I haven't been able to try this out yet on the demo but looking at the video it makes me feel a lot of nostalgia. Are you planning to support smartphones in the future?
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Aelonius
Netherlands432 Posts
I haven't been able to try this out yet on the demo but looking at the video it makes me feel a lot of nostalgia. Are you planning to support smartphones in the future? | ||
Mikilatov
United States3897 Posts
On April 10 2011 06:17 Savreth wrote: It seems very interesting. I haven't been able to try this out yet on the demo but looking at the video it makes me feel a lot of nostalgia. Are you planning to support smartphones in the future? Due to the inflexibility of the game engine in supporting other platforms, and relatively small scale of this project, supporting additional platforms is unfortunately a bit too problematic to be worthwhile. Sorry! | ||
Aelonius
Netherlands432 Posts
I am trying the demo, seems a nice game! | ||
Aelonius
Netherlands432 Posts
1. Combat feels a little slow early in the game. I PM'd you about this. Not too hard of a system to play though, pretty nice. 2. It would be highly usefull to give a short introduction to the keys used by the program beforehand, like a confirmation dialog. 3. My biggest complaint is a lack of check on the tapping out feature in the demo. I've been tapped out three times due to it now, which counts to your win/loss ratio. A confirmation box would fix this problem From what I've seen, if 2 and 3 are considered to be pushed at a later date then this is definatly a game to buy if you like to experience the oldschool game-style! | ||
HolyArrow
United States7116 Posts
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Aelonius
Netherlands432 Posts
Any further tap-outs won't grant experience from what I've seen. Edit: If you win you do get the exp tho | ||
Aelonius
Netherlands432 Posts
Sure it has rough edges, but this is quality! I really like the game so when I am able to put the cash aside, count me in! | ||
Mikilatov
United States3897 Posts
On April 10 2011 07:55 HolyArrow wrote: IMO the tap out feature shouldn't be there. Wouldn't it just kill the challenge of the game because you can just tap out at the beginning of each fight and get xp? I haven't tried this myself, but when I got xp for tapping out when I knew I couldn't win, it made me think of that. Yeah this was actually a difficult design decision. Later on it's especially annoying if you get in an unwinnable situation and have to just watch yourself die. It -needed- the tapout feature for this reason... Imagine not being able to 'gg' out of SC games until all your buildings were destroyed, it's the same deal. Originally, tapping out didn't give experience, but that ended up being poor since you were punished for quitting even when the battle was already 'lost'. The eventual model, if I recall, gives you diminishing experience rewards based upon how many times you have tapped out. Yes you can continually tap out, but it kills your record and you can only do it 2-3 times before the experience rewards are slim. Thanks again! | ||
faylayen
Netherlands62 Posts
Keep the good work comin'! | ||
EscPlan9
United States2777 Posts
* I agree with others suggestions there should be a confirmation dialog for the "Tap Out" to avoid accidentally quitting the battle. It should still be kept in, just improved upon. * I would like a way to clean out the clutter with the obsoleted equipment. Perhaps instead of "taking" the new equipment, it should be Upgrade or Exchange to replace the current gear. Is there any reason it isn't implemented this way? I didn't see a way to change equipment mid battle or any other useful reason to keep the obsoleted ones. * For more variety and additional replay value, there should be a somewhat significant differentiation between the blue or red corner. Again, if there already is one implemented, there is no information on it to suggest so. If none will be implemented, the choice should be removed from the game IMO since it serves no purpose. A couple questions: 1) When you select defense, how many turns do the stat increases last for? The next turn until you're attacked? At the conclusion of the next turn? Or 2, 3, etc turns? 2) What effect does being "scared" have? When the 2nd boss howled my characters would sometimes get scared. I didn't notice any effects? Both those could be cleared up by better in-game indications. I really like how you show the current buffs during each turn. I think it could be a little more information in some areas like mentioned above though. Again, this is all just constructive feedback to improving the game. Still love the challenge of the game! I'm definitely going to be finishing it! Only past the first 3 bosses now so it'll be a while. | ||
HolyArrow
United States7116 Posts
On April 10 2011 10:29 EscPlan9 wrote: Now that I've purchased the full version and played it a bit more: * I agree with others suggestions there should be a confirmation dialog for the "Tap Out" to avoid accidentally quitting the battle. It should still be kept in, just improved upon. * I would like a way to clean out the clutter with the obsoleted equipment. Perhaps instead of "taking" the new equipment, it should be Upgrade or Exchange to replace the current gear. Is there any reason it isn't implemented this way? I didn't see a way to change equipment mid battle or any other useful reason to keep the obsoleted ones. * For more variety and additional replay value, there should be a somewhat significant differentiation between the blue or red corner. Again, if there already is one implemented, there is no information on it to suggest so. If none will be implemented, the choice should be removed from the game IMO since it serves no purpose. A couple questions: 1) When you select defense, how many turns do the stat increases last for? The next turn until you're attacked? At the conclusion of the next turn? Or 2, 3, etc turns? 2) What effect does being "scared" have? When the 2nd boss howled my characters would sometimes get scared. I didn't notice any effects? Both those could be cleared up by better in-game indications. I really like how you show the current buffs during each turn. I think it could be a little more information in some areas like mentioned above though. Again, this is all just constructive feedback to improving the game. Still love the challenge of the game! I'm definitely going to be finishing it! Only past the first 3 bosses now so it'll be a while. 1. I'm pretty sure that you only get stat restorations in the turn that you defend. 2. Being terrified drastically decreases your damage, I noticed. When I was terrified I'd do around 9 damage or so, as opposed to the normal 60-ish. | ||
EscPlan9
United States2777 Posts
Am I missing something, or is there no way to improve the newcomers in your party when they just get introduced? Having the 4th party member join but being completely useless other than a punching bag was pretty lame. Dunno if we should also discuss strategies in this thread. Don't want to derail it too much. I'll just spoiler the next part. + Show Spoiler + After fighting the 5th boss, the stone boss, I have no idea how someone would go undefeated in the run. I tried, but after 30 minutes and not bringing him down to even 50% I just gave up (I also was out of items and had little MP/power left). That or I suspect I don't fully understand the mechanics of that fight. I hope it isn't a fight meant to last > 45 minutes! Anyone who found a good tactic without requiring any retries, I'm interested in hearing it. PM me or spoiler it here. Thanksssss! | ||
Mikilatov
United States3897 Posts
And as far as the 5th boss goes... It's certainly possible on the first run. =) Discussing the game itself is fine here, just spoiler anything that's... A strategy or other spoiler, obviously. | ||
So no fek
United States3001 Posts
+ Show Spoiler [some tips/general suggestions] + From my experience, being terrified noticeably lowers the damage you deal. May also increase damage taken, but I don't know. I don't really remember the Stone boss fight that well, but I do think you had to chip away at him. I don't remember having too much of a problem with him though. + Show Spoiler [other boss related spoilers] + I think the string of bosses in the 4-6 range are way too easy. Hammer seemed like it would be a somewhat challenging fight, as I expected I'd have to go through 3-4 rounds of him being vulnerable. Had him down to about 75% with a good amount of mana left, and he just up and died on me. Alexi was just a complete cakewalk given the proper armor. Alexandra wasn't hard, but certainly annoying with the constant freezing. Still, I was never really in danger, even with 3 of my party members frozen. I really liked the three fights before and after Envictus; most of them had something really cool going for them. Znu was probably my favorite; wasn't really hard, but it was nice to deal with a constant stream of damage and having some options in how you wanted to go about it. Is there any difference between the fight if you steal away the blue corner? | ||
Laneir
United States1160 Posts
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Ynyienae
United States58 Posts
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Niton
United States2395 Posts
On April 10 2011 13:12 EscPlan9 wrote: I guess I never noticed the difference since I happened to be defending a lot at the same time. Am I missing something, or is there no way to improve the newcomers in your party when they just get introduced? Having the 4th party member join but being completely useless other than a punching bag was pretty lame. Dunno if we should also discuss strategies in this thread. Don't want to derail it too much. I'll just spoiler the next part. + Show Spoiler + After fighting the 5th boss, the stone boss, I have no idea how someone would go undefeated in the run. I tried, but after 30 minutes and not bringing him down to even 50% I just gave up (I also was out of items and had little MP/power left). That or I suspect I don't fully understand the mechanics of that fight. I hope it isn't a fight meant to last > 45 minutes! Anyone who found a good tactic without requiring any retries, I'm interested in hearing it. PM me or spoiler it here. Thanksssss! + Show Spoiler [Stone Boss] + There's a specific ability one of your characters gets at level 6 that does a massive amount of damage to him in particular. The damage is high enough where it's worth holding off attacking except to use it on him in the way one of the NPCs tells you to. | ||
Mikilatov
United States3897 Posts
A lot of times the difficulty came down to mathematically calculating randomness. For example: + Show Spoiler + The Alexandra fight can be REALLY hard if she keeps freezing your healer/debuffremoval ability, as can alexi if he gets some good ability rolls. Alexi also seems a bit easier since he's a pretty 'quick' kill in comparison to the rest of them. I also wanted to make sure that if someone wanted to go 'pure' undefeated, without reloading saves, that it would be possible, yet still very challenging. Thanks for all your feedback (and everyone else too!). I think you'll have a pretty tough time against the final 3, they're a bit of an endurance race, haha. =) I personally struggle the most with #2, but everyone else who has played claims to struggle with the final one more. | ||
So no fek
United States3001 Posts
For anyone having problems, as Mikilatov said, definitely pay attention to what the other NPCs say. There's a lot of valuable advice in it. + Show Spoiler + #3 was easy the second time around. I used a lot of SP in her first phase, which turned out not to be the smartest thing. After that, it became a pretty easy fight. Just pure attack for the first phase, attack/heal in the hard phase, and cool off/light attack in the easy phase. | ||
42x10
United States62 Posts
You just used RPG Maker VX and mostly RTP images (images that come with the program when you download them) as well as very little original scripting. For example, you use a completely unmodified menu and the battle system is completely stock. I'm not trying to be a snob about it but i've been around the RPG maker community and i've seen some truly awesome games come out of it (Final Fantasy Endless Nova) but this one just seems like many uninspired games that people crank out by the boatload. I'm not disrespecting the hard work you put into making this though! I've made my own game before and it takes hundreds of hours... I wish i could get someone to pay for one of my games! | ||
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