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"All In" mission - Page 7

Forum Index > StarCraft 2 HotS
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Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 31 2010 21:32 GMT
#121
FINALLY! that wasn't easy :D Tanks ftw I guess
GrazerRinge
Profile Blog Joined May 2010
999 Posts
July 31 2010 22:10 GMT
#122
On July 31 2010 16:28 Meta wrote:
I did a youtube search and the only video up was this one:





At first I thought, "wow, what the hell? there's no way this will work." Then I saw how he lost almost no units and racked up excess minerals and gas.

So I thought, "Alright, I'll give that a shot"

It worked like a charm. It trivialized this whole mission. I only lost about 50 supply worth of units the whole game and ended with over 8k minerals and 4k gas.

After my first two attempts earlier I thought I'd be working on this all weekend, but I can attest to the strategy in that video. It works, it's easy, anybody can pull it off really.


I found this method at "zerg hour" by accident...never though it can be useful in "all in"
"Successful people don't talk much. They listen and take action."
Xiphiasar
Profile Joined April 2010
United States78 Posts
July 31 2010 23:28 GMT
#123
Hard was very easy once I figured out how to do it (no air). Wall off both sides with PFs and rax and mass tanks behind the wall off. Marines are optional, I finished with 6 or 7k excess mineralsWith a healthy number of auto-repair SCVs you should be set for most of the game. Kerrigan is no problem, whenever she comes just use the artifact and she'll waste all her fire on a PF and only take out a few tanks.

At the end, they broke through the top, but didn't even get up the ramp to the artifact. Easy peasy.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
July 31 2010 23:38 GMT
#124
Ye vs kerrigan just use artifact and get like 20 marines/2medivacs and its ezpz. She kills the medivacs with ability so she dont use it on the battlecruisers/vessel. (I finished it vs air cause I like the chllange )
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-08-01 00:13:14
August 01 2010 00:07 GMT
#125
I wanna see someone beat it with air attacks on brutal...dunno exactly how you would do that.

I destroyed nydus and got MC turrets and it wasnt that hard after I figured out how to deal with kerrigan.

If you MC a few broodlords they make kerrigan get stuck just killing the broodlings and then taking her out is really easy.

Nydus is ezpz compared to air attacks. I just spammed flame turrets, 5-6 tanks on each side, and then mass viking/bc. It worked fine on hard, haven't tried brutal.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Gimpb
Profile Joined August 2010
293 Posts
August 01 2010 00:45 GMT
#126
I was in the same position as you and actually switched over to the air version (blowing up the tunnels is a fantastic mission, btw, worth doing just for the enjoyment). Most people seem to think the air is worse but I actually progressed through it fairly quickly and was able to learn and adapt to the tricky parts without any major frustration. The air version was tough in its own ways--there's a lot of attrition so my economy was very strained but I found that challenge more manageable.

My big problem with the worm version was that I just couldn't keep the worms down well enough toward the end. I'd have a maxed army but but some minor issue would happen that caused the side to fall behind in killing a bit, a critical mass of zerg would build up, and then that side would get blown completely open and a monsterous ball of crap would come pouring into my base. IT would be really little stuff like important units getting stuck on something, local unit comp grew lopsided, ground troops would get a little out of position somehow, didn't notice a Kerrigan aoe, or something like that. I'm thinking I should have just ignored the nyduses, spammed tanks, concentrated on microing an optimal defense, and hoped the artifact killed nyduses well enough to keep it manageable.

Kerrigan wasn't really my issue so maybe I can help with that. I'd just use the artifact as she arrived so my defenses could give her their full attention and had a group of marauders and medics on the high ground that would come blow her up. So basically, it would be a planetary fortress, a ball of marauder/medic, and some tanks at max range shooting her. All my mechanical units would be far far away so she didn't insta-gib them. Micro your marauders and repairing SCVs out of the aoe and although this method doesn't kill her fast, it is simple and very efficient.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 01 2010 04:09 GMT
#127
On July 31 2010 16:28 Meta wrote:
I did a youtube search and the only video up was this one:

http://www.youtube.com/watch?v=8CnijiPKBno
http://www.youtube.com/watch?v=xQ16KzByKcY&feature=channel
http://www.youtube.com/watch?v=zRs_HkkDvoA&feature=channel

At first I thought, "wow, what the hell? there's no way this will work." Then I saw how he lost almost no units and racked up excess minerals and gas.

So I thought, "Alright, I'll give that a shot"

It worked like a charm. It trivialized this whole mission. I only lost about 50 supply worth of units the whole game and ended with over 8k minerals and 4k gas.

After my first two attempts earlier I thought I'd be working on this all weekend, but I can attest to the strategy in that video. It works, it's easy, anybody can pull it off really.


This is so dumb, but it works, SO well. First try, BAM! I didn't even have to refine my strategy. I didn't even have the -75% friendly fire research. I just went in with the half-upgraded tanks and went tank+marine in that tight ball. It's so silly how well it works.
Gee gee gee gee baby baby baby
Spiffbane
Profile Joined October 2004
United States16 Posts
August 01 2010 07:26 GMT
#128
I arbitrarily opted to take out the nydus network earlier, so I played the level on brutal with mass air. It was tough because a little ways in mutas and broodlords ended up attacking from the back as well as the front/sides, and you have to have quick reaction time everywhere during the mass attacks. I lost a couple of times in the 70-80% range using traditional terran D and mass vikings/etc., and then I realized that I had gotten the mind control lab upgrade and that made it all much easier:

In addition to the foundation of bunkers and tanks on the main fronts (continually rebuilding them when they get taken down) I used 16-18 mind control towers along the front and sides, and a few behind the mineral line. Fortunately the enemy target priority for the MC towers is lower than the bunkers so you get time to react and mass mind control incoming broodlords and mutas. One key benefit was that broodlords take down Kerrigan really effectively because she gets jammed up with all of the broodlings. I actually left that monster leviathan alive because it increased incoming air units to mind control. When the artifact was at 90+% I had accumulated 30-40 broodlords and over 100 mutas from continually mind controlling constantly and continued attacks were no problem.

Cons: Takes a whole lot of attention and reaction time and micro to constantly mind control units (although it wasn't too bad just having all 20 MC towers in a control group and just spam click whichever units in range)

Pros: Broodlords handle Kerrigan attacks easily, you can amass way more units beyond 200 limit, kinda fun mind controlling endless streams of free units
ahaha try me
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-08-01 19:13:31
August 01 2010 07:40 GMT
#129
On August 01 2010 16:26 Spiffbane wrote:
I arbitrarily opted to take out the nydus network earlier, so I played the level on brutal with mass air. It was tough because a little ways in mutas and broodlords ended up attacking from the back as well as the front/sides, and you have to have quick reaction time everywhere during the mass attacks. I lost a couple of times in the 70-80% range using traditional terran D and mass vikings/etc., and then I realized that I had gotten the mind control lab upgrade and that made it all much easier:

In addition to the foundation of bunkers and tanks on the main fronts (continually rebuilding them when they get taken down) I used 16-18 mind control towers along the front and sides, and a few behind the mineral line. Fortunately the enemy target priority for the MC towers is lower than the bunkers so you get time to react and mass mind control incoming broodlords and mutas. One key benefit was that broodlords take down Kerrigan really effectively because she gets jammed up with all of the broodlings. I actually left that monster leviathan alive because it increased incoming air units to mind control. When the artifact was at 90+% I had accumulated 30-40 broodlords and over 100 mutas from continually mind controlling constantly and continued attacks were no problem.

Cons: Takes a whole lot of attention and reaction time and micro to constantly mind control units (although it wasn't too bad just having all 20 MC towers in a control group and just spam click whichever units in range)

Pros: Broodlords handle Kerrigan attacks easily, you can amass way more units beyond 200 limit, kinda fun mind controlling endless streams of free units


This is pretty cool. I've been having a hell of a time beating the air version, so I think I'll give this a try next. I've been doing the occasional mind control, but doing it en mass never occurred to me.

Edit: Holy crap, this worked like a charm! I didn't even produce any units beyond an intitial ~8 tanks and a couple vikings. I ended up with over 12k minerals in the bank. Thanks for the idea!
+ Show Spoiler +
Salty
Profile Joined June 2010
United States90 Posts
August 01 2010 08:13 GMT
#130
This is on hard:

I walled off with some supply depots, got a few tanks on either side, and then just massed battlecruisers and science vessels. Vessles kept my BCs alive long enough to yamato spam kerrigan, and I would just replenish them afterward. At about 95% I used my last pulse, then pulled my command center, all my starports, factories, and barracks and walled off the ramp the to the artifact. At the end I didn't have and building but the wall off with BCs and tons of vessels healing them managed to demolish anything that got anywhere near the artifact.
Needs more salt.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 01 2010 08:16 GMT
#131
alrite boyz, its been proven that all in on brutal is ez pz, now we just have to do it without any protoss/zerg research, hyperion armory upgrades and without using artifact's nova.
...from the land of imba
Juvator
Profile Joined July 2010
Netherlands199 Posts
August 02 2010 18:04 GMT
#132
blah everyone seems to have chosen different upgrades and to kill air instead of nydus :s none of the tactis here I can use lol -_- and when I look at all these posts just defending from ground is so much more easy. I can't even stop the ground that is coming through in combination with the air sometimes :S it seems impossible to have to defend from both. when I go with a lot of BC they still get owned because kerrigan eats em all and having to rebuild them is much to expensive :S I can't think of any unit type that could help me :s making a lot of vikings helps with the air but when kerrigan comes she just kills them all too. its so frustrating :S
War does not determine who is right - only who is left.
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 02 2010 19:49 GMT
#133
To all my: No planetary fortress, no psi-emitter, no tank upgrade, no viking upgrade brothers. I've done it!

I just finished the air version of All-in (Brutal). How do you win with zero supply you ask? A massive mutalisk/broodlord army! Take that mind control haters! Stupid game didn't save my screen shot AGAIN. Anyway, Psi-emitter schmi-emitter.

I build 5-6 mind control things on the north side of the artifact platform. You can easily mind control every single air wave that comes from that direction, you will absolutely not run out of energy until the final seconds when you are spamming it like crazy.

Also, I didn't notice until way too late, like 86%, but with good positioning and 4-6 broodlords you can delay Kerrigan's AI for huge periods of time, possibly indefinitely if you micro out of her storm. It is excellent when the air boss comes out, I saved an artifact blast for him because if you don't kill him fast he will cause huge amounts of damage, then on the Kerrigan spawn shortly after I delayed her about 30-40 seconds using broods until another blast was up. The only problem is that Broodlords are slow as shit and Kerrigan is really fast, so you have to get the timing down to catch her with your broods over the lava and her hydra escort out of range. She will keep killing broodlings as long as you keep them coming at her.

Broodlords are an amazing tool, they mess up AI so, so badly. I had 4 of them on each side and they were probably just as good/better than psi emitters to slow down the ground army for your tanks, just park them over some turrets. I beat the Nydus version on a lower difficulty a few days ago despite having played the entire rest of the game on Brutal, I just wanted to see the ending at that point. There are lots of Nydus version strategies up so I wanted to challenge myself a bit and do the air version.

Keep the faith. The air version is pretty hectic IMO, the air waves don't kill you, the one broodlord you forget about that kills like 10 tanks does. Save a lot and hotkey your Zerg army!
"brevity is the soul of wit" - William Shakesman
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
August 02 2010 20:31 GMT
#134
--- Nuked ---
Juvator
Profile Joined July 2010
Netherlands199 Posts
August 02 2010 20:35 GMT
#135
@kev so what if u don't have mind control, like lots of people allready suggested before u. I've only got the slowing tower which is next to useless with air on the map :s
War does not determine who is right - only who is left.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 02 2010 20:42 GMT
#136
On August 03 2010 05:31 randomKo_Orean wrote:
I'm a B Zerg player from ICCup days. I do not have MC towers, neither do I have tech/reactor upgrade (fucking 24 pts on protoss research).

Air Brutal is fucking impossible.

I've reached ~92% every time I play, but Kerrigan up @ 85%~ always comes fucks shit up. I've done everything and anything, but I always run out of money around that same time because I'm a macro beast but micro is non existent due to shitty computer. lolstorm fucks all my m&m up, and I ahve like fuckign 5 bunkers on each side that die to lolstorms, courtesy of Kerrigan.

I just need to kill Kerrigan fast enough that I can hold my position. Any ideas?


Thor 250mm cannon stuns her and does massive damage. You're welcome.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
EvanED
Profile Joined October 2009
United States111 Posts
August 03 2010 00:39 GMT
#137
One of my friends wonders about the Raven's auto-turret. Any speculation or data on how well, say, 6 ravens (at least 24 turrets if at full energy) would fare vs Kerrigan? Neither of us have the research to test it.

Might be bad, but seems like it has a hope of working. Maybe a problem is tying up the resources and food in the ravens which are only helpful vs Kerrigan? My SC2 strat knowledge is pretty low...
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2010-08-03 00:43:48
August 03 2010 00:42 GMT
#138
IF you got the thor upgrade to 330mm barrage does that lose the stun? I didn't get planetary fortress and got the thor upgrade so I don't know if I can beat the nydus All In on Brutal. I keep getting overrun around the 2nd time Kerrigan comes. I also got Psi Disruptor.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
August 03 2010 01:00 GMT
#139
I had mutas / broodlords the first time I played through the campaign on brutal.

It's been kinda frustrating, but I figured out in the end. I completely forgot about the research trees (I think I had psi disrupters, but haven't used them ), so I didn't really have that many advantages (well okay, automated refinery + tech reactor obviously). Massing tanks and using them on the highground (not near the edge so Kerrigan can't rape them with her spell) was the core of my defense.

I had 4 groups of moving units, ctrl 1 with mass of MnM + Medivac, ctrl 2 w/ like 7-8 battlecruisers (if u have the +100 energy for casters upgrade it's a lot better, I didn't have that the first time). ctrl 3 and ctrl 4 were like 15 vikings each. Harders part are the vikings, you gotta be there in time before broodlords start raining shit on your defenses from every direction. I used my BCs to park near the left side most of the time, they completely shut off those 2 attack routes w/ some minor help from the highground tanks. I moved my MnM + some hellions around when the need arose, but they were usually protecting the right side.

Key thing is having your MnM + medivac ball facing Kerrigan, so she won't oneshot your BCs or key tanks, those are expensive to replace. She uses her stupid spell on hellions too, so those were the meatshields for me. After she casts, you can safely move in w/ your BCs and massYamato hero to death. And you can micro out of her storm with 5 FPS (hell, I did ).

I had to abandon my base at ~92%, when she yells that she has enough and now it's time to die. I pulled everything near the artifact for an epic holdout and it worked.
Complete the cycle!
Juvator
Profile Joined July 2010
Netherlands199 Posts
August 03 2010 21:32 GMT
#140
I quit trying to do this mission lol -_- im sick of it, I dont have the right tech to do it :s nothing works
War does not determine who is right - only who is left.
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