$10,000 Tactic3D Tourney Finals - Page 3
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desty
Canada142 Posts
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DReaMe
United States337 Posts
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Shuffleus
Australia764 Posts
"Metalopolis - Normal, non-MLG version, published by Blizzard" May i ask why you neglect the balanced version of this map and instead intentionally use the bad out of date version? | ||
AskJoshy
United States1625 Posts
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Xeris
Iran17695 Posts
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MayanSc2
United States198 Posts
On May 27 2011 06:27 Xeris wrote: where's the bracket for this... starts in 2 days and there's no bracket. i'm confused =[ http://www.cevo.com/playoffs/bracket.php?id=1312 | ||
icedragon
86 Posts
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compLexityGaming
United States98 Posts
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oiceth
Australia35 Posts
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World_Ender
China40 Posts
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redbrain
Northern Ireland117 Posts
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jlake02
United States395 Posts
http://www.cevo.com/playoffs/bracket.php?id=1310 | ||
CEVO Ahn
United States159 Posts
http://www.cevo.com/playoffs/bracket.php?id=1310 Tournament Stream All the action will be streamed live HERE. Casters for the event include DJWheat, JP McDaniel and AskJoshy. Throughout the week we will be giving away numerous prizes to our viewers. Stay tuned to the stream and this thread for updates as they are released. Contest 1: Win a Tactic3D Sigma headset. Click HERE for more information. Contest 2: $1,000 Grand Prize Pack. Click HERE to enter. Tournament Round - Bracket Play Format - 1 Bracket - 64 Players (32 Amateurs / 32 Pros) - Top Player From The Bracket Wins Round 1: (64 Players) Best of 3: Saturday, May 28th @ 12:00pm CST Round 2: (32 Players) Best of 3: Saturday, May 28th @ 3:00pm CST Round 3: (16 Players) Best of 3: Saturday, May 28th @ 6:00pm CST Round 4: (8 Players) Best of 5: Saturday, May 28th @ 9:00pm CST Tournament Semi Finals: (4 Players) Best of 7: Sunday, May 29th @ 5:00pm CST Tournament Finals: (2 Players) Best of 7: Sunday, May 29th @ 9:00pm CST | ||
Shuffleus
Australia764 Posts
On May 27 2011 02:02 JoshSuth wrote: Part of the reason is that we had a 1,024 man open amateur tournament and we wanted consistency. MLG has published several versions of their own Metalopolis. Also, I would wager that the majority of our amateurs had never played on the MLG versions anyway. This is absolutely awful reasoning. Lets look at the argument here. 1) Consistency. I'm not quite sure if you mean consistency between the amateur open and the finals or just within the amateur open rounds themselves, so i'll answer both here. I can see how with a 1024 man tournament it is beyond the means of feasible management to ensure that all the players remember to pick the correct map and you'll have some games on blizzards version and some on MLG version, but I fail to see the downside to this. It is the players responsibility to check the map and play the correct version. If the blizzard version so wholly disadvantages a certain player in a certain match-up, I find it hard to believe that the player would not voice their concerns within a game and correct the issue. I certainly would and i think that any player participating with a serious mindset would seek to remove a serious inhibition from their play. As long as you clearly specified which version to use in the map pool (as you did) there can be no argument from either player. This is not a small deal we're talking about here. The difference between MLG metal and Blizzard metal is not a patch of flowers somewhere. It's essentially preventing you spawning on Steppes of War 1/3 of the time. With the competition you have (Especially in the final tournament) you're A. Almost condemning a zerg to death in a non-mirror match-up 1/3 of the time on this map B. Causing problems in a 'losers pick' map pool. If I just lost a game and was considering picking Metalopolis, suddenly there is a very significant chance that the map could be dramatically different than what i want. It throws an element of chance in there with serious ramifications. 2) MLG has published multiple versions of metalopolis, however they all achieve the same purpose! No close positions, No 2x2 building walling at the bottom of the ramp. They are all the same bar publishers. I don't see how there being 2 published versions of the map goes against it's use. If you want to be really specific about it, there is very clearly an MLG version uploaded by MLG staff. Tell them to use that one. 3) The players who win the amateur tournament and are thrown in with the 'pros' are not going to be noobs. They understand map imbalance and they're going to be legitimate players who compete in a host of online tournaments. Other tournaments who without a doubt don't use maps which cause severe imbalance based on spawn positions. They'll understand the implications of the MLG version and they're probably used to it. How would a player who wins an advertised 1024 open bracket open to all American players bar 32 with a considerable prize pool not understand ramp wall-offs and close position imbalance. These are not tough concepts to grasp. Far easier than actually winning on them with Zerg against someone who knows what they're doing. If you want to promote a fair competitive tournament then there is not a single reason to have this joke of a map in the map pool. I can understand a misunderstanding or lack of concern for balance issues concerning things like a ramp wall-off on Shakuras plateau in PvZ (Another reason for a different map to favour the MLG version) but HOW does something like allowing close positions Metalopolis get overlooked? | ||
Murfshake
46 Posts
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Vendor
Canada115 Posts
On May 29 2011 01:51 Murfshake wrote: Why bother removing player code when you can just go to the "grand master" list and add 90% of these people to your friend list anyways. You can't actually add people from GM like that. The option for "friend" is greyed out/not there on their main "page". | ||
Mailing
United States3087 Posts
Must every content use facebook ;( | ||
MonsieurGrimm
Canada2441 Posts
at least the vods will be on youtube, so I can watch it after IdrA hwaiting!! | ||
nodule
Canada931 Posts
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legek
Slovenia153 Posts
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