On July 24 2013 11:27 AsmodeusXI wrote:
Gawd dammit Req. Wai your stream no mobile enabled?
Gawd dammit Req. Wai your stream no mobile enabled?
How I do dis?
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Requizen
United States33802 Posts
On July 24 2013 11:27 AsmodeusXI wrote: Gawd dammit Req. Wai your stream no mobile enabled? How I do dis? | ||
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AsmodeusXI
United States15536 Posts
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WaveofShadow
Canada31494 Posts
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Requizen
United States33802 Posts
Duo with Upperbound tomorrow at ~whenever the fuck i get on. | ||
WaveofShadow
Canada31494 Posts
On July 24 2013 14:56 Requizen wrote: Will do post-stream write up in the morning Duo with Upperbound tomorrow at ~whenever the fuck i get on. You should set a time imo. Much easier for people to pick up on your stream when you have regular times. | ||
Requizen
United States33802 Posts
On July 24 2013 15:12 WaveofShadow wrote: Show nested quote + On July 24 2013 14:56 Requizen wrote: Will do post-stream write up in the morning Duo with Upperbound tomorrow at ~whenever the fuck i get on. You should set a time imo. Much easier for people to pick up on your stream when you have regular times. These next few weeks are gonna be hard with family stuff and work, but I'll try to set up a regular streaming time in the evenings. | ||
Slusher
United States19143 Posts
Master Yi: -So this isn't always possible but because a lot of your opponents in Silver 4 let you cs with melee, you should prune the wave before using alpha strike. You would often just alpha a wave as soon as it sets, but if you prune 2-3 you increase your percentage that you will jump to your opponent by up to 100% it's a really important facet of Yi, especially once you have blue buff because now if you take damage back meditate is a non issue. -Both days now you've leaned towards Lichbane second, something I'm not a huge fan of(I prefer pen 2nd on yi) but if you are going to do it you need to remember that this makes your E and your ult a .8 nuke, a melee nuke, but a nuke vs. a squishy I pop ult they can't slow me, I auto them once now mabye they are in reset range, I mean it's delicate because it's melee nuke so there times to use it and times where it's not safe, but if you never use it you should just skip the item. (DFG might just overall be a more comfortable option for you.) -Don't buy tooth for the same reason, the damage would be pretty sick if the team had like the least amount of cc ever and you were ok with getting down and dirty, but thats just not how you play (and thats ok because getting killed early in fights as Yi isn't useful either) so this item is pretty much useless unless you are split pushing and I mean like hard, not join the team split pushing, that said I'd go void 3rd if I didn't 2nd 100% of the time on Yi Twisted Fate: -You ulted 4 times the entire game, this isn't exclusive to TF really you are like an old man who lived through the great depression when it comes to blowing long CDs, This was apparent on Yi also but not as bad. -I liked the call on not going lich first because you recognized that you could not duel anyway -It was like set in your mind that if you couldn't pick-a-card someone in a fight you weren't going to use wild cards, honestly if you can't get in a good position to gold card someone just start sending the Qs flying, sometimes the incidental damage will open up some opportunities, mabye you'll chunk a diver so now you can move freely about the fight, restricting your Q to auto range really nerfs the champion. Udyr: -ok so I'm not sure how deep to go here, first I'm not an Udyr player so I could make myself look like an idiot, and second I'm pretty sure some of the choices were a running joke with the chat so I'm not going to go into Turtle stance although I hope it's obvious what I would say.(it's a pretty good skill to have) -Only other thing I wanted to say, is because you did so well in the early game I don't have a lot of problems with going for a major damage item like trinity first, but then realise with a quick trinity nobody can 1v1 if you are at 50% and a vayne is at 100% and you both have 1 item, and yours is trinity, she has NO chance you could probly get condemned and still kill her, if you want to build damage on a melee you can't be a pussy -At the point where I am scared to stay in melee range, which I still hold was not the case if you just returned damage instead of running. But lets pretend for a moment that Vayne was able to kill you before you could get in her grill, then going a 2nd damage item here is basically useless if you are having trouble sneaking in autos more damage is essentially gold spent on nothing, armor and/or health as a 2nd item when your massive early game feed hadn't 100% fizzled out yet would have kept you in the drivers seat. thats it I hope you understand not trying to be mean, just giving tips. | ||
Requizen
United States33802 Posts
As for my standard write up, Slusher hit a lot of it already, but a couple things I really want to force myself to think about.
Aside from mechanical improvements, I think I need to focus on champs. I need to settle on a couple that I can play well and that can perform well in a variety of situations. Yi I think is fine, a bit weak in/against certain teamcomps, but can function well overall. Udyr will likely go on the shelf for the most part, as I can't stand his late game unless ahead. Might change if I actually remember to go BoRK first for that sticking power, will probably do a couple SGU games this evening for the feel. Zac fits in there for sure. Teemo, I honestly feel he fits fine in most team comps as onhit, as he can split push or be a tanky target that still does decent (mixed!) damage if allowed to auto. I might pick up Lissandra at 6300 IP after talking to chat. Seems like her kit fits my playstyle pretty well. | ||
Ketara
United States15065 Posts
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upperbound
United States2300 Posts
When you form a plan, put it in the form of, "What do I need to be doing to actively win this game?" Do that even when the correct answer to that question is get as much farm as you can and make sure you have enough wards to do it safely so you can outscale. E: Also don't get discouraged if you actually did form a plan to be proactive throughout, and other factors intervene. You seem like you're close to getting there, but if the game gets to 40 minutes and you haven't basically decided the game yet, even small mistakes can make a huge difference on outcomes. If anyone -- you or someone else -- makes a mistake that you could have prevented, just calmly analyze it instead of lingering on the fact that it decided the game. For example, if you make a mistake in positioning that would have just given someone a kill at 15 minutes, but loses you the game at 50 minutes, don't dwell on the mistake more than usual. Try to be objective about the actual mistake that you made rather than the outcome it effected. Only look at the outcome to the extent that the possibility of that outcome influences what you would have done ex ante. It's much less stressful to play that way and you will probably play better in the next game as a result. It's something that I need to remind myself all the time. | ||
Slusher
United States19143 Posts
On July 24 2013 22:57 Requizen wrote: No, that's excellent Slusher, I need tips like that to get better. Quick question about the Yi items, Void second sounds fine as an AP option, especially since I suck at using LB to full capacity, but is it really worth getting if they're not building any MR? Would Hat - DFG - Void be a better option, or even Zhonya above it if I can remember to use the active? As for my standard write up, Slusher hit a lot of it already, but a couple things I really want to force myself to think about.
Aside from mechanical improvements, I think I need to focus on champs. I need to settle on a couple that I can play well and that can perform well in a variety of situations. Yi I think is fine, a bit weak in/against certain teamcomps, but can function well overall. Udyr will likely go on the shelf for the most part, as I can't stand his late game unless ahead. Might change if I actually remember to go BoRK first for that sticking power, will probably do a couple SGU games this evening for the feel. Zac fits in there for sure. Teemo, I honestly feel he fits fine in most team comps as onhit, as he can split push or be a tanky target that still does decent (mixed!) damage if allowed to auto. I might pick up Lissandra at 6300 IP after talking to chat. Seems like her kit fits my playstyle pretty well. Like I said, I'm not an udyr expert but I think Trinity was fine, I know Trick2g goes Trinity first on top tiger, dunno if that actually means it's good or not, but I can see the benefit as the burst is super high and tiger attack speed obviously benefits from slow procs, it's just that you didn't use it, if you want to go damage item first, you gotta go slap some people in the face afterwards. It's the choice of got BotrK after you already had trinity that I really didn't like, there are better people to ask than me tho. As far as Void Staff, Void/Dcap is the IE/PD open of AP carries 0 utility maximum damage, because Yi can farm safe really easily it's a fairly safe buy on him, not unlike Cait. The other reason I prefer Void staff is because Yi's main use is to get resets in team fights a situation where there is a strong chance outside of Eve jungle an aegis will be present so I really think it's a super important item if not 2nd then 3rd. But theres more, I didn't want to come in spouting off the Yi knowledge when I don't really even like playing the champion anyway, so I went back and checked out the VODs from when Scarra ran Yi in the LCS, and I promise you if he was ok with that pick in a professional match he's played it 50+ more times than me. in both games he went double dorans into dcap/sorcs. in the game where he got fed early vs TSM he followed that up with lich>void>DFG, in the game vs. Vulcan where he was behind he swapped void and lichbane, so there is that. | ||
Slusher
United States19143 Posts
you just gotta play the character more to figure out what the break points are. | ||
zer0das
United States8519 Posts
I suppose it depends on how much of a threat their nonsquishy targets are. I will agree Req got his void staff too late yesterday. I would stop building Nashor's tooth. It doesn't fit AP Yi at all, you get so many free cooldowns from a reset, it makes very little sense to dump so much money into an item that is mostly cdr and attack speed. There are very few situations where you get to sit around and auto for prolonged periods of time as AP Yi, so the passive may as well not exist. I mentioned it in the Yi thread, but Zhonya's is typically my third item. Other items to think about: Abyssal's Scepter/DFG/GA. Surviving a fight to get your resets as AP Yi is exceedingly hard, and any resists you can get (not to mention Zhonya's active) can be the difference between murdering everyone and just dying without accomplishing anything. For example, I had a fight near baron where a Zed ulted me (stupidly) because I was my team's biggest threat. I used Zhonya's after he ulted, then when he tried to kill me afterwards in spite of that, I meditated, then proceeded to rack up enough kills that the enemy team couldn't baron. No Zhonya's, they wipe us out immediately and take baron. DFG helps a lot if you're having problems securing the first reset. Abyssal's gives you some MR so you're less prone to getting bursted down, and the aura helps a lot. GA is mostly for when the game drags out super long. I think a much more practical tip is don't play AP Yi against Cho'gath, you will hate your life if he plays well. You have to be very careful (or very brave) about when you pick AP Yi. Or Yi in general. | ||
Requizen
United States33802 Posts
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Slusher
United States19143 Posts
On July 25 2013 07:02 zer0das wrote: I think Lichbane second on AP Yi is fine- I tend to get it first, just because if you get an isolated target and space your abilities out well, it's more damage overall. Makes your resets a little less scary against a team though and farming is more of a hassle. I think void staff 2nd is a bit of a waste, unless they have a bulwark and lots of negatron cloaks. If all an enemy ADC has is a bulwark aura and scaling mr gylphs, you're looking at around 69 magic resistance at level 10. After the flat pen from sorc shoes, magic pen marks, and the 8% magic pen mastery they get about 29% damage mitigation? If you get void staff that makes it 15%. thats like a 110 damage increase per alpha strike assuming your doing ~500 damage with Alpha strike which isn't even really high for Alpha strike. Void later than 3rd item isn't exploiting his strengths it's putting a bandaid on his weaknesses. | ||
WaveofShadow
Canada31494 Posts
On July 25 2013 07:24 Requizen wrote: Stream will be late, I'm really glad I'm quitting this job. What's heppened honey? | ||
Requizen
United States33802 Posts
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zer0das
United States8519 Posts
On July 25 2013 07:57 Slusher wrote: don't ever build abyssal on Yi it sucks balls. Because Yi is untargetable during Alpha strike he technically "isn't there" when the damage is calculated, thus abyssal does exactly nothing but charge you 1000g to put a negatron and a blasting wand in the same slot. This isn't true. Yi is technically where he was before he alpha striked for the purpose of AOE abilities. Not exactly sure how it works with Abyssal's scepter, but when you start an alpha strike they're in range for the aura debuff, and it never leaves them. A quick check against bots verifies this fact and the damage is consistent with the aura being there. From what little I can find on the topic, it's possible that the auras Yi possess are placed where his initial alpha strike target is, and I believe this but would need to do further testing to confirm. You can argue the merits of getting it with the reduced range (ie, it probably won't affect people it bounces to), but Abyssal's Scepter is fine on Yi. Also, the MR does matter quite a bit, it's not just a blasting wand. | ||
Slusher
United States19143 Posts
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Requizen
United States33802 Posts
I'M THINKING TEEMO | ||
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