On September 09 2019 03:54 Waxangel wrote: Worth reminding ppl the big problem with WoL BL-Infestor is how it helped boost the performance of a lot of mid-low level players, not just the top guys like Stephano or Leenock. Obviously it's frustrating to watch Serral wipe a top foreign Terran like HeroMarine in such a manner, but you're not giving WoL era BL-Infestor enough credit for being filthy when you compare the two
Someone should make a thread about this
It is true that Bl/Infestor/Corruptor/Viper does not help at every professional level, and terran can still severely outplay worse zergs in LOTV.
However, if Broodlords destroy everything Terran on the ground (including supposed counters like Thors and Ghosts) and Corruptors destroy everything in the air for cost (including BCs) while Infestors and Vipers add situational tech, what does Terran really do? It is a bit silly tbh.
Zerg should be the aggro race, tbh, I have no problem with roach maxes, ravager rushes, bane busts and whatnot.
That's just not really in the racial design. Zerg is most likely to run out of steam off creep. They've taken the role of the reactive race for the vast majority of SC2 in ZvT at least.
On September 09 2019 03:54 Waxangel wrote: Worth reminding ppl the big problem with WoL BL-Infestor is how it helped boost the performance of a lot of mid-low level players, not just the top guys like Stephano or Leenock. Obviously it's frustrating to watch Serral wipe a top foreign Terran like HeroMarine in such a manner, but you're not giving WoL era BL-Infestor enough credit for being filthy when you compare the two
Someone should make a thread about this
It is true that Bl/Infestor/Corruptor/Viper does not help at every professional level, and terran can still severely outplay worse zergs in LOTV.
However, if Broodlords destroy everything Terran on the ground (including supposed counters like Thors and Ghosts) and Corruptors destroy everything in the air for cost (including BCs) while Infestors and Vipers add situational tech, what does Terran really do? It is a bit silly tbh.
Zerg should be the aggro race, tbh, I have no problem with roach maxes, ravager rushes, bane busts and whatnot.
Because if you remove broodlords or even nerf them, T/P will just turtle to a max god army and autowin every game. It's the same problem the game has always had.
On September 09 2019 03:54 Waxangel wrote: Worth reminding ppl the big problem with WoL BL-Infestor is how it helped boost the performance of a lot of mid-low level players, not just the top guys like Stephano or Leenock. Obviously it's frustrating to watch Serral wipe a top foreign Terran like HeroMarine in such a manner, but you're not giving WoL era BL-Infestor enough credit for being filthy when you compare the two
On September 09 2019 03:37 Elentos wrote: Serral should be forced to play on custom maps where nydus is its Heart of the Swarm version.
Honestly which how popular nydus is now and how much zerg's realise it's potential, I think if we revert to HotS version we would still see it a lot from guys like Serral
Realize its potential? The worm used to cost twice as much minerals and gas.
Nah, the real deal is unload speed.
I feel like nydus would already be so much more reasonable if you could only have 1 active worm per network. So if you have a worm in your opponent's natural you have to wait till it dies to plop one in another base, or invest in a 2nd network structure.
agreed but I would like to see an headbutt AND fart ability added to the 2 ends
How do you envision that fart ability working exactly? Like a mix of fungal and blinding cloud maybe?
Attacks that cause incinerations (i. e. hellions, colossi) will blow the fart up, which is the equivalent to a nuke.
Wow, great idea. Such sophisticated gameplay too.
the initial building should be the head though so you can build asses in the enemy bases for some devastating fart-harass
That would be so sick. A giant ass pops up and starts spraying farts which blind, slow, and damage the Terran units while bugs are shooting out of the ass. Then a hellion lights up and the whole mass is blown to pieces in a huge explosion. What a game that would be.
On September 09 2019 03:41 Fango wrote: [quote] Honestly which how popular nydus is now and how much zerg's realise it's potential, I think if we revert to HotS version we would still see it a lot from guys like Serral
Realize its potential? The worm used to cost twice as much minerals and gas.
Nah, the real deal is unload speed.
I feel like nydus would already be so much more reasonable if you could only have 1 active worm per network. So if you have a worm in your opponent's natural you have to wait till it dies to plop one in another base, or invest in a 2nd network structure.
agreed but I would like to see an headbutt AND fart ability added to the 2 ends
How do you envision that fart ability working exactly? Like a mix of fungal and blinding cloud maybe?
Attacks that cause incinerations (i. e. hellions, colossi) will blow the fart up, which is the equivalent to a nuke.
Wow, great idea. Such sophisticated gameplay too.
the initial building should be the head though so you can build asses in the enemy bases for some devastating fart-harass
That would be so sick. A giant ass pops up and starts spraying farts which blind, slow, and damage the Terran units while bugs are shooting out of the ass. Then a hellion lights up and the whole mass is blown to pieces in a huge explosion. What a game that would be.
the editor is waiting for you. Design the next Starbow
On September 09 2019 03:41 Fango wrote: [quote] Honestly which how popular nydus is now and how much zerg's realise it's potential, I think if we revert to HotS version we would still see it a lot from guys like Serral
Realize its potential? The worm used to cost twice as much minerals and gas.
Nah, the real deal is unload speed.
I feel like nydus would already be so much more reasonable if you could only have 1 active worm per network. So if you have a worm in your opponent's natural you have to wait till it dies to plop one in another base, or invest in a 2nd network structure.
agreed but I would like to see an headbutt AND fart ability added to the 2 ends
How do you envision that fart ability working exactly? Like a mix of fungal and blinding cloud maybe?
Attacks that cause incinerations (i. e. hellions, colossi) will blow the fart up, which is the equivalent to a nuke.
Wow, great idea. Such sophisticated gameplay too.
the initial building should be the head though so you can build asses in the enemy bases for some devastating fart-harass
That would be so sick. A giant ass pops up and starts spraying farts which blind, slow, and damage the Terran units while bugs are shooting out of the ass. Then a hellion lights up and the whole mass is blown to pieces in a huge explosion. What a game that would be.
Going banshees against a guy who goes overlord speed before ling speed is a bit of a FeelsBergMan situation. Still found good damage with them somehow.
On September 09 2019 03:42 Ej_ wrote: [quote] Realize its potential? The worm used to cost twice as much minerals and gas.
Nah, the real deal is unload speed.
I feel like nydus would already be so much more reasonable if you could only have 1 active worm per network. So if you have a worm in your opponent's natural you have to wait till it dies to plop one in another base, or invest in a 2nd network structure.
agreed but I would like to see an headbutt AND fart ability added to the 2 ends
How do you envision that fart ability working exactly? Like a mix of fungal and blinding cloud maybe?
Attacks that cause incinerations (i. e. hellions, colossi) will blow the fart up, which is the equivalent to a nuke.
Wow, great idea. Such sophisticated gameplay too.
the initial building should be the head though so you can build asses in the enemy bases for some devastating fart-harass
That would be so sick. A giant ass pops up and starts spraying farts which blind, slow, and damage the Terran units while bugs are shooting out of the ass. Then a hellion lights up and the whole mass is blown to pieces in a huge explosion. What a game that would be.
the editor is waiting for you. Design the next Starbow
On September 09 2019 03:42 Ej_ wrote: [quote] Realize its potential? The worm used to cost twice as much minerals and gas.
Nah, the real deal is unload speed.
I feel like nydus would already be so much more reasonable if you could only have 1 active worm per network. So if you have a worm in your opponent's natural you have to wait till it dies to plop one in another base, or invest in a 2nd network structure.
agreed but I would like to see an headbutt AND fart ability added to the 2 ends
How do you envision that fart ability working exactly? Like a mix of fungal and blinding cloud maybe?
Attacks that cause incinerations (i. e. hellions, colossi) will blow the fart up, which is the equivalent to a nuke.
Wow, great idea. Such sophisticated gameplay too.
the initial building should be the head though so you can build asses in the enemy bases for some devastating fart-harass
That would be so sick. A giant ass pops up and starts spraying farts which blind, slow, and damage the Terran units while bugs are shooting out of the ass. Then a hellion lights up and the whole mass is blown to pieces in a huge explosion. What a game that would be.
the editor is waiting for you. Design the next Starbow
Why are people always saying "game design is difficult etc etc". We just designed an amazing matchup in like 10 minutes, ezpz
He should have won game 1, but that is only because Serral went Ultras. Game 2 he could have killed more broods, but playing TvZ when the Zerg is a better player than you its just impossible in the current state. Nydus is straight up broken and BL range has a bad design.
I've said this before but I dislike how ling runbys are such a no-brainer process that is borderline automatic for top Zergs now. People who compare these ling runbys to Life's don't consider that back in those days, any runby could also cost the Zerg the game if it doesn't go well.