all in - hard difficulty (1 use of artifact), air - Page 2
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tofucake
Hyrule19148 Posts
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zer0das
United States8519 Posts
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crate
United States2474 Posts
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seolinker
Ukraine69 Posts
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Half
United States2554 Posts
On September 02 2010 03:29 SugarBear wrote: If you didn't get the hive mind emitter then start over. You really can't beat the air campaign on brutal without it. If you did get it then just mass hive mind emitters and MC as many muta/brolord/corruptors as you can click on. Remember to drop a few behind your minerals because air waves come from that direction too. Edit 1: Oh, if you did skip hive mind emitter but went for ghosts instead of spectres you can mass ghosts for sniping air, get tanks to take care of ground, and a ball of medic marines to kill kerrigan. But if you have neither ghosts nor hive mind emitters then just give up IMO. Edit 2: If you do ghosts you need to have +100 specialist energy research, permanent cloak upgrade, and probably the other ghost upgrade whatever it is. Save the artifact for when the overlords come. Yeah you can lool. Seriously, every mission in the game is beatable with solid play. I beat that mission on air with no gimmicks. Mass Vikings, 5 tanks on each side, wall off with 5 filled bunkers+ repairing SCV, lategame, dumb minerals spamming missile turrets on around the turret. Beat it with 1 usage on hard, with 1% hp left on the turret. When Kerrigan comes unload bunkers and attack. Use Artifact at 75-95, second to last wave. | ||
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MangoTango
United States3670 Posts
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TzTz
Germany511 Posts
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QueueQueue
Canada1000 Posts
On September 02 2010 03:29 SugarBear wrote: If you didn't get the hive mind emitter then start over. You really can't beat the air campaign on brutal without it. Not true. I was able to do it. | ||
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DocHoliday
Germany25 Posts
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seolinker
Ukraine69 Posts
http://www.gamefaqs.com/boards/939643-starcraft-ii-wings-of-liberty/55833314 Basically mostly vikings but in role of turrets + flame turrets + psi disruptors on all 4 destinations of attacks. Plus a couple of anything else + usual marines for Kerigan, but honestly for 80% when she comes even they don't work like these. Plus my own - when you have some time window - upgrades and even more flame/rocket turrets....then even more lol. especially near artifact. I mean everywhere in your base. Free resource and free or too many SCV (you need twice at once or 2 CC) - build some turrets. Then make some science vessels on rest of money. Do everything QUICK.Oh, and using artifact each time she comes... Lefifan died cause he constantly going back and forth and I had limit with vikings lol, so when I beat Kerigan at 80% and used artifact he was already like 500hp So it also helps. Don't kill him right away.Also when it like 90% leave all alone, all defense and bring it back to artifact - all vikings, all siege tanks, all marines from bunkers, all SCV's (!!!). Then even fly with ALL buildings and try to close entrances to artifact platform, I was able (when replayed though last save AFTER beating campaign just for fun) to close and Kerigan was not able to even come close lol Tors/battlecruisers/maradeurs/goliath/aspids/vultures/gelions/wraith and even medivacs sucks there. You can build Gercules though and transport marines right into Kerigan appereance if you are not quick to handle with her out of base. | ||
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seolinker
Ukraine69 Posts
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+ flame turrets + psi disruptors on all 4 destinations of attacks. Plus a couple of anything else + usual marines for Kerigan, but honestly for 80% when she comes even they don't work like these. Plus my own - when you have some time window - upgrades and even more flame/rocket turrets....then even more lol. especially near artifact. I mean everywhere in your base. Free resource and free or too many SCV (you need twice at once or 2 CC) - build some turrets. Then make some science vessels on rest of money. Do everything QUICK.