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Calliope
Profile Joined July 2018
297 Posts
November 14 2020 19:42 GMT
#861
How is it playing Europe vs North America? Will lag affect the neeb/serral games?
Clément 화이팅
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2020-11-14 19:45:06
November 14 2020 19:44 GMT
#862
On November 15 2020 04:34 jpg06051992 wrote:
Show nested quote +
On November 15 2020 04:29 stilt wrote:
On November 15 2020 04:26 jpg06051992 wrote:
Not sure why top Zergs are obsessed with this fancy finesse play with the Lurkers and Vipers against Terran. Terrans have already seemed to adapt to it with the classic response to the Hydra play, and that is to simply go where they are not and brute force where the Zerg is weak, ie where the Lurkers aren't entrenched.

If Reynor had kept up on his macro and he would have had simply too much for Clem to handle, not digging that late game play from Reynor at all.

Gratz to Clem though, the guy is a multitasking wizard and it's nice to see a new foreign Terran kick some ass.


The fourth game is loss due to a very poor reaction to a drop on the fourth bases.
The third because of a lack of range upgrads which allowed clem to abuse a good position.
The first one, well, he just get crushed in the early.

He made mistakes which had nothing to do with lurkers being inefficients.

Oh, he deleted it, I guess he is tilted with french guys trolling him, I can understand, that's not very classy but alas, that's internet sadly.


Yea but only the first game is a testament to Lurkers not being the issue here.

His reaction to the drop in the fourth was because he sunk huge money and time into units that just don't defend drops well compared to Mutas and couldn't even afford enough lings to make a mobile defense force.

The third game is another great example imo, Lurkers which are a late game unit need yet another late game upgrade after seismic spines to be efficient vs T, Clem abused this and struck early before the doom ball could be completed.

Lurkers are very efficient when you walk into them unprepared or try to stand there and muscle them down like Clem was doing at the end of the last game where he lost like 45 supply in 8 seconds to the Lurkers, the rest of the game? As I said before, classic response to Hydra play, just drop everywhere.

Lurkers aren't a bad unit, but they seem to be unreliable in top level ZvT play against Terrans who know how to deal with the unit comp.


Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure.
He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them.
The fourth game is just an outposition, his army was in the middle of the map, on every other comp he would have lost the fourth and a lot of eco.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 14 2020 19:49 GMT
#863
On November 15 2020 04:42 Calliope wrote:
How is it playing Europe vs North America? Will lag affect the neeb/serral games?


There'll be some but it shouldn't be too bad. Neeb lives on the East Coast and plays a lot of European ladder as is.
jpg06051992
Profile Joined July 2015
United States580 Posts
November 14 2020 19:57 GMT
#864
On November 15 2020 04:44 stilt wrote:
Show nested quote +
On November 15 2020 04:34 jpg06051992 wrote:
On November 15 2020 04:29 stilt wrote:
On November 15 2020 04:26 jpg06051992 wrote:
Not sure why top Zergs are obsessed with this fancy finesse play with the Lurkers and Vipers against Terran. Terrans have already seemed to adapt to it with the classic response to the Hydra play, and that is to simply go where they are not and brute force where the Zerg is weak, ie where the Lurkers aren't entrenched.

If Reynor had kept up on his macro and he would have had simply too much for Clem to handle, not digging that late game play from Reynor at all.

Gratz to Clem though, the guy is a multitasking wizard and it's nice to see a new foreign Terran kick some ass.


The fourth game is loss due to a very poor reaction to a drop on the fourth bases.
The third because of a lack of range upgrads which allowed clem to abuse a good position.
The first one, well, he just get crushed in the early.

He made mistakes which had nothing to do with lurkers being inefficients.

Oh, he deleted it, I guess he is tilted with french guys trolling him, I can understand, that's not very classy but alas, that's internet sadly.


Yea but only the first game is a testament to Lurkers not being the issue here.

His reaction to the drop in the fourth was because he sunk huge money and time into units that just don't defend drops well compared to Mutas and couldn't even afford enough lings to make a mobile defense force.

The third game is another great example imo, Lurkers which are a late game unit need yet another late game upgrade after seismic spines to be efficient vs T, Clem abused this and struck early before the doom ball could be completed.

Lurkers are very efficient when you walk into them unprepared or try to stand there and muscle them down like Clem was doing at the end of the last game where he lost like 45 supply in 8 seconds to the Lurkers, the rest of the game? As I said before, classic response to Hydra play, just drop everywhere.

Lurkers aren't a bad unit, but they seem to be unreliable in top level ZvT play against Terrans who know how to deal with the unit comp.


Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure.
He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them.
The fourth game is just an outposition, his army was in the middle of the map, on every other comp he would have lost the fourth and a lot of eco.


"Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure."

Yes I'm aware, that's why I said that the first game wasn't a Lurker issue?

"He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them."

I uh, didn't say he got out multitasked? And yes, it's a necessary upgrade to a late game unit that is already a huge time and money sink, you're kind of like agreeing with me even though you aren't here lol

The fourth game Reynor was just kind of making alot of mistakes, but his macro lead was large in the mid game after he fended off the first push. Instead of maxing out and ending the game with overwhelming numbers, he gave Clem a chance to take good positional fights while he was aggressively teching to things that just flat out don't defend drops here.

You don't have to sit here and convince me that Lurkers are good my man, they are great, but against top level Terrans the strategy seems to be getting figured out which is just the norm with SC. As I've said already, Hydras used to be all the rage until Terrans figured out that medivac play is great against them.

Here we are, years after the Hydra fad fizzled out, with Lurkers coming into the spotlight and what are Terrrans doing?

They are going back to basics, drop drop drop drop drop. Which honestly is something that I love about this game, you can come up with all the fancy play you want but sometimes just crushing your opponents with overwhelming ling/bling is superior, or utilizing tried and true methods like the Maru, "Drop everywhere at once and kill them".

"SO MANY BANELINGS!"
yubo56
Profile Joined May 2014
690 Posts
November 14 2020 20:02 GMT
#865
On November 15 2020 04:57 jpg06051992 wrote:
Show nested quote +
On November 15 2020 04:44 stilt wrote:
On November 15 2020 04:34 jpg06051992 wrote:
On November 15 2020 04:29 stilt wrote:
On November 15 2020 04:26 jpg06051992 wrote:
Not sure why top Zergs are obsessed with this fancy finesse play with the Lurkers and Vipers against Terran. Terrans have already seemed to adapt to it with the classic response to the Hydra play, and that is to simply go where they are not and brute force where the Zerg is weak, ie where the Lurkers aren't entrenched.

If Reynor had kept up on his macro and he would have had simply too much for Clem to handle, not digging that late game play from Reynor at all.

Gratz to Clem though, the guy is a multitasking wizard and it's nice to see a new foreign Terran kick some ass.


The fourth game is loss due to a very poor reaction to a drop on the fourth bases.
The third because of a lack of range upgrads which allowed clem to abuse a good position.
The first one, well, he just get crushed in the early.

He made mistakes which had nothing to do with lurkers being inefficients.

Oh, he deleted it, I guess he is tilted with french guys trolling him, I can understand, that's not very classy but alas, that's internet sadly.


Yea but only the first game is a testament to Lurkers not being the issue here.

His reaction to the drop in the fourth was because he sunk huge money and time into units that just don't defend drops well compared to Mutas and couldn't even afford enough lings to make a mobile defense force.

The third game is another great example imo, Lurkers which are a late game unit need yet another late game upgrade after seismic spines to be efficient vs T, Clem abused this and struck early before the doom ball could be completed.

Lurkers are very efficient when you walk into them unprepared or try to stand there and muscle them down like Clem was doing at the end of the last game where he lost like 45 supply in 8 seconds to the Lurkers, the rest of the game? As I said before, classic response to Hydra play, just drop everywhere.

Lurkers aren't a bad unit, but they seem to be unreliable in top level ZvT play against Terrans who know how to deal with the unit comp.


Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure.
He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them.
The fourth game is just an outposition, his army was in the middle of the map, on every other comp he would have lost the fourth and a lot of eco.


"Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure."

Yes I'm aware, that's why I said that the first game wasn't a Lurker issue?

"He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them."

I uh, didn't say he got out multitasked? And yes, it's a necessary upgrade to a late game unit that is already a huge time and money sink, you're kind of like agreeing with me even though you aren't here lol

The fourth game Reynor was just kind of making alot of mistakes, but his macro lead was large in the mid game after he fended off the first push. Instead of maxing out and ending the game with overwhelming numbers, he gave Clem a chance to take good positional fights while he was aggressively teching to things that just flat out don't defend drops here.

You don't have to sit here and convince me that Lurkers are good my man, they are great, but against top level Terrans the strategy seems to be getting figured out which is just the norm with SC. As I've said already, Hydras used to be all the rage until Terrans figured out that medivac play is great against them.

Here we are, years after the Hydra fad fizzled out, with Lurkers coming into the spotlight and what are Terrrans doing?

They are going back to basics, drop drop drop drop drop. Which honestly is something that I love about this game, you can come up with all the fancy play you want but sometimes just crushing your opponents with overwhelming ling/bling is superior, or utilizing tried and true methods like the Maru, "Drop everywhere at once and kill them".


I mean, I don't think it's "back to the basics" so much as just lurkers being siege units and being less mobile. If drops work against hydra play, they'll work even better vs lurker play generally (since it's a slower style).

Another thing to consider is that lurker play is still evolving. For instance, naively, you expect that lurker players can stay on a lower drone count, since their straight up trades should be better, but they have to split their army more b/c the army is less mobile, which means you need more army supply. I don't really see that happening yet. It's probably a pretty awkward transition to go from a high drone ling bane style into one with much fewer drones, maybe some static D to tank shots could work? Idk, I don't think it's 100% explored.

It's certainly true that high tech playstyles always look a lot worse when they're punished though, since they're often more positional, so if you get out positioned the entire comp just kinda falls flat. I don't know if it's time to give up on lurker play yet, but it's hard for lurker play to lose without the comp looking bad (getting out multitasked, getting out positioned). The same can't be said of like, mass ling bane comps, where the margin for error is a bit larger due to mobility, at the cost of efficiency.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2020-11-14 20:15:48
November 14 2020 20:14 GMT
#866
Lurkers are like HOTS Swarm hosts, so you play against them the same way as SH in HOTS more or less
Faker is the GOAT!
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
November 14 2020 20:20 GMT
#867
On November 15 2020 05:02 yubo56 wrote:
Show nested quote +
On November 15 2020 04:57 jpg06051992 wrote:
On November 15 2020 04:44 stilt wrote:
On November 15 2020 04:34 jpg06051992 wrote:
On November 15 2020 04:29 stilt wrote:
On November 15 2020 04:26 jpg06051992 wrote:
Not sure why top Zergs are obsessed with this fancy finesse play with the Lurkers and Vipers against Terran. Terrans have already seemed to adapt to it with the classic response to the Hydra play, and that is to simply go where they are not and brute force where the Zerg is weak, ie where the Lurkers aren't entrenched.

If Reynor had kept up on his macro and he would have had simply too much for Clem to handle, not digging that late game play from Reynor at all.

Gratz to Clem though, the guy is a multitasking wizard and it's nice to see a new foreign Terran kick some ass.


The fourth game is loss due to a very poor reaction to a drop on the fourth bases.
The third because of a lack of range upgrads which allowed clem to abuse a good position.
The first one, well, he just get crushed in the early.

He made mistakes which had nothing to do with lurkers being inefficients.

Oh, he deleted it, I guess he is tilted with french guys trolling him, I can understand, that's not very classy but alas, that's internet sadly.


Yea but only the first game is a testament to Lurkers not being the issue here.

His reaction to the drop in the fourth was because he sunk huge money and time into units that just don't defend drops well compared to Mutas and couldn't even afford enough lings to make a mobile defense force.

The third game is another great example imo, Lurkers which are a late game unit need yet another late game upgrade after seismic spines to be efficient vs T, Clem abused this and struck early before the doom ball could be completed.

Lurkers are very efficient when you walk into them unprepared or try to stand there and muscle them down like Clem was doing at the end of the last game where he lost like 45 supply in 8 seconds to the Lurkers, the rest of the game? As I said before, classic response to Hydra play, just drop everywhere.

Lurkers aren't a bad unit, but they seem to be unreliable in top level ZvT play against Terrans who know how to deal with the unit comp.


Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure.
He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them.
The fourth game is just an outposition, his army was in the middle of the map, on every other comp he would have lost the fourth and a lot of eco.


"Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure."

Yes I'm aware, that's why I said that the first game wasn't a Lurker issue?

"He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them."

I uh, didn't say he got out multitasked? And yes, it's a necessary upgrade to a late game unit that is already a huge time and money sink, you're kind of like agreeing with me even though you aren't here lol

The fourth game Reynor was just kind of making alot of mistakes, but his macro lead was large in the mid game after he fended off the first push. Instead of maxing out and ending the game with overwhelming numbers, he gave Clem a chance to take good positional fights while he was aggressively teching to things that just flat out don't defend drops here.

You don't have to sit here and convince me that Lurkers are good my man, they are great, but against top level Terrans the strategy seems to be getting figured out which is just the norm with SC. As I've said already, Hydras used to be all the rage until Terrans figured out that medivac play is great against them.

Here we are, years after the Hydra fad fizzled out, with Lurkers coming into the spotlight and what are Terrrans doing?

They are going back to basics, drop drop drop drop drop. Which honestly is something that I love about this game, you can come up with all the fancy play you want but sometimes just crushing your opponents with overwhelming ling/bling is superior, or utilizing tried and true methods like the Maru, "Drop everywhere at once and kill them".


I mean, I don't think it's "back to the basics" so much as just lurkers being siege units and being less mobile. If drops work against hydra play, they'll work even better vs lurker play generally (since it's a slower style).

Another thing to consider is that lurker play is still evolving. For instance, naively, you expect that lurker players can stay on a lower drone count, since their straight up trades should be better, but they have to split their army more b/c the army is less mobile, which means you need more army supply. I don't really see that happening yet. It's probably a pretty awkward transition to go from a high drone ling bane style into one with much fewer drones, maybe some static D to tank shots could work? Idk, I don't think it's 100% explored.

It's certainly true that high tech playstyles always look a lot worse when they're punished though, since they're often more positional, so if you get out positioned the entire comp just kinda falls flat. I don't know if it's time to give up on lurker play yet, but it's hard for lurker play to lose without the comp looking bad (getting out multitasked, getting out positioned). The same can't be said of like, mass ling bane comps, where the margin for error is a bit larger due to mobility, at the cost of efficiency.

I’d agree there’s a smoothing of the transition from really high drone count and trading, even inefficiently thru to a time you have a very efficient comp that can trade very cost effectively.

It’s not like that transition hasn’t been mapped out before to different lategame comps by Zergs in the past, but it does feel one area of improvement.

Clem exposing the holes in ways other foreign Ts haven’t really managed against Reynor may force him to further optimise his lurker style, quite interesting developments and back and forths lately in TvZ
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
jpg06051992
Profile Joined July 2015
United States580 Posts
November 14 2020 22:43 GMT
#868
On November 15 2020 05:02 yubo56 wrote:
Show nested quote +
On November 15 2020 04:57 jpg06051992 wrote:
On November 15 2020 04:44 stilt wrote:
On November 15 2020 04:34 jpg06051992 wrote:
On November 15 2020 04:29 stilt wrote:
On November 15 2020 04:26 jpg06051992 wrote:
Not sure why top Zergs are obsessed with this fancy finesse play with the Lurkers and Vipers against Terran. Terrans have already seemed to adapt to it with the classic response to the Hydra play, and that is to simply go where they are not and brute force where the Zerg is weak, ie where the Lurkers aren't entrenched.

If Reynor had kept up on his macro and he would have had simply too much for Clem to handle, not digging that late game play from Reynor at all.

Gratz to Clem though, the guy is a multitasking wizard and it's nice to see a new foreign Terran kick some ass.


The fourth game is loss due to a very poor reaction to a drop on the fourth bases.
The third because of a lack of range upgrads which allowed clem to abuse a good position.
The first one, well, he just get crushed in the early.

He made mistakes which had nothing to do with lurkers being inefficients.

Oh, he deleted it, I guess he is tilted with french guys trolling him, I can understand, that's not very classy but alas, that's internet sadly.


Yea but only the first game is a testament to Lurkers not being the issue here.

His reaction to the drop in the fourth was because he sunk huge money and time into units that just don't defend drops well compared to Mutas and couldn't even afford enough lings to make a mobile defense force.

The third game is another great example imo, Lurkers which are a late game unit need yet another late game upgrade after seismic spines to be efficient vs T, Clem abused this and struck early before the doom ball could be completed.

Lurkers are very efficient when you walk into them unprepared or try to stand there and muscle them down like Clem was doing at the end of the last game where he lost like 45 supply in 8 seconds to the Lurkers, the rest of the game? As I said before, classic response to Hydra play, just drop everywhere.

Lurkers aren't a bad unit, but they seem to be unreliable in top level ZvT play against Terrans who know how to deal with the unit comp.


Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure.
He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them.
The fourth game is just an outposition, his army was in the middle of the map, on every other comp he would have lost the fourth and a lot of eco.


"Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure."

Yes I'm aware, that's why I said that the first game wasn't a Lurker issue?

"He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them."

I uh, didn't say he got out multitasked? And yes, it's a necessary upgrade to a late game unit that is already a huge time and money sink, you're kind of like agreeing with me even though you aren't here lol

The fourth game Reynor was just kind of making alot of mistakes, but his macro lead was large in the mid game after he fended off the first push. Instead of maxing out and ending the game with overwhelming numbers, he gave Clem a chance to take good positional fights while he was aggressively teching to things that just flat out don't defend drops here.

You don't have to sit here and convince me that Lurkers are good my man, they are great, but against top level Terrans the strategy seems to be getting figured out which is just the norm with SC. As I've said already, Hydras used to be all the rage until Terrans figured out that medivac play is great against them.

Here we are, years after the Hydra fad fizzled out, with Lurkers coming into the spotlight and what are Terrrans doing?

They are going back to basics, drop drop drop drop drop. Which honestly is something that I love about this game, you can come up with all the fancy play you want but sometimes just crushing your opponents with overwhelming ling/bling is superior, or utilizing tried and true methods like the Maru, "Drop everywhere at once and kill them".


I mean, I don't think it's "back to the basics" so much as just lurkers being siege units and being less mobile. If drops work against hydra play, they'll work even better vs lurker play generally (since it's a slower style).

Another thing to consider is that lurker play is still evolving. For instance, naively, you expect that lurker players can stay on a lower drone count, since their straight up trades should be better, but they have to split their army more b/c the army is less mobile, which means you need more army supply. I don't really see that happening yet. It's probably a pretty awkward transition to go from a high drone ling bane style into one with much fewer drones, maybe some static D to tank shots could work? Idk, I don't think it's 100% explored.

It's certainly true that high tech playstyles always look a lot worse when they're punished though, since they're often more positional, so if you get out positioned the entire comp just kinda falls flat. I don't know if it's time to give up on lurker play yet, but it's hard for lurker play to lose without the comp looking bad (getting out multitasked, getting out positioned). The same can't be said of like, mass ling bane comps, where the margin for error is a bit larger due to mobility, at the cost of efficiency.


Really like this response, pretty much agree 100% with you.

I do think that pro's sometimes are way too dismissive of static defense when playing these styles. There were times when Reynor was sitting on alot of minerals, perhaps a spore and 2 spines should be propped up when making the lurker switch? Simply to buy you a bit of time on the drops?

Or would that harm your economy too much?

Or would (like you said) would it be beneficial to sack some drones for the static D to build more army supply?

Definitely more to be experimented/optimized with. I think TvZ is shockingly still evolving all these years later, and Terrans just seem to be doing a bit better lately in general.
"SO MANY BANELINGS!"
RKC
Profile Joined June 2012
2848 Posts
November 15 2020 02:11 GMT
#869
Calm down, guys.

Stats 4-3 Clem, Serral 4-1 Stats

Zerg still master race!
gg no re thx
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
November 15 2020 02:49 GMT
#870
Dont really understand slating Reynor lurker style. I watched a couple of games of Rogue trying to pull it off. It looked like a bronze scrub playing against a PRO. And that is Rogue we are talking about. Reynor is crazy good and he made this style super powerful. Its just that Terran players had time to adjust and counter it and well, Clem is one of the best TvZ players out there.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
November 15 2020 02:50 GMT
#871
On November 15 2020 11:11 RKC wrote:
Calm down, guys.

Stats 4-3 Clem, Serral 4-1 Stats

Zerg still master race!


Yeah, this looks like a clear Serral win. But what Neeb has been showing so far this tournament, I wouldnt say that a crazy upset is unlikely
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
sudete
Profile Joined December 2012
Singapore3054 Posts
November 15 2020 05:55 GMT
#872
Serral hasn't lost a single ZvP series of any sort, not even a Bo1, since he lost to Zest back in March. 34 matches unbeaten, and he has beaten Trap (who is the highest rated in PvZ as of right now) thrice in this run.

Neeb beat Scarlett in both bo5s in the NA tournament, but his loss to TLO basically invalidated any result that came after that . In any case, Neeb was in such bad form that some people thought he would lose to Scarlett - which wasn't the case in any timeframe between 2017 and only just recently. That speaks volumes of how bad his PvZ looked just a week ago.

This should be a clear-cut 3-0 for Serral, unless something incredible happens. I'd love to see Neeb win, though, if only so that half of the LR will be about Neeb's opponents being unmotivated and not taking it seriously
Year of MaxPax
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2020-11-15 10:38:38
November 15 2020 10:28 GMT
#873
On November 15 2020 04:57 jpg06051992 wrote:
Show nested quote +
On November 15 2020 04:44 stilt wrote:
On November 15 2020 04:34 jpg06051992 wrote:
On November 15 2020 04:29 stilt wrote:
On November 15 2020 04:26 jpg06051992 wrote:
Not sure why top Zergs are obsessed with this fancy finesse play with the Lurkers and Vipers against Terran. Terrans have already seemed to adapt to it with the classic response to the Hydra play, and that is to simply go where they are not and brute force where the Zerg is weak, ie where the Lurkers aren't entrenched.

If Reynor had kept up on his macro and he would have had simply too much for Clem to handle, not digging that late game play from Reynor at all.

Gratz to Clem though, the guy is a multitasking wizard and it's nice to see a new foreign Terran kick some ass.


The fourth game is loss due to a very poor reaction to a drop on the fourth bases.
The third because of a lack of range upgrads which allowed clem to abuse a good position.
The first one, well, he just get crushed in the early.

He made mistakes which had nothing to do with lurkers being inefficients.

Oh, he deleted it, I guess he is tilted with french guys trolling him, I can understand, that's not very classy but alas, that's internet sadly.


Yea but only the first game is a testament to Lurkers not being the issue here.

His reaction to the drop in the fourth was because he sunk huge money and time into units that just don't defend drops well compared to Mutas and couldn't even afford enough lings to make a mobile defense force.

The third game is another great example imo, Lurkers which are a late game unit need yet another late game upgrade after seismic spines to be efficient vs T, Clem abused this and struck early before the doom ball could be completed.

Lurkers are very efficient when you walk into them unprepared or try to stand there and muscle them down like Clem was doing at the end of the last game where he lost like 45 supply in 8 seconds to the Lurkers, the rest of the game? As I said before, classic response to Hydra play, just drop everywhere.

Lurkers aren't a bad unit, but they seem to be unreliable in top level ZvT play against Terrans who know how to deal with the unit comp.


Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure.
He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them.
The fourth game is just an outposition, his army was in the middle of the map, on every other comp he would have lost the fourth and a lot of eco.


"Reynor didn't lose the first game because he was going lurkers, he was still on mass lings/banes, the best comp to defend this early pressure."

Yes I'm aware, that's why I said that the first game wasn't a Lurker issue?

"He didn't get outmultitasked in the third game. He just forgot a major upgrad and rightfully lost, that's like losing because you forgot bane speed and then saying that the unit is inefficient as the T know how to deal with them."

I uh, didn't say he got out multitasked? And yes, it's a necessary upgrade to a late game unit that is already a huge time and money sink, you're kind of like agreeing with me even though you aren't here lol

The fourth game Reynor was just kind of making alot of mistakes, but his macro lead was large in the mid game after he fended off the first push. Instead of maxing out and ending the game with overwhelming numbers, he gave Clem a chance to take good positional fights while he was aggressively teching to things that just flat out don't defend drops here.

You don't have to sit here and convince me that Lurkers are good my man, they are great, but against top level Terrans the strategy seems to be getting figured out which is just the norm with SC. As I've said already, Hydras used to be all the rage until Terrans figured out that medivac play is great against them.

Here we are, years after the Hydra fad fizzled out, with Lurkers coming into the spotlight and what are Terrrans doing?

They are going back to basics, drop drop drop drop drop. Which honestly is something that I love about this game, you can come up with all the fancy play you want but sometimes just crushing your opponents with overwhelming ling/bling is superior, or utilizing tried and true methods like the Maru, "Drop everywhere at once and kill them".



No, I am pointing out he didn't lose because of his lurkers strat. Reynor lost because he forgot a major upgrad. No idea why you think I am agreeing with you, you have some serious comprehension problem, you're impliying he didn't have time or money for it but he had, he was even floating because of a lack of larva, you're just doing weak generalities like "money sink, huge time" while he just forgot that thing.
Most of your post is full of generalities like "back to the basic, drops drops" or how Terrans magically discovered that drops counter hydras lol, if only it was that simple.
Hydras is still largely played by top Z like Serral thanks to the insane defensive ability they provide and their deadly sinergy with vipers. Btw, are you really suggesting that reynor should have maxing out on pure ling/bane against Clem and push off creep with this low tech army on Romanticide, the map with some very good defensive positions ? Oof
Penev
Profile Joined October 2012
28536 Posts
November 15 2020 14:07 GMT
#874
narrow door has this
I Protoss winner, could it be?
Calliope
Profile Joined July 2018
297 Posts
November 15 2020 14:08 GMT
#875
Funka heckling Neeb's depressingly empty room.
Clément 화이팅
Waxangel
Profile Blog Joined September 2002
United States33707 Posts
Last Edited: 2020-11-15 14:09:28
November 15 2020 14:09 GMT
#876
On November 15 2020 23:08 Calliope wrote:
Funka heckling Neeb's depressingly empty room.


I love how he set up his camera angle to actually highlight how soulless it is
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Durnuu
Profile Joined September 2013
13326 Posts
November 15 2020 14:10 GMT
#877
On November 15 2020 23:09 Waxangel wrote:
Show nested quote +
On November 15 2020 23:08 Calliope wrote:
Funka heckling Neeb's depressingly empty room.


I love how he set up his camera angle to actually highlight how soulless it is

Still has more soul than those damn koreans
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Penev
Profile Joined October 2012
28536 Posts
November 15 2020 14:11 GMT
#878
so this is basically a sith vs a vampire

evil wins regardless
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28536 Posts
November 15 2020 14:14 GMT
#879
evil strat to kick things off
I Protoss winner, could it be?
sneakyfox
Profile Joined January 2017
8218 Posts
November 15 2020 14:17 GMT
#880
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
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