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Pro Player HotS Highlight Videos - Page 2

Forum Index > StarCraft 2 HotS
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Prev 1 2 All
Ramiz1989
Profile Joined July 2012
12124 Posts
September 16 2012 10:32 GMT
#21
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.

They will probably use that in a few months, just wait for other pros to switch to HotS Beta, and use new units to the full potential.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-16 10:35:45
September 16 2012 10:35 GMT
#22
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.


If nobody has used this tactic already, I will be supremely disappointed in the community, LOL. It's pretty clear. In fact, this is the easiest way to sync your Swarm Hosts, so it's useful outside of traps, too.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 16 2012 10:43 GMT
#23
On September 16 2012 19:35 Crawdad wrote:
Show nested quote +
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.


If nobody has used this tactic already, I will be supremely disappointed in the community, LOL. It's pretty clear. In fact, this is the easiest way to sync your Swarm Hosts, so it's useful outside of traps, too.

They haven't as far as I saw. Half of the Pro players don't even know that they can disable the Locusts autocast(or they know but just don't bother with it). They aren't even used correctly, half of the Swarm Hosts usually aren't doing anything because Pros burrow them somewhere and keep spawning Locusts at random location(and no, it isn't for defense, it is like, really really random, while forgetting about them). And when they need them, Locusts are on cooldown because they don't turn the autocast off.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-16 11:05:57
September 16 2012 11:05 GMT
#24
On September 16 2012 19:43 Ramiz1989 wrote:
They haven't as far as I saw. Half of the Pro players don't even know that they can disable the Locusts autocast(or they know but just don't bother with it). They aren't even used correctly, half of the Swarm Hosts usually aren't doing anything because Pros burrow them somewhere and keep spawning Locusts at random location(and no, it isn't for defense, it is like, really really random, while forgetting about them). And when they need them, Locusts are on cooldown because they don't turn the autocast off.


Typical.

Same problem with the Widow mine. IMO, Blizz should get rid of autocast entirely, to alleviate confusion (and promote micro).
smallmemory
Profile Joined June 2011
13 Posts
September 17 2012 04:28 GMT
#25
Posted a new video demonstrating new reaper vision ability (thanks to DarthCaesar):

Crawdad
Profile Joined September 2012
614 Posts
September 17 2012 04:54 GMT
#26
Well, at least Reapers will now see use in A matchup. Kind of like the Void Ray.
Coal
Profile Joined July 2011
Sweden1535 Posts
September 17 2012 08:58 GMT
#27
This is awesome :D Thanks for getting it all in one thread!
In order to succeed, your desire for success should be greater than your fear of failure.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 17 2012 12:37 GMT
#28
Wow.
I was getting doubts if HotS would bring something new to the table.

Wel it sure as hell does. Yay new units, boo turtling.
Down with building walls.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
summerloud
Profile Joined March 2010
Austria1201 Posts
September 17 2012 16:26 GMT
#29
reapers look awesome with their two new abilities. im really glad they decided to buff underused units like that.

also after they cut the warhound i just feel so much better in regards to hots
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
September 20 2012 11:39 GMT
#30
On September 15 2012 06:56 Yonnua wrote:
Have any players toyed around with taking "Spawn locusts" off of autocast to set up neat traps (e.g. hold lurker). I don't even know if it's possible but from what I've seen it could be. Just imagine 2 flanks of swarm hosts, and when a terran player moves between them locusts just suddenly come out of nowhere and auto-surround. Would be so cool.
yes, i hope that someone uses that, i think it would be so good vs terran
''you got to yolo things up to win''
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 20 2012 14:20 GMT
#31
Watched all the videos and enjoyed them a lot, ty for organising these fun things all in one place! I'm zerg, so obviously pretty excited as a whole lot is about to change very soon. I feel zerg is really getting a lot of options. Bring on HOTS!
Sometimes I sits and thinks, and sometimes I just sits
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 23:37 GMT
#32
Great thread and i love the collapsible rocks/fungal combo
smallmemory
Profile Joined June 2011
13 Posts
September 26 2012 17:50 GMT
#33
Added video showing Dragon using widow mines for base defense:




Also, the Korean player AiReal has been doing English commentary of his ladder games:

PvP:



PvZ:



smallmemory
Profile Joined June 2011
13 Posts
October 03 2012 02:55 GMT
#34
Dragon thinks new Mothership Core is imba:

DeCoup
Profile Joined September 2006
Australia1933 Posts
October 03 2012 07:01 GMT
#35
Can reapers see up cliffs when they are in a bunker?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Visage814
Profile Joined April 2012
United States109 Posts
October 03 2012 07:30 GMT
#36
I'm pretty sure they can see up cliffs in the bunker.
Also, I love all the new strategies coming out, for the most part they seem like they are making the game a lot more interesting.
I haven't seen much viper usage as of late, however. I heard someone (can't remember who) saying that it was because they are classified as armored units, so vikings kill them ridiculously fast. They are already squishy enough besides that. I don't really see that effecting much else (cuz voids aren't going to be fighting them lol), so maybe that could be a potential upcoming change?
DeCiBle
Profile Blog Joined December 2010
United States102 Posts
October 03 2012 10:34 GMT
#37
Oh this all looks amazing. I can't wait!
"You're a Scottish Noble Ribbon, and I am William fuckn Wallace" - ROOT.CatZ
smallmemory
Profile Joined June 2011
13 Posts
October 08 2012 04:19 GMT
#38
Posted new video demonstrating the three changes from latest patch (new widow mine, oracle void siphon and mothership core purify):

exltus
Profile Joined April 2010
Czech Republic100 Posts
October 18 2012 06:56 GMT
#39
TSLsymbol viper drag...
happyness
Profile Joined June 2010
United States2400 Posts
October 18 2012 08:10 GMT
#40
Really great content. We need more stuff like this!
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