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Active: 2478 users

What is considered to be easyier ?(air/nydus) - Page 4

Forum Index > StarCraft 2 HotS
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Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 18 2010 08:25 GMT
#61
If you abuse the Mindcontrol tower Air is way easier. the last 2 kerrigan atacks dint even reach my base on Brutal, and i had a maxed T army in addition to my 100+ mutas and 40+ BLs
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
August 18 2010 10:19 GMT
#62
definately nydus.

nydus + tanks + plnetary holds off everything. you gotta place the tanks well and maybe get 3-4 BCs to yamato kerrigan or she will destroy a shitload of tanks
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
August 18 2010 11:54 GMT
#63
Even with mc tower for air, nydus is still easier imo. But yes, MC tower makes air so much easier.

“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 18 2010 11:57 GMT
#64
Never played air but nydus is pretty easy even on brutal. i doubt either of them are that hard though.
8/4/12 never forget, never forgive.
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
August 18 2010 12:30 GMT
#65
I had air and no mind control and hell... I didn't even manage to finish the level on "hard"! I had to change to "normal" to finished the game! I have to say though: THAT was kind of easy...
I played "hard" the whole time and if the gap between "hard" and "normal" is the same between "hard" and "brutal" ... I'll look kind of desperate if I try to do this...
There can only be one Geisterkarle
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
August 18 2010 15:42 GMT
#66
imo, blowing the nydus network in the previous mission is next to impossible, but in the final mission, it was much easier to deal with the infrequent air strikes, rather t5han those damned worms.

about 5 nydus worms pop every 45 seconds, an airstrike of 4-6 mutas, and a corruptor, will come about 1 and a half minutes.

the blow the platform mission is easier, but then the final is impossible.

the nydus mission is hard, but then the final mission is easier.


you might say, OH but you have to fight the LEVIATHEN in the final mission,

you would have to fight it either way, and in both you get to build a strike force to take it out with, opposed to having to use 4 heroes and a couple mm to take it out.

What the Fu- REAPERS?!
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
August 18 2010 18:51 GMT
#67
On August 18 2010 16:07 peterius wrote:
Show nested quote +
On August 18 2010 15:51 dukethegold wrote:
I am talking about this strategy:



Yeah, that's the one I finally broke down and tried. I can't build that many tanks, there's not enough gas for it, even with four factories. I think the gas upgrade is more necessary even then the double tank one.

Like he's got like 22 tanks there. I can build 12 tops, maxed out gas, then kerrigan comes and between her and the zerg left after I use the nova, I lose 6.

It sounds like you are in the same situation I was in I could complete it but only just and it was a real struggle. I messed around with my research and tech the first time through wrongly assuming i would be able to buy all of them eventually and my research choices were bad for going nydus I redid it getting the tech and research best suited for nydus and it was really easy.

Your best bet if you really cant complete it and are getting frustrated is to go back and redo the campaign.
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
August 18 2010 18:59 GMT
#68
I find fighting Air in All-in is easier... I mean you already have a ton of Vikings to fend off the Overlord drops and mass mind control on Broodlords and Mutas while making Medivacs = easy win.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2010 20:09 GMT
#69
I thought nydus was so friggin' hard but I never made ore than 3 banshees to kill nyduses because I spent all my gas on tanks.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 18 2010 20:40 GMT
#70
Nydus were inconsequential for me.

If they spawned outside of my base, my 40+ tanks would easily decimate all of them.

If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.

FOOL! Pain is my friend! Now let me introduce you to it!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
August 18 2010 21:43 GMT
#71
I think we can agree that spamming tank is the key to an easy win for nydus and spamming mind control tower is the key to an easy win for air.

All other methods need not apply.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2010 21:44 GMT
#72
On August 19 2010 05:40 blagoonga123 wrote:
Nydus were inconsequential for me.

If they spawned outside of my base, my 40+ tanks would easily decimate all of them.

If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.



Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.
monad
Profile Joined March 2010
United States156 Posts
August 18 2010 21:53 GMT
#73
On August 19 2010 06:44 FabledIntegral wrote:
Show nested quote +
On August 19 2010 05:40 blagoonga123 wrote:
Nydus were inconsequential for me.

If they spawned outside of my base, my 40+ tanks would easily decimate all of them.

If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.



Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.


Kerrigan is the easiest part of the mission once you realize that proper use of Thors trivialize her.
moopie
Profile Joined July 2009
12605 Posts
August 18 2010 21:55 GMT
#74
On August 19 2010 06:44 FabledIntegral wrote:
Show nested quote +
On August 19 2010 05:40 blagoonga123 wrote:
Nydus were inconsequential for me.

If they spawned outside of my base, my 40+ tanks would easily decimate all of them.

If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.



Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.

If you build essentially nothing other than tanks (which can easily beat any units that come from the nydus worms without having to go destroy them), you will still have plenty of supply and resources left for a bio group.

A group of pure marines with weapon upgrades (armor is meaningless since Kerrigan 1-shots them) takes care of Kerrigan. Wait until she is near, use the artifact, and charge the bio ball towards her. After they kill her, you simply add marines to replace the dead ones. Kerrigan should never be within range of your tanks.

This strategy leaves your tanks unharmed for most/all of the mission (if done right you should never lose a tank), and as such, with thousands of minerals and gas to spare.
I'm going to sleep, let me get some of that carpet.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2010 22:00 GMT
#75
On August 19 2010 06:55 moopie wrote:
Show nested quote +
On August 19 2010 06:44 FabledIntegral wrote:
On August 19 2010 05:40 blagoonga123 wrote:
Nydus were inconsequential for me.

If they spawned outside of my base, my 40+ tanks would easily decimate all of them.

If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.



Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.

If you build essentially nothing other than tanks (which can easily beat any units that come from the nydus worms without having to go destroy them), you will still have plenty of supply and resources left for a bio group.

A group of pure marines with weapon upgrades (armor is meaningless since Kerrigan 1-shots them) takes care of Kerrigan. Wait until she is near, use the artifact, and charge the bio ball towards her. After they kill her, you simply add marines to replace the dead ones. Kerrigan should never be within range of your tanks.

This strategy leaves your tanks unharmed for most/all of the mission (if done right you should never lose a tank), and as such, with thousands of minerals and gas to spare.


I just made mass bunker, like 8+ on each side. Didn't work well haha.
Pufftrees
Profile Joined March 2009
2449 Posts
August 18 2010 22:10 GMT
#76
I honestly had more trouble on Hard dealing with air then on Brutal dealing with Nydus.

For nydus mission:

-Planetary Fortress at each choke.
-Put tanks behind fortress/wall off with bunkers
-Have a group of banshees that go straight for Nydus as well as dps kerrigan.
Chance favors the prepared mind.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
August 18 2010 22:43 GMT
#77
Nydus is by far easier, IMO. Mass banshees and you are SET. Planetarys on each side help a lot too... I tried doing the air level about 10 times and MISERABLY FAILED each time. First time I tried nydus level, I beat it.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Ouga
Profile Joined March 2008
Finland645 Posts
August 18 2010 23:27 GMT
#78
I did nydus way, it was really tight and I failed few times. This may have been because I didn't realize nyduses were the cause for most of the swarm. AKA I didn't destroy any of them :p

I'd think nydus is the easier choice, UNLESS you have the zerg MC tower picked. I understood that makes the air way really easy if you manage to get all air units to your side.
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-19 10:26:21
August 19 2010 10:10 GMT
#79
I cheesed them both.

Hive Mind Emulator for Air.

Psi Disruptor for Nydus.

Cheesing nydus version with psi disruptors was WAAAAAAAAAAAAY easier than air with mind control. Put down disruptors, sit back and spam tanks to the center and AFK and M&M for kerrigan. In air you have to make sure you got enough MC towers to constantly control the muta packs and a pack of vikings ready to cover air coming from behind and the sides. And MC towers are NOT cheap, I often had to kill muta packs since I didn't have enough energy from my 12+ towers. All the while making sure your ground defenses stay healthy. You only need at least 1 disruptor on each side. Since you got money to burn later you can place a wall of them near your siege tanks just to make sure.

Here is what I mean by cheesing with psi disruptors:


He can pretty much alt-tab out until the kerrigan warning.
...deeper and deeper into the bowels of El Diablo
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 19 2010 15:42 GMT
#80
I played it against nyduses, i didnt even bother to kill the nyduses, still did the mission on first try brutal
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