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On May 08 2014 07:25 Slayer91 wrote: these are all very basic mmo things, make the world either scale to your level or have do the standard there where certain areas have certain level ranges.
uniqueness of pokemon again can be done either in an EVE way where its super expensive or a more WoW way where they are really rare and/or difficult to kill so only a few people have them Making legendaries available only to select people of monetary or temporal means ruins the accessibility of the Pokemon experience.
There are a lot of things that make MMOs kind of toxic by default (also what makes them addictive), that goes against the very innocent philosophy being most of Nintendo's games.
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United States47024 Posts
On May 08 2014 07:25 Slayer91 wrote: these are all very basic mmo things, make the world either scale to your level or have do the standard there where certain areas have certain level ranges. The thing is, the difficulty scaling throughout the world in most MMOs is actually consistent with the mythos of the world. Let's look at the example of WoW:
A game like WoW was built on the foundation of a game that was already very world-centric (because a single-player RTS is not a player-centric game to begin with), so the world had to be laid out in a consistent manner already. Within the story it makes sense that the starting zones are safe, that places like Outland and Northrend are orders of magnitude more dangerous than Azeroth, etc.
What's more, the world is accepting of player characters that are not the hero, because an RTS provides you with a lot of units like this. If you look closely, the skillsets of the player classes are consistent with the player being not a hero, but being one of the regular units in Warcraft (Bloodlust and Mass Dispel as capstone high level abilities for their corresponding classes despite being regular caster unit abilities in Warcraft 3 are major indicators of this). The way the world is set up is ready for a lot of "normal" players who are really nobodies but the world can set them up to be self-important.
Pokemon has never had a world designed in such a way, it's always been about the hero being unique and special. Things like having hundreds of thousands of people originating from one of the starting zones is not consistent with the way the world was set up, and to do so would pose a major game design challenge to overhaul the Pokemon world in a way that's self-consistent, but also consistent with the old games as well.
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i'm sure there's precedent for how ONE MAN AGAINST THE WORLD rpgs dealt with the worldbuilding issues of an mmo world
is something like elder scrolls online relevant here?
and with slight tweaks, ragnarok online's world could work well for pokemon
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Pokemon pinball was fun actuarry
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or that final fantasy mmropg i see yangos posts and i don't see anything that presents much of a challenge. who cares if its 100k guys doing the same thing? thats what an mmo is anyway, its just you have like 9 classes
you build the world and set the difficulty levels accordingly, and set challenges that limiits the amount of players doing something at once.
instead of a raid you have a tournament or something, or a gladiatoral arena, anything that makes it more like the RPG with more players
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I'm getting both Ruby and Sapphire, ain't even mad about that.
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United States47024 Posts
On May 08 2014 07:47 Slayer91 wrote: or that final fantasy mmropg Final Fantasy is 100% disconnected from game to game though. There's virtually zero that connects successive Final Fantasy games from a world-building perspective, S-E just slaps the the Final Fantasy title on them.
On May 08 2014 07:47 Slayer91 wrote: i see yangos posts and i don't see anything that presents much of a challenge. who cares if its 100k guys doing the same thing? thats what an mmo is anyway, its just you have like 9 classes It's easy to make a shitty Pokemon MMO that's just single-player Pokemon with a bunch of people all in the same game, but everything that makes that different from the constant online experience in X and Y is just annoyance.
On May 08 2014 07:47 Slayer91 wrote: instead of a raid you have a tournament or something, or a gladiatoral arena, anything that makes it more like the RPG with more players So then what purpose is there for it being an MMO rather than a single-player game with online multiplayer features? None of these things people have suggested actually require the existence of a singular persistent shared world, which is the defining trait of an MMO compared to a normal online multiplayer game.
If making the game an MMO doesn't enhance the gameplay experience, why would they bother when it's much easier to stick to the formula they have? Put another way, why does the formula for Pokemon suit it being like WoW and not like Diablo?
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mordek, who the fuck uses Google+
pls
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On May 08 2014 07:52 jcarlsoniv wrote: mordek, who the fuck uses Google+
pls
The people who are forced to
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Goddammit MoonBear.
On May 08 2014 06:55 TheYango wrote: To be fair, if Wave only played Gen 1, I actually think the Gen 1 music is less catchy than some of the later music (notably Gen 2). Bullshit, Gen I gym leader fights theme is best gym leader fights theme.
On May 08 2014 06:08 Parnage wrote: The music is memorable it's just not generally something most people would throw on in the car or turn on while surfing the web. It's a problem with a lot of old midi/8bit style tracks of older games. You can recognize them because they had to be memorable due to memory space but they certainly where not things you'd listen to regularly. At least I don't know many people who when I play the ultima midi's are all like "crank it up" My drama when it comes to music. I mean, I could talk about Iron Maiden and BÖC and Deep Purple and Blackmore's Night and stuff like that but they usually aren't as evocative to me as a bunch of video game music, so...
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On May 08 2014 07:51 TheYango wrote:Final Fantasy is 100% disconnected from game to game though. There's virtually zero that connects successive Final Fantasy games from a world-building perspective, S-E just slaps the the Final Fantasy title on them. Show nested quote +On May 08 2014 07:47 Slayer91 wrote: i see yangos posts and i don't see anything that presents much of a challenge. who cares if its 100k guys doing the same thing? thats what an mmo is anyway, its just you have like 9 classes It's easy to make a shitty Pokemon MMO that's just single-player Pokemon with a bunch of people all in the same game, but everything that makes that different from the constant online experience in X and Y is just annoyance. Show nested quote +On May 08 2014 07:47 Slayer91 wrote: instead of a raid you have a tournament or something, or a gladiatoral arena, anything that makes it more like the RPG with more players So then what purpose is there for it being an MMO rather than a single-player game with online multiplayer features? None of these things people have suggested actually require the existence of a singular persistent shared world, which is the defining trait of an MMO compared to a normal online multiplayer game. If making the game an MMO doesn't enhance the gameplay experience, why would they bother when it's much easier to stick to the formula they have?
they'd to develop the reasons for why they want to make it MMO. its sort of like taking hyperspeed (old space game similar to Faster than light) and sayin, well what's the point of making it MMO and making eve online? You have to massively build the world and the system to encourage lots of player interaction
an mmo is far more complicated than a regular game, but they are generally more income generating to make up for it
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Czech Republic11293 Posts
If there was a pokemon MMO I would play with ♀Gardevoir
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On May 08 2014 08:03 Scip wrote: If there was a pokemon MMO I would play with ♀Gardevoir I think the pkmn world would have laws against that.
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United States47024 Posts
On May 08 2014 08:00 Slayer91 wrote: they'd to develop the reasons for why they want to make it MMO. its sort of like taking hyperspeed (old space game similar to Faster than light) and sayin, well what's the point of making it MMO and making eve online? You have to massively build the world and the system to encourage lots of player interaction
an mmo is far more complicated than a regular game, but they are generally more income generating to make up for it So then you agree that a Pokemon MMO poses major game design challenges, incredible risk, and it's not a given that it would be successful based on how the designers at Game Freak would choose to tackle those game design challenges?
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I would say any MMO has incredible risk and game design challenges. Pokemon would have a big advantage in that it has a huge fanbase and tons of content to work with in the form of pokemon that have been made and the battle system and such, but lots to work on in terms of game building and economy and making it work for large populations
like the system of being a trainer but playing from you pokemons perspective sounds sort of like playing a shapeshifter or sort of marvel vs capcom thing where you switch out constantly for epic combos
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United States47024 Posts
Also bear in mind that releasing a Pokemon MMO saddles Game Freak with the responsibility of consistent content creation and expansion for an indefinite period of time to keep the game alive when the business model of Pokemon thus far has been every game starts you from square 1 and you basically do the same shit over again in every game so there's no need for them to give you more content past what they already do every time.
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Czech Republic11293 Posts
On May 08 2014 08:04 Gahlo wrote:Show nested quote +On May 08 2014 08:03 Scip wrote: If there was a pokemon MMO I would play with ♀Gardevoir I think the pkmn world would have laws against that. + Show Spoiler +
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you're basically just saying pokemon is a pretty basic and shallow game, doesn't mean the mmo has to be.
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so would gardevoir be considered a whatevermimi or monster girl or what
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The company is not going to make a pokemon MMO because what they have right now works.
They don't have to do anything but rehash the same game over and over, so they won't. Why bother.
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