• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:00
CET 12:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down22ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11474 users

Esports World Cup 2024! - Page 73

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 71 72 73 74 75 Next
Athenau
Profile Joined March 2015
590 Posts
Last Edited: 2024-08-18 21:52:43
August 18 2024 21:52 GMT
#1441
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.
Poopi
Profile Blog Joined November 2010
France13023 Posts
August 18 2024 22:09 GMT
#1442
On August 19 2024 06:37 Charoisaur wrote:
Show nested quote +
On August 19 2024 06:30 ZeroByte13 wrote:
On August 19 2024 06:25 Perceivere wrote:
That said, I honestly don't know what Serral (or any other zerg) can do heretofore against a peak-condition Clem. Probably hope for some crazy luck with BO + maps advantage, and pray they never make a significant mistake.
Exactly the same has been said many times about Serral when he was at his peak.
Super-strong players at their peak make their race look unfair.
Who could do anything against Oliveira on that single day when he won his WC? But it was just one day.

We'll see if today's performance was one-off or a sign of new era with Clem's domination.
I like Clem a lot and I'm very happy he won but I'd bet on the former.

Exactly, after IEM Katowice people said Zerg played like that is 100% unbeatable, now it's suddenly terran.
Feel like people always just remember the most recent tournament and forget everything else

Wasn’t infestor nerfed after IEM though?
WriterMaru
Charoisaur
Profile Joined August 2014
Germany16103 Posts
August 18 2024 22:17 GMT
#1443
On August 19 2024 07:09 Poopi wrote:
Show nested quote +
On August 19 2024 06:37 Charoisaur wrote:
On August 19 2024 06:30 ZeroByte13 wrote:
On August 19 2024 06:25 Perceivere wrote:
That said, I honestly don't know what Serral (or any other zerg) can do heretofore against a peak-condition Clem. Probably hope for some crazy luck with BO + maps advantage, and pray they never make a significant mistake.
Exactly the same has been said many times about Serral when he was at his peak.
Super-strong players at their peak make their race look unfair.
Who could do anything against Oliveira on that single day when he won his WC? But it was just one day.

We'll see if today's performance was one-off or a sign of new era with Clem's domination.
I like Clem a lot and I'm very happy he won but I'd bet on the former.

Exactly, after IEM Katowice people said Zerg played like that is 100% unbeatable, now it's suddenly terran.
Feel like people always just remember the most recent tournament and forget everything else

Wasn’t infestor nerfed after IEM though?

They got slightly easier to see burrowed in exchange for a +1 range buff on fungal. I think most people would agree that's overall a buff. Also in the same patch widow mines and Liberators got nerfed
Many of the coolest moments in sc2 happen due to worker harassment
Blitzball04
Profile Joined June 2024
191 Posts
August 18 2024 22:27 GMT
#1444
On August 19 2024 04:18 WombaT wrote:
Show nested quote +
On August 19 2024 03:23 JJH777 wrote:
On August 19 2024 03:19 kajtarp wrote:
On August 19 2024 02:54 tigera6 wrote:
On August 19 2024 02:52 Avicularia wrote:
GJ Clem, amazing play.

But Ghosts are problematic to balance. They are bad for almost all terrans in the world, but for those few who have AI like control - they is no counter.

I think the best idea would be to put hard limit of how many ghosts can be made at once, say 10 most. Another idea would be to lower their base attack, but buff survivability vs banes. It would help regular players, but then some units would start to counter them more (e.g. lings).

If you want to take the power from the Ghost away, then give that to something else. Tanks and Libs are strong defensively, but sucks to use against Spellcaster because of their immobility. Bio will be all-killed with a damn Fungal shot, Mech/Sky Mech are completely useless as well.


Ghost nerf is long overdue friend, and i'm not saying it because Clem won this tournament. I thought Ghost are the most OP unit in the game 1 year ago, 2 years ago, 3 years ago, 4 years ago etc. etc. I would also hope protoss gets some buff aswell, but oh well. SC2 is at the end of its lifecycle and i doubt it would receive any future patch let alone a major one.


If the ghost has been so OP for 4+ years why has Zerg still won the vast majority of events during that time? Many of the event wins weren't even Serral.

I’d wager this is less a case of having an issue with actual balance for many, and one of ‘I don’t like how this interaction feels’. The Ghost in TvZ especially is just so damn good against basically everything, it’s reminiscent of older iterations of the infestor. One main difference is it’s only really Maru or Clem who really consistently get to those phases of the game and execute well, versus well, basically every half-decent Zerg.

I think many concede that Terran need certain late game tools.

Plus it’s not really a pure Ghost issue IMO. They fit into the puzzle of course.

They cover some holes, who in turn cover their holes and voila. Vipers are excellent, also arguably too good against things like tanks, but they get zoned out by EMP and snipe. In turn it becomes a real gamble to even try to break a dug-in position

They also come in a phase where one of their big weaknesses is pretty mitigated. When being aggressive they are vulnerable to a flank of things like crackings and especially banes getting on top of them. Except this rarely happens to the best because they have so many scans to burn. And if shit hits the fan, you may be able to cloak and escape if overseers aren’t around or get sniped.

There’s also a history in SC2’s design, whether devs outright admit it or not (IiRC this is on-record) where units are absolutely designed to counter other specific units or compositions. Unless you’re very lucky, or your game is very simplistic, I think this creates a damn high chance of you ending up with some composition that counters basically anything conceivable another faction can utilise.

Vipers are anti-mech units in all but name, albeit they’ve other utility. Unless they’re mispositioned, or you can zone them effectively, they don’t have a great set of counter play.

Enter the Ghost, who’s an incredibly effective counter unit to that.

But then, what’s the Zerg’s next shuffle of the deck? There really isn’t one in terms of compositions. You can win the eco battle of attrition and find holes where the Terran isn’t, but you’ve not got much in your toolkit to fight remotely cost-effectively.

I dunno what the answer is, but it’s patently obvious that vipers are too strong against tanks, which is balanced out by Ghosts, but then those compositions become too strong. It’s the natural culmination of x unit counters y unit.

To clarify, it’s less a pure balance issue as a feel issue and I’m not taking away from Clem’s win at all.

I have few ideas, most of them bad :p I wonder if their anti-caster ability should be single-target rather than AoE. EMP can remain as a Protoss shield destroyer.

Makes it slightly harder to wipe casters energy, but still something that is doable.

I think without further balance changes elsewhere the Ghost kinda vaguely needs to do what it currently does, absolutely.



One of the biggest issues with ghost is there is zero counter plays against it as a zerg. Ghost counters everything Zerg has later game which are supposed to help the Zerg “finish” the game. Such as ultra lurkers broodlords. However snipe counter all of them, to make matters worst they have emp on top of it to counter infestor and viper.

Imagine if or Protoss can basically mass one invisible unit that counters everything the other race has.

The main thing we learned from this tournament is that mass ghost and liberator is literally instant win against toss and Zergs. Currently toss and Zerg don’t have the tools to deal with it

User was temp banned for this post.
Lunareste
Profile Joined July 2011
United States3596 Posts
August 18 2024 22:27 GMT
#1445
Seems like Serral has been using the same tactics to stay dominate for a long time, but every once in a while, someone comes along to push evolution forward.

It'll be interesting to see if Serral is able to find a way to regain his dominance.
KT FlaSh FOREVER
Blitzball04
Profile Joined June 2024
191 Posts
August 18 2024 22:32 GMT
#1446
On August 19 2024 07:27 Lunareste wrote:
Seems like Serral has been using the same tactics to stay dominate for a long time, but every once in a while, someone comes along to push evolution forward.

It'll be interesting to see if Serral is able to find a way to regain his dominance.


To be fair all the Zergs nerfs were aimed towards Serral directly rather than the race itself. You can say the nerfs finally caught up and nerfed him down to his peers. Or you can say a terran finally learned how to use ghost / libs. But the truth is probably somewhere in between

sc2turtlepants
Profile Joined December 2023
62 Posts
August 18 2024 23:23 GMT
#1447
To add to the conversation, I'd say medivac hot-pickups have become a big part of the issue alongside ghosts in TvZ. Even when units are surrounded and fungal-ed, ghosts and marauders can tank until the fungal expires and then instantly evac. Zerg has nothing that can close and dps fast enough to counter that micro, and the skill level has reached a level where those hot pickups can happen 10/10 times. IMO the council should consider adding a pickup delay, similar to the drop delay (albeit it should probably be faster than dropping)
agsub
Profile Joined May 2012
Singapore368 Posts
August 18 2024 23:32 GMT
#1448
Congrats Clem!
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 19 2024 00:01 GMT
#1449
On August 19 2024 07:27 Lunareste wrote:
Seems like Serral has been using the same tactics to stay dominate for a long time, but every once in a while, someone comes along to push evolution forward.

It'll be interesting to see if Serral is able to find a way to regain his dominance.

He won’t lose it until Clem consistently shows this kind of form. Maybe he will!

Maybe Clem starts beating Serral every time they meet, they do still have to meet frequently for Clem to truly dethrone Serral. Kind of like Maru in reverse where Maru has been more consistent than anyone bar Serral for a decent period, but at present struggles to hang with Serral when they directly face off.

Serral did get roundly stomped today and perhaps it’s the changing of the guard, equally Serral is still rocking a truly absurd 2024, 3 titles in a row including Katowice, and still made the grand finals here. ZvT isn’t even his best matchup, as absurd as that sounds to say. His relative Achilles’ heel of ZvZ is still less of a hindrance than Clem’s TvT.

I mean I like many thought Reynor could be that consistent thorn in Serral’s side, but he’s further off doing that now than he was a few years ago, and he’s won big, big titles too

I’m not being down on Clem, he’s a thrilling talent but replicating what Serral has accomplished is just a tall, tall order. Nobody’s really come that close over the kind of timeframes we’ve seen.

I think what we’re likely to see is maybe Serral’s dominance replaced by more players trading titles, which could be fun stuff indeed. Serral may drop out more frequently if he runs into Clem. Which helps someone like Maru out who you’d likely favour in that matchup. Or Reynor who (maybe not exactly) goes pretty 50-50 against Clem and their styles seem to better match. Which maybe opens things up for herO who’s been on an absolute tear in PvZ recently, so long as that Z isn’t Serral.

That could be a pretty bright next period indeed for us viewers if it goes that way
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ZeroByte13
Profile Joined March 2022
801 Posts
August 19 2024 00:09 GMT
#1450
On August 19 2024 07:27 Blitzball04 wrote:
The main thing we learned from this tournament is that mass ghost and liberator is literally instant win against toss and Zergs. Currently toss and Zerg don’t have the tools to deal with it
Only for one terran player, and only for this one tournament where he went God-mode.
Too early to panic. Something tells me it won't last, even without any additional nerfs.
johnnyh123
Profile Joined February 2023
124 Posts
August 19 2024 00:12 GMT
#1451
Great showing by Clem. Biggest paycheck in his entire professional career and life thus far.

Having watched/played the game since 2010, makes sense that Terran has the highest ceiling. I felt like the one word to describe each race is:
- Zerg: Dominance
- Protoss: Tactics
- Terran: Aggression

Clem really showed the highest height in the game. Honestly the newest "Best in the world", though not yet GOAT. Hoping the competitive scene will gain traction back, for him to get a chance to prove he might just be the GOAT in a few years winning consistently.
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 19 2024 00:14 GMT
#1452
On August 19 2024 07:17 Charoisaur wrote:
Show nested quote +
On August 19 2024 07:09 Poopi wrote:
On August 19 2024 06:37 Charoisaur wrote:
On August 19 2024 06:30 ZeroByte13 wrote:
On August 19 2024 06:25 Perceivere wrote:
That said, I honestly don't know what Serral (or any other zerg) can do heretofore against a peak-condition Clem. Probably hope for some crazy luck with BO + maps advantage, and pray they never make a significant mistake.
Exactly the same has been said many times about Serral when he was at his peak.
Super-strong players at their peak make their race look unfair.
Who could do anything against Oliveira on that single day when he won his WC? But it was just one day.

We'll see if today's performance was one-off or a sign of new era with Clem's domination.
I like Clem a lot and I'm very happy he won but I'd bet on the former.

Exactly, after IEM Katowice people said Zerg played like that is 100% unbeatable, now it's suddenly terran.
Feel like people always just remember the most recent tournament and forget everything else

Wasn’t infestor nerfed after IEM though?

They got slightly easier to see burrowed in exchange for a +1 range buff on fungal. I think most people would agree that's overall a buff. Also in the same patch widow mines and Liberators got nerfed

It’s probably a buff for other things, or at a lower level of play. But a nerf to a player like Serral versus a player like Clem, or a Maru versus Reynor.

Also wasn’t there a minor cast delay on unburrow added, or is that my fevered imagination?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12613 Posts
August 19 2024 00:33 GMT
#1453
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.
No will to live, no wish to die
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
August 19 2024 01:16 GMT
#1454
When Serral went 20-1 in map score on the way to his IEM Katowice win (beating Clem and Maru 3-0 and 4-0 respectively), many Terrans were balance whining and the Zergs says that it's about skill. Now that the shoe is on the other foot, why not attribute it to Clem's amazing skill.

Btw, it was not only amazing skill - Clem showcased immense preparation + innovations such as his defence against roach/ravager and hatchery snipes.
JJH777
Profile Joined January 2011
United States4420 Posts
August 19 2024 01:35 GMT
#1455
On August 19 2024 10:16 Azzur wrote:
When Serral went 20-1 in map score on the way to his IEM Katowice win (beating Clem and Maru 3-0 and 4-0 respectively), many Terrans were balance whining and the Zergs says that it's about skill. Now that the shoe is on the other foot, why not attribute it to Clem's amazing skill.

Btw, it was not only amazing skill - Clem showcased immense preparation + innovations such as his defence against roach/ravager and hatchery snipes.


Crazy thing about Zerg complaints right now is that Reynor took Clem to game 5 and absolutely could have won that series and who knows what happens from there. At Kato Serral didn't struggle with a single Terran.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
August 19 2024 01:35 GMT
#1456
Clem played absolutely amazing - but what a disappointing final day with all three series being a sweep





Husyelt
Profile Blog Joined May 2020
United States839 Posts
Last Edited: 2024-08-19 02:29:03
August 19 2024 01:57 GMT
#1457
On August 18 2024 04:14 Husyelt wrote:
alright ive seen enough, this has been the greatest tournament of all time, every fricken match has been entertaining and competitive with some monster mode moments each day

i in fact had not seen enough, lol what a finals day. i can only hope Clem's leveling up, means the pro scene will do the same thing it did when Maru and Serral went monster mode in 2018**.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 19 2024 01:58 GMT
#1458
On August 19 2024 09:33 Nebuchad wrote:
Show nested quote +
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12613 Posts
Last Edited: 2024-08-19 02:17:49
August 19 2024 02:14 GMT
#1459
On August 19 2024 10:58 WombaT wrote:
Show nested quote +
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.


This is mostly academic cause obviously nobody is going to play perfectly, but I think the disruptor is a good example because at human level you can see that the ball is often just sent in a direction, and then the terran dodges it (or not). At perfect play the ball would be controlled every time and it would be controlled perfectly, and you wouldn't really be able to dodge it and continue to chase the army in the way that Clem does.

That's the blessing and the curse of terran, their units have more micro potential so they can get more out of them, but that also means that the rest of the game has to be designed around that stupid design decision. If we're all playing perfect and getting the most out of our units even when those units are harder to perfectly micro, like disruptors and blink stalkers, then the advantage of getting more from your units due to them being easier to micro well is nullified.

Edit: and assuming Serral played in the same way he always plays, I disagree that he made no mistakes. Strategically he has always been very predictable, but that was never punished because he was good enough to win most of the time even though everyone knew what he was doing. If people have comparable level to him and he's still doing exactly what they expect, he should be losing, that's how strategy games should work.
No will to live, no wish to die
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
Last Edited: 2024-08-19 02:49:50
August 19 2024 02:48 GMT
#1460
On August 19 2024 10:58 WombaT wrote:
Show nested quote +
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.




For sure re: disruptors

Against a top player like Clem, they just do like literally nothing and there's simply no "better play" for Toss

That's why Protoss has always struggled at the pro scene all these years except for a brief period

Their units are generally expensive, slow and/or clunky to micro which means the absolute ceiling is naturally inherently lower in comparison.

But I don't even know what can be done to be honest at this stage.. I do kind of feel like the Collosus could use a small buff somewhere as a bandaid, since its way too late to redesign anything.
Prev 1 71 72 73 74 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 3659
Rain 3519
Jaedong 586
BeSt 292
firebathero 289
Stork 251
Mini 242
Hyuk 199
Snow 193
Leta 156
[ Show more ]
Rush 149
Light 138
ToSsGirL 94
Soulkey 92
Mind 72
Soma 64
ZerO 61
Pusan 60
PianO 52
soO 39
Killer 36
Creator 31
Bale 30
Noble 27
Classic 26
Hm[arnc] 26
Terrorterran 26
sorry 19
Sharp 18
Hyun 18
hero 16
Barracks 13
Movie 13
yabsab 10
JYJ 4
Dota 2
ODPixel455
League of Legends
Reynor137
Counter-Strike
fl0m4182
olofmeister762
Other Games
ceh9500
crisheroes250
dupreeh214
Pyrionflax200
B2W.Neo111
Mew2King72
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick414
Counter-Strike
PGL345
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• killerbeecast13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt690
Other Games
• WagamamaTV137
Upcoming Events
Patches Events
2h
PiGosaur Cup
14h
Kung Fu Cup
1d
Replay Cast
1d 12h
The PondCast
1d 23h
KCM Race Survival
1d 23h
OSC
2 days
IntoTheTV X SOOP
4 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.