On May 17 2014 11:51 Dandel Ion wrote: pegasus knights are all weaklings anyway they dont deserve to live.
But she is so moe~
From a metagaming perspective the more so moe~ a character is the more the game dev wants you to keep her around despite being incredibly useless.
Only counts for female characters because a male character can't really redeem all his faults just with his looks in people's eyes, unless of course they go the pink taric route in which case they make up for everything in sheer fabulousness.
could have used more depth, she had some interesting aspects briefly touched upon but she came out as quite stereotypical "burly dominating woman" in the end.
On May 17 2014 11:54 Alaric wrote: The bandit attacks twice because you gave Florina (poor Constitution) a weapon too heavy, probably a steel spear/lance or something. Also Lucius is a "he".
And permadeath says Valkyrie Profile: Covenant of the Plume to me.
Slept badly, 4h under my belt, full day of work, dentist puts so much anaesthetic in my jaw closing my left eye is hard 'cause the skin below is stiff, then I go to a concert see two friends, one of them who was moping and there to get answers from her ex get back with him and they spend the rest of the evening making up which, while good for her, makes me question spending that much time for someone I think may need support for nothing when I'm that tired. Bed, heed my call!
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Exactly. While I think losing a couple of units may seem OK on the surface (especially with my overabundance of sword users), I noticed that sometimes a simple choice can have huge consequences many stages later.
1. Getting Priscilla by rushing to that town. 2. Recruit Raven using Priscilla (he seems useless though). 3. Getting Lucius with Raven.
The worst part is that I could talk to Lucius with Lyn. Lyn would say something VERY MISLEADING like "I don't need you to fight now, Lucius", implying Lucius would join the party later. Two stages later I realized she wouldn't join, so I replayed that stage, got Raven, then got Lucius too.
I think it's worth it, since Lucius seems like the only one who can use light magic so far. I am sure she'll be pretty useful. But still, I am not happy how much work I put in this to get to this point.
Raven is one of the better characters in the game too tbh. Also trick to leveling up Valkyries/Clerics/Priests w/e is use all your ranked staves, cause you can make due with just heal/mend and the other ones give good xp but dont have much of a purpose.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
On May 17 2014 12:53 arb wrote: Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
It's not, but most people I've ever seen play the game treat it like one because of the amount of story/information lost by losing a single character's worth of support convos, which is what I said.
On May 17 2014 12:53 arb wrote: Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
It's not, but most people I've ever seen play the game treat it like one because of the amount of story/information lost by losing a single character's worth of support convos, which is what I said.
Oh my bad. I guess if youre into it for the support convos, which take alot of play throughs. Id rather just read them online tbh lolol. I've beat all the games so many times playing for the convos is just old at this point
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Exactly. While I think losing a couple of units may seem OK on the surface (especially with my overabundance of sword users), I noticed that sometimes a simple choice can have huge consequences many stages later.
1. Getting Priscilla by rushing to that town. 2. Recruit Raven using Priscilla (he seems useless though). 3. Getting Lucius with Raven.
The worst part is that I could talk to Lucius with Lyn. Lyn would say something VERY MISLEADING like "I don't need you to fight now, Lucius", implying Lucius would join the party later. Two stages later I realized she wouldn't join, so I replayed that stage, got Raven, then got Lucius too.
I think it's worth it, since Lucius seems like the only one who can use light magic so far. I am sure she'll be pretty useful. But still, I am not happy how much work I put in this to get to this point.
Raven is one of the better characters in the game too tbh. Also trick to leveling up Valkyries/Clerics/Priests w/e is use all your ranked staves, cause you can make due with just heal/mend and the other ones give good xp but dont have much of a purpose.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
I did notice that healing randomly gives some EXP. I am trying very hard to grind up exp for my two healers.
EDIT: Raven. Well, I didn't use him because I felt I got enough sword users already. Maybe I should try to pick him up again. I'll see.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Exactly. While I think losing a couple of units may seem OK on the surface (especially with my overabundance of sword users), I noticed that sometimes a simple choice can have huge consequences many stages later.
1. Getting Priscilla by rushing to that town. 2. Recruit Raven using Priscilla (he seems useless though). 3. Getting Lucius with Raven.
The worst part is that I could talk to Lucius with Lyn. Lyn would say something VERY MISLEADING like "I don't need you to fight now, Lucius", implying Lucius would join the party later. Two stages later I realized she wouldn't join, so I replayed that stage, got Raven, then got Lucius too.
I think it's worth it, since Lucius seems like the only one who can use light magic so far. I am sure she'll be pretty useful. But still, I am not happy how much work I put in this to get to this point.
Raven is one of the better characters in the game too tbh. Also trick to leveling up Valkyries/Clerics/Priests w/e is use all your ranked staves, cause you can make due with just heal/mend and the other ones give good xp but dont have much of a purpose.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
I did notice that healing randomly gives some EXP. I am trying very hard to grind up exp for my two healers.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Exactly. While I think losing a couple of units may seem OK on the surface (especially with my overabundance of sword users), I noticed that sometimes a simple choice can have huge consequences many stages later.
1. Getting Priscilla by rushing to that town. 2. Recruit Raven using Priscilla (he seems useless though). 3. Getting Lucius with Raven.
The worst part is that I could talk to Lucius with Lyn. Lyn would say something VERY MISLEADING like "I don't need you to fight now, Lucius", implying Lucius would join the party later. Two stages later I realized she wouldn't join, so I replayed that stage, got Raven, then got Lucius too.
I think it's worth it, since Lucius seems like the only one who can use light magic so far. I am sure she'll be pretty useful. But still, I am not happy how much work I put in this to get to this point.
Raven is one of the better characters in the game too tbh. Also trick to leveling up Valkyries/Clerics/Priests w/e is use all your ranked staves, cause you can make due with just heal/mend and the other ones give good xp but dont have much of a purpose.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
I did notice that healing randomly gives some EXP. I am trying very hard to grind up exp for my two healers.
You don't even need to try, healers are crazy.
I donno. When they level up they gain like 0 HP. I think Priscilla has gotten her first HP growth in her 8 levels or something like that.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Exactly. While I think losing a couple of units may seem OK on the surface (especially with my overabundance of sword users), I noticed that sometimes a simple choice can have huge consequences many stages later.
1. Getting Priscilla by rushing to that town. 2. Recruit Raven using Priscilla (he seems useless though). 3. Getting Lucius with Raven.
The worst part is that I could talk to Lucius with Lyn. Lyn would say something VERY MISLEADING like "I don't need you to fight now, Lucius", implying Lucius would join the party later. Two stages later I realized she wouldn't join, so I replayed that stage, got Raven, then got Lucius too.
I think it's worth it, since Lucius seems like the only one who can use light magic so far. I am sure she'll be pretty useful. But still, I am not happy how much work I put in this to get to this point.
Raven is one of the better characters in the game too tbh. Also trick to leveling up Valkyries/Clerics/Priests w/e is use all your ranked staves, cause you can make due with just heal/mend and the other ones give good xp but dont have much of a purpose.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
I did notice that healing randomly gives some EXP. I am trying very hard to grind up exp for my two healers.
You don't even need to try, healers are crazy.
I donno. When they level up they gain like 0 HP. I think Priscilla has gotten her first HP growth in her 8 levels or something like that.
Heal everything before you finish a chapter, even if its just 1 hp just for the xp. use your extra staves liek door open shit on nothing just to get the xp tbh.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Exactly. While I think losing a couple of units may seem OK on the surface (especially with my overabundance of sword users), I noticed that sometimes a simple choice can have huge consequences many stages later.
1. Getting Priscilla by rushing to that town. 2. Recruit Raven using Priscilla (he seems useless though). 3. Getting Lucius with Raven.
The worst part is that I could talk to Lucius with Lyn. Lyn would say something VERY MISLEADING like "I don't need you to fight now, Lucius", implying Lucius would join the party later. Two stages later I realized she wouldn't join, so I replayed that stage, got Raven, then got Lucius too.
I think it's worth it, since Lucius seems like the only one who can use light magic so far. I am sure she'll be pretty useful. But still, I am not happy how much work I put in this to get to this point.
Raven is one of the better characters in the game too tbh. Also trick to leveling up Valkyries/Clerics/Priests w/e is use all your ranked staves, cause you can make due with just heal/mend and the other ones give good xp but dont have much of a purpose.
On May 17 2014 11:39 TheYango wrote: I think FE uses permadeath pretty poorly. The nature of the game is such that permadeath is so punishing on your game (particularly when you're missing support convos and recruitment opportunities because you don't have the character) that losing anyone is tantamount to a game over. Letting someone die is a part of the game that such a small portion of the player base will actually encounter because as far as I know, everyone just resets on deaths.
Unless you're playing hard mode losing a character is farm from "game ending" rarely will you actually need most characters to recruit anyone/even be useful. And even if you lose someone there is always a replacement who is far from out classed in most cases, unless its a pre promote or something.
Unless you're bleeding characters left and right losing 1-2 isnt anywhere close to a game over
I did notice that healing randomly gives some EXP. I am trying very hard to grind up exp for my two healers.
EDIT: Raven. Well, I didn't use him because I felt I got enough sword users already. Maybe I should try to pick him up again. I'll see.
Also he turns into an axe user when he promotes to a hero, i dont think its a huge deal in that game since you arent fighting hordes of Wyvern knights like in 6 but its still pretty useful
also not sure if you know, but dont promote anyone till lvl 20, or you miss out on alot of stats that way
I don't think it's worth trying to level your staff users it's just too much effort some characters get to use staves on promote (when promoting from monk to bishop/sage, from dark mage to shaman, or from mage to a sage/mage knight) so just use those
generally speaking staff users have terrible growths, at least in all the GBA games IIRC
I think that the first pegasus you get in each game is always awesome, no? If you put a little effort in leveling them
On May 17 2014 15:40 Scip wrote: I don't think it's worth trying to level your staff users it's just too much effort some characters get to use staves on promote (when promoting from monk to bishop/sage, from dark mage to shaman, or from mage to a sage/mage knight) so just use those
generally speaking staff users have terrible growths, at least in all the GBA games IIRC
I think that the first pegasus you get in each game is always awesome, no? If you put a little effort in leveling them
They have amazing amounts of luck usually, so they will dodge literally almost every attack if they get caught + slay armies because of it too. it is absolutely worth leveling them
On May 17 2014 15:40 Scip wrote: I don't think it's worth trying to level your staff users it's just too much effort some characters get to use staves on promote (when promoting from monk to bishop/sage, from dark mage to shaman, or from mage to a sage/mage knight) so just use those
generally speaking staff users have terrible growths, at least in all the GBA games IIRC
I think that the first pegasus you get in each game is always awesome, no? If you put a little effort in leveling them
They have amazing amounts of luck usually, so they will dodge literally almost every attack if they get caught + slay armies because of it too. it is absolutely worth leveling them
Some of them, I'm not really partial to Serra, but I love Priscilla, I love Valkryes in every FE game, except for SS and PoR/RD, in SS they're just outclassed by Bishops in every. Single. Way. And in PoR/RD Mist is just worthless since her strength/Defense growths aren't worth jack.
In the same vein, I love Heroes in every game, I go out of my way to get them, just because of how useful they are, they're more mobile generals usually, which is amazing.
This talk is almost making me want to play some fire emblem games I don't have DS3 and don't feel like replaying the ones I played already though qqqqq