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[GSL 2020] Code S - Semi Finals - Day 2 - Page 10

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 8 9 10 11 12 14 Next All
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
August 08 2020 05:42 GMT
#181
On August 08 2020 14:41 [Phantom] wrote:
I swear I don't understand why pros don't just build missile turrets. 1 or two per base. 100-200 minerals per base. Be already knew he had DTs. Seems 1000 minerals to not lose the game and protect 5 bases seems like a good trade.

DTs is one of the units where it's much more effective the better your opponents are.

multiple dts will just dps down a turret before you even react, you'd need quite a few
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 08 2020 05:42 GMT
#182
Rogue is gonna wreck Stats.
BabyMozart
Profile Joined January 2013
54 Posts
August 08 2020 05:43 GMT
#183
On August 08 2020 14:41 fastr wrote:
1. Fuck protoss

2. TY prepared and played an incredible series, what a god

3. TY won 2 maps with proxies and lost all macro games

4. Stats is the best protoss and he plays the right way, I'll be rooting for him vs Rogue

Beautiful series, sad and expected ending




These are exactly my feelings
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
August 08 2020 05:43 GMT
#184
On August 08 2020 14:43 BabyMozart wrote:
Show nested quote +
On August 08 2020 14:41 fastr wrote:
Stats is the best protoss and he plays the right way, I'll be rooting for him vs Rogue

Beautiful series




These are exactly my feelings

same
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 08 2020 05:43 GMT
#185
On August 08 2020 14:41 [Phantom] wrote:
I swear I don't understand why pros don't just build missile turrets. 1 or two per base. 100-200 minerals per base. Be already knew he had DTs. Seems 1000 minerals to not lose the game and protect 5 bases seems like a good trade.

DTs is one of the units where it's much more effective the better your opponents are.

Turrets stop a guaranteed loss to slow drip DTs, but they don't actually stop them lategame when DTs just insta kill everything
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55561 Posts
August 08 2020 05:44 GMT
#186
On August 08 2020 14:42 ZigguratOfUr wrote:
Show nested quote +
On August 08 2020 14:39 Lexender wrote:
On August 08 2020 14:38 Baffels wrote:
On August 08 2020 14:37 Elentos wrote:
PvT looks absolutely unplayable after a certain point


ZvT looks better at this point? xD


At least you have a chance if you turtle enough to sky toss, not great but still better.
(Also I'll always remind every one that TvP winrates have been worse than PvZ ones for some months now)


Only on Aligulac which isn't meaningful at all. In bigger tournaments Terran was doing alright in TvP until relatively recently.

Even though it was the logical conclusion this would happen eventually. Disruptors and blink DTs are an absolute nightmare to play against and battery overcharge plugs a lot of defensive weaknesses in the early and mid game.
Every 60 seconds in Africa, a minute passes.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
August 08 2020 05:44 GMT
#187
On August 08 2020 14:41 [Phantom] wrote:
I swear I don't understand why pros don't just build missile turrets. 1 or two per base. 100-200 minerals per base. Be already knew he had DTs. Seems 1000 minerals to not lose the game and protect 5 bases seems like a good trade.

DTs is one of the units where it's much more effective the better your opponents are.

they die in 1 second to the DT blink in? the only real solution is hard turtling with multiple planetaries, tanks, libs and OC farms. TY wasnt going for that style at all (more bio heavy trying to end the game faster) stats just got to the DT phase way earlier than he anticipated.
~~~~~
Lexender
Profile Joined September 2013
Mexico2655 Posts
August 08 2020 05:44 GMT
#188
On August 08 2020 14:42 ZigguratOfUr wrote:
Show nested quote +
On August 08 2020 14:39 Lexender wrote:
On August 08 2020 14:38 Baffels wrote:
On August 08 2020 14:37 Elentos wrote:
PvT looks absolutely unplayable after a certain point


ZvT looks better at this point? xD


At least you have a chance if you turtle enough to sky toss, not great but still better.
(Also I'll always remind every one that TvP winrates have been worse than PvZ ones for some months now)


Only on Aligulac which isn't meaningful at all. In bigger tournaments Terran was doing alright in TvP until relatively recently.


Yeah Aligulac is not the best, that being said I find it curious how things work after pros whinned for weeks about the #TerranPatch.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 08 2020 05:44 GMT
#189
On August 08 2020 14:41 fastr wrote:
1. Fuck protoss

2. TY prepared and played an incredible series, what a god

3. TY won 2 maps with proxies and lost all macro games

4. Stats is the best protoss and he plays the right way, I'll be rooting for him vs Rogue

Beautiful series, sad and expected ending

Expected the ending, still sad
¯\_(シ)_/¯
Husyelt
Profile Blog Joined May 2020
United States837 Posts
August 08 2020 05:45 GMT
#190
On August 08 2020 14:42 Golgotha wrote:
Rogue is gonna wreck Stats.

Stats might lose a game or two vs Rogue, but he's going to crumple him in his hands like paper. Rogue will try one macro game, lose and then flounder in cheese. Stats will eat him up.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
F1rstAssau1t
Profile Joined November 2010
1341 Posts
Last Edited: 2020-08-08 05:46:43
August 08 2020 05:45 GMT
#191
So Terran gotta end the game fast vs Zerg and Protoss or be doom.

Lulz
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
BerserkSword
Profile Joined December 2018
United States2123 Posts
August 08 2020 05:46 GMT
#192
On August 08 2020 14:42 Golgotha wrote:
Rogue is gonna wreck Stats.


any other protoss, then yea

stats is the most fearsome PvZer on the planet
TL+ Member
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 08 2020 05:46 GMT
#193
If Stats win two maps in the finals, I'd consider that a big win.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
August 08 2020 05:46 GMT
#194
On August 08 2020 14:41 shockaslim wrote:
Show nested quote +
On August 08 2020 14:38 Fango wrote:
You can't beat lategame DTs with just a few orbitals with scans. 3 orbitals will never have enough energy to keep up with it. You need turrets and bunkers in advance.


You also can't be everywhere at once, no matter how many scans you use. There where DTS everywhere like cockroaches and once you split up your army to deal with them the real Protoss force comes for the steam roll.


Change DTs to medivacs, or hellions or mines and it's a similar concept. Or Mutas for Zerg.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
August 08 2020 05:47 GMT
#195
At least Stats has a lot of experience with fighting Zergs in grand finals of tournaments :D
~~~~~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 08 2020 05:47 GMT
#196
On August 08 2020 14:44 Andi_Goldberger wrote:
Show nested quote +
On August 08 2020 14:41 [Phantom] wrote:
I swear I don't understand why pros don't just build missile turrets. 1 or two per base. 100-200 minerals per base. Be already knew he had DTs. Seems 1000 minerals to not lose the game and protect 5 bases seems like a good trade.

DTs is one of the units where it's much more effective the better your opponents are.

they die in 1 second to the DT blink in? the only real solution is hard turtling with multiple planetaries, tanks, libs and OC farms. TY wasnt going for that style at all (more bio heavy trying to end the game faster) stats just got to the DT phase way earlier than he anticipated.


The problem then is that Protoss can mass expand, build 90+ workers and keep on tearing terran apart with chargelot and DTs.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 08 2020 05:48 GMT
#197
On August 08 2020 14:45 F1rstAssau1t wrote:
So Terran gotta end the game fast vs Zerg and Protoss or be doom.

Lulz

Well, late-game TvZ is decent, TvP late-game has always been a nightmare. Disruptor + Collosi + Archon/HT + DTs? Good luck
¯\_(シ)_/¯
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 08 2020 05:49 GMT
#198
On August 08 2020 14:46 [Phantom] wrote:
Show nested quote +
On August 08 2020 14:41 shockaslim wrote:
On August 08 2020 14:38 Fango wrote:
You can't beat lategame DTs with just a few orbitals with scans. 3 orbitals will never have enough energy to keep up with it. You need turrets and bunkers in advance.


You also can't be everywhere at once, no matter how many scans you use. There where DTS everywhere like cockroaches and once you split up your army to deal with them the real Protoss force comes for the steam roll.


Change DTs to medivacs, or hellions or mines and it's a similar concept. Or Mutas for Zerg.

No one makes mass mutas, hellions, or mines in the lategame because they are easily countered.

The DPS of DTs, combined with the fact you can warp in 10 at a time, and they have bloody blink, makes them 100x as viable for lategame harass as any of those.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2020-08-08 05:51:07
August 08 2020 05:50 GMT
#199
On August 08 2020 14:46 [Phantom] wrote:
Show nested quote +
On August 08 2020 14:41 shockaslim wrote:
On August 08 2020 14:38 Fango wrote:
You can't beat lategame DTs with just a few orbitals with scans. 3 orbitals will never have enough energy to keep up with it. You need turrets and bunkers in advance.


You also can't be everywhere at once, no matter how many scans you use. There where DTS everywhere like cockroaches and once you split up your army to deal with them the real Protoss force comes for the steam roll.


Change DTs to medivacs, or hellions or mines and it's a similar concept. Or Mutas for Zerg.

Come on, you know very well that none of those units are similar to DTs at all lol
Mines are the closest thing, and even they need to actually burrow in order to do damage and get cloaked
Now if mines could teleport and were permacloaked? Then sure.
¯\_(シ)_/¯
Elentos
Profile Blog Joined February 2015
55561 Posts
August 08 2020 05:50 GMT
#200
On August 08 2020 14:46 [Phantom] wrote:
Show nested quote +
On August 08 2020 14:41 shockaslim wrote:
On August 08 2020 14:38 Fango wrote:
You can't beat lategame DTs with just a few orbitals with scans. 3 orbitals will never have enough energy to keep up with it. You need turrets and bunkers in advance.


You also can't be everywhere at once, no matter how many scans you use. There where DTS everywhere like cockroaches and once you split up your army to deal with them the real Protoss force comes for the steam roll.


Change DTs to medivacs, or hellions or mines and it's a similar concept. Or Mutas for Zerg.

Those things are easier to defend the longer the game goes on just because your vision expands. Blink DTs aren't covered by just vision and they need a very dedicated response cause it's usually whole groups of them and you need to make sure whatever you send to defend doesn't get blunked on and dies. But it also has to be little enough so that you don't lose any other front.
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