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On August 18 2024 23:30 outscar wrote: 5-4 in favor of Clem is dream scenario or Serral ends GOAT discussion tonight once for all!
Serral already been cemented as the goat by the majority of fans caster and pros. Anything else he does is gravy
A win will definitely help Clem legacy, which is climbing closer to reynor
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When Hero beat Cure, no one was whining about balance - it takes a great player to win like this
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On August 18 2024 23:30 DBooN wrote:Show nested quote +On August 18 2024 23:27 darklycid wrote:On August 18 2024 23:24 DBooN wrote:On August 18 2024 23:23 darklycid wrote:On August 18 2024 23:21 WombaT wrote:On August 18 2024 23:14 darklycid wrote: Btw is there any unit lotv added that was actually good for the Game? I guess the lurker. Most I really don’t mind. I think at launch less so but eventually the Oracle became a great unit, lots of utility, isn’t the kind of caster you really want to mass. Ravager fills some holes that needed filling. Protoss needed a third AoE option although I do get some of the criticism the disrupter gets. Oracle is Hots isnt it. Ravager also deleted sentries from the matchup more or less. Libs are dumb, cyclones never really found their role until maybe now. Adepts and disruptors yea No Ty. Edit: also i dont think protoss needed another aoe Option. Sentries without ravagers were absolutely terrible for zerg to play against and not interactive. So thats why WE needed to make a printable T1 hardcounter that basically deleted Them from the matchup, Opened Up alot of strategies for zerg while limiting protoss to rely on Mass Immortal for the longest time. PvZ without forcefields is certainly better than PvZ with forcefields, yes. Eh i disagree, maybe from the zerg Perspective but def Not from the toss pov until they did all These Changes that Made non Mass Immortal Work as Well.
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On August 18 2024 23:31 Gescom wrote: The two Euros go 4-0 vs the two Koreans in the World Championship Finals. Interesting stuff for the state of SC2 in late 2024...! :O Whats crazy is that the EU style proven superior against KR style, meaning the defensive, careful, safe approach is better than the reckless, strong timing and cutting-corner style. To be honest, I would like both Dark and herO to try and play a standout macro game into lategame and see if they can get the win there instead of going haywire the entire series long.
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On August 18 2024 23:34 tigera6 wrote:Show nested quote +On August 18 2024 23:31 Gescom wrote: The two Euros go 4-0 vs the two Koreans in the World Championship Finals. Interesting stuff for the state of SC2 in late 2024...! :O Whats crazy is that the EU style proven superior against KR style, meaning the defensive, careful, safe approach is better than the reckless, strong timing and cutting-corner style. To be honest, I would like both Dark and herO to try and play a standout macro game into lategame and see if they can get the win there instead of going haywire the entire series long. I didnt See Marus Safe approach working either
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On August 18 2024 23:35 darklycid wrote:Show nested quote +On August 18 2024 23:34 tigera6 wrote:On August 18 2024 23:31 Gescom wrote: The two Euros go 4-0 vs the two Koreans in the World Championship Finals. Interesting stuff for the state of SC2 in late 2024...! :O Whats crazy is that the EU style proven superior against KR style, meaning the defensive, careful, safe approach is better than the reckless, strong timing and cutting-corner style. To be honest, I would like both Dark and herO to try and play a standout macro game into lategame and see if they can get the win there instead of going haywire the entire series long. I didnt See Marus Safe approach working either  He didnt play against Clem here, but his overall record has proven it. And his games against Serral was close, other than the one he die to Roaches straight up, which was NOT being safe but greedy.
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On August 18 2024 23:35 darklycid wrote:Show nested quote +On August 18 2024 23:34 tigera6 wrote:On August 18 2024 23:31 Gescom wrote: The two Euros go 4-0 vs the two Koreans in the World Championship Finals. Interesting stuff for the state of SC2 in late 2024...! :O Whats crazy is that the EU style proven superior against KR style, meaning the defensive, careful, safe approach is better than the reckless, strong timing and cutting-corner style. To be honest, I would like both Dark and herO to try and play a standout macro game into lategame and see if they can get the win there instead of going haywire the entire series long. I didnt See Marus Safe approach working either  Maru has an anti-mentality approach which was why he lost - in my opinion, he would've won the series against Dark if he played his safe methodical approach instead of trying to go chaotic vs Dark.
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Come on guys, hero played great games on the first 2 maps, then he went fuck it, playing normal won't lead me anywhere and threw some weak curve balls like 4 gates blink & that phoenix opening.
Don't diss him for poor decision making, keeping his flashy play was a sure loss, shifting things at least deserved a try, even if it went even worse in the end.
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On August 18 2024 23:33 darklycid wrote:Show nested quote +On August 18 2024 23:30 DBooN wrote:On August 18 2024 23:27 darklycid wrote:On August 18 2024 23:24 DBooN wrote:On August 18 2024 23:23 darklycid wrote:On August 18 2024 23:21 WombaT wrote:On August 18 2024 23:14 darklycid wrote: Btw is there any unit lotv added that was actually good for the Game? I guess the lurker. Most I really don’t mind. I think at launch less so but eventually the Oracle became a great unit, lots of utility, isn’t the kind of caster you really want to mass. Ravager fills some holes that needed filling. Protoss needed a third AoE option although I do get some of the criticism the disrupter gets. Oracle is Hots isnt it. Ravager also deleted sentries from the matchup more or less. Libs are dumb, cyclones never really found their role until maybe now. Adepts and disruptors yea No Ty. Edit: also i dont think protoss needed another aoe Option. Sentries without ravagers were absolutely terrible for zerg to play against and not interactive. So thats why WE needed to make a printable T1 hardcounter that basically deleted Them from the matchup, Opened Up alot of strategies for zerg while limiting protoss to rely on Mass Immortal for the longest time. PvZ without forcefields is certainly better than PvZ with forcefields, yes. Eh i disagree, maybe from the zerg Perspective but def Not from the toss pov until they did all These Changes that Made non Mass Immortal Work as Well. I mean it's a completely one sided mechanic, so of course it's gonna be fun for toss and unfun for zerg, but from an overall perspective you don't want mechanics like that in the game. Of course balance is an issue that needs to be addressed, but the biggest problem there was protoss' reliance of force fields in the first place.
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When will the final be? In 2 hours as planned or earlier?
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On August 18 2024 23:34 tigera6 wrote:Show nested quote +On August 18 2024 23:31 Gescom wrote: The two Euros go 4-0 vs the two Koreans in the World Championship Finals. Interesting stuff for the state of SC2 in late 2024...! :O Whats crazy is that the EU style proven superior against KR style, meaning the defensive, careful, safe approach is better than the reckless, strong timing and cutting-corner style. To be honest, I would like both Dark and herO to try and play a standout macro game into lategame and see if they can get the win there instead of going haywire the entire series long.
Not necessarily. The game is just really settled in so it's harder to do timing attacks imo.
Also protoss has to usually find ways to attack, they don't do well in longer macro games at this level vs Z and T.
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On August 18 2024 23:36 nojok wrote: Come on guys, hero played great games on the first 2 maps, then he went fuck it, playing normal won't lead me anywhere and threw some weak curve balls like 4 gates blink & that phoenix opening.
Don't diss him for poor decision making, keeping his flashy play was a sure loss, shifting things at least deserved a try, even if it went even worse in the end. I know herO was in a good position for most of the games he played, but he stopped the tech at Disruptor, and trying to win by hitting a Disruptor shot rather than keep macroing. There was no DT distraction, no Storm Templar, no Skytoss transition even though he was in a good economy position to do so.
I am not criticizing the opening that he did, but the lack of commitment to lategame army tech.
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Northern Ireland25372 Posts
On August 18 2024 23:31 Nasigil1 wrote:Show nested quote +On August 18 2024 23:27 lolfail9001 wrote: Man, is Clem that good or is her0's not as reckless in games against other terrans? herO is always reckless, but he can usually make up for it by having better micro than his opponent. Sadly Clem's micro and overall mechanics is the best in the world right now. When herO doesn't have the clear edge in this department, his recklessness becomes his downfall. It’s his greatest strength, when it doesn’t work people often say ‘why doesn’t he do x?’ but the reason he’s such a potent player
Not just his strong micro, but the timing he hits. He’ll hit an attack that as an observer you go ‘why the fuck are you?… oh you won’ quite frequently. And if it’s confusing when you have all the observer information, imagine how confusing it is when you’re facing him with incomplete information.
A guy like Stats is the polar opppsite and plays the percentages solidly, it’s just their respective styles. Stats and herO in the abstract may benefit from occasionally doing the opposite to their natural game, but it’s just not their natural game and they’re not great at it.
I think only really Trap and Classic (historically) were so rounded as players they could pivot from aggression to passive macro pretty comfortably.
Hey, TvP clinic from Clem anyway! Damn impressive, on aggregate I think herO played well enough that it doesn’t really feel like a 4-0, and I consequently wouldn’t be super critical of how he approached it.
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Damn I did not expect to see Quickshot on SC2's stream.
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On August 18 2024 23:37 DBooN wrote:Show nested quote +On August 18 2024 23:33 darklycid wrote:On August 18 2024 23:30 DBooN wrote:On August 18 2024 23:27 darklycid wrote:On August 18 2024 23:24 DBooN wrote:On August 18 2024 23:23 darklycid wrote:On August 18 2024 23:21 WombaT wrote:On August 18 2024 23:14 darklycid wrote: Btw is there any unit lotv added that was actually good for the Game? I guess the lurker. Most I really don’t mind. I think at launch less so but eventually the Oracle became a great unit, lots of utility, isn’t the kind of caster you really want to mass. Ravager fills some holes that needed filling. Protoss needed a third AoE option although I do get some of the criticism the disrupter gets. Oracle is Hots isnt it. Ravager also deleted sentries from the matchup more or less. Libs are dumb, cyclones never really found their role until maybe now. Adepts and disruptors yea No Ty. Edit: also i dont think protoss needed another aoe Option. Sentries without ravagers were absolutely terrible for zerg to play against and not interactive. So thats why WE needed to make a printable T1 hardcounter that basically deleted Them from the matchup, Opened Up alot of strategies for zerg while limiting protoss to rely on Mass Immortal for the longest time. PvZ without forcefields is certainly better than PvZ with forcefields, yes. Eh i disagree, maybe from the zerg Perspective but def Not from the toss pov until they did all These Changes that Made non Mass Immortal Work as Well. I mean it's a completely one sided mechanic, so of course it's gonna be fun for toss and unfun for zerg, but from an overall perspective you don't want mechanics like that in the game. Of course balance is an issue that needs to be addressed, but the biggest problem there was protoss' reliance of force fields in the first place. Yea but then the fix was Just one sided, also i dont See why we needed to fill all the holes in the zerg arsenal when races need weaknesses and zerg for the longest time Had Close to None when played Well.
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Man herO's not visibly showing sadness, but you can tell he's devastated behind the face.
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On August 18 2024 23:41 tigera6 wrote:Show nested quote +On August 18 2024 23:36 nojok wrote: Come on guys, hero played great games on the first 2 maps, then he went fuck it, playing normal won't lead me anywhere and threw some weak curve balls like 4 gates blink & that phoenix opening.
Don't diss him for poor decision making, keeping his flashy play was a sure loss, shifting things at least deserved a try, even if it went even worse in the end. I know herO was in a good position for most of the games he played, but he stopped the tech at Disruptor, and trying to win by hitting a Disruptor shot rather than keep macroing. There was no DT distraction, no Storm Templar, no Skytoss transition even though he was in a good economy position to do so. I am not criticizing the opening that he did, but the lack of commitment to lategame army tech.
Yup. Her0 kept going on the same road maybe except in game 4 with Phoenix. He should have gone through transitions and more macroing since he must have noticed that his style wasnt working(+ too many mistakes) good enough to beat Clem. Of course at the same time Clem played almost perfectly and would have been almost impossible to beat in any case.
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On August 18 2024 23:36 nojok wrote: Come on guys, hero played great games on the first 2 maps, then he went fuck it, playing normal won't lead me anywhere and threw some weak curve balls like 4 gates blink & that phoenix opening.
Don't diss him for poor decision making, keeping his flashy play was a sure loss, shifting things at least deserved a try, even if it went even worse in the end.
Even in that G3 after the bad opening, herO had a fantastic engagement mid game that reverse the momentum and actually put him somewhat in the lead. Then he threw the game again by recklessly picking multiple bad fights for no good reason.
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Man herO is so precious. Clem why you such a bully. >
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ffa? that might take a while.
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