On May 19 2015 03:23 Requizen wrote:
I must be at a portapotty convention because all I see is Johns
Show nested quote +
On May 19 2015 03:13 jcarlsoniv wrote:
The fact that you think it is blind supering speaks volumes. Every time I catch you on an aerial approach is 100% reactionary (it's also really not hard because your default approach is jump back, air dash forward sex kick, rinse repeat - very easy to punish). When I catch you on a low kick, it is most often a hard read. Again, you're very predictable - you will often go for a low kick while I'm in recovery from a HK/HP. You're starting to change it up though, which is why you'll see me whiff a Daisy Pusher after you block.
I think the biggest thing you're struggling with right now is that I'm getting better at switching up my play to get past your defenses (which easily leads into a full combo) faster than you're able to adapt to my play. I'm also starting to learn a lot of the cool tricks she has. Which isn't to say Squiggles isn't bullshit - she's got so many options to adapt to the flow of play.
But yeah, I've been saying for a while that there are better ways to do her combo - I need more basic hits before silver chord because it scales my damage to all hell. I'm just not sure of the correct sequence of moves and stance cancels. Once I learn that, you'll be crying even more.
On May 19 2015 01:52 WaveofShadow wrote:
Not the same thing at all. You blind supering is not the same thing as trying to hit a 1-2 frame timing in order to continue a combo.
On May 18 2015 23:56 jcarlsoniv wrote:
I wholeheartedly disagree.
I thought the same thing back in high school when I struggled with it in 9th grade. But after learning real proofs in Abstract, coming back to Geometry with that understanding helped a lot.
Case in point - messing up the timing of my Daisy Pusher is the difference between me getting a combo or you getting a combo.
False. At least for SG, you do not have to reset to neutral for dragon punch motion. I just go forward-down-forward.
On May 18 2015 23:49 Numy wrote:
What is geometry even used for? I could never understand the purpose of it. It doesn't really teach any logical thinking or process as it just follows it's own little rules then when you get to university level stuff I haven't seen it around either. You just use vector calc to deal with basically any shape.
On May 18 2015 23:45 Carnivorous Sheep wrote:
Looks approximately equivalent to Calc BC in the US + geometry, which is nice. I wish US schools kept up with geometry instead of just ditching it after like...9th grade or something. I liked geometry ;;
On May 18 2015 23:19 Fildun wrote:
It's all in Dutch, so not sure if you can read it, but here is a link: static.examenblad.nl
On May 18 2015 23:17 Scip wrote:
who needs dutch when you can speak english?
Actually, were the tests you took published online? I'd be interested in the math test, to see what it was like.
On May 18 2015 23:08 Fildun wrote:
Idk, I was really good at highschool math, had a 9.5-10 on most of those tests, but I sucked at the rest lol.
Like, I had a fuckin 5 for Dutch. That was kinda embarrassing.
On May 18 2015 22:52 Scip wrote:
[quote]
WEOW
I bet your test was easier
probably not
holy shit well done
[quote]
WEOW
I bet your test was easier
probably not
holy shit well done
Idk, I was really good at highschool math, had a 9.5-10 on most of those tests, but I sucked at the rest lol.
Like, I had a fuckin 5 for Dutch. That was kinda embarrassing.
who needs dutch when you can speak english?
Actually, were the tests you took published online? I'd be interested in the math test, to see what it was like.
It's all in Dutch, so not sure if you can read it, but here is a link: static.examenblad.nl
Looks approximately equivalent to Calc BC in the US + geometry, which is nice. I wish US schools kept up with geometry instead of just ditching it after like...9th grade or something. I liked geometry ;;
What is geometry even used for? I could never understand the purpose of it. It doesn't really teach any logical thinking or process as it just follows it's own little rules then when you get to university level stuff I haven't seen it around either. You just use vector calc to deal with basically any shape.
I wholeheartedly disagree.
I thought the same thing back in high school when I struggled with it in 9th grade. But after learning real proofs in Abstract, coming back to Geometry with that understanding helped a lot.
On May 18 2015 23:50 Alaric wrote:
Re: Wave
Timings are super important.
Re: Wave
Timings are super important.
Case in point - messing up the timing of my Daisy Pusher is the difference between me getting a combo or you getting a combo.
On May 18 2015 23:40 Alaric wrote:
One of the reasons I'm more comfortable with the keyboard too. That motion is much smoother because on a pad you have to release it to neutral position before you move it down. On the keyboard where you can use several fingers on the directional keys it's just a matter of key release timing (but for the same reason, half-circles are easier with a pad because it gets cramped on a keyboard
).
On May 18 2015 23:37 Frudgey wrote:
That, and I really struggled with the dragon punch input motion. I couldn't do it if my life depended on it.
That, and I really struggled with the dragon punch input motion. I couldn't do it if my life depended on it.
One of the reasons I'm more comfortable with the keyboard too. That motion is much smoother because on a pad you have to release it to neutral position before you move it down. On the keyboard where you can use several fingers on the directional keys it's just a matter of key release timing (but for the same reason, half-circles are easier with a pad because it gets cramped on a keyboard
).False. At least for SG, you do not have to reset to neutral for dragon punch motion. I just go forward-down-forward.
Not the same thing at all. You blind supering is not the same thing as trying to hit a 1-2 frame timing in order to continue a combo.
The fact that you think it is blind supering speaks volumes. Every time I catch you on an aerial approach is 100% reactionary (it's also really not hard because your default approach is jump back, air dash forward sex kick, rinse repeat - very easy to punish). When I catch you on a low kick, it is most often a hard read. Again, you're very predictable - you will often go for a low kick while I'm in recovery from a HK/HP. You're starting to change it up though, which is why you'll see me whiff a Daisy Pusher after you block.
I think the biggest thing you're struggling with right now is that I'm getting better at switching up my play to get past your defenses (which easily leads into a full combo) faster than you're able to adapt to my play. I'm also starting to learn a lot of the cool tricks she has. Which isn't to say Squiggles isn't bullshit - she's got so many options to adapt to the flow of play.
But yeah, I've been saying for a while that there are better ways to do her combo - I need more basic hits before silver chord because it scales my damage to all hell. I'm just not sure of the correct sequence of moves and stance cancels. Once I learn that, you'll be crying even more.
I must be at a portapotty convention because all I see is Johns
Wave has recently been hired as the President of the Sodium Chloride division at Johnson and Johnson.
On May 19 2015 03:26 GhandiEAGLE wrote:
HAH
In my (now somewhat well-rounded) experience, I found the ACT to be far easier and more accomadating than the SAT. However, I took the ACT in a nice, air conditioned room at the UW in 7th grade, and I took the SAT in a flaming heat-box of a classroom at South Seattle Community College about 3-4 weeks ago, so I don't know how much I can tell.
Show nested quote +
On May 19 2015 03:23 Requizen wrote:
I must be at a portapotty convention because all I see is Johns
On May 19 2015 03:13 jcarlsoniv wrote:
The fact that you think it is blind supering speaks volumes. Every time I catch you on an aerial approach is 100% reactionary (it's also really not hard because your default approach is jump back, air dash forward sex kick, rinse repeat - very easy to punish). When I catch you on a low kick, it is most often a hard read. Again, you're very predictable - you will often go for a low kick while I'm in recovery from a HK/HP. You're starting to change it up though, which is why you'll see me whiff a Daisy Pusher after you block.
I think the biggest thing you're struggling with right now is that I'm getting better at switching up my play to get past your defenses (which easily leads into a full combo) faster than you're able to adapt to my play. I'm also starting to learn a lot of the cool tricks she has. Which isn't to say Squiggles isn't bullshit - she's got so many options to adapt to the flow of play.
But yeah, I've been saying for a while that there are better ways to do her combo - I need more basic hits before silver chord because it scales my damage to all hell. I'm just not sure of the correct sequence of moves and stance cancels. Once I learn that, you'll be crying even more.
On May 19 2015 01:52 WaveofShadow wrote:
Not the same thing at all. You blind supering is not the same thing as trying to hit a 1-2 frame timing in order to continue a combo.
On May 18 2015 23:56 jcarlsoniv wrote:
I wholeheartedly disagree.
I thought the same thing back in high school when I struggled with it in 9th grade. But after learning real proofs in Abstract, coming back to Geometry with that understanding helped a lot.
Case in point - messing up the timing of my Daisy Pusher is the difference between me getting a combo or you getting a combo.
False. At least for SG, you do not have to reset to neutral for dragon punch motion. I just go forward-down-forward.
On May 18 2015 23:49 Numy wrote:
What is geometry even used for? I could never understand the purpose of it. It doesn't really teach any logical thinking or process as it just follows it's own little rules then when you get to university level stuff I haven't seen it around either. You just use vector calc to deal with basically any shape.
On May 18 2015 23:45 Carnivorous Sheep wrote:
Looks approximately equivalent to Calc BC in the US + geometry, which is nice. I wish US schools kept up with geometry instead of just ditching it after like...9th grade or something. I liked geometry ;;
On May 18 2015 23:19 Fildun wrote:
It's all in Dutch, so not sure if you can read it, but here is a link: static.examenblad.nl
On May 18 2015 23:17 Scip wrote:
who needs dutch when you can speak english?
Actually, were the tests you took published online? I'd be interested in the math test, to see what it was like.
On May 18 2015 23:08 Fildun wrote:
[quote]
Idk, I was really good at highschool math, had a 9.5-10 on most of those tests, but I sucked at the rest lol.
Like, I had a fuckin 5 for Dutch. That was kinda embarrassing.
[quote]
Idk, I was really good at highschool math, had a 9.5-10 on most of those tests, but I sucked at the rest lol.
Like, I had a fuckin 5 for Dutch. That was kinda embarrassing.
who needs dutch when you can speak english?
Actually, were the tests you took published online? I'd be interested in the math test, to see what it was like.
It's all in Dutch, so not sure if you can read it, but here is a link: static.examenblad.nl
Looks approximately equivalent to Calc BC in the US + geometry, which is nice. I wish US schools kept up with geometry instead of just ditching it after like...9th grade or something. I liked geometry ;;
What is geometry even used for? I could never understand the purpose of it. It doesn't really teach any logical thinking or process as it just follows it's own little rules then when you get to university level stuff I haven't seen it around either. You just use vector calc to deal with basically any shape.
I wholeheartedly disagree.
I thought the same thing back in high school when I struggled with it in 9th grade. But after learning real proofs in Abstract, coming back to Geometry with that understanding helped a lot.
On May 18 2015 23:50 Alaric wrote:
Re: Wave
Timings are super important.
Re: Wave
Timings are super important.
Case in point - messing up the timing of my Daisy Pusher is the difference between me getting a combo or you getting a combo.
On May 18 2015 23:40 Alaric wrote:
One of the reasons I'm more comfortable with the keyboard too. That motion is much smoother because on a pad you have to release it to neutral position before you move it down. On the keyboard where you can use several fingers on the directional keys it's just a matter of key release timing (but for the same reason, half-circles are easier with a pad because it gets cramped on a keyboard
).
On May 18 2015 23:37 Frudgey wrote:
That, and I really struggled with the dragon punch input motion. I couldn't do it if my life depended on it.
That, and I really struggled with the dragon punch input motion. I couldn't do it if my life depended on it.
One of the reasons I'm more comfortable with the keyboard too. That motion is much smoother because on a pad you have to release it to neutral position before you move it down. On the keyboard where you can use several fingers on the directional keys it's just a matter of key release timing (but for the same reason, half-circles are easier with a pad because it gets cramped on a keyboard
).False. At least for SG, you do not have to reset to neutral for dragon punch motion. I just go forward-down-forward.
Not the same thing at all. You blind supering is not the same thing as trying to hit a 1-2 frame timing in order to continue a combo.
The fact that you think it is blind supering speaks volumes. Every time I catch you on an aerial approach is 100% reactionary (it's also really not hard because your default approach is jump back, air dash forward sex kick, rinse repeat - very easy to punish). When I catch you on a low kick, it is most often a hard read. Again, you're very predictable - you will often go for a low kick while I'm in recovery from a HK/HP. You're starting to change it up though, which is why you'll see me whiff a Daisy Pusher after you block.
I think the biggest thing you're struggling with right now is that I'm getting better at switching up my play to get past your defenses (which easily leads into a full combo) faster than you're able to adapt to my play. I'm also starting to learn a lot of the cool tricks she has. Which isn't to say Squiggles isn't bullshit - she's got so many options to adapt to the flow of play.
But yeah, I've been saying for a while that there are better ways to do her combo - I need more basic hits before silver chord because it scales my damage to all hell. I'm just not sure of the correct sequence of moves and stance cancels. Once I learn that, you'll be crying even more.
I must be at a portapotty convention because all I see is Johns
HAH
In my (now somewhat well-rounded) experience, I found the ACT to be far easier and more accomadating than the SAT. However, I took the ACT in a nice, air conditioned room at the UW in 7th grade, and I took the SAT in a flaming heat-box of a classroom at South Seattle Community College about 3-4 weeks ago, so I don't know how much I can tell.
ACT was easier for me than SAT because SAT was 4 sections of different subjects. SAT was just math english math english english math for way too fucking long. I got so bored by the end.
On May 19 2015 03:21 Frudgey wrote:
Soniv you're sure posting a lot of long detailed posts for someone who is supposedly at work.
If I did that at my job I'd be fired in seconds.
Soniv you're sure posting a lot of long detailed posts for someone who is supposedly at work.
If I did that at my job I'd be fired in seconds.
=D
It would be an issue if I wasn't getting my shit done. I'm just that efficient
or something