On July 01 2014 08:52 arb wrote: How are Irish Car Bombs(the drinks obv) How many would you wager it takes to get you drunk? What about taste? :O
I've never had more than a couple so it's hard to wager how many it takes to get drunk(also because I never just drink Guinness so I can't judge based on that either).
I think they taste alright, not good not bad, but I drink them how you're supposed to(really fast) and never have curdling problems. It probably tastes fucking horrid if you don't get it down fast. I've watched a guy who can't chug to save his fucking life try to 'man up' and finish his out of principle and he started gagging something fierce, so that's what I judge it on.
I've never drank Guinness ever, so idk how strong it is in comparison, since darker beer tends to get me drunker faster i noticed but i dunno.
I know youre supposed to drink really fast so you dont get the curdling, but aside from that ive always wanted to try one lolol.
On July 01 2014 08:35 Scip wrote: I loved RD. I don't mind your characters disappearing, the game isn't about leveling your characters and becoming powerful and stuff, it's about looking at the mission at hand and devising strategies and tactics given the tools you have. You are a slave to what you imagine an FE game to be, Sufficiency.
No that's not the point. In fact, I think Radiant Dawn would be a far better game if there is no EXP system at all and no characters can grow in level and power.
The problem with Radiant Dawn, I feel, is the "negative possibility space".
let's look at these two (I don't even have the stats for Geoffrey anymore, but I think his stats are probably even better than Oscar's)
It looks to me that unless Fiona grows like crazy (which she does not, I saw her leveling once), there is essentially no way she will surpass Oscar or Geoffrey. At most she will be comparable to them, but with higher magic (which does almost nothing, by the way, beyond increasing her self-heal).
This is really bad because she joins pretty late but she is a pre-promoted unit and she fills a unique role (the only chevalier on my roaster when she joins). This gives me an impression that if I spend the time to train her (it would be hard because she joins late and this game is pretty hard), she will be really good. But of course this is not the case and I might as well just ditch her for Oscar or Geoffrey. But guess what? I wouldn't know that for another 20+ hours of gameplay.
This is the problem. The problem is that the game seems to present me with a choice, but only to tell me hours later my choice was utter garbage. In fact Fiona can't even do that "end-game" level well because it's an in-door level and she cannot scale on walls.
I see that Meg may suffer from the same problem, but at least she specializes in swords and no other Generals use swords (Gatrie and T-something use lance, Brom use Axe now for some odd reason). Fiona is a bit difference because she has two direct competitions on her.
I wonder if it'll be the same for Edward. There are too many swordmasters in the game.
I thought knights promoted into generals? Or is that game different
In general pre-promote units are traps and should never be used tbh. Only real exceptions that I can think of right off are Jaffar from FE7(he's 1 point from strength and he's pretty fast too) and Seth from FE8, who starts off high in stats and has good growths too.
That's the thing. My impression with Radiant Dawn is that most of the non-promoted units are actually traps. You should just go for pre-promoted units because they have better stats and does not require you to take risks to train them.
Also Seth is pretty bad in FE8 because there are so many other choices available and there is plenty of EXP around. Jaffar is a different beast though.
In Radiant Dawn it is a bit more confusing.
The horse unit is a "Lance Knight". That's basically a chevalier, but you can only use lance. Once you promote you become a "Lance Paladin". After promotion they are still locked for a single weapon type. Not sure if you played Path of Radiance before, but in these two games horse units can move after attacking (ever played Civ 5 before) and they are pretty broken.
The Knight you are thinking of is called an "Armored Sword/Axe/Lance". They get promoted to "Sword/Axe/Lance General".
On July 01 2014 08:52 arb wrote: How are Irish Car Bombs(the drinks obv) How many would you wager it takes to get you drunk? What about taste? :O
I've never had more than a couple so it's hard to wager how many it takes to get drunk(also because I never just drink Guinness so I can't judge based on that either).
I think they taste alright, not good not bad, but I drink them how you're supposed to(really fast) and never have curdling problems. It probably tastes fucking horrid if you don't get it down fast. I've watched a guy who can't chug to save his fucking life try to 'man up' and finish his out of principle and he started gagging something fierce, so that's what I judge it on.
I've never drank Guinness ever, so idk how strong it is in comparison, since darker beer tends to get me drunker faster i noticed but i dunno.
I know youre supposed to drink really fast so you dont get the curdling, but aside from that ive always wanted to try one lolol.
On July 01 2014 09:03 Sufficiency wrote:
On July 01 2014 08:35 Scip wrote: I loved RD. I don't mind your characters disappearing, the game isn't about leveling your characters and becoming powerful and stuff, it's about looking at the mission at hand and devising strategies and tactics given the tools you have. You are a slave to what you imagine an FE game to be, Sufficiency.
No that's not the point. In fact, I think Radiant Dawn would be a far better game if there is no EXP system at all and no characters can grow in level and power.
The problem with Radiant Dawn, I feel, is the "negative possibility space".
let's look at these two (I don't even have the stats for Geoffrey anymore, but I think his stats are probably even better than Oscar's)
It looks to me that unless Fiona grows like crazy (which she does not, I saw her leveling once), there is essentially no way she will surpass Oscar or Geoffrey. At most she will be comparable to them, but with higher magic (which does almost nothing, by the way, beyond increasing her self-heal).
This is really bad because she joins pretty late but she is a pre-promoted unit and she fills a unique role (the only chevalier on my roaster when she joins). This gives me an impression that if I spend the time to train her (it would be hard because she joins late and this game is pretty hard), she will be really good. But of course this is not the case and I might as well just ditch her for Oscar or Geoffrey. But guess what? I wouldn't know that for another 20+ hours of gameplay.
This is the problem. The problem is that the game seems to present me with a choice, but only to tell me hours later my choice was utter garbage. In fact Fiona can't even do that "end-game" level well because it's an in-door level and she cannot scale on walls.
I see that Meg may suffer from the same problem, but at least she specializes in swords and no other Generals use swords (Gatrie and T-something use lance, Brom use Axe now for some odd reason). Fiona is a bit difference because she has two direct competitions on her.
I wonder if it'll be the same for Edward. There are too many swordmasters in the game.
I thought knights promoted into generals? Or is that game different
In general pre-promote units are traps and should never be used tbh. Only real exceptions that I can think of right off are Jaffar from FE7(he's 1 point from strength and he's pretty fast too) and Seth from FE8, who starts off high in stats and has good growths too.
That's the thing. My impression with Radiant Dawn is that most of the non-promoted units are actually traps. You should just go for pre-promoted units because they have better stats and does not require you to take risks to train them.
Also Seth is pretty bad in FE8 because there are so many other choices available and there is plenty of EXP around. Jaffar is a different beast though.
In Radiant Dawn it is a bit more confusing.
The horse unit is a "Lance Knight". That's basically a chevalier, but you can only use lance. Once you promote you become a "Lance Paladin". After promotion they are still locked for a single weapon type. Not sure if you played Path of Radiance before, but in these two games horse units can move after attacking (ever played Civ 5 before) and they are pretty broken.
The Knight you are thinking of is called an "Armored Sword/Axe/Lance". They get promoted to "Sword/Axe/Lance General".
Starting stats are always over shadowed by growths tbh. You have 40 levels with a non promoted unit(assuming lvl 1 start obv) but only 20 lvls + whatever they started with with a pre-promote unit.
Non promoted units are 99% of the time better than pre premoted ones tbh.
And yes there is better choices than Seth, like Amelia or the other 2 cavaliers, but he is still a decent character if you train him tbh. He is not a jeigan(fe1 character who starts out strong but sucks dick in growths/later on)
If you think Seth is bad I'll fite you he requires like, the least powerleveling out of all chars and turns out to be a great char lategame too
But yeah, a lot of unpromoted units in RD are traps. I think Edward is a bit of a trap, Zihark is a beast with earth affinity and his 20/20/20 stats are extremely close to Edward. Generally the avaliability screws over some characters making leveling them essentially useless such as the + Show Spoiler +
Tormud squad. Dear lord, can't you be avaliable more often?
I actually agree it might be very interesting if there wasn't a leveling system in RD at all, I wonder how it would turn out.
On July 01 2014 08:35 Scip wrote: I loved RD. I don't mind your characters disappearing, the game isn't about leveling your characters and becoming powerful and stuff, it's about looking at the mission at hand and devising strategies and tactics given the tools you have. You are a slave to what you imagine an FE game to be, Sufficiency.
Strategy? Tactics?
Scip pls. It's a Japanese game. By definition it must include either 1) hundreds of hours of mindless grinding or 2) absolutely ridiculous hidden stuff that you'd have to be OCD or reading a walkthrough to ever find.