|
On December 21 2020 08:13 Bagration wrote: I love how the casters are trying to sidestep the imbalance of queens lol - very well done yeah they did the same with Mines and Marines
|
On December 21 2020 08:15 stilt wrote:Show nested quote +On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep We got the German taxi to fix that problem
|
On December 21 2020 08:15 stilt wrote:Show nested quote +On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep
Thats your counter to 'queens are too strong'? lol, i guess that just proves the point
|
On December 21 2020 08:17 Sif_ wrote:Show nested quote +On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep Thats your counter to 'queens are too strong'? lol, i guess that just proves the point
I don't need any counters to your stupid hyperbolic statement.
|
On December 21 2020 08:15 stilt wrote:Show nested quote +On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep
This.
Sure, they are strong defensively. Sort of expected if you're putting 1.5K minerals and 20 supply into a unit with low DPS that isn't crossing the map.
|
On December 21 2020 08:19 stilt wrote:Show nested quote +On December 21 2020 08:17 Sif_ wrote:On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep Thats your counter to 'queens are too strong'? lol, i guess that just proves the point I don't need any counters to your stupid hyperbolic statement.
Yet, you did try, huh....
|
On December 21 2020 08:19 Ciaus_Dronu wrote:Show nested quote +On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep This. Sure, they are strong defensively. Sort of expected if you're putting 1.5K minerals and 20 supply into a unit with low DPS that isn't crossing the map.
But a unit that is too strong defensively destroys the balance of the game nevertheless. Zerg by design is a reactive race - the player needs balance when to drone vs. when to make units.
The queen allows the Zerg to drone with limited fear - making queens doesn't require gas or even larva. As a result, nowadays there's no point to the early game - short of a full-on bunker rush / proxy rax / cannon rush / other cheese, it's just macro until the mid / late game, since queens can handle most types of attacks (or at least buy enough time for a round of lings)
|
On December 21 2020 08:24 Bagration wrote:Show nested quote +On December 21 2020 08:19 Ciaus_Dronu wrote:On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep This. Sure, they are strong defensively. Sort of expected if you're putting 1.5K minerals and 20 supply into a unit with low DPS that isn't crossing the map. But a unit that is too strong defensively destroys the balance of the game nevertheless. Zerg by design is a reactive race - the player needs balance when to drone vs. when to make units. The queen allows the Zerg to drone with limited fear - making queens doesn't require gas or even larva. As a result, nowadays there's no point to the early game - short of a full-on bunker rush / proxy rax / cannon rush / other cheese, it's just macro until the mid / late game, since queens can handle most types of attacks (or at least buy enough time for a round of lings)
That's not true though--zerg players do still routinely die in the early midgame to tank pushes and whatnot.
|
On December 21 2020 08:21 Sif_ wrote:Show nested quote +On December 21 2020 08:19 stilt wrote:On December 21 2020 08:17 Sif_ wrote:On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep Thats your counter to 'queens are too strong'? lol, i guess that just proves the point I don't need any counters to your stupid hyperbolic statement. Yet, you did try, huh....
If you consider my ironic reaction as a counter point, it's maybe you're just no very sure that queens are actually good at everything.
|
|
Yeah Dark! That's one! Three more!
|
On December 21 2020 08:30 DarkPlasmaBall wrote: Yeah Dark! That's one! Two more!
Three more. It's Bo7.
|
United States33392 Posts
classic knife fight game
|
Honestly I'd 12 pool again if I were Serral.
|
Even when the 8 zerglings passed under the ovie, Serral didn't undertand what was going on
|
On December 21 2020 08:27 ZigguratOfUr wrote:Show nested quote +On December 21 2020 08:24 Bagration wrote:On December 21 2020 08:19 Ciaus_Dronu wrote:On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep This. Sure, they are strong defensively. Sort of expected if you're putting 1.5K minerals and 20 supply into a unit with low DPS that isn't crossing the map. But a unit that is too strong defensively destroys the balance of the game nevertheless. Zerg by design is a reactive race - the player needs balance when to drone vs. when to make units. The queen allows the Zerg to drone with limited fear - making queens doesn't require gas or even larva. As a result, nowadays there's no point to the early game - short of a full-on bunker rush / proxy rax / cannon rush / other cheese, it's just macro until the mid / late game, since queens can handle most types of attacks (or at least buy enough time for a round of lings) That's not true though--zerg players do still routinely die in the early midgame to tank pushes and whatnot.
But that's more of the mid-game IMO - the early game is basically dead unless a player decides to cheese. I'm talking marine / marauder vs. ling-bling-roach - tier 1 vs. tier 1 units
Maybe I'm becoming overly nostalgic, but I did prefer the variety of having both long macro games AND games with early aggro. I think the trend has been to make defense super easy (e.g., queens, shield batteries) so that there's more long macro games because back in 2010-2011, those were the super cool epic games.
But when every game is a longer macro game that goes into the late game, it doesn't feel as special anymore. Just my 2 cents - maybe I'm being too much of an old-timer ;p
|
On December 21 2020 08:32 Bagration wrote:Show nested quote +On December 21 2020 08:27 ZigguratOfUr wrote:On December 21 2020 08:24 Bagration wrote:On December 21 2020 08:19 Ciaus_Dronu wrote:On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep This. Sure, they are strong defensively. Sort of expected if you're putting 1.5K minerals and 20 supply into a unit with low DPS that isn't crossing the map. But a unit that is too strong defensively destroys the balance of the game nevertheless. Zerg by design is a reactive race - the player needs balance when to drone vs. when to make units. The queen allows the Zerg to drone with limited fear - making queens doesn't require gas or even larva. As a result, nowadays there's no point to the early game - short of a full-on bunker rush / proxy rax / cannon rush / other cheese, it's just macro until the mid / late game, since queens can handle most types of attacks (or at least buy enough time for a round of lings) That's not true though--zerg players do still routinely die in the early midgame to tank pushes and whatnot. But that's more of the mid-game IMO - the early game is basically dead unless a player decides to cheese. I'm talking marine / marauder vs. ling-bling-roach - tier 1 vs. tier 1 units Maybe I'm becoming overly nostalgic, but I did prefer the variety of having both long macro games AND games with early aggro. I think the trend has been to make defense super easy (e.g., queens, shield batteries) so that there's more long macro games because back in 2010-2011, those were the super cool epic games. But when every game is a longer macro game that goes into the late game, it doesn't feel as special anymore. Just my 2 cents - maybe I'm being too much of an old-timer ;p
This was what was lost with 12 worker start in LotV. All the pro players love 12 worker start because they waste less time with slow starts, and it's certainly nice to have less downtime during standard games. But there were a lot more opportunities to throw a wrench in the gears early with 6 worker starts.
|
On December 21 2020 08:32 Bagration wrote:Show nested quote +On December 21 2020 08:27 ZigguratOfUr wrote:On December 21 2020 08:24 Bagration wrote:On December 21 2020 08:19 Ciaus_Dronu wrote:On December 21 2020 08:15 stilt wrote:On December 21 2020 08:14 Sif_ wrote: Queens are way too good at absolutely everything, and have been since WoL Crazy. Yes, I particulary like their ability to counter attack thanks to their insane mobility offcreep This. Sure, they are strong defensively. Sort of expected if you're putting 1.5K minerals and 20 supply into a unit with low DPS that isn't crossing the map. But a unit that is too strong defensively destroys the balance of the game nevertheless. Zerg by design is a reactive race - the player needs balance when to drone vs. when to make units. The queen allows the Zerg to drone with limited fear - making queens doesn't require gas or even larva. As a result, nowadays there's no point to the early game - short of a full-on bunker rush / proxy rax / cannon rush / other cheese, it's just macro until the mid / late game, since queens can handle most types of attacks (or at least buy enough time for a round of lings) That's not true though--zerg players do still routinely die in the early midgame to tank pushes and whatnot. But that's more of the mid-game IMO - the early game is basically dead unless a player decides to cheese. I'm talking marine / marauder vs. ling-bling-roach - tier 1 vs. tier 1 units Maybe I'm becoming overly nostalgic, but I did prefer the variety of having both long macro games AND games with early aggro. I think the trend has been to make defense super easy (e.g., queens, shield batteries) so that there's more long macro games because back in 2010-2011, those were the super cool epic games. But when every game is a longer macro game that goes into the late game, it doesn't feel as special anymore. Just my 2 cents - maybe I'm being too much of an old-timer ;p
That's not something queens did though--that's the 12 worker start.
|
On December 21 2020 08:30 irvnasty wrote:Show nested quote +On December 21 2020 08:30 DarkPlasmaBall wrote: Yeah Dark! That's one! Two more! Three more. It's Bo7. 
Yay more games!
|
Dark has so much more eco than serral without anything happening
|
|
|
|