What is considered to be easyier ?(air/nydus) - Page 4
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Geo.Rion
7377 Posts
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sCuMBaG
United Kingdom1144 Posts
nydus + tanks + plnetary holds off everything. you gotta place the tanks well and maybe get 3-4 BCs to yamato kerrigan or she will destroy a shitload of tanks | ||
ironchef
Canada1350 Posts
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writer22816
United States5775 Posts
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Geisterkarle
Germany3257 Posts
I played "hard" the whole time and if the gap between "hard" and "normal" is the same between "hard" and "brutal" ... I'll look kind of desperate if I try to do this... | ||
Thoreezhea1
United States532 Posts
about 5 nydus worms pop every 45 seconds, an airstrike of 4-6 mutas, and a corruptor, will come about 1 and a half minutes. the blow the platform mission is easier, but then the final is impossible. the nydus mission is hard, but then the final mission is easier. you might say, OH but you have to fight the LEVIATHEN in the final mission, you would have to fight it either way, and in both you get to build a strike force to take it out with, opposed to having to use 4 heroes and a couple mm to take it out. | ||
Vimsey
United Kingdom2235 Posts
On August 18 2010 16:07 peterius wrote: Yeah, that's the one I finally broke down and tried. I can't build that many tanks, there's not enough gas for it, even with four factories. I think the gas upgrade is more necessary even then the double tank one. Like he's got like 22 tanks there. I can build 12 tops, maxed out gas, then kerrigan comes and between her and the zerg left after I use the nova, I lose 6. It sounds like you are in the same situation I was in I could complete it but only just and it was a real struggle. I messed around with my research and tech the first time through wrongly assuming i would be able to buy all of them eventually and my research choices were bad for going nydus I redid it getting the tech and research best suited for nydus and it was really easy. Your best bet if you really cant complete it and are getting frustrated is to go back and redo the campaign. | ||
Lexvink
Canada310 Posts
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FabledIntegral
United States9232 Posts
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blagoonga123
United States2068 Posts
If they spawned outside of my base, my 40+ tanks would easily decimate all of them. If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still. | ||
dukethegold
Canada5645 Posts
All other methods need not apply. | ||
FabledIntegral
United States9232 Posts
On August 19 2010 05:40 blagoonga123 wrote: Nydus were inconsequential for me. If they spawned outside of my base, my 40+ tanks would easily decimate all of them. If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still. Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything. | ||
monad
United States156 Posts
On August 19 2010 06:44 FabledIntegral wrote: Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything. Kerrigan is the easiest part of the mission once you realize that proper use of Thors trivialize her. | ||
moopie
12605 Posts
On August 19 2010 06:44 FabledIntegral wrote: Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything. If you build essentially nothing other than tanks (which can easily beat any units that come from the nydus worms without having to go destroy them), you will still have plenty of supply and resources left for a bio group. A group of pure marines with weapon upgrades (armor is meaningless since Kerrigan 1-shots them) takes care of Kerrigan. Wait until she is near, use the artifact, and charge the bio ball towards her. After they kill her, you simply add marines to replace the dead ones. Kerrigan should never be within range of your tanks. This strategy leaves your tanks unharmed for most/all of the mission (if done right you should never lose a tank), and as such, with thousands of minerals and gas to spare. | ||
FabledIntegral
United States9232 Posts
On August 19 2010 06:55 moopie wrote: If you build essentially nothing other than tanks (which can easily beat any units that come from the nydus worms without having to go destroy them), you will still have plenty of supply and resources left for a bio group. A group of pure marines with weapon upgrades (armor is meaningless since Kerrigan 1-shots them) takes care of Kerrigan. Wait until she is near, use the artifact, and charge the bio ball towards her. After they kill her, you simply add marines to replace the dead ones. Kerrigan should never be within range of your tanks. This strategy leaves your tanks unharmed for most/all of the mission (if done right you should never lose a tank), and as such, with thousands of minerals and gas to spare. I just made mass bunker, like 8+ on each side. Didn't work well haha. | ||
Pufftrees
2449 Posts
For nydus mission: -Planetary Fortress at each choke. -Put tanks behind fortress/wall off with bunkers -Have a group of banshees that go straight for Nydus as well as dps kerrigan. | ||
TwilightStar
United States649 Posts
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Ouga
Finland645 Posts
I'd think nydus is the easier choice, UNLESS you have the zerg MC tower picked. I understood that makes the air way really easy if you manage to get all air units to your side. | ||
Ownos
United States2147 Posts
Hive Mind Emulator for Air. Psi Disruptor for Nydus. Cheesing nydus version with psi disruptors was WAAAAAAAAAAAAY easier than air with mind control. Put down disruptors, sit back and spam tanks to the center and AFK and M&M for kerrigan. In air you have to make sure you got enough MC towers to constantly control the muta packs and a pack of vikings ready to cover air coming from behind and the sides. And MC towers are NOT cheap, I often had to kill muta packs since I didn't have enough energy from my 12+ towers. All the while making sure your ground defenses stay healthy. You only need at least 1 disruptor on each side. Since you got money to burn later you can place a wall of them near your siege tanks just to make sure. Here is what I mean by cheesing with psi disruptors: He can pretty much alt-tab out until the kerrigan warning. | ||
Snowfield
1289 Posts
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