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Pro Player HotS Highlight Videos

Forum Index > StarCraft 2 HotS
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smallmemory
Profile Joined June 2011
13 Posts
Last Edited: 2012-10-08 04:22:12
September 12 2012 21:01 GMT
#1
Hey, since the HOTS beta started I have been working with pro players to upload cool strats, demonstrations of the new units and full games from their live streams. Some examples of these videos include:

HotS Balance Update #5 New Ability Demonstration



Rotterdam's Oracle Storm Drop



Destiny's Defending with Collapsible Rocks



Sheth and Destiny showing effectiveness of Blinding Cloud




Swarm Host + Spine Crawler Rush



Reaper's New Combat Awareness Ability (Vision Up Cliffs)



I also made a playlist of all the HOTS videos which I will update with new videos:
http://www.youtube.com/playlist?list=PLPUIYbXwJ30uALuLof16WN4Qkw5rlkU27

I hope everyone enjoys the videos!
Faent
Profile Blog Joined April 2011
Canada94 Posts
September 12 2012 21:25 GMT
#2
Wow, blinding cloud looks sick, I feel impending nerfs T_T
Cool videos, thanks for organizing this
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 12 2012 21:35 GMT
#3
destiny rock defense was lulzworthy.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 12 2012 22:02 GMT
#4
Blinding cloud looks so sweet. And I play Terran. I hope they keep it how it is. So much potential. But, tanks need buff, drop it to 2 food, serious.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
IPA
Profile Joined August 2010
United States3206 Posts
September 12 2012 23:29 GMT
#5
Great thread, thanks for compilation.
Time held me green and dying though I sang in my chains like the sea.
Slago
Profile Joined August 2010
Canada726 Posts
September 13 2012 00:29 GMT
#6
destiny's falling rocks thing was hilarious
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-09-13 00:34:19
September 13 2012 00:33 GMT
#7
http://www.youtube.com/user/ShethSC2?feature=mhee

some good ones from Sheth!





https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Cove
Profile Joined March 2011
United States67 Posts
September 13 2012 01:00 GMT
#8
Tagging this for later -- not pro, but might have something worth submitting.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 13 2012 01:11 GMT
#9
Awesome set of highlight vids. I never expected that Entomb having an aoe can actually adds some good tactics to its use by manipulating the worker pathing like that.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Stam
Profile Joined April 2011
24 Posts
September 13 2012 20:59 GMT
#10
I think blinding cloud has a lot of potential. Can't wait to see it used with other army compositions, especially Ultras and Mutas
lowercase
Profile Joined September 2010
Canada1047 Posts
September 13 2012 22:26 GMT
#11
Wow, the mothership core rush was unexpected. I thought for sure it would use purify, but instead it was used for a sweet recall. Nice!
That is not dead which can eternal lie...
Chronos.
Profile Joined February 2012
United States805 Posts
September 13 2012 22:45 GMT
#12
I was wondering why all these looked familiar at first, I'm subscribed to your Youtube channel =p

I want the HotS beta so bad though! Seeing the pros doing all these crazy strats look so awesome.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 14 2012 07:31 GMT
#13
The blinding cloud was good but the collapsable rocks was amazing, so good! I knew it had potential. The hate against rocks is ridiculous.
zimms
Profile Joined November 2009
Austria561 Posts
September 14 2012 07:51 GMT
#14
I love Blizzard's reluctance to reintroduce BW units/spells to the races.

The Defiler had Dark Swarm? Well, we can't give that to Zerg, give them the Corsair's Disruption Web! :D
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 14 2012 15:01 GMT
#15
Some truly sick plays here, was literally beautiful to see. I really love this beta period, where everyone is hungry to try out new things, people aren't quite certain how to react and they do what their instinct tells them.
I think eventually things will be figured out and the metagame will once again recess into a by-the-book play. Though everything minus the warhound looks great in HotS right now and I hope we will continue to see more exploration/exploitation of the new units/abilities/terrain.

The Blinding Cloud looks like the coolest mico ability imo. I think the range nerf was a tad too hasty by blizz, it's something like 1.5 now? I definitely think they should have given it a tiny bit more time to let people figure out how to deal with it to see if it was truly op...
You mean I just write stuff here and other people can see it?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 14 2012 21:56 GMT
#16
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Fishriot
Profile Joined May 2010
United States621 Posts
September 15 2012 09:07 GMT
#17
Very cool post, the collapsible rocks/fungal combo is awesome lol
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 15 2012 19:29 GMT
#18
Hmmm, I never cared for the Reaper change, but now I dislike it even more after seeing TheStC's game. That Reaper did practically no damage to either the Nexus or the rocks. But ah well, I'm complaining....

Great post. Love to see the ingenuity of players already creating great games.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Daumen
Profile Joined July 2011
Germany1073 Posts
September 16 2012 01:03 GMT
#19
ReaL ftw ;D
President of the ReaL Fan Club.
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
September 16 2012 05:40 GMT
#20
Awesome. I wish more people on the threads can see this thing which will hype HotS even more.
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 16 2012 10:32 GMT
#21
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.

They will probably use that in a few months, just wait for other pros to switch to HotS Beta, and use new units to the full potential.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-16 10:35:45
September 16 2012 10:35 GMT
#22
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.


If nobody has used this tactic already, I will be supremely disappointed in the community, LOL. It's pretty clear. In fact, this is the easiest way to sync your Swarm Hosts, so it's useful outside of traps, too.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 16 2012 10:43 GMT
#23
On September 16 2012 19:35 Crawdad wrote:
Show nested quote +
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.


If nobody has used this tactic already, I will be supremely disappointed in the community, LOL. It's pretty clear. In fact, this is the easiest way to sync your Swarm Hosts, so it's useful outside of traps, too.

They haven't as far as I saw. Half of the Pro players don't even know that they can disable the Locusts autocast(or they know but just don't bother with it). They aren't even used correctly, half of the Swarm Hosts usually aren't doing anything because Pros burrow them somewhere and keep spawning Locusts at random location(and no, it isn't for defense, it is like, really really random, while forgetting about them). And when they need them, Locusts are on cooldown because they don't turn the autocast off.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-16 11:05:57
September 16 2012 11:05 GMT
#24
On September 16 2012 19:43 Ramiz1989 wrote:
They haven't as far as I saw. Half of the Pro players don't even know that they can disable the Locusts autocast(or they know but just don't bother with it). They aren't even used correctly, half of the Swarm Hosts usually aren't doing anything because Pros burrow them somewhere and keep spawning Locusts at random location(and no, it isn't for defense, it is like, really really random, while forgetting about them). And when they need them, Locusts are on cooldown because they don't turn the autocast off.


Typical.

Same problem with the Widow mine. IMO, Blizz should get rid of autocast entirely, to alleviate confusion (and promote micro).
smallmemory
Profile Joined June 2011
13 Posts
September 17 2012 04:28 GMT
#25
Posted a new video demonstrating new reaper vision ability (thanks to DarthCaesar):

http://www.youtube.com/watch?v=_SMZkxo7ZzM
Crawdad
Profile Joined September 2012
614 Posts
September 17 2012 04:54 GMT
#26
Well, at least Reapers will now see use in A matchup. Kind of like the Void Ray.
Coal
Profile Joined July 2011
Sweden1535 Posts
September 17 2012 08:58 GMT
#27
This is awesome :D Thanks for getting it all in one thread!
In order to succeed, your desire for success should be greater than your fear of failure.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 17 2012 12:37 GMT
#28
Wow.
I was getting doubts if HotS would bring something new to the table.

Wel it sure as hell does. Yay new units, boo turtling.
Down with building walls.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
summerloud
Profile Joined March 2010
Austria1201 Posts
September 17 2012 16:26 GMT
#29
reapers look awesome with their two new abilities. im really glad they decided to buff underused units like that.

also after they cut the warhound i just feel so much better in regards to hots
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
September 20 2012 11:39 GMT
#30
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.
yes, i hope that someone uses that, i think it would be so good vs terran
''you got to yolo things up to win''
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 20 2012 14:20 GMT
#31
Watched all the videos and enjoyed them a lot, ty for organising these fun things all in one place! I'm zerg, so obviously pretty excited as a whole lot is about to change very soon. I feel zerg is really getting a lot of options. Bring on HOTS!
Sometimes I sits and thinks, and sometimes I just sits
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 23:37 GMT
#32
Great thread and i love the collapsible rocks/fungal combo
smallmemory
Profile Joined June 2011
13 Posts
September 26 2012 17:50 GMT
#33
Added video showing Dragon using widow mines for base defense:




Also, the Korean player AiReal has been doing English commentary of his ladder games:

PvP:



PvZ:



smallmemory
Profile Joined June 2011
13 Posts
October 03 2012 02:55 GMT
#34
Dragon thinks new Mothership Core is imba:

DeCoup
Profile Joined September 2006
Australia1933 Posts
October 03 2012 07:01 GMT
#35
Can reapers see up cliffs when they are in a bunker?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Visage814
Profile Joined April 2012
United States109 Posts
October 03 2012 07:30 GMT
#36
I'm pretty sure they can see up cliffs in the bunker.
Also, I love all the new strategies coming out, for the most part they seem like they are making the game a lot more interesting.
I haven't seen much viper usage as of late, however. I heard someone (can't remember who) saying that it was because they are classified as armored units, so vikings kill them ridiculously fast. They are already squishy enough besides that. I don't really see that effecting much else (cuz voids aren't going to be fighting them lol), so maybe that could be a potential upcoming change?
DeCiBle
Profile Blog Joined December 2010
United States102 Posts
October 03 2012 10:34 GMT
#37
Oh this all looks amazing. I can't wait!
"You're a Scottish Noble Ribbon, and I am William fuckn Wallace" - ROOT.CatZ
smallmemory
Profile Joined June 2011
13 Posts
October 08 2012 04:19 GMT
#38
Posted new video demonstrating the three changes from latest patch (new widow mine, oracle void siphon and mothership core purify):

http://www.youtube.com/watch?v=K8t6UA6Wr0U
exltus
Profile Joined April 2010
Czech Republic100 Posts
October 18 2012 06:56 GMT
#39
TSLsymbol viper drag...
happyness
Profile Joined June 2010
United States2400 Posts
October 18 2012 08:10 GMT
#40
Really great content. We need more stuff like this!
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