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On October 09 2010 04:04 ghostunit wrote: Which is bullshit, because if someone's not directly attacking you, you have no reason to open fire on them just because you don't like them.
Tell that to Phantom players
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Consider Raynor's overall goal, liberating humanity while helping protect it against the Zerg. What he did to the Tal'darim might be considered unjust without context. However, Raynor needs that money to do his job. Perhaps he considers his own goals for humanity to be more important than an offshoot faction of Protoss whom he can safely cross without offending the larger Protoss society.
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In my opinion you are avoiding that Raynor of the SCII just can't act the same role of SC and BW ´cause in the Starcraft Universe he is a person, a person that fighted in all the SC and BW war, he helped Mengks to get the control over Terran groups and was betrayed, he lost the woman he was starting to love, he lost many prottos friends like Tassadar and Fenix, he was forced to fight Kerrigan many times, he was betrayed by Kerrigan and the woman he loved killed his friends, was arrested for destroing a treathing alien species, was jailed by the confederation etc. Just don´t wait for the hairless joking guy riding a vulture, remember why he is a mercenary now, and his mind is filled with revenge and pain. obiously the character must take another direction and show the sequels of his life....
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Yeah. 2 rebellions, multiple friends killed and betrayed, and a couple of great wars tends to wear down ones sense of humor and knocks the wind out of your sails just a bit. Fenix was not mentioned in WoL by name, but I feel like his influence is still visible on Raynor. Remeber, about the only times during BW in which you see Raynor lighten up a bit was around Fenix, and in WoL it was around Tychus.
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On October 09 2010 06:53 Asx32 wrote: 1. Raynor isn't saint.He's not considered to be a "good guy" because he doesn't do anything bad. If it was so, he would be some kind of Jesus Christ, Mahatma Ghandi or something like that. He wouldn't fight against anyone (forget about Zerg - what about all the Dominion troops he killed?) - instead he would spread word of love, peace and equality...
2. It's not that he's stealing the artifacts "just for money". Let me remind you that there was a zerg invasion going on - an unspeakable thread. Almost a certain annihilation. To have at least a bit of chance of surviving it (and we talk about survival of the mankind) he had to build up a decent military force. And to do it he needed money! It doesn't turn stealing into something moral, but what choice did he get? I find the idea flawed that Jaynor would not be represented as a good guy. He is. He is trying to oppose the Dominion, that are, throughout the campaign, represented as inherently evil. This is noticed in many of their actions, often leaving refugees behind to be killed off by the zerg, or through the raised opinions of civilians, often stating that Raynor "helped" or "saved" them from the Dominion's oppression. Instead of giving Raynor a more reflected character, he is more or less molded to be one-sided: as the good guy.
Furthermore, saint =/= good guy. Let's see... how many orcs are being killed in Lord of the Rings in total? My problem does not necessarily lie so much in Raynor's character, but Blizzard's poor storywriting. They moved the story from being at least somewhat dimensional into becoming less so. This caused a disconnect in how characters and the different races are represented. There is also a huge issue in WoL's narration, because the narration occurs through Raynor's interaction with others, but we never get to know what he thinks of things himself, except through his dialogue with others. This makes it impossible for us to know what he truly thinks, and it's just a poor choice of narration, since we are basically Raynor. It's thus told from a first person perspective, except there's no first person to talk about. Think of shows like Dexter, except we never get to know anything of what Dexter thinks when he is not talking.
I am not a huge fan of the campaign in terms of lore, because I find that it a) simplifies the war against the zerg a lot more than it should, b) somehow managed to make Raynor's interaction with Kerrigan completely uninteresting and her appearances are rather cheesy and gimicky, trying to make her fit into some kind of antagonistic role although we never quite understand why.
It is possible to raise a lot of valid questions about the zerg that does not necessarily paint them as evil. I don't see how the next expansion is going to pull this off at all, since the races have become increasingly archetype'd, with terran generally being the good guys, protoss neutral and zerg evil. Even the background music itself fits this, so the terran theme is called Heaven's Devils, which kind of neatly describes Jim Raynor in two words. Not quite anti-heroic (he sure ain't no Spawn, Lestat or Spike), but still the hero, whereas the zerg music itself is called The Hive, meant to represent the zerg's single-minded character. k
And maybe I'm just tired of science fiction and fantasy failing over and over again of not falling into the good vs evil dichotomy, but it's boring and poor storywriting, and to me, this has lead to some serious detrimental character flaws of Raynor and Kerrigan, making both less believable. I find it seriously wrong when a side-character like Tychus feels more realistic than Raynor. Tychus may not be the brightest person around, and he his motives can often be questioned, but at least he is consistent.
Imagine now for example, regarding the particular issue the OP is raising, that we'd get to hear a voice-over narration from Raynor describing his feelings to us regarding the Tal'darim and the missions revolving them. This would make it a lot easier for the players to understand and sympathize with Raynor's actions, but for some reason Blizzard did not do this, and such major narration flaws really killed the lore in the campaign for me. I just can't care less anymore.
/rant
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I think this makes Raynor sort of a murderer after all. If you don't want to "kill" people, don't play starcraft/video games.
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aren't they pretty much mercs? if someone stands in the way of our goal, they're gonna get rocked. if they're crazy mofos, all the better. if you wanna be a pacifist, you can always skip the missions that contradict your morals. i don't think the game will be very fun though...
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I don't even understand the EXISTENCE of Tal'darim.
They are Protoss fanatics and outcasts. OK.
Now explain to me why they have dark templar, colossus and mothership.
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United Kingdom16710 Posts
On October 10 2010 05:57 dukethegold wrote: I don't even understand the EXISTENCE of Tal'darim.
They are Protoss fanatics and outcasts. OK.
Now explain to me why they have dark templar, colossus and mothership.
its just bad, lazy writing by blizzard. they needed a protoss faction raynor needed to fight so they just whipped one up and just put 'fanatic' sticker on them.
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On October 10 2010 05:57 dukethegold wrote: I don't even understand the EXISTENCE of Tal'darim.
They are Protoss fanatics and outcasts. OK.
Now explain to me why they have dark templar, colossus and mothership.
I never saw them having any Dark Templar. In fact the only Dark Templar they had were their prisoners in Maw of the Void.
Mothership and Colossus make perfect sense. Read more about the Tal'darim. Why would it not make sense for them to posses those units?
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So, after the mission Breakout: Raynor: "You'll see that better future, Matt." *looks at Tosh* "But it ain't for the likes of us."
After Safe Haven: Raynor: "I been down that road before, Tychus. I took my shot at a normal life a long time ago. Ain't no going back now." Tychus: "Huh. Couple of badasses like us ain't cut out for the quiet life anyway. Yes sir, destiny's got us pegged for something way bigger."
Raynor isn't supposed to be a morally spotless character. He's not the white knight - though he may have good intentions, his goals are biased by his personal motives and his methods for accomplishing those goals are limited by his resources. Though Raynor may want a better future, he recognizes that dirty work is necessary to reach that: he's a gritty, scrappy character that will do whatever it takes to get the job done (the type of person who is completely out of place in a "Better Tomorrow").
So, with the Tal'darim, we know that Raynor needs both allies and funds - and he can't waste a lot of time getting them. In both possible meeting places with the Tal'darim (either The Dig or Welcome to the Jungle), the first words are threats from the Tal'darim. Y'gotta love that diplomatic start. Immediately afterwards, the Tal'darim follow up on their threats with an assault. Raynor doesn't really have too many options here: He can (1) pursue his initial goals, please Tosh/Moebius, and get paid; (2) renege on his deals with Tosh/Moebius and leave, losing potential allies, funds, and time; or (3) withdraw and try diplomacy with the Tal'darim (which would waste time and then indubitably fail, given Blizzard's characterization of the faction ... and then diplomatic failure would lead back to either (1) or (2)).
And yeah, the morally upright person would likely try to negotiate and then leave the Tal'darim be. But that's not Raynor - he needs to get the job done.
EDIT: If any of you have seen Serenity, Raynor is analogous to The Operative. Though, Blizzard has Raynor shooting for a supposedly feasible better future, while Joss Whedon has The Operative trying to create an impossible perfect future.
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I think they failed to communicate that. A few lines of the diplomatic chatter that fails, Raynor trying to reason why this is so very, very important to them and then simply getting cut off and then going "fuck it, this is too important, let's roll"
It's one of the many percs why the story didn't come together quite as it could.
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On October 09 2010 04:04 ghostunit wrote: because the overall theme puts a lot of effort in painting Raynor as some sort of idealistic, flawless hero and infallible good man It's probably just me, but I don't get that vibe at all. Raynor is quite tunnel-visioned, and assumes who's not with him stands against what's good and right in the universe. In many ways he reminds of another Mengsk in the making.
There are many other situations when he and his forces kill innocent people who are just doing their service. He assumes such folks are the bad guys, because they don't revolt against Mengsk, but his own reasons to revolt are primarily personal, and thus not applicable to everyone else. He's blinded by his determination against his enemy, to the point of assuming whoever sides with him deserves doom.
However, I think this is a good character decision. Just pointing out that Raynor is far from perfect, and not all fans of the game necessarily view him entirely positively.
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On October 10 2010 06:48 xinxy wrote:Show nested quote +On October 10 2010 05:57 dukethegold wrote: I don't even understand the EXISTENCE of Tal'darim.
They are Protoss fanatics and outcasts. OK.
Now explain to me why they have dark templar, colossus and mothership. I never saw them having any Dark Templar. In fact the only Dark Templar they had were their prisoners in Maw of the Void. Mothership and Colossus make perfect sense. Read more about the Tal'darim. Why would it not make sense for them to posses those units?
You do realize that Stalkers are piloted by dark templars, correct?
Colossus and Mothership are reactivated technology that the Protoss left behind and recently reactivated. How does it make sense that "fanatics" who are "not associated" with the main Protoss faction have those things?
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On October 10 2010 04:29 Lea wrote:Show nested quote +On October 09 2010 06:53 Asx32 wrote: 1. Raynor isn't saint.He's not considered to be a "good guy" because he doesn't do anything bad. If it was so, he would be some kind of Jesus Christ, Mahatma Ghandi or something like that. He wouldn't fight against anyone (forget about Zerg - what about all the Dominion troops he killed?) - instead he would spread word of love, peace and equality...
2. It's not that he's stealing the artifacts "just for money". Let me remind you that there was a zerg invasion going on - an unspeakable thread. Almost a certain annihilation. To have at least a bit of chance of surviving it (and we talk about survival of the mankind) he had to build up a decent military force. And to do it he needed money! It doesn't turn stealing into something moral, but what choice did he get? I find the idea flawed that Jaynor would not be represented as a good guy. He is. He is trying to oppose the Dominion, that are, throughout the campaign, represented as inherently evil. This is noticed in many of their actions, often leaving refugees behind to be killed off by the zerg, or through the raised opinions of civilians, often stating that Raynor "helped" or "saved" them from the Dominion's oppression. Instead of giving Raynor a more reflected character, he is more or less molded to be one-sided: as the good guy. Furthermore, saint =/= good guy. Let's see... how many orcs are being killed in Lord of the Rings in total? My problem does not necessarily lie so much in Raynor's character, but Blizzard's poor storywriting. They moved the story from being at least somewhat dimensional into becoming less so. This caused a disconnect in how characters and the different races are represented. There is also a huge issue in WoL's narration, because the narration occurs through Raynor's interaction with others, but we never get to know what he thinks of things himself, except through his dialogue with others. This makes it impossible for us to know what he truly thinks, and it's just a poor choice of narration, since we are basically Raynor. It's thus told from a first person perspective, except there's no first person to talk about. Think of shows like Dexter, except we never get to know anything of what Dexter thinks when he is not talking. I am not a huge fan of the campaign in terms of lore, because I find that it a) simplifies the war against the zerg a lot more than it should, b) somehow managed to make Raynor's interaction with Kerrigan completely uninteresting and her appearances are rather cheesy and gimicky, trying to make her fit into some kind of antagonistic role although we never quite understand why. It is possible to raise a lot of valid questions about the zerg that does not necessarily paint them as evil. I don't see how the next expansion is going to pull this off at all, since the races have become increasingly archetype'd, with terran generally being the good guys, protoss neutral and zerg evil. Even the background music itself fits this, so the terran theme is called Heaven's Devils, which kind of neatly describes Jim Raynor in two words. Not quite anti-heroic (he sure ain't no Spawn, Lestat or Spike), but still the hero, whereas the zerg music itself is called The Hive, meant to represent the zerg's single-minded character. k And maybe I'm just tired of science fiction and fantasy failing over and over again of not falling into the good vs evil dichotomy, but it's boring and poor storywriting, and to me, this has lead to some serious detrimental character flaws of Raynor and Kerrigan, making both less believable. I find it seriously wrong when a side-character like Tychus feels more realistic than Raynor. Tychus may not be the brightest person around, and he his motives can often be questioned, but at least he is consistent. Imagine now for example, regarding the particular issue the OP is raising, that we'd get to hear a voice-over narration from Raynor describing his feelings to us regarding the Tal'darim and the missions revolving them. This would make it a lot easier for the players to understand and sympathize with Raynor's actions, but for some reason Blizzard did not do this, and such major narration flaws really killed the lore in the campaign for me. I just can't care less anymore. /rant
Explain how general Warfield and Valarian fit into your image of the dominions inherent evil. Blatantly ignoring these two is a weakness imo.
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On October 10 2010 09:01 dukethegold wrote:Show nested quote +On October 10 2010 06:48 xinxy wrote:On October 10 2010 05:57 dukethegold wrote: I don't even understand the EXISTENCE of Tal'darim.
They are Protoss fanatics and outcasts. OK.
Now explain to me why they have dark templar, colossus and mothership. I never saw them having any Dark Templar. In fact the only Dark Templar they had were their prisoners in Maw of the Void. Mothership and Colossus make perfect sense. Read more about the Tal'darim. Why would it not make sense for them to posses those units? You do realize that Stalkers are piloted by dark templars, correct? Colossus and Mothership are reactivated technology that the Protoss left behind and recently reactivated. How does it make sense that "fanatics" who are "not associated" with the main Protoss faction have those things?
Sidenote, I never really liked the concept of dark templars in stalkers. Dark templars were supposed to be an isolated, dying out people with ninja skills. You shouldn't be able to warp in thousands of them!
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I agree that Raynor showed a lack of ethics in attacking the Tal'darim with poor justification, and that his decision made the campaign slightly worse than it could have been. If we were the Tal'darim, we would certainly be pissed at his actions.
However, perhaps Raynor's two-sided moral character was a commentary on the nature of war and the tendency for people to give up ethical thinking in times of crisis, adding a bit of realistic bitterness into the story.
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Think about it realisiticly man, I'll use a real world example, Muslims, most are just like the average folk who happen to practice a different faith, slaughter these people would be desicable, but think of the extremeists that caused 9/11, are they the same type of people....................... no, you would want those bastards to pay for what they did, and the regular muslims should remain the same. just like the Tal'darim and the regular toss, It's an extremeist group like Al qaeda. very different things
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On October 09 2010 04:14 Toxigen wrote: Here's why I don't have a problem with it:
1. Raynor isn't a saint. He's murdered before to get what he wants. He's part of a terrorist organization whose main goal (outside of the storyline of WoL) is to depose of the current, legitimate ruler of the Dominion.
2. The Tal'darim aren't completely innocent, either. If I remember correctly, they're a splinter group from the Aiur Protoss who don't want unification with the Dark Templar. Since Raynor was (and perhaps still is, due to his friendship with Zeratul) a friend to the Dark Templar and the Aiur refugees, it's natural that he'd have been the enemy of the Tal-darim simply by his past associations without "stealing" from them.
3. At the end of the day, why should the rules of ownership and etiquette apply to an alien race? What if the planet had been held by the Zerg? What if the Zerg decided they "owned" the planet and didn't want to let the Terrans take the terrazine? Would you have expected Raynor to negotiate with them? How come you're not up in arms about Raynor stealing minerals for Tosh from areas clearly "owned" by the Zerg on Redstone?
I know this is the lore. But funny how we can see Stalkers and Void Ray in the Taldarim Army when they hate Dark Templars.
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i cried and stopped playing the campaign after i saw how the Tal'darim were being treated. it made me lose all my faith in humanity and im so ashamed to be a human.
oh shit... wat do u mean its only a video game???
edit : but yeah... blizzard storyline writing not so impressive in this game
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