• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:47
CEST 22:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Jim claims he and Firefly were involved in match-fixing Code S RO8 Preview: herO, Zoun, Bunny, Classic DreamHack Dallas 2025 - Official Replay Pack BGE Stara Zagora 2025 - Replay Pack
Tourneys
[GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET NA Team League 6/8/2025
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Who’s Getting the Effortless-Chic Look Just Right?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19539 users

Esports World Cup 2024! - Page 73

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 71 72 73 74 75 Next
Athenau
Profile Joined March 2015
569 Posts
Last Edited: 2024-08-18 21:52:43
August 18 2024 21:52 GMT
#1441
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.
Poopi
Profile Blog Joined November 2010
France12771 Posts
August 18 2024 22:09 GMT
#1442
On August 19 2024 06:37 Charoisaur wrote:
Show nested quote +
On August 19 2024 06:30 ZeroByte13 wrote:
On August 19 2024 06:25 Perceivere wrote:
That said, I honestly don't know what Serral (or any other zerg) can do heretofore against a peak-condition Clem. Probably hope for some crazy luck with BO + maps advantage, and pray they never make a significant mistake.
Exactly the same has been said many times about Serral when he was at his peak.
Super-strong players at their peak make their race look unfair.
Who could do anything against Oliveira on that single day when he won his WC? But it was just one day.

We'll see if today's performance was one-off or a sign of new era with Clem's domination.
I like Clem a lot and I'm very happy he won but I'd bet on the former.

Exactly, after IEM Katowice people said Zerg played like that is 100% unbeatable, now it's suddenly terran.
Feel like people always just remember the most recent tournament and forget everything else

Wasn’t infestor nerfed after IEM though?
WriterMaru
Charoisaur
Profile Joined August 2014
Germany15913 Posts
August 18 2024 22:17 GMT
#1443
On August 19 2024 07:09 Poopi wrote:
Show nested quote +
On August 19 2024 06:37 Charoisaur wrote:
On August 19 2024 06:30 ZeroByte13 wrote:
On August 19 2024 06:25 Perceivere wrote:
That said, I honestly don't know what Serral (or any other zerg) can do heretofore against a peak-condition Clem. Probably hope for some crazy luck with BO + maps advantage, and pray they never make a significant mistake.
Exactly the same has been said many times about Serral when he was at his peak.
Super-strong players at their peak make their race look unfair.
Who could do anything against Oliveira on that single day when he won his WC? But it was just one day.

We'll see if today's performance was one-off or a sign of new era with Clem's domination.
I like Clem a lot and I'm very happy he won but I'd bet on the former.

Exactly, after IEM Katowice people said Zerg played like that is 100% unbeatable, now it's suddenly terran.
Feel like people always just remember the most recent tournament and forget everything else

Wasn’t infestor nerfed after IEM though?

They got slightly easier to see burrowed in exchange for a +1 range buff on fungal. I think most people would agree that's overall a buff. Also in the same patch widow mines and Liberators got nerfed
Many of the coolest moments in sc2 happen due to worker harassment
Blitzball04
Profile Joined June 2024
191 Posts
August 18 2024 22:27 GMT
#1444
On August 19 2024 04:18 WombaT wrote:
Show nested quote +
On August 19 2024 03:23 JJH777 wrote:
On August 19 2024 03:19 kajtarp wrote:
On August 19 2024 02:54 tigera6 wrote:
On August 19 2024 02:52 Avicularia wrote:
GJ Clem, amazing play.

But Ghosts are problematic to balance. They are bad for almost all terrans in the world, but for those few who have AI like control - they is no counter.

I think the best idea would be to put hard limit of how many ghosts can be made at once, say 10 most. Another idea would be to lower their base attack, but buff survivability vs banes. It would help regular players, but then some units would start to counter them more (e.g. lings).

If you want to take the power from the Ghost away, then give that to something else. Tanks and Libs are strong defensively, but sucks to use against Spellcaster because of their immobility. Bio will be all-killed with a damn Fungal shot, Mech/Sky Mech are completely useless as well.


Ghost nerf is long overdue friend, and i'm not saying it because Clem won this tournament. I thought Ghost are the most OP unit in the game 1 year ago, 2 years ago, 3 years ago, 4 years ago etc. etc. I would also hope protoss gets some buff aswell, but oh well. SC2 is at the end of its lifecycle and i doubt it would receive any future patch let alone a major one.


If the ghost has been so OP for 4+ years why has Zerg still won the vast majority of events during that time? Many of the event wins weren't even Serral.

I’d wager this is less a case of having an issue with actual balance for many, and one of ‘I don’t like how this interaction feels’. The Ghost in TvZ especially is just so damn good against basically everything, it’s reminiscent of older iterations of the infestor. One main difference is it’s only really Maru or Clem who really consistently get to those phases of the game and execute well, versus well, basically every half-decent Zerg.

I think many concede that Terran need certain late game tools.

Plus it’s not really a pure Ghost issue IMO. They fit into the puzzle of course.

They cover some holes, who in turn cover their holes and voila. Vipers are excellent, also arguably too good against things like tanks, but they get zoned out by EMP and snipe. In turn it becomes a real gamble to even try to break a dug-in position

They also come in a phase where one of their big weaknesses is pretty mitigated. When being aggressive they are vulnerable to a flank of things like crackings and especially banes getting on top of them. Except this rarely happens to the best because they have so many scans to burn. And if shit hits the fan, you may be able to cloak and escape if overseers aren’t around or get sniped.

There’s also a history in SC2’s design, whether devs outright admit it or not (IiRC this is on-record) where units are absolutely designed to counter other specific units or compositions. Unless you’re very lucky, or your game is very simplistic, I think this creates a damn high chance of you ending up with some composition that counters basically anything conceivable another faction can utilise.

Vipers are anti-mech units in all but name, albeit they’ve other utility. Unless they’re mispositioned, or you can zone them effectively, they don’t have a great set of counter play.

Enter the Ghost, who’s an incredibly effective counter unit to that.

But then, what’s the Zerg’s next shuffle of the deck? There really isn’t one in terms of compositions. You can win the eco battle of attrition and find holes where the Terran isn’t, but you’ve not got much in your toolkit to fight remotely cost-effectively.

I dunno what the answer is, but it’s patently obvious that vipers are too strong against tanks, which is balanced out by Ghosts, but then those compositions become too strong. It’s the natural culmination of x unit counters y unit.

To clarify, it’s less a pure balance issue as a feel issue and I’m not taking away from Clem’s win at all.

I have few ideas, most of them bad :p I wonder if their anti-caster ability should be single-target rather than AoE. EMP can remain as a Protoss shield destroyer.

Makes it slightly harder to wipe casters energy, but still something that is doable.

I think without further balance changes elsewhere the Ghost kinda vaguely needs to do what it currently does, absolutely.



One of the biggest issues with ghost is there is zero counter plays against it as a zerg. Ghost counters everything Zerg has later game which are supposed to help the Zerg “finish” the game. Such as ultra lurkers broodlords. However snipe counter all of them, to make matters worst they have emp on top of it to counter infestor and viper.

Imagine if or Protoss can basically mass one invisible unit that counters everything the other race has.

The main thing we learned from this tournament is that mass ghost and liberator is literally instant win against toss and Zergs. Currently toss and Zerg don’t have the tools to deal with it

User was temp banned for this post.
Lunareste
Profile Joined July 2011
United States3596 Posts
August 18 2024 22:27 GMT
#1445
Seems like Serral has been using the same tactics to stay dominate for a long time, but every once in a while, someone comes along to push evolution forward.

It'll be interesting to see if Serral is able to find a way to regain his dominance.
KT FlaSh FOREVER
Blitzball04
Profile Joined June 2024
191 Posts
August 18 2024 22:32 GMT
#1446
On August 19 2024 07:27 Lunareste wrote:
Seems like Serral has been using the same tactics to stay dominate for a long time, but every once in a while, someone comes along to push evolution forward.

It'll be interesting to see if Serral is able to find a way to regain his dominance.


To be fair all the Zergs nerfs were aimed towards Serral directly rather than the race itself. You can say the nerfs finally caught up and nerfed him down to his peers. Or you can say a terran finally learned how to use ghost / libs. But the truth is probably somewhere in between

sc2turtlepants
Profile Joined December 2023
33 Posts
August 18 2024 23:23 GMT
#1447
To add to the conversation, I'd say medivac hot-pickups have become a big part of the issue alongside ghosts in TvZ. Even when units are surrounded and fungal-ed, ghosts and marauders can tank until the fungal expires and then instantly evac. Zerg has nothing that can close and dps fast enough to counter that micro, and the skill level has reached a level where those hot pickups can happen 10/10 times. IMO the council should consider adding a pickup delay, similar to the drop delay (albeit it should probably be faster than dropping)
agsub
Profile Joined May 2012
Singapore368 Posts
August 18 2024 23:32 GMT
#1448
Congrats Clem!
WombaT
Profile Blog Joined May 2010
Northern Ireland24864 Posts
August 19 2024 00:01 GMT
#1449
On August 19 2024 07:27 Lunareste wrote:
Seems like Serral has been using the same tactics to stay dominate for a long time, but every once in a while, someone comes along to push evolution forward.

It'll be interesting to see if Serral is able to find a way to regain his dominance.

He won’t lose it until Clem consistently shows this kind of form. Maybe he will!

Maybe Clem starts beating Serral every time they meet, they do still have to meet frequently for Clem to truly dethrone Serral. Kind of like Maru in reverse where Maru has been more consistent than anyone bar Serral for a decent period, but at present struggles to hang with Serral when they directly face off.

Serral did get roundly stomped today and perhaps it’s the changing of the guard, equally Serral is still rocking a truly absurd 2024, 3 titles in a row including Katowice, and still made the grand finals here. ZvT isn’t even his best matchup, as absurd as that sounds to say. His relative Achilles’ heel of ZvZ is still less of a hindrance than Clem’s TvT.

I mean I like many thought Reynor could be that consistent thorn in Serral’s side, but he’s further off doing that now than he was a few years ago, and he’s won big, big titles too

I’m not being down on Clem, he’s a thrilling talent but replicating what Serral has accomplished is just a tall, tall order. Nobody’s really come that close over the kind of timeframes we’ve seen.

I think what we’re likely to see is maybe Serral’s dominance replaced by more players trading titles, which could be fun stuff indeed. Serral may drop out more frequently if he runs into Clem. Which helps someone like Maru out who you’d likely favour in that matchup. Or Reynor who (maybe not exactly) goes pretty 50-50 against Clem and their styles seem to better match. Which maybe opens things up for herO who’s been on an absolute tear in PvZ recently, so long as that Z isn’t Serral.

That could be a pretty bright next period indeed for us viewers if it goes that way
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZeroByte13
Profile Joined March 2022
757 Posts
August 19 2024 00:09 GMT
#1450
On August 19 2024 07:27 Blitzball04 wrote:
The main thing we learned from this tournament is that mass ghost and liberator is literally instant win against toss and Zergs. Currently toss and Zerg don’t have the tools to deal with it
Only for one terran player, and only for this one tournament where he went God-mode.
Too early to panic. Something tells me it won't last, even without any additional nerfs.
johnnyh123
Profile Joined February 2023
101 Posts
August 19 2024 00:12 GMT
#1451
Great showing by Clem. Biggest paycheck in his entire professional career and life thus far.

Having watched/played the game since 2010, makes sense that Terran has the highest ceiling. I felt like the one word to describe each race is:
- Zerg: Dominance
- Protoss: Tactics
- Terran: Aggression

Clem really showed the highest height in the game. Honestly the newest "Best in the world", though not yet GOAT. Hoping the competitive scene will gain traction back, for him to get a chance to prove he might just be the GOAT in a few years winning consistently.
WombaT
Profile Blog Joined May 2010
Northern Ireland24864 Posts
August 19 2024 00:14 GMT
#1452
On August 19 2024 07:17 Charoisaur wrote:
Show nested quote +
On August 19 2024 07:09 Poopi wrote:
On August 19 2024 06:37 Charoisaur wrote:
On August 19 2024 06:30 ZeroByte13 wrote:
On August 19 2024 06:25 Perceivere wrote:
That said, I honestly don't know what Serral (or any other zerg) can do heretofore against a peak-condition Clem. Probably hope for some crazy luck with BO + maps advantage, and pray they never make a significant mistake.
Exactly the same has been said many times about Serral when he was at his peak.
Super-strong players at their peak make their race look unfair.
Who could do anything against Oliveira on that single day when he won his WC? But it was just one day.

We'll see if today's performance was one-off or a sign of new era with Clem's domination.
I like Clem a lot and I'm very happy he won but I'd bet on the former.

Exactly, after IEM Katowice people said Zerg played like that is 100% unbeatable, now it's suddenly terran.
Feel like people always just remember the most recent tournament and forget everything else

Wasn’t infestor nerfed after IEM though?

They got slightly easier to see burrowed in exchange for a +1 range buff on fungal. I think most people would agree that's overall a buff. Also in the same patch widow mines and Liberators got nerfed

It’s probably a buff for other things, or at a lower level of play. But a nerf to a player like Serral versus a player like Clem, or a Maru versus Reynor.

Also wasn’t there a minor cast delay on unburrow added, or is that my fevered imagination?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nebuchad
Profile Blog Joined December 2012
Switzerland12083 Posts
August 19 2024 00:33 GMT
#1453
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
August 19 2024 01:16 GMT
#1454
When Serral went 20-1 in map score on the way to his IEM Katowice win (beating Clem and Maru 3-0 and 4-0 respectively), many Terrans were balance whining and the Zergs says that it's about skill. Now that the shoe is on the other foot, why not attribute it to Clem's amazing skill.

Btw, it was not only amazing skill - Clem showcased immense preparation + innovations such as his defence against roach/ravager and hatchery snipes.
JJH777
Profile Joined January 2011
United States4391 Posts
August 19 2024 01:35 GMT
#1455
On August 19 2024 10:16 Azzur wrote:
When Serral went 20-1 in map score on the way to his IEM Katowice win (beating Clem and Maru 3-0 and 4-0 respectively), many Terrans were balance whining and the Zergs says that it's about skill. Now that the shoe is on the other foot, why not attribute it to Clem's amazing skill.

Btw, it was not only amazing skill - Clem showcased immense preparation + innovations such as his defence against roach/ravager and hatchery snipes.


Crazy thing about Zerg complaints right now is that Reynor took Clem to game 5 and absolutely could have won that series and who knows what happens from there. At Kato Serral didn't struggle with a single Terran.
Zealot Lord
Profile Joined May 2010
Hong Kong746 Posts
August 19 2024 01:35 GMT
#1456
Clem played absolutely amazing - but what a disappointing final day with all three series being a sweep





Husyelt
Profile Joined May 2020
United States828 Posts
Last Edited: 2024-08-19 02:29:03
August 19 2024 01:57 GMT
#1457
On August 18 2024 04:14 Husyelt wrote:
alright ive seen enough, this has been the greatest tournament of all time, every fricken match has been entertaining and competitive with some monster mode moments each day

i in fact had not seen enough, lol what a finals day. i can only hope Clem's leveling up, means the pro scene will do the same thing it did when Maru and Serral went monster mode in 2018**.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
WombaT
Profile Blog Joined May 2010
Northern Ireland24864 Posts
August 19 2024 01:58 GMT
#1458
On August 19 2024 09:33 Nebuchad wrote:
Show nested quote +
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nebuchad
Profile Blog Joined December 2012
Switzerland12083 Posts
Last Edited: 2024-08-19 02:17:49
August 19 2024 02:14 GMT
#1459
On August 19 2024 10:58 WombaT wrote:
Show nested quote +
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.


This is mostly academic cause obviously nobody is going to play perfectly, but I think the disruptor is a good example because at human level you can see that the ball is often just sent in a direction, and then the terran dodges it (or not). At perfect play the ball would be controlled every time and it would be controlled perfectly, and you wouldn't really be able to dodge it and continue to chase the army in the way that Clem does.

That's the blessing and the curse of terran, their units have more micro potential so they can get more out of them, but that also means that the rest of the game has to be designed around that stupid design decision. If we're all playing perfect and getting the most out of our units even when those units are harder to perfectly micro, like disruptors and blink stalkers, then the advantage of getting more from your units due to them being easier to micro well is nullified.

Edit: and assuming Serral played in the same way he always plays, I disagree that he made no mistakes. Strategically he has always been very predictable, but that was never punished because he was good enough to win most of the time even though everyone knew what he was doing. If people have comparable level to him and he's still doing exactly what they expect, he should be losing, that's how strategy games should work.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Zealot Lord
Profile Joined May 2010
Hong Kong746 Posts
Last Edited: 2024-08-19 02:49:50
August 19 2024 02:48 GMT
#1460
On August 19 2024 10:58 WombaT wrote:
Show nested quote +
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.




For sure re: disruptors

Against a top player like Clem, they just do like literally nothing and there's simply no "better play" for Toss

That's why Protoss has always struggled at the pro scene all these years except for a brief period

Their units are generally expensive, slow and/or clunky to micro which means the absolute ceiling is naturally inherently lower in comparison.

But I don't even know what can be done to be honest at this stage.. I do kind of feel like the Collosus could use a small buff somewhere as a bandaid, since its way too late to redesign anything.
Prev 1 71 72 73 74 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 649
IndyStarCraft 229
ZombieGrub147
UpATreeSC 92
JuggernautJason68
ForJumy 28
EnDerr 3
StarCraft: Brood War
Sea 2947
Rain 1407
Dewaltoss 182
HiyA 80
ajuk12(nOOB) 17
Dota 2
monkeys_forever159
League of Legends
Dendi1816
Counter-Strike
fl0m6469
olofmeister2053
Foxcn515
Stewie2K259
Heroes of the Storm
Liquid`Hasu610
Other Games
summit1g7326
tarik_tv6185
Grubby2762
FrodaN857
C9.Mang0764
B2W.Neo260
Sick69
ViBE60
Organizations
Dota 2
PGL Dota 2 - Main Stream5752
Other Games
BasetradeTV135
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH187
• Adnapsc2 15
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• intothetv
StarCraft: Brood War
• blackmanpl 38
• Azhi_Dahaki27
• Rasowy 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21619
• WagamamaTV115
League of Legends
• Doublelift2553
• TFBlade1799
Other Games
• imaqtpie1624
• Shiphtur410
Upcoming Events
OSC
14m
ArT vs ReBellioN
HonMonO vs Ziomek
Shameless vs LunaSea
MilkiCow vs GgMaChine
Moja vs HiGhDrA
Jumy vs TBD
Demi vs NightPhoenix
Solar vs Cham
Replay Cast
3h 14m
OSC
3h 14m
WardiTV Invitational
14h 14m
HiGhDrA vs Nicoract
MaNa vs HiGhDrA
HiGhDrA vs Reynor
Nicoract vs Reynor
MaNa vs Nicoract
MaNa vs Reynor
MaxPax vs Spirit
Krystianer vs Spirit
OSC
16h 14m
Korean StarCraft League
1d 6h
SOOP
1d 12h
sOs vs Percival
CranKy Ducklings
1d 13h
WardiTV Invitational
1d 14h
Cheesadelphia
1d 18h
[ Show More ]
CSO Cup
1d 20h
GSL Code S
2 days
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Replay Cast
4 days
RSL Revival
4 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
5 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Serral vs SHIN
Solar vs Cham
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.