I still think Steven is the hardest champion in the pokemon series. Wallace becoming his replacement in Emerald always irked me and I hope it stays Steven in the remakes.
On May 08 2014 06:22 Parnage wrote: Oh please a pokemon mmo sells itself several expansions along with microtransaction shop if they wanted to go f2p. Literally the only reason to not do it is because Nintendo doesn't want to have a PC only game
Has Nintendo actually ever made a game for the PC? I'm thinking and I can't pick one out. You might be able to make a MMO on the Wii U with that big new controller.
Were Nintendo to make an MMO, I would expect it to be on the 3DS and not the Wii U--given how dependent an MMO's success is in large part driven by maintaining a sustainably large playerbase, and how the 3DS' ownership numbers are like an order of magnitude higher than the Wii U.
On May 08 2014 06:08 Parnage wrote: Xes I will bite you.
Wave. The music is memorable it's just not generally something most people would throw on in the car or turn on while surfing the web. It's a problem with a lot of old midi/8bit style tracks of older games. You can recognize them because they had to be memorable due to memory space but they certainly where not things you'd listen to regularly. At least I don't know many people who when I play the ultima midi's are all like "crank it up"
Vulpix is too cute to evolve, Paras used to be my favorite cute pokemon until a friend ruined it for me by stating what paras is actually undergoing. At least we both agree on Jolteon.
I disagree re: 8bit stuff Look at all of the chiptune stuff that has spawned out of that since. I know I personally do enjoy listening to old 8bit/wf!it stuff every now and then.
You hear of people remixing old stuff like that all the time and I feel like the pokemon music isn't a popular topic for example. Again could just be bias.
Trying to remember my original 6 Think it was Cloyster/gengar/alakazam/parasect/hypno and...someone
I played Gold as well but I don't even remember if I finished it. I certaily don't remember much about it other than I think my fave was Xatu? Is xatu a thing? That sounds right.
I don't have any idea how people think that a pokemon MMO wouldn't be successful AND sustainable. Think of the bonds people form with these dinky little 2D sprites. Having actual fleshed out pokemon with behaviors outside of battle would be absurdly popular, and really entertaining as well.
On May 08 2014 06:58 Requizen wrote: Xatu is fucking awesome. Egyptian Psyker bird gogo
Xatu is lame. Scizor and Sneasel are the best from that gen (Lugia is legendary so doesn't count). Then again, Gold is lame too because you can't get Ninetails without trading.
PS, did you guys know that you couldn't get Kingdra in Gen 1? I just learned that. Weird as hell.
The fundamental problem with a Pokemon MMO is trying to develop a player experience that actually makes sense in the context of the typical Pokemon story.
This is where a lot of single-player RPG->MMORPG jumps have problems. A single-player RPG is designed around you being the hero and can basically build the progression of things around the fixed path you'll take through the game in your story. A successful MMO has to be designed around the reality that you're not the singular hero, and that you have to somehow fit into a world where there's a lot of people like you while at the same time making you feel important and unique. It has to do a lot more to not feel like "single player RPG with a bunch of annoying other people in my game who keep challenging me to battles while I'm trying to progress". Given the typical progression of the single-player Pokemon games, this would be hard to fit, especially given that the stories in newer Pokemon games have increasingly "save the world" plot lines.
On May 08 2014 07:00 GhandiEAGLE wrote: I don't have any idea how people think that a pokemon MMO wouldn't be successful AND sustainable. Think of the bonds people form with these dinky little 2D sprites. Having actual fleshed out pokemon with behaviors outside of battle would be absurdly popular, and really entertaining as well.
Sustainable is the main thing I'm thinking about.
Nintendo won't make the game for the PC. That's fine, they're a console gaming company with their own consoles and handhelds.
Consoles and handhelds have limited lifespans. Wii U is a year and a half old. 3DS is over 3 years old. When the next one comes out, the games should be backwards comparable sure, but for how long? I mean yeah, people will keep playing it on old systems, but you're not gonna want to do updates to old systems, and then your expansions are across consoles, which is fine I guess, but you're re-building an entire MMO if you want to move it to the next system.
Making new games in an existing franchise on new platforms is actually more sustainable than hoping you make one game that becomes forever hit. This way as technology evolves your game can to and you get a reason to reboot and learn from broad design issues that would be near impossible to patch.
I don't see Nintendo making a PC game in the near future because they like to make games for friends to play together. Going full PC is the ultimate sign of giving up.
I feel like that definitely could be done though. I dunno, I guess I'm thinking of a far less restrictive game than what Pokemon is right now. There could be towns, and gym leaders of varying strength, and that would be little different from normal MMOs have. You wouldn't need nearly as many generic NPCs as Pokemon has or anything, since there would naturally be a feature to battle other players of similar skill either through a queue or just meeting face-to-face. I don't think there would have to be such an overarching storyline to pokemon either. Although I would love to see a battle system thats much more skill-reliant than the current one.
Pokemon as a single-player game actually does a ton of things that are wholly not believable or sensible in terms of setting up the world--they just are easy to gloss over because of the player-centric nature of the gameplay experience. It actually makes no sense that the difficulty of Pokemon increases smoothly over the mostly-linear path you take through the game. What would happen to a trainer that grew up in Celadon City, gets a level 5 starter, and gets his ass beaten by wild level 20 Bellsprouts in his back yard? These things are pushed to the background in a player-centric single-player RPG, but in the more world-centric and community-centric experience of an MMO these inconsistencies become very pronounced.
Things like the "uniqueness" of legendary Pokemon opens up a whole new can of worms. How do you make catching Legendaries sensible? If there's only one per server, that kind of just blows for most people, but when a hundred thousand people have one, they similarly lose their luster.
these are all very basic mmo things, make the world either scale to your level or have do the standard there where certain areas have certain level ranges.
uniqueness of pokemon again can be done either in an EVE way where its super expensive or a more WoW way where they are really rare and/or difficult to kill so only a few people have them