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On January 23 2014 09:42 red_ wrote: I was shocked when SC2 came out that they didn't literally use the WC3 UMS system with a few additional things like searching for games by map. I don't even know if the SC2 Arcade is good now, because I completely gave up on it after it was so awful early, save for a few bouts of Starstrikers with friends.
I put an ungodly number of hours into WC3 customs, and I was soooo looking forward to that when SC2 came out. Given that I actually didn't have much experience with SC1/BW, that was by far the biggest disappointment for me, not the game engine/mechanics changes. Same here, I bought SC2 specifically to play custom games and was flabbergasted on how awful it was. I don't even thing that SC2 was a bad game but having no custom games completely cut the longevity for me. Can only handle so many hours of ladder.
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Its kinda like when brawl was advertising online play.
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On January 23 2014 05:24 Alaric wrote:
Also, since you're talking about the War3 map editor and I've been reading DotA 2 GD today (as in, today I read the pages from early december where a notyango bait ended up in a real discussion about mechanics), how much of War3 map editor was hacking (in the css sense, not the pirating sense) compared to innate stuff? I remember playing around a bit with triggers but not any of the elaborate stuff like triggers on particular spell cast or damage occurrence, and that several maps couldn't be loaded in the editor because it gave a message saying they had been modified in ways foreign to the editor. Was it because of the lock (so people couldn't edit their maps)? Reading the DotA 2 GD thread the editor seemed much more powerful than I'd have thought at the time, so their wasn't the need for any external tools to edit the maps like the message seemed to imply.
The editor is really powerful, but most of DotA is done with JASS scripting, for a couple of reasons: 1) it's a lot easier to maintain 2) it's a whole lot easier to write 3) in the basic WC3 editor, you have to do some pretty unintuitive and nasty workarounds for the most unexpected things; these workarounds also often have unexpected costs in terms of lag. Also, anything that involves storing more than one piece of information (i.e. last cast spells, last hit targets) is prone to crashing on any bad access ever. If you want to know more, I can pester my brother, who has finally resorted to JASS scripting for his parody MOBA. He was making the Smiter, who uses an almost-first-person camera and who has no proper autoattack, only a skillshot. It turns out that an effective first person camera is really annoying to do if your map has terrain of any sort. There's no way (or at least, no way that he could find) to make the camera behave reasonably when walking up and down cliffs - either it would be too high, or too low.
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Thanks for the info. I didn't know what JASS referred to so I asked wikipedia and it seems to say that it's a scripting API included in the editor. So how is it different (your wording suggests it is since you say "there's the editor but it's done with JASS")?
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On January 23 2014 10:09 ReketSomething wrote: Its kinda like when brawl was advertising online play.
heh
funny joke
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Got a really cute girls number. Gotta love Ethics class.
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On January 23 2014 10:44 BlackPaladin wrote: Got a really cute girls number. Gotta love Ethics class. Math class can't give me such a joy.
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On January 23 2014 10:20 Alaric wrote:Thanks for the info. I didn't know what JASS referred to so I asked wikipedia and it seems to say that it's a scripting API included in the editor. So how is it different (your wording suggests it is since you say "there's the editor but it's done with JASS")?
JASS is part of the editor, but I think of it as separate because what you get when you boot up the editor is so very different from JASS that it feels like two separate things. So, yes, JASS is part of the WC3 editor, but I think of it as distinct.
edit: holy frig you guys Lie algebras are cool
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Baa?21244 Posts
On January 23 2014 10:53 Frudgey wrote:Show nested quote +On January 23 2014 10:44 BlackPaladin wrote: Got a really cute girls number. Gotta love Ethics class. Math class can't give me such a joy.
Took "Major Texts in Critical Theory;" 1 guy (me), ~20 girls.
Great class too.
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Stay away for political science courses. Usually the good looking girls have shitty views . Such a turn off
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On January 23 2014 11:17 Carnivorous Sheep wrote:Show nested quote +On January 23 2014 10:53 Frudgey wrote:On January 23 2014 10:44 BlackPaladin wrote: Got a really cute girls number. Gotta love Ethics class. Math class can't give me such a joy. Took "Major Texts in Critical Theory;" 1 guy (me), ~20 girls. Great class too.
Russian: 4 guys 4 girls Math: 7 guys 2 girls Other math: 3 guys 0 girls Physics: 16 guys 5 girls but it's 75% cs people which is slanting it heavily toward guys
6-12 homework time is my equivalent of 9-5 for all the people with jobs
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In my last two years of networking classes, I've had maybe 5 girls in all or them combined. 2 or 3 were over 30.
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Some of the women over 30 that go back to college are really hot though.
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On January 23 2014 11:40 Shelke14 wrote: Some of the women over 30 that go back to college are really hot though. Not these.
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On January 23 2014 11:18 Shelke14 wrote:Stay away for political science courses. Usually the good looking girls have shitty views  . Such a turn off
Not sure their political/world views are what the vast majority of men are caring about when they are looking for hot women in college. It's more like, a fun surprise if you happen to find one that you also like, and can make something of it.
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For me it's a community college so a ton of older women in general. All the younger girls tend to be in a relationship or 16-17....so yeah, no thanks lol. Living in the sticks sucks.
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I'm super skeptical of this. So much of what makes Smash such a great game is the intuitiveness of the core rules of the game and the stuff I'm reading on this makes it sound like there's a wide variance in invincibility timings and ledge grabbing tie breaks. idk, maybe I'm just a grouchy old guy cause Nintendo already lost all trust I had in them, but simple fundamental rules of the game are a big selling point on Smash games for me and this seems like it's violating that at first blush.
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On January 23 2014 12:30 Mogwai wrote:I'm super skeptical of this. So much of what makes Smash such a great game is the intuitiveness of the core rules of the game and the stuff I'm reading on this makes it sound like there's a wide variance in invincibility timings and ledge grabbing tie breaks. idk, maybe I'm just a grouchy old guy cause Nintendo already lost all trust I had in them, but simple fundamental rules of the game are a big selling point on Smash games for me and this seems like it's violating that at first blush.
woah
WHO ARE YOU
and yeah, I agree with you. It's pretty clear Nintendo has no desire to make a smash game competitive, so I have no doubt they'll make it convoluted enough to keep the competitive scene in melee/(brawl >.<)/P:M
Have any opportunities to play Project:M?
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On January 23 2014 12:39 jcarlsoniv wrote:Show nested quote +On January 23 2014 12:30 Mogwai wrote:I'm super skeptical of this. So much of what makes Smash such a great game is the intuitiveness of the core rules of the game and the stuff I'm reading on this makes it sound like there's a wide variance in invincibility timings and ledge grabbing tie breaks. idk, maybe I'm just a grouchy old guy cause Nintendo already lost all trust I had in them, but simple fundamental rules of the game are a big selling point on Smash games for me and this seems like it's violating that at first blush. woah WHO ARE YOU and yeah, I agree with you. It's pretty clear Nintendo has no desire to make a smash game competitive, so I have no doubt they'll make it convoluted enough to keep the competitive scene in melee/(brawl >.<)/P:M Have any opportunities to play Project:M? Yea, we have it at the office and play it from time to time. Pretty damn fun, but the physics engine hurts the feel of it a lot IMO. Still kinda love it and it's a great spiritual successor to Melee, but the movement is much less crisp and it suffers a lot from the brawl sound effects IMO (to be clear, Brawls music is fantastic and a few characters have really good effects, i.e. Metaknight, but just try to tell me that Marth's tipper sounds even half as satisfying in Brawl as it does in Melee).
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On January 23 2014 12:45 Mogwai wrote:Show nested quote +On January 23 2014 12:39 jcarlsoniv wrote:On January 23 2014 12:30 Mogwai wrote:I'm super skeptical of this. So much of what makes Smash such a great game is the intuitiveness of the core rules of the game and the stuff I'm reading on this makes it sound like there's a wide variance in invincibility timings and ledge grabbing tie breaks. idk, maybe I'm just a grouchy old guy cause Nintendo already lost all trust I had in them, but simple fundamental rules of the game are a big selling point on Smash games for me and this seems like it's violating that at first blush. woah WHO ARE YOU and yeah, I agree with you. It's pretty clear Nintendo has no desire to make a smash game competitive, so I have no doubt they'll make it convoluted enough to keep the competitive scene in melee/(brawl >.<)/P:M Have any opportunities to play Project:M? Yea, we have it at the office and play it from time to time. Pretty damn fun, but the physics engine hurts the feel of it a lot IMO. Still kinda love it and it's a great spiritual successor to Melee, but the movement is much less crisp and it suffers a lot from the brawl sound effects IMO (to be clear, Brawls music is fantastic and a few characters have really good effects, i.e. Metaknight, but just try to tell me that Marth's tipper sounds even half as satisfying in Brawl as it does in Melee).
Yeah, there are a few key things that feel really different. Marth's tipper definitely comes to mind. Also, I was trash at Falco in Melee, but I feel like he feels 100% different in P:M.
I hadn't played Melee for years before I played P:M, and my friends play P:M now, so it's fun to get in on it. I don't have the time or practice partners to actually get as good as I'd like to. But it's a hell of a lot of fun, and it has not only good community support behind it, but amazing developers working on it.
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