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TSL8 - Week 3 - Page 9

Forum Index > StarCraft 2 Tournaments
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Zambrah
Profile Blog Joined June 2011
United States7298 Posts
December 11 2021 15:05 GMT
#161
I, for one, am glad for our Zerg overlords.
Incremental change is the Democrat version of Trickle Down economics.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
December 11 2021 15:05 GMT
#162
And you guys still think Trap is not a choker? What the hell was that game lol, so bad...
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Elentos
Profile Blog Joined February 2015
55550 Posts
December 11 2021 15:06 GMT
#163
On December 12 2021 00:05 MarianoSC2 wrote:
And you guys still think Trap is not a choker? What the hell was that game lol, so bad...

You gotta have a warped view of reality to have that takeaway from that game
Every 60 seconds in Africa, a minute passes.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 11 2021 15:08 GMT
#164
On December 12 2021 00:04 Waxangel wrote:
Show nested quote +
On December 12 2021 00:03 Fanatic-Templar wrote:
Yeah, this is why gold bases stopped being put in maps way back in Wings of Liberty.


they're fine as long as they're on GOLDEN WALL


Different maps have different effects - there was this one map with very defensible golds and short air distance, Habitation maybe? which was actually quite strong for Protoss - and of course the game is much different now than in WoL. But generally gold minerals are not as good for Protoss since they're a gas-intensive race, and they lack the mobility to defend split bases like that.

Also, back then MULEs mined extra on gold minerals, so that was stupid.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
darklycid
Profile Joined May 2014
3510 Posts
December 11 2021 15:09 GMT
#165
2sg time
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 11 2021 15:12 GMT
#166
Looking at how much map vision each player has is somewhat depressing .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 11 2021 15:18 GMT
#167
THAT DISRUPTOR HIT ON THE INFESTORS THOUGH!
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
darklycid
Profile Joined May 2014
3510 Posts
December 11 2021 15:19 GMT
#168
Reynors lategame still doesn't feel that powerful.
Die4Ever
Profile Joined August 2010
United States17676 Posts
December 11 2021 15:20 GMT
#169
now that's more like it, Trap!
"Expert" mods4ever.com
Waxangel
Profile Blog Joined September 2002
United States33388 Posts
December 11 2021 15:20 GMT
#170
As unbeatable as late-game Zerg can look when everything is perfect, it's also hilarious how bad it dies to Protoss a-move if you screw up
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Zambrah
Profile Blog Joined June 2011
United States7298 Posts
December 11 2021 15:22 GMT
#171
DTs are still the heroes of Protoss
Incremental change is the Democrat version of Trickle Down economics.
tigera6
Profile Joined March 2021
3397 Posts
December 11 2021 15:24 GMT
#172
Reynor pretty much built every single tech from Zerg side, and not getting the right amount of unit to defend the push from Trap.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
December 11 2021 15:24 GMT
#173
can Trap beat 4 top Zergs in a row to win the tournament?
Many of the coolest moments in sc2 happen due to worker harassment
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 11 2021 15:25 GMT
#174
On December 12 2021 00:20 Waxangel wrote:
As unbeatable as late-game Zerg can look when everything is perfect, it's also hilarious how bad it dies to Protoss a-move if you screw up


I've actually not felt that Protoss is unwinnable in the late-game, it's more in the midgame that Protoss feels very weak to me, when you're desperately trying to mass up enough tech units to live and every loss is a disaster. But none of my games ever get to that level, so take that with a grain of salt.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Durnuu
Profile Joined September 2013
13320 Posts
December 11 2021 15:25 GMT
#175
On December 12 2021 00:24 Charoisaur wrote:
can Trap beat 4 top Zergs in a row to win the tournament?

Probably not
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Mizenhauer
Profile Blog Joined February 2015
United States1875 Posts
December 11 2021 15:33 GMT
#176
On December 12 2021 00:03 Fanatic-Templar wrote:
Yeah, this is why gold bases stopped being put in maps way back in Wings of Liberty.


Don't forget this gem from late hots. It (Expedition Lost) was one of the most Zerg favored maps of all time because Zergs could easily take both golds as their 2nd/3rd bases.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 11 2021 15:35 GMT
#177
Overlord slaughter. Reynor's supply blocked now .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
darklycid
Profile Joined May 2014
3510 Posts
December 11 2021 15:36 GMT
#178
Lol Reynor.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 11 2021 15:36 GMT
#179
GO TRAP!
THREE! MORE! ZERGS!
THREE! MORE! ZERGS!
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
tigera6
Profile Joined March 2021
3397 Posts
December 11 2021 15:37 GMT
#180
Reynor lategame ZvP is not great, he should really think about doing Queen Walk every single time.
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