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Jek
Denmark2771 Posts
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ketchup
14521 Posts
On July 04 2018 07:47 Crusnik wrote: FF14, we're going to try and suplex a train and maybe do a little painting if all goes well tonight. cool, heard good things about ff14 | ||
Crusnik
United States5378 Posts
Not doing it tonight actually, we just got a new member to round out our 8man group, but he has already cleared for the week and would reduce the gear that would drop because of that, so I'm not joining in, I'll just run it with my friend's later this week. | ||
nafta
Bulgaria18893 Posts
On July 04 2018 07:53 Jek wrote: Have anyone tried Kingdom Come Deliverance? Wondering if it's worth buying, I love RP and open world games but I dont know if the 'realism' in it more tedious than engaging? It was more tedious for me. I think it got a bit overhyped online due to one of the higher-ups not being a virtue signaling retard like most devs are nowadays. | ||
Jek
Denmark2771 Posts
On July 04 2018 09:59 nafta wrote: It was more tedious for me. I think it got a bit overhyped online due to one of the higher-ups not being a virtue signaling retard like most devs are nowadays. Alright, thanks. ![]() I'll wait until there's a better discount than summer sale. | ||
Ansibled
United Kingdom9872 Posts
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phyvo
United States5635 Posts
Grats England on winning via penalty shootouts It's the fourth of July, finally. Thank goodness I don't have to work tomorrow, it means that I'll get to see the local fireworks! Pinedale, Wyoming is a nice town. | ||
Ketara
United States15065 Posts
Got like 20 maxed out chars and just have to clear another Courtyard boss to get rid of crimson curse before I start trying the dungeon itself. | ||
Gahlo
United States35130 Posts
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Numy
South Africa35471 Posts
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Gahlo
United States35130 Posts
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Numy
South Africa35471 Posts
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Gahlo
United States35130 Posts
The Silent is so incredibly broken once a player understand how poison works. | ||
Numy
South Africa35471 Posts
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Gahlo
United States35130 Posts
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Numy
South Africa35471 Posts
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Ketara
United States15065 Posts
Best game. | ||
Alaric
France45622 Posts
+ Show Spoiler [Morning pre-release] + + Show Spoiler [rares] + 2x Ajani's Last Stand (inc. promo) Supreme Phantom Patient Rebuilding Fraying Omnipotence Thorn Lieutenant Vivien's Invocation Somebody in our group only had time to play in this one, so he made it count: Bolas, Crucible, Liliana in his pool, Sarkhan in prize packs. My B and R were unplayable overall, with my only good B cards having BB costs, and shock/lightning strike to splash with the UR and GW lands. I was looking at UW splashing R removal and the UG uncommon at first, but looking again I only really had that uncommon, a couple of flyers, Rebuilding and Dwindle in U. No artifacts for the 3/2 replacing itself, no instant/sorceries for Salvager of Secrets... on the other hand G was extra bland, a couple auras, rabid bite... still, contrary to UW it had a plan, so I went with that. Didn't particularly expect to make Vinemare strong or anything, and I even ran Rustwing Falcon. Pool was bad, and I didn't even have Divinations to try and pair Rebuilding with Psychic Corrosion for funsies. Round 1 was against a better UW pool with a bunch of flyers, some bounce/counters (so bad match-up for me) and Cleansing Nova. I kept 2 lands on the draw game 1 as I had an elf in hand and never drew another. Game 2 I kept 5 lands with Druid again and the UG uncommon to play on turn 3. I expected him to have bounce but since I was likely to flood I'd be fine to exchange tempo for CA. I won that quickly still. Game 3 he just flooded super hard (11 lands 7-8 spells?) and Ajani's Last Stand didn't let him get full value out of the Nova, but he had Invoke the Divine in Hand and simply didn't think about using it beforehand. I kept hitting with the avatar to check for bounce/counters before playing more creatures and shoving an aura on the token, so after he countered a thing I killed him. 1-0 Round 2 vs another better pool, UGw this time. He's choke-full of flyers and some defenses but simply never drew many of them. Games were still somewhat close as he had a good clock and he copied my creatures with that U aura a couple times after getting value out of ETBs. Vivian's Invocation allowed me to clear a deathtouch creature once, but with so many 1/3s or 2/2s in my deck I wasn't confident. Stag also allowed me to tap his own UG uncommon (tho I lost it to blocks) so I could Take Vegeance on it before he could drop counters. Thorn dude elf came in clutch when I started getting a lot of mana. 2-0 Round 3 on table #1 vs yet another better pool, BW grind. Some removal, that BB rare, Gravedigger, Reassembling Skeleton, Macabre Waltz... game 1 went t1 Falcon, t2 Talons on it, t5 Knightly Valor or something. 4/5 vigilance trample flyer got there while I could hold off his 2/2s and 2/3s on the ground. He showed me 2 Take Vengeance in his hand, without vigilance I'd prob have lost. Game 2 he just ground me out, no auras to use and he had the Hieromancer thing to exile my stuff. So we trade, he shows me some recursion, we trade again, etc. Game 3 came to the wire after I kept aura, take vengeance, that 3/3 gargoyle, and 4 lands; then proceeded to draw Daybreak Chaplain and 5 lands. I had him low after it was made clear he didn't have removal and Blanchwood Armor turned Skyscanner into a 5/5. But my opponent had me super low because he went somewhat wide and I even had to use Inspired Charge defensively to kill a 1/4 and reassembling skeleton without losing my creatures, letting the bears through. He didn't know what I was splashing U for and played more cautious than he needed: after playing Ajani he had me dead on board because 1/1, 2/2 and 2/2 became 2/2, 2/2 and 3/3, and I was at 4 or 5 with a single blocker. He didn't attack. Next turn I was 1 mana short of giving Talons + innate pump to Thorn Lieutenant and playing a blocker, which would let me live after forcing him to throw a big creature under the big trampler. I flooded just too much in the end (or would have needed 1 more forest for Blanchwood). Then he had Mightly Leap and I died to the flyer. 2-1 against better decks because I got lucky. Deck wasn't fun to play, decisions were mostly "when do I commit this" and sometimes how I block, and I was entirely contingent on them not having or not holding their removal to avoid offering 2-for-1s. + Show Spoiler [afternoon one] + The pool (sort by custom for my build). It's the single worst pool I've ever opened, I think. Only bombs can't be splashed, bunch of shit rares, you'd think with B and W so low on cards I'd have plenty of choice amongst the rest. Instead it had ramp and draw and nothing decent to dig for, going from 1/3s for 2 to 4/5s or 4/2s for 5, with 1/1s and 2/2s in-between. No removal, but some kind of ghetto fxing to splash Electrify (didn't dare going for Bone Dragon, prob should have). It was a steaming hot pile of shit, no good cards, no fun cards, no expensive cards. Round 1 vs UGw my opponent started both games with his splash source, Hieromancer's removal and Departed Deckhand (unblockable pirate illusion, basically) in hand, so I took damage and then my defense got exiled. My "wincons" are 2x Thornhide Wolves and my opponent drops 5/5s. Or I keep the board entirely clean to drop Vivien, so my opponent calmy untaps and exile it. Stuff like that. Goreclaw and Bristling Boar isn't fair. 0-1 Round 2 vs GW Super slow opponent. He's playing multiples of Dryad Greenseekers, Bristling Boars and Thornhide Wolves. Game 1 I get wrecked because my 1/3s can't triple block the boars, and when I finally stabilise he topdecks Mighty Leap to finish me. Game 2 he doesn't get a 5th land (Dryads help combat flood, not screw) till Vivien is in there with Essence Scatter up. Couple more turns to hit the emblem then sweep him. Game 3 we go to time, I think I'm ahead 'cause he uses all his removal and I still have my counters for his big creatures, and Vivien somewhere in there. 0-1-1 Round 3 vs GWu with a pretty stupid pool, he matches my record 'cause he had to face aggro when he didn't have enough low drops in to defend himself. Runic Armasaur, Mentor of the Meek with a bunch of targets, Pelakka Wurm, he played a 4th rare which I forgot too. And Vigilant Baloth, and other stuff like that. I discovered that 3/7 Vigilance is something I can't beat, even Electrify would just punish me hard with a double-block. I flooded drawing more than half lands until I managed to chain Omenspeakers thanks to the scry. Of course that's when he dropped Wurm and I topdecked Essence Scatter right after. Took him ~30 minutes to kill me so I went fast with game 2. Armasaur t4 so my suited up creature can't attack, then take vengeance when I have to suit it further. Whatever he also had t7 Wurm I was dead. 0-2-1 People were appalled at the sight of a planeswalker. I got to show them that when your creature suite is bad, Vivien is bad. You can't even cut creatures too much because you want her to hit. TL;DR nothing good or at least fun opened, I got to watch my opponents play alone till they won, unless they flooded or made huge misplays. Worst pre-release. | ||
Uldridge
Belgium4729 Posts
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Blitzkrieg0
United States13132 Posts
On July 09 2018 02:26 Uldridge wrote: Has anyone ever heard of Creeper World? Seems like a super fun tower defense game but I don't know if it offers enough variety (plus the additional bonus (if you're cynical) of it being addictive as hell) to actually try out.. I have Creeper World 3. I do not own the first two. Campaign is boring difficulty wise. If you have ever played a tower defense game before it is merely going through the motions to win each level. There is custom map creation which has some interesting/impossibly difficult stuff out there if you're interested in solving things. There are also features to generate random levels so plenty of things to do if you're into it. Overall it's a solid tower defense game if you like playing tower defense. If you're only interested in playing through the campaign I wouldn't bother with it though. | ||
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