DreamHack Atlanta: Main Event - Page 15
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Tsubbi
Germany7996 Posts
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TheLordofAwesome
Korea (South)2655 Posts
Maru gets more use out of that 1 Raven from the start of the game than every other Terran in the world, by faaar. | ||
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Waxangel
United States33390 Posts
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TheLordofAwesome
Korea (South)2655 Posts
On November 21 2022 05:12 TheLordofAwesome wrote: Tanks vs Protoss is interesting. Maru gets more use out of that 1 Raven from the start of the game than every other Terran in the world, by faaar. Every other Terran would have thrown away that Raven for 5 workers on the other side of the map by now. EDIT: meant to be an edit lol | ||
Fanatic-Templar
Canada5819 Posts
On November 21 2022 05:05 TheLordofAwesome wrote: Mines don't 1hit nearly as many units as disruptors do. You said Disruptors were bad because "No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm." All true of the Spider Mine. Now you're saying it has nothing to do with how the units work, but with "the number of units 1hit"? On November 21 2022 05:05 Vindicare605 wrote: Spider Mines couldn't wipe out as much supply as Disrupter novas can. Their splash damage is so much smaller, and units in SC1 didn't clump up as tight. They shouldn't. You don't get three Disruption Novas free with every Zealot. Disruptors actually involve risk and investment on the part of their user. | ||
Charoisaur
Germany15961 Posts
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Elentos
55550 Posts
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Vindicare605
United States16071 Posts
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Ciaus_Dronu
South Africa1848 Posts
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TheLordofAwesome
Korea (South)2655 Posts
On November 21 2022 05:14 Fanatic-Templar wrote: You said Disruptors were bad because "No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm." All true of the Spider Mine. Now you're saying it has nothing to do with how the units work, but with "the number of units 1hit"? They shouldn't. You don't get three Disruption Novas free with every Zealot. Disruptors actually involve risk and investment on the part of their user. I was always talking about the fact that a Disruptor can 1hit nearly half a clumped midgame terran army, and units clump naturally in SC2 compared to SC1, and if you aren't looking at the army when the nova comes in, that's it, you've lost half the army in 1 second and there is no reaction or counterplay to do at that point. No unit in SC1 can singularly swing a game in that extreme a fashion. It's not like storm which does damage over time, all the damage is done at once, so stuff like reactoin time, which traditionally distinguished "better players" from "worse players" in SC, simply has no place in this interaction. In comparison, something like storm is very different. | ||
Poaktree
165 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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TheLordofAwesome
Korea (South)2655 Posts
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Elentos
55550 Posts
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Vindicare605
United States16071 Posts
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Poopi
France12886 Posts
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Charoisaur
Germany15961 Posts
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mark_lenders
74 Posts
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TossHeroes
281 Posts
On November 21 2022 04:08 Lokol18 wrote: Oh absolutely. Heck I'm expecting half of reddit to start saying that zerg needs a buff Of course Zergs needs a buff. After years of terrans buffs it’s about time When players such as cure and bunny are winning championships the race needs a nerf. When players such as elazer, Lambo, solar, etc are winning championships then we can talk about a Zerg nerf But most of all my Protoss brothers need a buff | ||
Fanatic-Templar
Canada5819 Posts
On November 21 2022 05:19 TheLordofAwesome wrote: I was always talking about the fact that a Disruptor can 1hit nearly half a clumped midgame terran army, and units clump naturally in SC2 compared to SC1, and if you aren't looking at the army when the nova comes in, that's it, you've lost half the army in 1 second and there is no reaction or counterplay to do at that point. No unit in SC1 can singularly swing a game in that extreme a fashion. It's not like storm which does damage over time, all the damage is done at once, so stuff like reactoin time, which traditionally distinguished "better players" from "worse players" in SC, simply has no place in this interaction. In comparison, something like storm is very different. There's literally 2.1 seconds for you to react, and a variety of responses you can have to prevent the damage from happening. Your hypothetical relies heavily on "not looking at your army", but awareness of where your army is, where your opponent's army is, and seeing units on the minimap are things that "traditionally distinguished "better players" from "worse players" in SC", so I don't see your concern. If the Protoss took the risk of moving an extremely valuable and extremely vulnerable unit in place to catch your units unattended, then the benefits of the gamble match the risk. If the Protoss loses their splash damage from this move, that midgame Terran army is going to roll over them. What's the issue? | ||
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