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[G] Beat "All-in" Brutal - Air with ZERG!! - Page 2

Forum Index > StarCraft 2 HotS
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kruder
Profile Joined February 2010
Romania36 Posts
August 03 2010 15:59 GMT
#21
OP a video of this would be nice
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 03 2010 16:10 GMT
#22
On August 03 2010 23:15 NETRAT wrote:
Show nested quote +
i saw this vid which he beat it with mas ghost

why kerrigan didnt storm that marine ball?
and yeah she stuck in my game too, she attacked 1 or 2 times and then stopped...
u have to constantly micro ghosts in order to snipe overseers broodlords and ultralisks, otherwise u loose ghosts, banelings are also a problem
i used perdition turrets instead of bunkers with marines and it failed

ok so he uses 5 bunkers to draw ground zerg units and ghosts to snipe broodlords and mutas, that could work, ty for the video
leviathan can be sniped pretty easy btw, just need all these ghosts and bunch of medics and u don't even have to loose units



do you gain anything from killing the big leviathan thing?? I dont even dare to touch it and was thinking whether nuking it has anything good.
Arkhir
Profile Joined July 2010
Poland35 Posts
August 03 2010 23:06 GMT
#23
I've just finished All In on brutal using this tactic, it works wonders. Once your mutalisk number goes beyond 100 nothing can get close to your base. At the very end I had around 160 mutas and 26 broodlords. The wall of broodlings stopped any ground-based assault and mutas finished off anything else. The final Kerrigan managed to kill all my mutas due to my laziness (didn't feel like moving them out of the storm) but you can avoid that easily.

Remember to start out with a few tanks and bunkers, you don't get many opportunities to mind control early on. I had around 4 bunkers and 5 tanks at each entrance but they died later on and I didn't feel like rebuilding them.

It's a good idea to spam a lot of mind control towers at the artifact (I had 21 iirc). Place some (4-5 is enough) at your mineral line and at the chokes where you place your bunkers (3-4). DO NOT place the mind control towers at precipice near your artifact, broodlords can take them down while being out of range of your mind control.

Utilizing the noob-friendly () MBS and putting all of your mind control towers in one control group helps a bunch, the AI will choose the closest tower to the target you're trying to dominate.

Hope these tips help.
Death to the probe!
NETRAT
Profile Joined July 2010
Belarus180 Posts
August 04 2010 09:18 GMT
#24
do you gain anything from killing the big leviathan thing?? I dont even dare to touch it and was thinking whether nuking it has anything good
nothing except he stops spawning mutas and broodlords, he spawns them rapidly and their team color is orange (as opposed to kerrigan's purple broods), nuke won't do anything because it has loads of hp, detection and attack range of 10 or so, so u won't be able to nuke it because ur ghost might die before launch

I had around 160 mutas and 26 broodlords
i still don't get how can u mc broodlords if they outrange mc towers, can u explain please? do u pull broodlords to ur towers somehow?
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
August 04 2010 09:53 GMT
#25
On August 04 2010 18:18 NETRAT wrote:
Show nested quote +
I had around 160 mutas and 26 broodlords
i still don't get how can u mc broodlords if they outrange mc towers, can u explain please? do u pull broodlords to ur towers somehow?

My guess is that MC towers have very low priority, like the slow towers, which means broodlords would target for example a bunker or missile turret behind the MC tower first.


I beat it vs nydus worms with BC/banshees to take out the worms, and siege tanks/bunkers/slow towers to own the ground forces. Wasn't too hard. Only used the artifact once.


Protip: To get both the 150kill achievement and the only use it once achievement, play it through normally, using the artifact once at some point, then save, use the artifact for the second time (which will get 150 kills unless you used them at awful times) getting the achievement, then load and complete as normal. You'll keep the achievement.
fritfrat
Profile Joined August 2010
United States50 Posts
August 05 2010 04:59 GMT
#26
This was by far the easiest way to beat this level! After dying over and over again with different methods, I won easily on my first try with this. I did nothing but mine minerals and build mc towers to fill up the artifact area, except for some marines out of 1 barracks to help with the first kerrigan appearance. The rest of my base was dead by 50%, but by then I had over 20 towers and 100 mutalisks and easily coasted into victory, with 12 towers left standing at the end- kerrigan got 5 of them in 1 storm. Most broodlords get in range to be mind-controlled, but the ones that can't can be taken care of by the mutalisk army.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 14 2010 05:59 GMT
#27
This strategy was fun and effective. I loved the spam clicking and the feeling of having an invincible fleet of Zerg air shredding everything. Thanks OP for the guide.

Some notes for others who might want to try it:
Most of the air in the beginning will be mutas from the two main base entrances. Put your first towers there to nab them.

Don't neglect your ground meat shields in the beginning-middle phase, since they'll send tons of units that can't target air, and will eat up your towers if you don't have anything else in the way. I used a PF for each and constant tech reactored bio reinforcements with dual ebay upgrades. Once you have several Brood Lords at each entrance, this becomes less important.

Brood Lords don't start appearing immediately, but when they do (after a few large muta waves to the artifact), they'll constantly be looming in and bombarding your main entrances. Always be on the look out for them; you want to grab a good number of them as soon as possible to generate free meat shields.

Unless you're extremely confident that your machine is high performance, consider toning down your settings for this. There is much rapid clicking involved in this, and untimely lag in a delicate phase such as before you've reached a critical defensive mass of Brood Lords could spell doom.
面白くない世の中, 面白くすればいいさ
Ivysaur
Profile Joined August 2010
Sweden1 Post
August 15 2010 10:02 GMT
#28
I've managed brutal up untill this but i'm really stuck on it.
I have looked up guides but this one really got along with my uppgrades and air choice. But i still can't seem to do it, which is a bit embarassing since it seems others did it their first try using this guide.
I think i just have to be lacking micro becuse i can't seem to do it with this tactic eighter. Or perhaps there is some key point i'm missing.
I've got theories that it might somewhat be up to that i dont have -75% siege tank damage to friendly targets.
And how key is it to catch all the mutas? Becuse a few die before i can mind control since i'm tending to macro.
I've tried both tending to my ground meat shield more and focusing on on getting towers up fast but i can't seem to get a good balance, which is more important?

Any feedback is really appriciated and thanks to the OP for making the guide.
RedSword
Profile Joined July 2010
Canada53 Posts
August 16 2010 19:51 GMT
#29
And anyone knows if this is possible without mind control tower ?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 16 2010 20:13 GMT
#30
On August 15 2010 19:02 Ivysaur wrote:
I've managed brutal up untill this but i'm really stuck on it.
I have looked up guides but this one really got along with my uppgrades and air choice. But i still can't seem to do it, which is a bit embarassing since it seems others did it their first try using this guide.
I think i just have to be lacking micro becuse i can't seem to do it with this tactic eighter. Or perhaps there is some key point i'm missing.
I've got theories that it might somewhat be up to that i dont have -75% siege tank damage to friendly targets.
And how key is it to catch all the mutas? Becuse a few die before i can mind control since i'm tending to macro.
I've tried both tending to my ground meat shield more and focusing on on getting towers up fast but i can't seem to get a good balance, which is more important?

Any feedback is really appriciated and thanks to the OP for making the guide.

Mind control is your number one priority here. Macro is secondary; any Terran units you make only serve the purpose of tanking for your MC towers. Don't worry overmuch about building more Terran defense either. After the 2 initial PFs I didn't build a single bunker or missile turret.

Keep all your towers on a hotkey as was suggested, and smartcast should make grabbing air units cake.

In the beginning mutas come in 2s or 3s, trickling in towards your initial defenses... make sure to grab at least 1-2 each time they come. If they're damaged, fly them back to your mineral line so they can heal, but make sure they're hotkeyed so they'll return as part of your main muta ball. In the big waves (the ones where Matt announces that there will be incoming Zerg air), try to grab all but a 1 or 2 units.

Don't be afraid to use your muta fleet. They excel in defending any composition thrown at you in the mission. The only threat to a high number cloud of mutas here is Kerrigan's pseudo-storm.
面白くない世の中, 面白くすればいいさ
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
August 16 2010 20:34 GMT
#31
omg this is so much fun, 5/5

use medics or medievacs to heal, and then you have an invincible zerg army that doesn't take up supply
Peaked at C- on ICCUP and proud of it! @Sunyveil
uanime5
Profile Joined August 2010
19 Posts
August 16 2010 21:26 GMT
#32
If you mind control enough Zerg you'll eventually become the new UED.
holde
Profile Joined August 2010
Germany11 Posts
August 17 2010 00:42 GMT
#33
mh failed the first 3 attempts, but after you reach critical mass its somewhat easy to do...
gods_basement
Profile Blog Joined August 2010
United States305 Posts
August 17 2010 01:25 GMT
#34
On August 17 2010 09:42 holde wrote:
mh failed the first 3 attempts, but after you reach critical mass its somewhat easy to do...


really this strat is all about critical mass. If you put your tanks in front of your barracks, then units are much less likely to attack your supply depots. Kill the mercenary depot(center port pub rax?) and build a few bunkers there, like the ghost guy did. then surround the artifact with towers.

If you build peridition turrets or planetary fortresses on the high ground, then you should be all set.
(TT~TT)
fant0m
Profile Joined May 2010
964 Posts
August 17 2010 03:29 GMT
#35
I loved this strat. Was hilarious.

I personally didn't mind control that many Mutas, only when I had extra energy and there were no broodlords. I had at least 40 Broodlords by the end.

My only real Terran forces were a marine ball for Kerrigan and 20-25 Vikings for Leviathan.

Very fun compared to the chore of my previous strats. I highly recommend spamming MC towers.

Make sure you hotkey them all to one group, SC2 chooses who will cast very intelligently.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
August 17 2010 14:04 GMT
#36
On August 03 2010 19:01 justiceknight wrote:
i saw this vid which he beat it with mas ghost

+ Show Spoiler +
http://www.youtube.com/watch?v=c6EMXGsOnlA


he clump his base and just mass ghost mass bunker at the artifact ftw.The Snipe on kerrigan was LOL


that's the method i used after finally getting frustrated enough to visit youtube for answers. turned the mission into a cakewalk especially if you snipe overseers with vikings.
The Show of a Lifetime
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-08-17 14:29:21
August 17 2010 14:27 GMT
#37
I just did this for the first time today. Was kinda funny and very fun to do.

It seems to have its own challenge in the beginning of the map when you don't really have any mutalisks yet, you seem to be on the brink of dying right there.

Then as you go along, the Zerg waves get more and more intense, and you have more and more MC towers so you get this exponentially growing amount of mutalisks, along with whatever else they throw at you.

I never made any terran units other than Medivacs, and never put any units in a control group, I would leave everything right where I caught it, and when kerrigan came, I would ctrl-click everything and just send the whole batch at her.

As it got close to the end, I ended up with these retarded amounts of mutalisks, but I had been neglecting my base so there was nothing left except for my 20 MC towers all around the Artifact. However, nothing could ever get past the massive wall of broodlings at each ramp.

All-in-all, very fun and I would recommend everybody play it this way at least once!
As it turns out, marines don't actually cost any money -Jinro
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 17 2010 15:06 GMT
#38
thats an interesting way to beat the level.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Illuth
Profile Joined August 2010
Belgium1 Post
Last Edited: 2010-08-18 19:33:42
August 17 2010 17:54 GMT
#39
I can't seem to do this,I can only get 1 broodlord for the first kerrigan and then she destroys half my defense,in the end I always reach around 85% until my base gets destroyed and my turrets slowly die.

What's the best defense you can do here? I haven't had any problems with brutal until this :/

Edit: Loaded an autosave and disabled air...beat it on first try >.<
You say postponing? I say careful planning!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-08-17 19:19:26
August 17 2010 19:18 GMT
#40
thanks, it almost crsuhed my comp. At the end i had my full terran army in addition to 100+ mutas and corruptors, and like 40 BLs. And it was on brutal so hundreds of zerg units were streaming in.

It's a wonder it actualyl dindt crush
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
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