On September 21 2020 02:34 AzAlexZ wrote: Show nested quote + On September 21 2020 02:33 Xamo wrote: On September 21 2020 02:29 Penev wrote: yoink - tongue - death
So true, I hate the design of the retarded "kill" spell from the Viper.
abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please
Each time Reynor will win a game, we will have someone asking for removing a Zerg unit/ability ?
Russian Federation 40190 Posts
On September 21 2020 02:37 Tsubbi wrote: The LR threads look nothing like a few years ago, is there a new policy on tl or have mods given up?
Well, if we must compare, we should compare to late WoL LRs.
On September 21 2020 02:35 JJH777 wrote: Show nested quote + On September 21 2020 02:34 Swisslink wrote: On September 21 2020 02:30 JJH777 wrote: Vipers are so dumb
Vipers are vital versus some compositions, but there should be units you cannot abduct.
Zerg has multiple ways to deal with any unit comp from T/P.
Indeed. The only way T and P actually wins is when they catch an uncertain/over-confident Z in mid-transition spoilt for choice over too much tech
On September 21 2020 02:37 Tsubbi wrote: The LR threads look nothing like a few years ago, is there a new policy on tl or have mods given up?
Website Feedback is over here:https://tl.net/forum/website-feedback/
On September 21 2020 02:35 Bagration wrote: If you could be any unit in SC2, which would you be? I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that
High Templar. Levitation and lightning control are my favourite power combo. Storm best X-Man also.
Russian Federation 40190 Posts
On September 21 2020 02:35 JJH777 wrote: Show nested quote + On September 21 2020 02:34 Swisslink wrote: On September 21 2020 02:30 JJH777 wrote: Vipers are so dumb
Vipers are vital versus some compositions, but there should be units you cannot abduct.
Zerg has multiple ways to deal with any unit comp from T/P.
Too bad almost all of them involve vipers if T/P comp has t3 units.
On September 21 2020 02:35 Bagration wrote: If you could be any unit in SC2, which would you be? I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that
Overlord. Slow as fuck, can poop pretty well.
On September 21 2020 02:35 Bagration wrote: If you could be any unit in SC2, which would you be? I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that
A BC, would be nice for cold days when you really don't want to go outside for the commute.
On September 21 2020 02:36 Fanatic-Templar wrote: Show nested quote + On September 21 2020 02:34 MarianoSC2 wrote: What went wrong? Trap was playing so well ! Until he suddenly started slowly dying :/
I didn't watch the entire thing because I was preparing dinner, but the impression that I got was that Trap was doing well with Disruptors and then Reynor teched up to Vipers which countered them?
But Trap already had a shit ton of HT with storm and he seemed to be kinda on points with feedbacks for a while. but yeah wasnt enough, I guess he might have tried to transition to air sooner?
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
I think this tournament is my goodbye to SC2. PvZ is busted. Game sucks. Bye.
On September 21 2020 02:39 virpi wrote: Show nested quote + On September 21 2020 02:35 Bagration wrote: If you could be any unit in SC2, which would you be? I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that
Overlord. Slow as fuck, can poop pretty well.
yogurt and fiber is their diet lol
On September 21 2020 02:40 neveranexit wrote: I think this tournament is my goodbye to SC2. PvZ is busted. Game sucks. Bye.
You have 3 posts. I don't think that anybody here cares.
On September 21 2020 02:35 Bagration wrote: If you could be any unit in SC2, which would you be? I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that
Plus, since noone builds you anyways, you wouldn't even die or feel any pain.
On September 21 2020 02:36 AzAlexZ wrote: Show nested quote + On September 21 2020 02:35 Swisslink wrote: On September 21 2020 02:34 swarminfestor wrote: I think that abduct shouldn't made effect against mothership.
I never understood why the mothership can be abducted.
if ultra's can't be abducted, then Mothership shouldn't be either
Someone mentioned it before here, the 3rd law of motion should have the viper yeeted off the edge of the map when it tries it with a mothership.
On September 21 2020 02:40 JoeCool wrote: Show nested quote + On September 21 2020 02:35 Bagration wrote: If you could be any unit in SC2, which would you be? I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that
Plus, since noone builds you anyways, you wouldn't even die or feel any pain.
You haven't played in Gold/Platinum apparently.
On September 21 2020 02:40 neveranexit wrote: I think this tournament is my goodbye to SC2. PvZ is busted. Game sucks. Bye.
No, please stay!
On September 21 2020 02:35 lolfail9001 wrote: Show nested quote + On September 21 2020 02:34 AzAlexZ wrote: On September 21 2020 02:33 Xamo wrote: On September 21 2020 02:29 Penev wrote: yoink - tongue - death
So true, I hate the design of the retarded "kill" spell from the Viper.
abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please
Abduct was designed to counter every massive ranged unit in the game
Let me correct it for you: Abduct was designed to counter every massive ranged unit in the game.
On September 21 2020 02:41 Xamo wrote: Show nested quote + On September 21 2020 02:35 lolfail9001 wrote: On September 21 2020 02:34 AzAlexZ wrote: On September 21 2020 02:33 Xamo wrote: On September 21 2020 02:29 Penev wrote: yoink - tongue - death
So true, I hate the design of the retarded "kill" spell from the Viper.
abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please
Let me correct it for you:
Abduct was designed to counter every
massive ranged unit in the game.
Abduct doesn't, but Viper itself does.
On September 21 2020 02:41 Calliope wrote: Show nested quote + On September 21 2020 02:36 AzAlexZ wrote: On September 21 2020 02:35 Swisslink wrote: On September 21 2020 02:34 swarminfestor wrote: I think that abduct shouldn't made effect against mothership.
I never understood why the mothership can be abducted.
if ultra's can't be abducted, then Mothership shouldn't be either
Someone mentioned it before here, the 3rd law of motion should have the viper yeeted off the edge of the map when it tries it with a mothership.
in the SC universe there are no physical laws. Mutas flap their wings to travel through space.
On September 21 2020 02:41 Xamo wrote: Show nested quote + On September 21 2020 02:35 lolfail9001 wrote: On September 21 2020 02:34 AzAlexZ wrote: On September 21 2020 02:33 Xamo wrote: On September 21 2020 02:29 Penev wrote: yoink - tongue - death
So true, I hate the design of the retarded "kill" spell from the Viper.
abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please
Let me correct it for you:
Abduct was designed to counter every
massive ranged unit in the game.
We need Scourge in the game just to have a hard counter to Abduct .