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Outmatched Achivements (Patch 1.5!) - Page 2

Forum Index > StarCraft 2 HotS
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danceking
Profile Joined August 2012
Sweden20 Posts
August 23 2012 19:35 GMT
#21
As i know, a lot of people are struggling. I've tried the lava flow tactic 2 times, first game i had to take a toiletbreak, thus causing me to lose. Second game i got over-runned. Thats why i did this instead: ( A LOT FASTER)

Cannon rushing on Megaton still works great on 1vs4 very hard. Just finished it after 9 tries. The key is good cannon placing. Place pylon, forge and 2 first cannons below enemy base-tier. When the 2 cannons finishes , create an additional pylon at enemy base-tier. Then work your way towards a second and third base. As for the fourth enemy base, i had to macro up behind my cannons with colossi.

I played VS 4 Terrans , i found that to be way easier then vs 4 protoss.


Gl hf!
Don't think, feel
endersgameover
Profile Joined August 2012
1 Post
August 24 2012 21:31 GMT
#22
On August 24 2012 04:35 danceking wrote:
As i know, a lot of people are struggling. I've tried the lava flow tactic 2 times, first game i had to take a toiletbreak, thus causing me to lose. Second game i got over-runned. Thats why i did this instead: ( A LOT FASTER)

Cannon rushing on Megaton still works great on 1vs4 very hard. Just finished it after 9 tries. The key is good cannon placing. Place pylon, forge and 2 first cannons below enemy base-tier. When the 2 cannons finishes , create an additional pylon at enemy base-tier. Then work your way towards a second and third base. As for the fourth enemy base, i had to macro up behind my cannons with colossi.

I played VS 4 Terrans , i found that to be way easier then vs 4 protoss.


Gl hf!


Until I see a replay where workers do not swarm-rape you, I will not believe you or anyone else made a cannon rush work on megaton against 4 very hard ai's post-patch. No matter where I place pylons, high or low, they come for me. I can get them in against one, but then three others swarm and own me no matter how quickly I place cannons.
danceking
Profile Joined August 2012
Sweden20 Posts
August 24 2012 23:44 GMT
#23
+ Show Spoiler +

On August 25 2012 06:31 endersgameover wrote:
Show nested quote +
On August 24 2012 04:35 danceking wrote:
As i know, a lot of people are struggling. I've tried the lava flow tactic 2 times, first game i had to take a toiletbreak, thus causing me to lose. Second game i got over-runned. Thats why i did this instead: ( A LOT FASTER)

Cannon rushing on Megaton still works great on 1vs4 very hard. Just finished it after 9 tries. The key is good cannon placing. Place pylon, forge and 2 first cannons below enemy base-tier. When the 2 cannons finishes , create an additional pylon at enemy base-tier. Then work your way towards a second and third base. As for the fourth enemy base, i had to macro up behind my cannons with colossi.

I played VS 4 Terrans , i found that to be way easier then vs 4 protoss.


Gl hf!


Until I see a replay where workers do not swarm-rape you, I will not believe you or anyone else made a cannon rush work on megaton against 4 very hard ai's post-patch. No matter where I place pylons, high or low, they come for me. I can get them in against one, but then three others swarm and own me no matter how quickly I place cannons.



Here's a replay for you. I forgot to mention that you CANNOT, in no circumstance walk your probe up the ramp NOR try to place anyting on the highground. IF you even walk your probe up the ramp the enemy AI will react and swarm you. The key is to get 2 cannons up on the lowground (make sure they finish) before you even bring your probe to the highground. During the next minute the AI's WILL swarm your cannons. However they will not be able to destroy them. When you feel it's safe, you place a cannon (while dancing your probe) on the highground and continue.

I also noticed the game actually toke 23 minutes, but i'm sure you can cut down that a lot with a more perfect placing.
Hope it helps, heres the replay: (speedyshare)
http://speedy.sh/gZ2aE/Cannon-rush-vs-4-VH-AI.SC2Replay
Don't think, feel
scenia
Profile Joined August 2012
1 Post
August 30 2012 02:08 GMT
#24
I can confirm what danceking experienced. After what felt like 67 failed attempts, I found and watched his replay and pretty much imitated his placement which gave me the achievement on the first try with this method.
I actually continued the cannon rush and got the fourth AI to gg only with cannons, but had to get a few Stalkers in to clean up the 3 crippled AIs. It's kinda annoying they only gg if they run out of CC, workers AND army. A single Zealot would have been enough, but I started macroing up before I realized cannons would do fine and since I had 5 Gates then...

I think the key to victory is to begin with the upper right AI (if they're at the top, lower left one if they're at the bottom) and work through the lower ones while the cannons built in the upper right's base keep the upper left one's army at bay. In my previous attempts, I started with the two lower AIs (I actually managed to rush both of them down quite fast, but the other two just overran me by then), so basically the two upper ones merged forces. With this method, they get split up and the right ones lose before they really have anything while the left ones each have their own frontline to fight at and can't unite.

One funny thing is the last AI starts randomly sending single units into the cannons, thus accelerating its demise (aka. mining out). I think the reason is it wants to expand, but since there are cannons, it sends Marines with its SCV to draw cannon aggro, but they just die both^^

Long story short, thanks a lot to danceking and here's my replay (23:25) for Patch 1.5.2.


Oh, one last thing. Terrans are not just easier, I actually believe it's not possible any more with Protoss. The Immortals are just far too powerful against cannons, no Terran unit can match that. Tanks don't get teched up with Siege Mode fast enough and by the time the last AI gets Battle Cruisers, it doesn't matter any more.
danceking
Profile Joined August 2012
Sweden20 Posts
August 30 2012 13:28 GMT
#25
You're very welcome scenia, I'm happy you got the achievement aswell. Also some nice points you made.

gg
Don't think, feel
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
September 03 2012 17:53 GMT
#26
I tried the cannon rush vs terrans just like in the replay, but even before my first 2 cannons were finished the AI had marines taking them down. Will it happen all the time? Changed in the latest patch?
Mossmyr
Profile Joined May 2011
Sweden35 Posts
September 03 2012 21:20 GMT
#27
Lol.
danceking, if you want to I can add the megaton cannon rush to the post. Gonna need some help with it though.
Extenz
Profile Joined October 2011
Italy822 Posts
September 06 2012 23:39 GMT
#28
On August 24 2012 04:35 danceking wrote:
As i know, a lot of people are struggling. I've tried the lava flow tactic 2 times, first game i had to take a toiletbreak, thus causing me to lose. Second game i got over-runned. Thats why i did this instead: ( A LOT FASTER)

Cannon rushing on Megaton still works great on 1vs4 very hard. Just finished it after 9 tries. The key is good cannon placing. Place pylon, forge and 2 first cannons below enemy base-tier. When the 2 cannons finishes , create an additional pylon at enemy base-tier. Then work your way towards a second and third base. As for the fourth enemy base, i had to macro up behind my cannons with colossi.

I played VS 4 Terrans , i found that to be way easier then vs 4 protoss.


Gl hf!

Awesome just did this, I took 3 down and macro'd ^^ awesome
Extenz
Profile Joined October 2011
Italy822 Posts
September 06 2012 23:40 GMT
#29
On September 04 2012 02:53 SoulFilcher wrote:
I tried the cannon rush vs terrans just like in the replay, but even before my first 2 cannons were finished the AI had marines taking them down. Will it happen all the time? Changed in the latest patch?


the Ais dont attack you until you go highground, so make sure you go up when your cannons are close to finish.
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