• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:25
CEST 12:25
KST 19:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Leta's ASL S21 Ro.16 review ASL21 General Discussion BW General Discussion Data needed
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1608 users

Esports World Cup 2024! - Page 74

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 72 73 74 75 Next
Husyelt
Profile Blog Joined May 2020
United States837 Posts
August 19 2024 02:55 GMT
#1461
On August 19 2024 11:48 Zealot Lord wrote:
Show nested quote +
On August 19 2024 10:58 WombaT wrote:
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.




For sure re: disruptors

Against a top player like Clem, they just do like literally nothing and there's simply no "better play" for Toss

That's why Protoss has always struggled at the pro scene all these years except for a brief period

Their units are generally expensive, slow and/or clunky to micro which means the absolute ceiling is naturally inherently lower in comparison.

But I don't even know what can be done to be honest at this stage.. I do kind of feel like the Collosus could use a small buff somewhere as a bandaid, since its way too late to redesign anything.

disrupters dont do nothing, they completely temporarily stall a terrans aggression when you trigger the ball, they have to respect it if the armies are not being jumped on. i think (im just a casual fan), but only make 1 or 2 disrupters to act as a sort of a tier 3 sentry with forcefields. storm should still be the main entree, but disrupters can buy you the extra time waiting for energy. I think people need to stop using them as "THE BIG SPLASH DAMAGE HITTER" unit, and use them as a complimentary unit.

someone like clem will 9/10 times avoid any major hit and its usually just a timer until he finds a delay in the cooldown of an enemy with a half dozen disrupters. i say, go a few disrupters as safety measures, and tech into storm and tempests to deal with bio and libs.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
tigera6
Profile Joined March 2021
3483 Posts
August 19 2024 03:01 GMT
#1462
Protoss need all 3 type of splash damage, and keep rotating/combining between them to have great success against Terran bio army. Personally, I have seen Clem struggled a bit more against Storm than Disruptor, but the Templar must be kept apart and placed smartly for it to work.
UnLarva
Profile Joined March 2019
458 Posts
August 19 2024 03:52 GMT
#1463
YLE (Finnish Public Proadcaster) article on the final result of the tournament:

https://yle.fi/a/74-20105706
Part-time Serralogist
WombaT
Profile Blog Joined May 2010
Northern Ireland26727 Posts
August 19 2024 04:04 GMT
#1464
On August 19 2024 11:55 Husyelt wrote:
Show nested quote +
On August 19 2024 11:48 Zealot Lord wrote:
On August 19 2024 10:58 WombaT wrote:
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.




For sure re: disruptors

Against a top player like Clem, they just do like literally nothing and there's simply no "better play" for Toss

That's why Protoss has always struggled at the pro scene all these years except for a brief period

Their units are generally expensive, slow and/or clunky to micro which means the absolute ceiling is naturally inherently lower in comparison.

But I don't even know what can be done to be honest at this stage.. I do kind of feel like the Collosus could use a small buff somewhere as a bandaid, since its way too late to redesign anything.

disrupters dont do nothing, they completely temporarily stall a terrans aggression when you trigger the ball, they have to respect it if the armies are not being jumped on. i think (im just a casual fan), but only make 1 or 2 disrupters to act as a sort of a tier 3 sentry with forcefields. storm should still be the main entree, but disrupters can buy you the extra time waiting for energy. I think people need to stop using them as "THE BIG SPLASH DAMAGE HITTER" unit, and use them as a complimentary unit.

someone like clem will 9/10 times avoid any major hit and its usually just a timer until he finds a delay in the cooldown of an enemy with a half dozen disrupters. i say, go a few disrupters as safety measures, and tech into storm and tempests to deal with bio and libs.

People just don’t seem as good at reliably doing that anymore, absolute top level.

A while ago (and I’m talking quite a long time indeed), the era of monster Trap, when Parting was still active. It felt then you quite often saw Protoss end up consistently getting 2, even 3 bases up and either picking Terrans apart, bit by bit with multi pronged aggression, or obtain super armies.

I’m honestly not sure why that is, I’m sure more knowledgable folk may know or have some interesting theories! I guess with battery changes, it feels that Protoss have a tougher time getting those quick 4ths and holding them, which was what used to supercharge their eco and tech before as they reliably could be that greedy.

I think the eco shifting slightly makes that difference, before you could sit and zone, if you just keep them from jumping you, your monster eco is going to kick in, and you can go a few directions from there. Start warping in thousands of Zealots, or DT hit squads. Start pushing batteries forward and start a Tempest transition, build a monster robot/templar deathball etc.

Now, that Terran pressure is hitting you when you simply have less stuff, nor as much cash to get said stuff. You get kind of pinned back, and the really good Terrans can sometimes even get ahead in bases, where previously this basically didn’t happen. Which then allows them to start transitioning into things like ranged libs just as fast, if not faster than previous metas while simultaneously Protoss transitions are slower.

It’s interesting how the game evolves to this day.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Woosixion
Profile Joined February 2012
120 Posts
Last Edited: 2024-08-19 06:11:18
August 19 2024 04:20 GMT
#1465
How about giving infestors back the ability to cast fungal while burrowed, since ghosts can cast all of their spells while cloaked?

And why not just make microbial shrould work for ground attacks too? that would help zerg units scale better with terran units.
the only way out is through...
Kashim
Profile Joined December 2013
Poland1225 Posts
August 19 2024 04:23 GMT
#1466
Ggs to Clem!
SC2 LP Staff, Aligulac Editor, Tournament Organiser and Admin @KashimSC2
tigera6
Profile Joined March 2021
3483 Posts
August 19 2024 04:50 GMT
#1467
On August 19 2024 13:20 Woosixion wrote:
How about putting giving infestors back the ability to cast fungal while burrowed, since ghosts can cast all of their spells while cloaked?

And why not just make microbial shrould work for ground attacks too? that would help zerg units scale better with terran units.

Then EMP need to have the effect of slowing down Bio and Zerg unit as well or Raven would need to get their Heat Seeker Missile back.
Agh
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2024-08-19 06:03:56
August 19 2024 05:23 GMT
#1468
On August 19 2024 13:04 WombaT wrote:
Show nested quote +
On August 19 2024 11:55 Husyelt wrote:
On August 19 2024 11:48 Zealot Lord wrote:
On August 19 2024 10:58 WombaT wrote:
On August 19 2024 09:33 Nebuchad wrote:
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.

It’s not a straight case of perfect defence > perfect defence just because Terran simply have a higher ceiling of what they can do micro wise.

MMM is also very potent even in quite small numbers and can do a ton of damage quickly if there is a gap in the defence.

I like a bit of asymmetric design, but as great as SC2 is I feel it was a mistake to make one race so, so microable compared to the other factions, and hopefully not one future RTS developers repeat. It also brings a bunch of associated problems and frustrations in balancing it out.

Serral didn’t even make too many big blunders today, or even a huge amount of small ones he just couldn’t really touch a Clem playing like a maniac, and fair play to Clem.

If there’s a unit that best illustrates what I’m talking about, it’s gotta be the disruptor. For us plebs, hell even lower tier but decent pro players these are fearsome globes of doom, zooming in and blowing up big chunks of your army.

When Clem is playing and he’s on it, they’re seemingly harmless beach balls wafting lazily in the breeze. He so rarely eats even moderate hits, and there’s not really much a Toss can do at the other side in terms of aiming them better.

There’s this historic pattern all throughout SC2 really where Terrans (like everyone else) just get better, and eventually a small handful (and it’s rarely more, and not every game) can make the other race’s tools look impotent.

It can be fun, awesome to watch and really inspirational stuff. Like when Maru decided vikings were for scrubs and started killing big toss armies with MMM surrounds and balls of steel.




For sure re: disruptors

Against a top player like Clem, they just do like literally nothing and there's simply no "better play" for Toss

That's why Protoss has always struggled at the pro scene all these years except for a brief period

Their units are generally expensive, slow and/or clunky to micro which means the absolute ceiling is naturally inherently lower in comparison.

But I don't even know what can be done to be honest at this stage.. I do kind of feel like the Collosus could use a small buff somewhere as a bandaid, since its way too late to redesign anything.

disrupters dont do nothing, they completely temporarily stall a terrans aggression when you trigger the ball, they have to respect it if the armies are not being jumped on. i think (im just a casual fan), but only make 1 or 2 disrupters to act as a sort of a tier 3 sentry with forcefields. storm should still be the main entree, but disrupters can buy you the extra time waiting for energy. I think people need to stop using them as "THE BIG SPLASH DAMAGE HITTER" unit, and use them as a complimentary unit.

someone like clem will 9/10 times avoid any major hit and its usually just a timer until he finds a delay in the cooldown of an enemy with a half dozen disrupters. i say, go a few disrupters as safety measures, and tech into storm and tempests to deal with bio and libs.

People just don’t seem as good at reliably doing that anymore, absolute top level.

A while ago (and I’m talking quite a long time indeed), the era of monster Trap, when Parting was still active. It felt then you quite often saw Protoss end up consistently getting 2, even 3 bases up and either picking Terrans apart, bit by bit with multi pronged aggression, or obtain super armies.

I’m honestly not sure why that is, I’m sure more knowledgable folk may know or have some interesting theories! I guess with battery changes, it feels that Protoss have a tougher time getting those quick 4ths and holding them, which was what used to supercharge their eco and tech before as they reliably could be that greedy.

I think the eco shifting slightly makes that difference, before you could sit and zone, if you just keep them from jumping you, your monster eco is going to kick in, and you can go a few directions from there. Start warping in thousands of Zealots, or DT hit squads. Start pushing batteries forward and start a Tempest transition, build a monster robot/templar deathball etc.

Now, that Terran pressure is hitting you when you simply have less stuff, nor as much cash to get said stuff. You get kind of pinned back, and the really good Terrans can sometimes even get ahead in bases, where previously this basically didn’t happen. Which then allows them to start transitioning into things like ranged libs just as fast, if not faster than previous metas while simultaneously Protoss transitions are slower.

It’s interesting how the game evolves to this day.


You've never really been able to 'sit back' in PvT. Aside from Carriers the Terran army is pretty much always going to win and be stronger as you hit max (Which is why the P&Z vs T game plan basically devolves into hard forcing trades at that point). The needle slides even further when you are able to optimize that max, and then even more because of mules & worker supply not mattering.

Outside of early game aggression it always just hinges down to two things for the matchup tipping point. Those being: The marine count and the deathball.(And we're not talking about Toss here).

For the first, (also an issue Zerg faces) at a certain point the bio ball meatgrinder cannot be contested without AoE. This gap widens even more when you factor in micro.

As for the 'deathball' once enough ghost and liberators are out there just isn't a way to trade efficiently, let alone win an engagement. And also again, an issue for both races.


Worth noting that the current map pool is objectively the worst we've had in forever so it exacerbates a lot of the issues, but they're still present on a fundamental level.


I think it just boils down to players like Clem and Maru being able to control their armies to the point that it truly highlights how much stronger the Terran units can be.
It's tough to draw an arbitrary line on execution difficulty and its strength with what is considered 'okay' or balanced. That on top of any changes cooked up would only be made for less than 5 humans on this planet is wild.



If I was going to tackle one singular thing for game balance it would be the medivac.
The overall HP, heal rate, unload rate, and move speed all seem extremely excessive.

Even back in WoL before they even got the ability to speed boost they were already an S tier unit.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Nebuchad
Profile Blog Joined December 2012
Switzerland12449 Posts
August 19 2024 06:26 GMT
#1469
I don't know man I think the game is pretty well balanced right now. I would need the recent stats of Maxpax vs Clem to look quite a bit different to start demanding any kind of change.
No will to live, no wish to die
Argonauta
Profile Joined July 2016
Spain4967 Posts
Last Edited: 2024-08-19 08:28:33
August 19 2024 06:38 GMT
#1470
On August 19 2024 02:26 Blitzball04 wrote:
Hope they finally nerf ghosts just like how they nerfed the infestor after the tournament

Ghosts really is an embarrassing unit that counter everything Zerg and Protoss throws at them

User was warned for this post


imagine if they did as you wish and nerf ghosts by giving +1 range to snipe and slightly more blurry outline while cloaked.

BTW, just catch the games, incredible stuff
Rogue | Maru | Scarlett | Trap
TL+ Member
Telephone
Profile Joined October 2010
United States147 Posts
August 19 2024 06:55 GMT
#1471
Maybe this is a bit much, but my -personal opinion- is that you have to be completely out of your mind to not realize that Zerg is completely OP. Their ability to produce workers en masse, the vision granted by creep, the defense enabled by queens, the strength of ling/bane, the fact that so many of the units are melee and can thus be a-moved before quickly moving on to the next task, the ability of the nydus to move anywhere on the map instantly, the ability of vipers to just grab units for free, the ability of infestors to make it impossible to micro, the guaranteed ability to fully scout the opponent with overseers/speed overlods, the strength of lurker splash, the ease with which ravagers kill buildings and tanks and zone armies, etc., etc.

Terran and Protoss simply have to outplay a zerg opponent for an entire game. If one bad baneling connection is allowed, for example, terran just loses the game immediately. The amount of active management of an army necessary for the other races is just obviously so much more.

Thankfully, to play Zerg well, one must take care of macro chore after macro chore. The design is so boring. Hit your injects. Build workers and zerglings. Spread creep tumors. Amove wherever your opponent is. The only reason that anyone has ever won a pro game against zerg is that zerg is extremely mechanically challenging from a macro perspective.

The pro scene had one zerg that was good at macro and knew how to control spellcasters on the off chance that it went to late game and he dominated for years. Suddenly people are surprised when someone who is far more capable at actually playing an RTS in any regard other than making the right units (with perfect information) and consistently doing macro chores, wins.

Am I coping? Am I trash? Yes to both. But, it's hard to think otherwise when I see someone outplaying their opponent (that makes many many mistakes, however small) for 15-20 minutes, only to lose to a single equally small mistake.

Clem played out of his mind, and deserved the victory. His TvZ skill level in the finals was possibly unmatched in SC2 history. If you think that the result had anything to do with balance, you are probably gold league (if you even play the game at all).
Telephone
Profile Joined October 2010
United States147 Posts
August 19 2024 06:58 GMT
#1472
Sorry for the wall of text. Adderall is a hell of a drug. I had a lot of fun watching this tournament, and hope for more soon!
WombaT
Profile Blog Joined May 2010
Northern Ireland26727 Posts
August 19 2024 07:01 GMT
#1473
@Agh can’t disagree with much of that! I guess since the now quite old battery change, Protoss struggle to get that big buffer going so they can afford to trade inefficiently.

I’m not sure that the meta I call the ‘Trap meta’ when he was monstering Terrans and making GSL finals was much better either.

It seems to swing rather a lot based on how strong or otherwise the various band-aids that hold Toss together are tuned. Batteries are too strong? Well Toss can expand incredibly greedily with very few units and it snowballs. If they’re weaker, Toss have a hard time keeping up, or just outright die to various pushes.

As per the medivac, it’s very potent indeed, I think anyone who’s played Toss or Zerg has had many nightmares recalling those times where a single or double medivac drop of little supply gets in and wedged into a gap and just will not die :p

I guess the speed boost just fits into the general trend of making everything faster. It does make for thrilling games at the highest level. But perhaps there are limits over how far you can stretch it in a game of incomplete information with such a big multitasking component to boot.

Perhaps this happens anyway even without the game’s pace ramping up, but basically every top player these days is a mechanical monster, and I think those extra demands are part of why.

Makes for some damn fun games, but you do also lose those wily operators who could compensate for not being mechanics machines with some smarts, both in pre-game planning and decisions made within tactically. Guys like sOs and cats like that. I dunno what the modern equivalent would be, maybe a Maru or a Clem get crippled by injuries (and I know Maru struggles already). You just can’t conceive of them taking a Serral or Reynor to the wire like Mvp did to Life in that memorable GSL run.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Comedy
Profile Joined March 2016
469 Posts
August 19 2024 08:29 GMT
#1474
On August 19 2024 15:55 Telephone wrote:
Maybe this is a bit much, but my -personal opinion- is that you have to be completely out of your mind to not realize that Zerg is completely OP. Their ability to produce workers en masse, the vision granted by creep, the defense enabled by queens, the strength of ling/bane, the fact that so many of the units are melee and can thus be a-moved before quickly moving on to the next task, the ability of the nydus to move anywhere on the map instantly, the ability of vipers to just grab units for free, the ability of infestors to make it impossible to micro, the guaranteed ability to fully scout the opponent with overseers/speed overlods, the strength of lurker splash, the ease with which ravagers kill buildings and tanks and zone armies, etc., etc.

Terran and Protoss simply have to outplay a zerg opponent for an entire game. If one bad baneling connection is allowed, for example, terran just loses the game immediately. The amount of active management of an army necessary for the other races is just obviously so much more.

Thankfully, to play Zerg well, one must take care of macro chore after macro chore. The design is so boring. Hit your injects. Build workers and zerglings. Spread creep tumors. Amove wherever your opponent is. The only reason that anyone has ever won a pro game against zerg is that zerg is extremely mechanically challenging from a macro perspective.

The pro scene had one zerg that was good at macro and knew how to control spellcasters on the off chance that it went to late game and he dominated for years. Suddenly people are surprised when someone who is far more capable at actually playing an RTS in any regard other than making the right units (with perfect information) and consistently doing macro chores, wins.

Am I coping? Am I trash? Yes to both. But, it's hard to think otherwise when I see someone outplaying their opponent (that makes many many mistakes, however small) for 15-20 minutes, only to lose to a single equally small mistake.

Clem played out of his mind, and deserved the victory. His TvZ skill level in the finals was possibly unmatched in SC2 history. If you think that the result had anything to do with balance, you are probably gold league (if you even play the game at all).


it sounds like you are gold league more than anything. Just refrain from even thinking about balance, and enjoy the games.
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2024-08-19 08:43:21
August 19 2024 08:41 GMT
#1475
On August 19 2024 17:29 Comedy wrote:
Show nested quote +
On August 19 2024 15:55 Telephone wrote:
Maybe this is a bit much, but my -personal opinion- is that you have to be completely out of your mind to not realize that Zerg is completely OP. Their ability to produce workers en masse, the vision granted by creep, the defense enabled by queens, the strength of ling/bane, the fact that so many of the units are melee and can thus be a-moved before quickly moving on to the next task, the ability of the nydus to move anywhere on the map instantly, the ability of vipers to just grab units for free, the ability of infestors to make it impossible to micro, the guaranteed ability to fully scout the opponent with overseers/speed overlods, the strength of lurker splash, the ease with which ravagers kill buildings and tanks and zone armies, etc., etc.

Terran and Protoss simply have to outplay a zerg opponent for an entire game. If one bad baneling connection is allowed, for example, terran just loses the game immediately. The amount of active management of an army necessary for the other races is just obviously so much more.

Thankfully, to play Zerg well, one must take care of macro chore after macro chore. The design is so boring. Hit your injects. Build workers and zerglings. Spread creep tumors. Amove wherever your opponent is. The only reason that anyone has ever won a pro game against zerg is that zerg is extremely mechanically challenging from a macro perspective.

The pro scene had one zerg that was good at macro and knew how to control spellcasters on the off chance that it went to late game and he dominated for years. Suddenly people are surprised when someone who is far more capable at actually playing an RTS in any regard other than making the right units (with perfect information) and consistently doing macro chores, wins.

Am I coping? Am I trash? Yes to both. But, it's hard to think otherwise when I see someone outplaying their opponent (that makes many many mistakes, however small) for 15-20 minutes, only to lose to a single equally small mistake.

Clem played out of his mind, and deserved the victory. His TvZ skill level in the finals was possibly unmatched in SC2 history. If you think that the result had anything to do with balance, you are probably gold league (if you even play the game at all).

it sounds like you are gold league more than anything. Just refrain from even thinking about balance, and enjoy the games.

The "community" balance council are all grandmaster leaguers, and they don't seem to be particularly good at balancing the game, so maybe we should give some gold leaguers a chance. What's the worst that could happen? Protoss winning something?

puking up frothing vitriolic sarcastic spittle
WombaT
Profile Blog Joined May 2010
Northern Ireland26727 Posts
August 19 2024 08:55 GMT
#1476
On August 19 2024 17:41 MJG wrote:
Show nested quote +
On August 19 2024 17:29 Comedy wrote:
On August 19 2024 15:55 Telephone wrote:
Maybe this is a bit much, but my -personal opinion- is that you have to be completely out of your mind to not realize that Zerg is completely OP. Their ability to produce workers en masse, the vision granted by creep, the defense enabled by queens, the strength of ling/bane, the fact that so many of the units are melee and can thus be a-moved before quickly moving on to the next task, the ability of the nydus to move anywhere on the map instantly, the ability of vipers to just grab units for free, the ability of infestors to make it impossible to micro, the guaranteed ability to fully scout the opponent with overseers/speed overlods, the strength of lurker splash, the ease with which ravagers kill buildings and tanks and zone armies, etc., etc.

Terran and Protoss simply have to outplay a zerg opponent for an entire game. If one bad baneling connection is allowed, for example, terran just loses the game immediately. The amount of active management of an army necessary for the other races is just obviously so much more.

Thankfully, to play Zerg well, one must take care of macro chore after macro chore. The design is so boring. Hit your injects. Build workers and zerglings. Spread creep tumors. Amove wherever your opponent is. The only reason that anyone has ever won a pro game against zerg is that zerg is extremely mechanically challenging from a macro perspective.

The pro scene had one zerg that was good at macro and knew how to control spellcasters on the off chance that it went to late game and he dominated for years. Suddenly people are surprised when someone who is far more capable at actually playing an RTS in any regard other than making the right units (with perfect information) and consistently doing macro chores, wins.

Am I coping? Am I trash? Yes to both. But, it's hard to think otherwise when I see someone outplaying their opponent (that makes many many mistakes, however small) for 15-20 minutes, only to lose to a single equally small mistake.

Clem played out of his mind, and deserved the victory. His TvZ skill level in the finals was possibly unmatched in SC2 history. If you think that the result had anything to do with balance, you are probably gold league (if you even play the game at all).

it sounds like you are gold league more than anything. Just refrain from even thinking about balance, and enjoy the games.

The "community" balance council are all GM and they don't seem to be particularly good at balancing the game. Maybe we should give some Gold leaguers a chance. What's the worst that can happen? Protoss wins something?


Ah they’ve done alright, they don’t have the ability to tackle the more fundamental core design issues either. There’s only so much you can do tweaking numbers and abilities.

It’s also beyond the council’s scope that Protoss have probably been hit hardest by retirements and military service than any other race. Or that the one really exciting Protoss talent doesn’t play offline.

I wouldn’t say we’re at peak balance but there sure have been worse periods. PvZ is less daunting for sure. PvT isn’t too bad, TvZ is pretty good.

Also the map pool really isn’t too hot either, which I don’t think they have much input on, although I may be mistaken there.

1T, 2Z and 1P in the Ro4 is as good as you can get in terms of deep runs across the races.

I think until someone comes along to shoulder at least part of the burden that herO shoulders, Protoss is kinda just gonna struggle by the law of averages. Maybe Classic and Stats can continue their incremental improvement, maybe Trap can build on some promising performances. Maybe MaxPax can show up and reveal that the reason he didn’t play offline was because is so, so devilishly handsome that he feels awkward making everyone else look bad.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-08-19 09:57:31
August 19 2024 09:54 GMT
#1477
On August 18 2024 11:01 Blitzball04 wrote:
Show nested quote +
On August 18 2024 05:00 WombaT wrote:
On August 18 2024 04:31 TheBloodyDwarf wrote:
I like this format way more. Unlike in group stages, every match is meaningful.

But you have an entire stage of the tournament where unless you’re good enough to advance the matches are essentially (albeit not 100%) meaningless.

1 set away from taking out Maru after beating Byun twice and Gumiho? Well hey you’re in the same spot as the guy who went 0-6

They managed to make a whole slew of (admittedly great) matches less meaningful than a round robin match

I see no advantages at all with this format versus an upper bracket slog, single elimination for a Ro4 spot, further you get the higher you enter a lower bracket slugfest, which could be double elimination. Or a round robin that seeds a knockout bracket


To make the counter argument, coffee faced harder opponents than Oliveria compare to gumiho and Byun. Oliveria was eliminated by Classic, who I can argue also had harder opponents as well (Clem and cure).

Based purely on skill level on this tournament, Oliveria placed exactly where he should have been 12-16th. All we saw was his tvt, once he played tvp against classic we all saw how god awful that was


Oliveira beat Byun, Gumiho, Byun again, and almost Maru. He ran the TvT gauntlet and these Terrans are all top GSL terrans who are championship contenders for GSL. This is about how I'd expect Cure to perform vs those players (barely beating Byun, barely losing to Maru).

Meanwhile, Classic beat Oli once 1-2 in a Bo3, and got close to beating Cure (lost 2-3). And that's all his wins.

And you think Oli deserves to be placed not the same but lower than Classic?

Let's look at losses.

Oli lost to Maru twice, and then Classic.
Classic lost to Clem (a little higher than Maru), Cure (around Oli level), Reynor (a bit of wild card, arguably Reynor did very well with his 2-3 vs Clem).

Losses I'd agree Classic had slightly harder opponents. But this is also because he had a worse seed going into EWC Cup, something that Oliveira earned by proving himself to be the better player over the 2023-2024 season. So this is not really an excuse you can use to defend Classic. There's no unfair luck factor here.

Oli earned his seed over the 2023-2024 season, proved himself by winning 3 matches vs top GSL players, losing only twice to Maru. And then he loses 1 bo3 vs Classic and he's out at last place. How can you think that Classic deserves higher placement than Oli? Because Classic lost all his group matches and his only win is 1 slight upset in a bo3?

Oli deserved to be placed 8th-11th, not 12th-18th. Maybe not 5th-6th, but 8th-11th in terms of performance.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Mizenhauer
Profile Blog Joined February 2015
United States1923 Posts
August 19 2024 10:50 GMT
#1478
On August 19 2024 09:33 Nebuchad wrote:
Show nested quote +
On August 19 2024 06:52 Athenau wrote:
I think there's some truth to the notion that Terran played perfectly is the strongest, but that's just a consequence of the way the two races are designed/have evolved.

Zerg is the best race for exploiting attention asymmetry. They have so many explosive tools that can punish you for not looking or looking in the wrong place, so their win condition a lot of the time is to cause chaos and snowball any momentary lapse on the part of their opponent into an overwhelming victory.

Terran, as a consequence of being composed almost entirely of ranged glass cannons, is more about using attention as a resource for their own units to grind out efficiency, and ultimately win by attrition.

TL;DR version: Zerg's gameplan is to force mistakes, while Terran is rewarded more for not making mistakes. Historically the former has been much more consistent in securing wins at the top level, but when someone pulls off the occasional miracle run like Clem did here, it looks unstoppable, but no player has ever been able to play at that pitch for long.


I can't lie I think the exact opposite of this, imo terran is the weakest race when played perfectly. A lot of terran strategy relies on executing better than the defensive player, which you're not going to be able to do if your opponent plays a perfect defense. The best terran, Clem, is always in your face playing aggressively trying to force mistakes, and there has never been a defensive terran player in the same way that there is Serral, Stats/Rain.


You forgot taeja, the best defensive terran of all time.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Locutos
Profile Joined January 2017
Brazil273 Posts
August 19 2024 12:26 GMT
#1479
Clem lucky, no TvT against Koreans
stilt
Profile Joined October 2012
France2755 Posts
August 19 2024 12:43 GMT
#1480
Balance aside, Clem displayed the most impressive gameplay ever seen against P/Z
Prev 1 72 73 74 75 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #129 (TLMC 22 Edition)
SortOf103
StrangeGG69
CranKy Ducklings55
Railgan41
MindelVK17
CranKy Ducklings SOOP3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 184
ProTech128
SortOf 103
Railgan 41
MindelVK 17
StarCraft: Brood War
Britney 20180
Jaedong 795
BeSt 239
actioN 232
ZerO 214
Pusan 126
Sexy 124
Dewaltoss 121
Light 106
Last 99
[ Show more ]
EffOrt 52
sorry 40
Horang2 39
Shine 35
Hm[arnc] 33
Sharp 26
NotJumperer 23
HiyA 21
Sacsri 14
Shinee 12
SilentControl 10
IntoTheRainbow 7
Mini 1
Dota 2
Gorgc3513
XaKoH 444
NeuroSwarm443
XcaliburYe150
League of Legends
JimRising 441
Counter-Strike
allub479
x6flipin326
Heroes of the Storm
Khaldor290
Other Games
singsing1607
B2W.Neo425
Pyrionflax125
Mew2King43
ZerO(Twitch)17
Organizations
Dota 2
PGL Dota 2 - Main Stream20518
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 6
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1528
League of Legends
• Jankos1631
• TFBlade1222
Upcoming Events
WardiTV Map Contest Tou…
35m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
4h 35m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
8h 35m
CranKy Ducklings
13h 35m
Replay Cast
22h 35m
Wardi Open
23h 35m
Afreeca Starleague
23h 35m
Soma vs hero
Monday Night Weeklies
1d 5h
Replay Cast
1d 13h
Replay Cast
1d 22h
[ Show More ]
Afreeca Starleague
1d 23h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.