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[DH Masters 2020 Fall] Season Finals - Page 81

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 79 80 81 82 83 105 Next
Tyrhanius
Profile Joined April 2011
France947 Posts
September 20 2020 17:37 GMT
#1601
On September 21 2020 02:34 AzAlexZ wrote:
Show nested quote +
On September 21 2020 02:33 Xamo wrote:
On September 21 2020 02:29 Penev wrote:
yoink - tongue - death

So true, I hate the design of the retarded "kill" spell from the Viper.

abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please

Each time Reynor will win a game, we will have someone asking for removing a Zerg unit/ability ?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 20 2020 17:37 GMT
#1602
On September 21 2020 02:37 Tsubbi wrote:
The LR threads look nothing like a few years ago, is there a new policy on tl or have mods given up?

Well, if we must compare, we should compare to late WoL LRs.
DeMoN pulls off a Miracle and Flies to the Moon
RKC
Profile Joined June 2012
2848 Posts
September 20 2020 17:37 GMT
#1603
On September 21 2020 02:35 JJH777 wrote:
Show nested quote +
On September 21 2020 02:34 Swisslink wrote:
On September 21 2020 02:30 JJH777 wrote:
Vipers are so dumb


Vipers are vital versus some compositions, but there should be units you cannot abduct.


Zerg has multiple ways to deal with any unit comp from T/P.


Indeed. The only way T and P actually wins is when they catch an uncertain/over-confident Z in mid-transition spoilt for choice over too much tech
gg no re thx
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
September 20 2020 17:38 GMT
#1604
On September 21 2020 02:37 Tsubbi wrote:
The LR threads look nothing like a few years ago, is there a new policy on tl or have mods given up?


Website Feedback is over here:https://tl.net/forum/website-feedback/
aka: KTVindicare the Geeky Bartender
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
September 20 2020 17:38 GMT
#1605
On September 21 2020 02:35 Bagration wrote:
If you could be any unit in SC2, which would you be?

I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that


High Templar.

Levitation and lightning control are my favourite power combo.

Storm best X-Man also.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2020-09-20 17:39:05
September 20 2020 17:38 GMT
#1606
On September 21 2020 02:35 JJH777 wrote:
Show nested quote +
On September 21 2020 02:34 Swisslink wrote:
On September 21 2020 02:30 JJH777 wrote:
Vipers are so dumb


Vipers are vital versus some compositions, but there should be units you cannot abduct.


Zerg has multiple ways to deal with any unit comp from T/P.

Too bad almost all of them involve vipers if T/P comp has t3 units.
DeMoN pulls off a Miracle and Flies to the Moon
virpi
Profile Blog Joined August 2009
Germany3599 Posts
September 20 2020 17:39 GMT
#1607
On September 21 2020 02:35 Bagration wrote:
If you could be any unit in SC2, which would you be?

I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that

Overlord. Slow as fuck, can poop pretty well.
first we make expand, then we defense it.
Calliope
Profile Joined July 2018
297 Posts
September 20 2020 17:39 GMT
#1608
On September 21 2020 02:35 Bagration wrote:
If you could be any unit in SC2, which would you be?

I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that


A BC, would be nice for cold days when you really don't want to go outside for the commute.
Clément 화이팅
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
September 20 2020 17:40 GMT
#1609
On September 21 2020 02:36 Fanatic-Templar wrote:
Show nested quote +
On September 21 2020 02:34 MarianoSC2 wrote:
What went wrong? Trap was playing so well ! Until he suddenly started slowly dying :/


I didn't watch the entire thing because I was preparing dinner, but the impression that I got was that Trap was doing well with Disruptors and then Reynor teched up to Vipers which countered them?


But Trap already had a shit ton of HT with storm and he seemed to be kinda on points with feedbacks for a while. but yeah wasnt enough, I guess he might have tried to transition to air sooner?
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
neveranexit
Profile Joined July 2018
14 Posts
September 20 2020 17:40 GMT
#1610
I think this tournament is my goodbye to SC2. PvZ is busted. Game sucks. Bye.
Argonauta
Profile Joined July 2016
Spain4954 Posts
September 20 2020 17:40 GMT
#1611
On September 21 2020 02:39 virpi wrote:
Show nested quote +
On September 21 2020 02:35 Bagration wrote:
If you could be any unit in SC2, which would you be?

I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that

Overlord. Slow as fuck, can poop pretty well.



yogurt and fiber is their diet lol
Rogue | Maru | Scarlett | Trap
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2020 17:40 GMT
#1612
On September 21 2020 02:40 neveranexit wrote:
I think this tournament is my goodbye to SC2. PvZ is busted. Game sucks. Bye.

You have 3 posts. I don't think that anybody here cares.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
JoeCool
Profile Joined January 2012
Germany2520 Posts
September 20 2020 17:40 GMT
#1613
On September 21 2020 02:35 Bagration wrote:
If you could be any unit in SC2, which would you be?

I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that


Plus, since noone builds you anyways, you wouldn't even die or feel any pain.
Calliope
Profile Joined July 2018
297 Posts
September 20 2020 17:41 GMT
#1614
On September 21 2020 02:36 AzAlexZ wrote:
Show nested quote +
On September 21 2020 02:35 Swisslink wrote:
On September 21 2020 02:34 swarminfestor wrote:
I think that abduct shouldn't made effect against mothership.


I never understood why the mothership can be abducted.

if ultra's can't be abducted, then Mothership shouldn't be either


Someone mentioned it before here, the 3rd law of motion should have the viper yeeted off the edge of the map when it tries it with a mothership.
Clément 화이팅
Swisslink
Profile Joined March 2011
2954 Posts
September 20 2020 17:41 GMT
#1615
On September 21 2020 02:40 JoeCool wrote:
Show nested quote +
On September 21 2020 02:35 Bagration wrote:
If you could be any unit in SC2, which would you be?

I'd be a carrier, since I would have lots of health and shields, plus I don't have to fight directly - can have my interceptors do that


Plus, since noone builds you anyways, you wouldn't even die or feel any pain.


You haven't played in Gold/Platinum apparently.
JoeCool
Profile Joined January 2012
Germany2520 Posts
September 20 2020 17:41 GMT
#1616
On September 21 2020 02:40 neveranexit wrote:
I think this tournament is my goodbye to SC2. PvZ is busted. Game sucks. Bye.


No, please stay!
Xamo
Profile Joined April 2012
Spain880 Posts
Last Edited: 2020-09-20 17:42:31
September 20 2020 17:41 GMT
#1617
On September 21 2020 02:35 lolfail9001 wrote:
Show nested quote +
On September 21 2020 02:34 AzAlexZ wrote:
On September 21 2020 02:33 Xamo wrote:
On September 21 2020 02:29 Penev wrote:
yoink - tongue - death

So true, I hate the design of the retarded "kill" spell from the Viper.

abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please

Abduct was designed to counter every massive ranged unit in the game

Let me correct it for you:
Abduct was designed to counter every massive ranged unit in the game.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2020 17:42 GMT
#1618
On September 21 2020 02:41 Xamo wrote:
Show nested quote +
On September 21 2020 02:35 lolfail9001 wrote:
On September 21 2020 02:34 AzAlexZ wrote:
On September 21 2020 02:33 Xamo wrote:
On September 21 2020 02:29 Penev wrote:
yoink - tongue - death

So true, I hate the design of the retarded "kill" spell from the Viper.

abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please


Let me correct it for you:
Abduct was designed to counter every massive ranged unit in the game.

Abduct doesn't, but Viper itself does.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Argonauta
Profile Joined July 2016
Spain4954 Posts
September 20 2020 17:42 GMT
#1619
On September 21 2020 02:41 Calliope wrote:
Show nested quote +
On September 21 2020 02:36 AzAlexZ wrote:
On September 21 2020 02:35 Swisslink wrote:
On September 21 2020 02:34 swarminfestor wrote:
I think that abduct shouldn't made effect against mothership.


I never understood why the mothership can be abducted.

if ultra's can't be abducted, then Mothership shouldn't be either


Someone mentioned it before here, the 3rd law of motion should have the viper yeeted off the edge of the map when it tries it with a mothership.



in the SC universe there are no physical laws. Mutas flap their wings to travel through space.
Rogue | Maru | Scarlett | Trap
TL+ Member
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
September 20 2020 17:42 GMT
#1620
On September 21 2020 02:41 Xamo wrote:
Show nested quote +
On September 21 2020 02:35 lolfail9001 wrote:
On September 21 2020 02:34 AzAlexZ wrote:
On September 21 2020 02:33 Xamo wrote:
On September 21 2020 02:29 Penev wrote:
yoink - tongue - death

So true, I hate the design of the retarded "kill" spell from the Viper.

abduct was designed to counter 14 (or was it 15) range tempest right? since tempests are no longer that range.... remove abduct please


Let me correct it for you:
Abduct was designed to counter every massive ranged unit in the game.


We need Scourge in the game just to have a hard counter to Abduct .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
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