If this topic or subject allready exists I have not been able to track it down.
if not u may discuss it here.
I plan do play the campaign on brutal but I wonder since the all-in mission is considered by most people as the hardest mission which direction I should choose to make this a cakewalk I just wanna get the achievement and wanna get through this as easy as possible =)
Doing it with the Nydus is much easier from my experience, tanks can kill the spawned units while banshees go for the nydus worms. If you leave the air units active, Brood Lords can mess you up badly.
Kill off the air units in the second-to-last stage, then make sure to get a squad (or two squads) of Banshees in the final stage to hunt down Nydus worms all around the map. Nydus worms spawn big waves of tough enemies, wherever they may spawn.
Air was extremely easy, at least on normal. Right now I'm on Nydus on hard and I've tried 3 times and failed (at 99% no less...). A bit harder but it depends on your strategy.
From what I've seen perdition turrets + siege tanks are great against nydus but of course I chose PF instead... Honestly you just need to have a good medic/marine ball for Kerrigan either way and a good fleet of banshees for worms or vikings + turrets for mutas and broodlords. Kerrigan is the only hard part of this mission, she is just so dangerous if you go the wrong side with your MM ball, odds are you will lose immediatly.
*Edit : I know you're talking about brutal but a good strategy translates into whatever difficulty.
Taking out the air platform is hands down the easiest All In. With air you have to worry about ground and AA, without it you only have to worry about ground, which tanks pound into submission pretty well.
From what I've seen perdition turrets + siege tanks are great against nydus but of course I chose PF instead
PF is more than enough for Nydus. It does splash damage too and at longer range, not to mention having a ton more hp and more armor.
I found Nydus to be easier on All-In. I also found that the mission prior to take out the Air was easier then the mission to take out the Nydus worms. Not only is the final mission easier without air Leviathan <Queen, at least in terms of difficulty (on Brutal btw).
Nydus is definitely easier, as you don't need any anti-air whatsoever (and you can just use the artifact during the mass overlord phase), which saves a lot of resources for tanks and MnM.
On August 11 2010 06:52 ariK wrote: Nydus is definitely easier, as you don't need any anti-air whatsoever (and you can just use the artifact during the mass overlord phase), which saves a lot of resources for tanks and MnM.
What does the mass overlords even do anyways? I killed them before anything happened(played on normal, yes I suck).
Through me experience, facing the nydus worms were a lot easier. You could easily cloak in six to seven banshees and take the nydus out with ease when they emerged.
The only way I've tried it on brutal was with air gone, but when I played the normal speedrun I did with nyduses gone and used mind control on all the air units that came. With over 100 mutas and 16 brood lords near the end I easily pushed into the zerg base the last 5 minutes, so I'd imagine on brutal it would be a bit more hectic but a lot more fun and easy in the end (you'd still have siege tanks).
It's pretty simple, Nydus just requires massing a giant blob of siege tanks with 2 sci vessels healing them near the artifact but not on the high ground while building psi disruptors near their position to slow them down in the rain of fire while building 2 planetary fortresses near the choke points. Against zerg air requires a little more skill and micro, you need to mass vikings with some banshee and sci vessel support and just patrol for any aerial assault and also build the 2 planetary fortresses with a lesser extent of blobbing siege tanks.
Both are pretty easy to beat but patrolling your mass vikings takes more skill to win the game.
Air is actually pretty fun and easy if you do the MC tower strategy. Just build TONS of them and mind control as many mutas and broodlords as possible. Broodlords immobilize Kerrigan pretty fast and the mass number of mutas take care of the rest as long as you dodge her storm.
On August 11 2010 06:52 ariK wrote: Nydus is definitely easier, as you don't need any anti-air whatsoever (and you can just use the artifact during the mass overlord phase), which saves a lot of resources for tanks and MnM.
What does the mass overlords even do anyways? I killed them before anything happened(played on normal, yes I suck).
They drop zerglings that try to kill your supply depots and scvs.
the general consensus is clear I see I will definitly do nydus worms on brutal for that mission it does mean that I have to play the whole campaign for a third time the other 2 differetn campaigns I did were with air lvl hehe
I've only tried to face Nydus in the final battle and that was pretty easy, just went around with 15 banshees and oneshotted the nyduses with shift-click.
I suspect air is probably easier... I went nydus the first time without the +25% gas tech and I could barely, barely beat it despite knowing a good setup. The real problem was, it was hard to build up enough tanks to become untouchable because of the lack of gas, and then the banshees would start dying when overseers came around. Not enough gas to replace the banshees after a point... and then everything would start crumbling down. I eventually beat it, but just barely.
I haven't played Air on brutal, just hard, but it seemed like you didn't need nearly as many tanks to be okay, and mass viking destroyed everything. I didn't even need to use mind control... then again I had the +25% gas on this runthrough, but I didn't have the last few protoss and zerg techs either.
I played both and found Nydus to be significantly easier. Just make a bajillion Tanks with some Bunkers and Psi Disruptors in front and a few SCVs set to repair, and you basically don't have to worry about anything other than Kerrigan.
Banshees to fly around killing Nydus worms also helps, but isn't even that important because a critical mass of Tanks can deal with a near-infinite number of Zerg ground forces that are being gimped by Psi Disruptors.
On August 11 2010 06:24 Kurr wrote: Air was extremely easy, at least on normal. Right now I'm on Nydus on hard and I've tried 3 times and failed (at 99% no less...). A bit harder but it depends on your strategy.
From what I've seen perdition turrets + siege tanks are great against nydus but of course I chose PF instead... Honestly you just need to have a good medic/marine ball for Kerrigan either way and a good fleet of banshees for worms or vikings + turrets for mutas and broodlords. Kerrigan is the only hard part of this mission, she is just so dangerous if you go the wrong side with your MM ball, odds are you will lose immediatly.
*Edit : I know you're talking about brutal but a good strategy translates into whatever difficulty.
Hell no. A good strat on hard might not work on brutal.
Example: Doing the 'use the artifact only once on hard' i got in 1 try going mass siege and perdition turrets in front with psi disruptors and then banshees for kerrigan and nydus...on brutal this would of been murdered. Mainly due to the fact they snipe scvs and healers before anything on brutal where as hard and below they prioritize dps units.
At the end of the hard setup my right side crumbled but thats only due to kerrigan really and even then that was the only time and the only side i lost buildings(cept for a cpl siege and a perdition on the left again to kerrigan...the right was mostly as kerrigan distracted the sieges there). It really lasted only that long due to scvs and on brutal they would of been sniped hard.
It's just like the difference with engine of destruction on hard and it on brutal. On hard you can just tell scvs to follow the odin and win...brutal they would snipe the scvs and then kill the odin(second base prob).
So no a good strat won't necessarily work on brutal if it worked on an easier mode.
Also if ur relying on science vessels or plan to...specialist upgrade over biosteel. I used supply instead of microfiltering on both hard/normal/brutal for all in nydus and it doesn't change a lot though gas faster would prob be nice.
For brutal the video posted with the mass siege is a working strat(wont get u Aces High though...hard is easy for that though) but u just gotta watch the high ground as they will snipe scvs if given the chance(and they snipe em up there hardcore).
brutal with nydus is much easier. you just need a ton of tanks, and a barracks wall in will suffice and allow you to get enough marine fodder for when kerrigan comes.
air is ridiculous since you need to watch the front, the back, and the sides, and the leviathan is just not something you really want to have to deal with in the middle of everything.
On August 11 2010 11:19 aznhockeyboy16 wrote: brutal with nydus is much easier. you just need a ton of tanks, and a barracks wall in will suffice and allow you to get enough marine fodder for when kerrigan comes.
air is ridiculous since you need to watch the front, the back, and the sides, and the leviathan is just not something you really want to have to deal with in the middle of everything.
You don't even need to wall, just 2-3 bunkers at both of the entrances with 2-3 scvs close by with autorepair on.
I tryed both and nydus is WAY easier (less than two hours spent on the mission versus maybe 3 hours for no-nydus without achieving to win -_-' ). And you don't need 15 banshees as someone said... I had 5-4 and it was alright.
If you try air you need many (2-3-4) groups of viking running in every directions, rather than sitting confy in your base having only 5 banshees moving in one group far away.
Plus no Leviathan = LOLOLOLOLOL.
Mass marines in bunkers + tanks + banshees made me win.
Also you may want to place a bunker near ur CC and few turrets before the mass ovies, so that way you do not have to move mass marine/banshee everywhere.
I found air extremely easy but nydus not so. It depends on what research and upgrades you have gone. Ignoring broodlords is the same as ignoring nydus worms really its just using different units to get the job done.
On August 11 2010 11:19 aznhockeyboy16 wrote: brutal with nydus is much easier. you just need a ton of tanks, and a barracks wall in will suffice and allow you to get enough marine fodder for when kerrigan comes.
air is ridiculous since you need to watch the front, the back, and the sides, and the leviathan is just not something you really want to have to deal with in the middle of everything.
You don't even need to wall, just 2-3 bunkers at both of the entrances with 2-3 scvs close by with autorepair on.
If you wall with CCs you get infinite minerals from the mass mules and you can pump scvs out of them directly to have massive repairing power. That's not even counting their huge hp totals and wide area to let scvs repair.
On August 11 2010 21:04 Vimsey wrote: I found air extremely easy but nydus not so. It depends on what research and upgrades you have gone. Ignoring broodlords is the same as ignoring nydus worms really its just using different units to get the job done.
it does depend on research for some part indeed, that's why when I wanted to do air lvl on hard I redid the whole campaign just to get hive mind controller because this is just the hardest mission in the campaign, and most other research that is usefull there is also usefull in the other missions.
so completely basing ur tech on the last mission was in my case not a bad thing and then nydus or air should not pose too much of a threat.
but I do see that defense and playwise nydus is just a lot easier because it requires a lot less micro then dealing with all the air on all sides and getting those broodlords that are out of reach.
I have been trying to beat All In on brutal vs Air for like two days. Probably 4-5 restarts and loaded the game 10-15 times and tried different strategies. I just couldn't do it. I don't know if the options I teched to were bad for the last mission or if I just suck.
I then went back and loaded from before the second last mission and took out air instead of nydus. Facing nydus in the last mission I completed it with relative ease on the first try. I didn't even try to destroy the nydus worms. I just built tanks and marines and some bunkers and psi disruptors at the chokes. The last time the energy nova got recharged around 93% I didn't even have to use it.
I would have to say that facing nydus is far easier than facing air.
I haven't tried nydus, but brutal air (w/ psi disruptor) was really hard. I tried a bunch of different strats but managed to use a combination of medic/marines (to take out kerrigan), vikings for air+vessals, tanks+PF and other buildings to wall off left and right chokes. Managed to complete the mission right before my artifact blew up.
against nydus i make something about 8 tanks (4 per side), build 4 fortresses (on each entrance), 2 thors for 230 against kerrigan, some vultures for spidermines to provoke this psistormlikecast of kerrigan (she like to place this cast on huge bulk of units and u can buy new mines for 15 mins) and lots and lots of banshees. the important thing is to fly around and kill each nydus as fast as u can get there. because every wave out of nydus will be more powerfull. lings and roaches at first wave, lot of hydras and ultralisks on second and so on. u can split banshees in 3 groups to controll each side with a group or just fly with one bulk back and forth. and place ur tanks so that they can hit nydus on each spot inside of ur base! u will need nova only one time for this mass overlorddrop near 50%. it can be helpfull to mindcontroll ultralisks and heal them with medics too.
against air u will need lot of stealth-air-fighter dont know what the name is. wraith perhaps. so u can bypass mutas and kill broodlords first if u need to. and have some towers and thors to help to kill mutas. the downside of air is, that u have more dificulty to scare kerrigan away. because 24 banshees do lot more dmg to ground than 24 small laserguns of this wraithfighters. on the other side u have more thors and can use more 230cannons. but u have to rebuild lot of thors because kerrigan like to use this jedi-telekinesis-instakill-thing on them.
and please dont compare normal with brutal. on normal i killed the 3 zergbases additionaly so thats kind of another mission at all.
On August 12 2010 03:54 kyo1337 wrote: I haven't tried nydus, but brutal air (w/ psi disruptor) was really hard. I tried a bunch of different strats but managed to use a combination of medic/marines (to take out kerrigan), vikings for air+vessals, tanks+PF and other buildings to wall off left and right chokes. Managed to complete the mission right before my artifact blew up.
dang that u even pulled that off -_- I found it impossible on hard with air and only psy disrupter didnt even have PF lol
I think Nydus is definitevely easier than Air. On my first playthrough I did Nydus with Perdition Turret and Psi Disruptor on Hard in the 3rd try, without any base defense upgrades(bunker,turret). On Brutal I wanted to try out Air because I thought: WELL, HOW HARD CAN THAT BE???.
Nearly 7-8 hours of tries later, I gave up air. I had 20 Mutas mind controlled and and 20 broodlords with a solid 180 supply army at 83%. It always ends at 99% with me being overrun. Then I tried Nydus again on brutal, and did it on the first try with the same strat as in hard. Siege Tanks, Bunkers, Perdition Turrets, Psi Disruptors, spamming upgrades, 10 Banshees and constantly producing Marines/Medics for Kerrigan.
It's way easier. I think its because the Mind Control towers are a necessary for the Air route, but they take to much micro management at every side. The other problem is, that you cant build up a anti air army to destroy the mutas and broodlords, without the roaches/hyds and later Ultras owning you. You need a massive anti air force for the leviathan, and the you are screwed when the ultras come in at 80%.
Nydus is easier because you can concentrate all your resource into ground damage.
definitely facing air is WAY more difficult. not at the beginning where you can shoot / mind control everything, but when that fat 1000000 hp flying thing spawns, it took all the units i had to kill while at the back/top/left side they were bashing my base - i barely did it with sticking everything left over on high ground to where the artifact was
definitely air is harder. tank´s efficiency grows exponentially with their number and with only ground to worry about, u can focus most of your production on them. the problem with air is A) the divertion of ur resources on different dam types (air, ground) and B) that u have to worry about the leviathan.
and the last zerg upgrade is crucial for the last mission: psi disruptor or whatever its called makes the nydus version infinitely easier, mind control towers make the air infinitely easier. beating the air version on brutal without the mind control towers is extremely difficult.
Nydus is easiest. Just get the Siege Tank upgrades, mass them at the centre of your base below the cliff and mass marines to deal with Kerrigan. I found this out from the Great Fountain of Knowledge that is youtube.
On August 11 2010 21:04 Vimsey wrote: I found air extremely easy but nydus not so. It depends on what research and upgrades you have gone. Ignoring broodlords is the same as ignoring nydus worms really its just using different units to get the job done.
it does depend on research for some part indeed, that's why when I wanted to do air lvl on hard I redid the whole campaign just to get hive mind controller because this is just the hardest mission in the campaign, and most other research that is usefull there is also usefull in the other missions.
so completely basing ur tech on the last mission was in my case not a bad thing and then nydus or air should not pose too much of a threat.
but I do see that defense and playwise nydus is just a lot easier because it requires a lot less micro then dealing with all the air on all sides and getting those broodlords that are out of reach.
Ive just redone it and getting the best research for this level because i wanted the use artifact once achievement. I was really struggling because i simply hadnt teched the right units or chosen the right research upgrades. This time round it was so easy it felt like playing the final mission on normal vs nydus and the only micro required was with the banshees. So your choices really do make a massive difference as you say.
Depends on the research you have taken and the upgrades (or lack there of). Overall Nydus is simpler, but air isn't a big problem if you know what you are doing. Air does require your full attention and micro to deal with units though, where as vs Nydus, once you mass up tanks all you have to do is take care of kerrigan with bio once every so many minutes.
I actually thought it was a though fight on my first playthrough on Normal. Yeah lol I suck and I know it I'm just a Silver player
Anyways as some others have mentioned I've used this All-In Brutal Guide for the basic setup. After that the whole mission almost seemed like a joke. Though I don't mind a smooth sailing
Did it in my first attempt after watching this video. Incredible easy as long as tanks take care of most and marines kill Kerrigan. Just remember to flush the Zerg with the Artifact right before Kerrigan gets there and it's a breeze.
Don't know about the other Research paths but I had Psi Disrupter and Perdition Turret too and now I can do this mission without a sweat.
I just massed goliaths with their armory upgrades. They take care of air easily and since the ground forces you face aren't too substantial it works out quite well.
Nydus is definitely easier for me because tanks just kill almost anything they throw at you and the banshees can go around killing nydus worms.
For some people, they like air better because they can mind control (if they have the hive mind device) a bunch of Broodlords and Mutalisks and kill Kerrigan with it.
I've tried this on hard with nydus at least 20 times and I can't beat it. I've tried every strategy I can think of and one's I've read online and it just doesn't seem possible. Maybe I chose the wrong story upgrades. 2nd or third time, I got to 99% but now I'm getting like 40% or 60% before getting overrun. I can keep the zerg at bay, but then kerrigan comes and wipes out one of the choke points and I can't rebuild fast enough. And then if I don't go with a marines strategy, then I never have enough gas to replace the tanks. If I go with a marine strategy, then the marines get wiped out too easily.
I finally broke down and watched that brutal walkthrough. The problem is that I don't have the story upgrade that lets you build two tanks at a time and I don't have the slow towers and I don't have the psi disrupter and I also don't have the gas autominer which I think is faster than 3 scvs. So I just don't think its possible for me to beat this. I can't replace the tanks fast enough, if I build them all in the center, half still get wiped out from kerrigan and then I'm overrun.
I chose Nydus and at first couldn't break past 96% on brutal however I tried. I spend almost an entire day on it and couldn't break it.
Then I go onto Youtube to learn other people's strategies.
I learned that mass tank + bio ball was the key. Easiest brutal mission ever. I literally did nothing but spam tanks, click nova and a-move bio ball when kerrigan shows up. This strategy does, however, require the use of psi disruptor in front of your tanks.
I heard that Air is super easy if you have the mind control tower. You end up with over a hundred muta and dozens of broodlords if you spam the towers.
On August 18 2010 15:37 dukethegold wrote: I learned that mass tank + bio ball was the key. Easiest brutal mission ever. I literally did nothing but spam tanks, click nova and a-move bio ball when kerrigan shows up. This strategy does, however, require the use of psi disruptor in front of your tanks. .
Did you have the upgrade for building two tanks at once or the gas upgrade? I don't have the psi disruptor either. I wonder if there's just some story upgrades that you can't use together.
On August 18 2010 15:37 dukethegold wrote: I learned that mass tank + bio ball was the key. Easiest brutal mission ever. I literally did nothing but spam tanks, click nova and a-move bio ball when kerrigan shows up. This strategy does, however, require the use of psi disruptor in front of your tanks. .
Did you have the upgrade for building two tanks at once or the gas upgrade? I don't have the psi disruptor either. I wonder if there's just some story upgrades that you can't use together.
I have all of them. But you don't need those two upgrades since you can just build more factories and scv.
On August 18 2010 15:51 dukethegold wrote: I am talking about this strategy:
Yeah, that's the one I finally broke down and tried. I can't build that many tanks, there's not enough gas for it, even with four factories. I think the gas upgrade is more necessary even then the double tank one.
Like he's got like 22 tanks there. I can build 12 tops, maxed out gas, then kerrigan comes and between her and the zerg left after I use the nova, I lose 6.
Nydus just provide a larger enemy flow into your base. Well to people who say banshees snipe them easily, why don't you get vikings for brood lords? They're cheaper than banshees, and the number of mutalisk they give you aren't that devastating to the vikings. + Show Spoiler +
On August 18 2010 15:51 dukethegold wrote: I am talking about this strategy:
Yeah, that's the one I finally broke down and tried. I can't build that many tanks, there's not enough gas for it, even with four factories. I think the gas upgrade is more necessary even then the double tank one.
Like he's got like 22 tanks there. I can build 12 tops, maxed out gas, then kerrigan comes and between her and the zerg left after I use the nova, I lose 6.
Do you have the armory upgrade for thors that gives them the 330mm cannon that stuns? If so, what you do for kerrigan is just build 4 thors and put them in a control group. hit her with it and it stuns her, wait 3 seconds then do it again, keep cycling this over and over and it will chain stun her and you can kill her without even getting touched every single time.
It was difficult for me the first time around as well due to some poor tech choices, but you just have to save after every kerrigan wave. Apparently you have the mind control stuff, use that to mind control Ultralisks and then move them up your artifact ramp and just leave them there.
Once you get to 95% or so, lift all your buildings and land them on the top area. This should buy you enough time reach 100% even if your entire army gets wiped out.
Another trick I did since I was getting to like 99% was near the end, take a hellion and hit kerrigan with it then kite her away. If kerrigan is allowed to get up the ramp it's over, but if you hit her once she will follow you till you die, so kiting her is a good way to save your ass if it comes down to a hair.
I'll try kiting her with a helion. I can't use the thor stun, maybe with four, but I usually don't have the gas for that and with just one she one hit kills it before it gets in range.
If you abuse the Mindcontrol tower Air is way easier. the last 2 kerrigan atacks dint even reach my base on Brutal, and i had a maxed T army in addition to my 100+ mutas and 40+ BLs
nydus + tanks + plnetary holds off everything. you gotta place the tanks well and maybe get 3-4 BCs to yamato kerrigan or she will destroy a shitload of tanks
I had air and no mind control and hell... I didn't even manage to finish the level on "hard"! I had to change to "normal" to finished the game! I have to say though: THAT was kind of easy... I played "hard" the whole time and if the gap between "hard" and "normal" is the same between "hard" and "brutal" ... I'll look kind of desperate if I try to do this...
imo, blowing the nydus network in the previous mission is next to impossible, but in the final mission, it was much easier to deal with the infrequent air strikes, rather t5han those damned worms.
about 5 nydus worms pop every 45 seconds, an airstrike of 4-6 mutas, and a corruptor, will come about 1 and a half minutes.
the blow the platform mission is easier, but then the final is impossible.
the nydus mission is hard, but then the final mission is easier.
you might say, OH but you have to fight the LEVIATHEN in the final mission,
you would have to fight it either way, and in both you get to build a strike force to take it out with, opposed to having to use 4 heroes and a couple mm to take it out.
On August 18 2010 15:51 dukethegold wrote: I am talking about this strategy:
Yeah, that's the one I finally broke down and tried. I can't build that many tanks, there's not enough gas for it, even with four factories. I think the gas upgrade is more necessary even then the double tank one.
Like he's got like 22 tanks there. I can build 12 tops, maxed out gas, then kerrigan comes and between her and the zerg left after I use the nova, I lose 6.
It sounds like you are in the same situation I was in I could complete it but only just and it was a real struggle. I messed around with my research and tech the first time through wrongly assuming i would be able to buy all of them eventually and my research choices were bad for going nydus I redid it getting the tech and research best suited for nydus and it was really easy.
Your best bet if you really cant complete it and are getting frustrated is to go back and redo the campaign.
I find fighting Air in All-in is easier... I mean you already have a ton of Vikings to fend off the Overlord drops and mass mind control on Broodlords and Mutas while making Medivacs = easy win.
On August 19 2010 05:40 blagoonga123 wrote: Nydus were inconsequential for me.
If they spawned outside of my base, my 40+ tanks would easily decimate all of them.
If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.
Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.
On August 19 2010 05:40 blagoonga123 wrote: Nydus were inconsequential for me.
If they spawned outside of my base, my 40+ tanks would easily decimate all of them.
If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.
Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.
Kerrigan is the easiest part of the mission once you realize that proper use of Thors trivialize her.
On August 19 2010 05:40 blagoonga123 wrote: Nydus were inconsequential for me.
If they spawned outside of my base, my 40+ tanks would easily decimate all of them.
If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.
Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.
If you build essentially nothing other than tanks (which can easily beat any units that come from the nydus worms without having to go destroy them), you will still have plenty of supply and resources left for a bio group.
A group of pure marines with weapon upgrades (armor is meaningless since Kerrigan 1-shots them) takes care of Kerrigan. Wait until she is near, use the artifact, and charge the bio ball towards her. After they kill her, you simply add marines to replace the dead ones. Kerrigan should never be within range of your tanks.
This strategy leaves your tanks unharmed for most/all of the mission (if done right you should never lose a tank), and as such, with thousands of minerals and gas to spare.
On August 19 2010 05:40 blagoonga123 wrote: Nydus were inconsequential for me.
If they spawned outside of my base, my 40+ tanks would easily decimate all of them.
If they spawned inside my base, they'd either die instantly to tanks, or I'd send in my BC's and kill them before they popped still.
Thing is Kerrigan would always pwndizzle my tanks then I'd get run over. She'd kill around 9-10 each time. I didn't know she had hardened shields, although I knew something was off when my 140 dmg siege breaker was barely doing anything.
If you build essentially nothing other than tanks (which can easily beat any units that come from the nydus worms without having to go destroy them), you will still have plenty of supply and resources left for a bio group.
A group of pure marines with weapon upgrades (armor is meaningless since Kerrigan 1-shots them) takes care of Kerrigan. Wait until she is near, use the artifact, and charge the bio ball towards her. After they kill her, you simply add marines to replace the dead ones. Kerrigan should never be within range of your tanks.
This strategy leaves your tanks unharmed for most/all of the mission (if done right you should never lose a tank), and as such, with thousands of minerals and gas to spare.
I just made mass bunker, like 8+ on each side. Didn't work well haha.
I honestly had more trouble on Hard dealing with air then on Brutal dealing with Nydus.
For nydus mission:
-Planetary Fortress at each choke. -Put tanks behind fortress/wall off with bunkers -Have a group of banshees that go straight for Nydus as well as dps kerrigan.
Nydus is by far easier, IMO. Mass banshees and you are SET. Planetarys on each side help a lot too... I tried doing the air level about 10 times and MISERABLY FAILED each time. First time I tried nydus level, I beat it.
I did nydus way, it was really tight and I failed few times. This may have been because I didn't realize nyduses were the cause for most of the swarm. AKA I didn't destroy any of them :p
I'd think nydus is the easier choice, UNLESS you have the zerg MC tower picked. I understood that makes the air way really easy if you manage to get all air units to your side.
Cheesing nydus version with psi disruptors was WAAAAAAAAAAAAY easier than air with mind control. Put down disruptors, sit back and spam tanks to the center and AFK and M&M for kerrigan. In air you have to make sure you got enough MC towers to constantly control the muta packs and a pack of vikings ready to cover air coming from behind and the sides. And MC towers are NOT cheap, I often had to kill muta packs since I didn't have enough energy from my 12+ towers. All the while making sure your ground defenses stay healthy. You only need at least 1 disruptor on each side. Since you got money to burn later you can place a wall of them near your siege tanks just to make sure.
Here is what I mean by cheesing with psi disruptors:
He can pretty much alt-tab out until the kerrigan warning.
Lol I think I'm going to be the black sheep in this situation...
I did air on brutal, and nydus on hard (though I can't imagine nydus on brutal being too different... snipe the nydus, tanks piled in the middle, PF or lots of flame turrets around everything, SCV's scattered to repair slight damage, etc. etc. etc.)
I tried out air on brutal to attempt to do the mind control method, thinking it'd be good for shits and giggles. For some reason, I had incredible trouble getting it done right. Kept getting overrun, not having enough towers, or ground defense, despite having a few tanks and turrets still (obviously not as much, need to keep up lots of MC towers).
Then I just tried it with no gimmick (I had bought all the air upgrades). Massed vikings (40+ at the end), banshees (15 or so), and SV's (5). Killed the leviathan no trouble, lost like 2 vikings, and the rest seemed really REALLY basic.
Still wish I could get the MC method down for shits and giggles though But ohh well, overall was disappointed with how easy it was (brutal air without gimmick) given everyone screaming blue murder about it.