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DreamHack Atlanta: Main Event - Page 15

Forum Index > StarCraft 2 Tournaments
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Prev 1 13 14 15 16 17 24 Next All
Tsubbi
Profile Joined September 2010
Germany7997 Posts
November 20 2022 20:11 GMT
#281
Hero not looking too hot
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
Last Edited: 2022-11-20 20:13:14
November 20 2022 20:12 GMT
#282
Tanks vs Protoss is interesting.

Maru gets more use out of that 1 Raven from the start of the game than every other Terran in the world, by faaar.
Waxangel
Profile Blog Joined September 2002
United States33705 Posts
November 20 2022 20:12 GMT
#283
Oh no Maru turtle kingdom
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
Last Edited: 2022-11-20 20:14:00
November 20 2022 20:13 GMT
#284
On November 21 2022 05:12 TheLordofAwesome wrote:
Tanks vs Protoss is interesting.

Maru gets more use out of that 1 Raven from the start of the game than every other Terran in the world, by faaar.

Every other Terran would have thrown away that Raven for 5 workers on the other side of the map by now.

EDIT: meant to be an edit lol
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2022-11-20 20:14:53
November 20 2022 20:14 GMT
#285
On November 21 2022 05:05 TheLordofAwesome wrote:
Show nested quote +
On November 21 2022 05:02 Fanatic-Templar wrote:
On November 21 2022 05:01 TheLordofAwesome wrote:
On November 21 2022 04:59 Fanatic-Templar wrote:
This game really illustrated why the Disruptor is my favourite new unit in StarCraft 2 though. Really punishes mistakes hard for either player.

Are you kidding? it's the worst new unit in SC2. No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm. No unit in SC1 worked like that for good reason.


Spider Mines worked like that in SC1. And came three free with a 75 mineral basic unit.

Mines don't 1hit nearly as many units as disruptors do.


You said Disruptors were bad because "No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm."

All true of the Spider Mine.

Now you're saying it has nothing to do with how the units work, but with "the number of units 1hit"?

On November 21 2022 05:05 Vindicare605 wrote:
Show nested quote +
On November 21 2022 05:02 Fanatic-Templar wrote:
On November 21 2022 05:01 TheLordofAwesome wrote:
On November 21 2022 04:59 Fanatic-Templar wrote:
This game really illustrated why the Disruptor is my favourite new unit in StarCraft 2 though. Really punishes mistakes hard for either player.

Are you kidding? it's the worst new unit in SC2. No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm. No unit in SC1 worked like that for good reason.


Spider Mines worked like that in SC1. And came three free with a 75 mineral basic unit.


Spider Mines couldn't wipe out as much supply as Disrupter novas can. Their splash damage is so much smaller, and units in SC1 didn't clump up as tight.


They shouldn't. You don't get three Disruption Novas free with every Zealot. Disruptors actually involve risk and investment on the part of their user.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Charoisaur
Profile Joined August 2014
Germany16101 Posts
November 20 2022 20:15 GMT
#286
If Maru is behind the game is even
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55594 Posts
November 20 2022 20:15 GMT
#287
herO really missed the point to transition to air now and the point to kill Maru much earlier
Every 60 seconds in Africa, a minute passes.
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
November 20 2022 20:18 GMT
#288
Tanks + EMP = vaporized Stalkers.
aka: KTVindicare the Geeky Bartender
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 20 2022 20:18 GMT
#289
These resources lost would be bad for a lategame ZvT...
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
Last Edited: 2022-11-20 20:20:47
November 20 2022 20:19 GMT
#290
On November 21 2022 05:14 Fanatic-Templar wrote:
Show nested quote +
On November 21 2022 05:05 TheLordofAwesome wrote:
On November 21 2022 05:02 Fanatic-Templar wrote:
On November 21 2022 05:01 TheLordofAwesome wrote:
On November 21 2022 04:59 Fanatic-Templar wrote:
This game really illustrated why the Disruptor is my favourite new unit in StarCraft 2 though. Really punishes mistakes hard for either player.

Are you kidding? it's the worst new unit in SC2. No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm. No unit in SC1 worked like that for good reason.


Spider Mines worked like that in SC1. And came three free with a 75 mineral basic unit.

Mines don't 1hit nearly as many units as disruptors do.


You said Disruptors were bad because "No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm."

All true of the Spider Mine.

Now you're saying it has nothing to do with how the units work, but with "the number of units 1hit"?

Show nested quote +
On November 21 2022 05:05 Vindicare605 wrote:
On November 21 2022 05:02 Fanatic-Templar wrote:
On November 21 2022 05:01 TheLordofAwesome wrote:
On November 21 2022 04:59 Fanatic-Templar wrote:
This game really illustrated why the Disruptor is my favourite new unit in StarCraft 2 though. Really punishes mistakes hard for either player.

Are you kidding? it's the worst new unit in SC2. No "units are under attack" notification, no time to react if you aren't looking at the right place, just instant death in an area almost as large as a storm. No unit in SC1 worked like that for good reason.


Spider Mines worked like that in SC1. And came three free with a 75 mineral basic unit.


Spider Mines couldn't wipe out as much supply as Disrupter novas can. Their splash damage is so much smaller, and units in SC1 didn't clump up as tight.


They shouldn't. You don't get three Disruption Novas free with every Zealot. Disruptors actually involve risk and investment on the part of their user.

I was always talking about the fact that a Disruptor can 1hit nearly half a clumped midgame terran army, and units clump naturally in SC2 compared to SC1, and if you aren't looking at the army when the nova comes in, that's it, you've lost half the army in 1 second and there is no reaction or counterplay to do at that point. No unit in SC1 can singularly swing a game in that extreme a fashion.

It's not like storm which does damage over time, all the damage is done at once, so stuff like reactoin time, which traditionally distinguished "better players" from "worse players" in SC, simply has no place in this interaction. In comparison, something like storm is very different.
Poaktree
Profile Joined January 2017
165 Posts
November 20 2022 20:19 GMT
#291
Jesus christ the resource lost diff.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 20 2022 20:22 GMT
#292
Dark Templar doing WORK
Neosteel Enthusiast
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
November 20 2022 20:23 GMT
#293
The starting raven is putting in work.
Elentos
Profile Blog Joined February 2015
55594 Posts
November 20 2022 20:23 GMT
#294
This was close to a total disaster from herO but he salvaged it
Every 60 seconds in Africa, a minute passes.
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
November 20 2022 20:24 GMT
#295
I don't understand why Maru doesn't switch into Battlecruisers in this kind of a game. If he's going to turtle like this, he needs to make a break out at some point, and Battlecruisers are the only units that can really do that.
aka: KTVindicare the Geeky Bartender
Poopi
Profile Blog Joined November 2010
France13022 Posts
November 20 2022 20:24 GMT
#296
Blink DT + disruptor, the good old combo! Hopefully Maru plays a more aggro style next game
WriterMaru
Charoisaur
Profile Joined August 2014
Germany16101 Posts
November 20 2022 20:25 GMT
#297
He let Maru back in the game just to show off his lategame PvT. He picked apart Maru beautifully
Many of the coolest moments in sc2 happen due to worker harassment
mark_lenders
Profile Joined July 2019
74 Posts
November 20 2022 20:27 GMT
#298
i think maru had too many vikings
TossHeroes
Profile Joined February 2022
281 Posts
November 20 2022 20:27 GMT
#299
On November 21 2022 04:08 Lokol18 wrote:
Show nested quote +
On November 21 2022 04:07 tigera6 wrote:
A non-Zerg winning DH Global offline tournament? Oh now they gonna have another excuse to nerf the map pool into IEM,


Oh absolutely. Heck I'm expecting half of reddit to start saying that zerg needs a buff


Of course Zergs needs a buff. After years of terrans buffs it’s about time

When players such as cure and bunny are winning championships the race needs a nerf.

When players such as elazer, Lambo, solar, etc are winning championships then we can talk about a Zerg nerf

But most of all my Protoss brothers need a buff
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
November 20 2022 20:30 GMT
#300
On November 21 2022 05:19 TheLordofAwesome wrote:
I was always talking about the fact that a Disruptor can 1hit nearly half a clumped midgame terran army, and units clump naturally in SC2 compared to SC1, and if you aren't looking at the army when the nova comes in, that's it, you've lost half the army in 1 second and there is no reaction or counterplay to do at that point. No unit in SC1 can singularly swing a game in that extreme a fashion.

It's not like storm which does damage over time, all the damage is done at once, so stuff like reactoin time, which traditionally distinguished "better players" from "worse players" in SC, simply has no place in this interaction. In comparison, something like storm is very different.


There's literally 2.1 seconds for you to react, and a variety of responses you can have to prevent the damage from happening. Your hypothetical relies heavily on "not looking at your army", but awareness of where your army is, where your opponent's army is, and seeing units on the minimap are things that "traditionally distinguished "better players" from "worse players" in SC", so I don't see your concern. If the Protoss took the risk of moving an extremely valuable and extremely vulnerable unit in place to catch your units unattended, then the benefits of the gamble match the risk. If the Protoss loses their splash damage from this move, that midgame Terran army is going to roll over them. What's the issue?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
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