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[GSL 2019] Season 2 - Quarterfinals Day 1 - Page 19

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kmh
Profile Joined November 2010
Finland351 Posts
June 07 2019 08:14 GMT
#361
Well whether or not late game favours protoss or zerg is kinda irrelevant if robo first immortal attacks have a 65%-70% win rate.Even if the late game was favoured by 55% for protoss, it's just +EV to go for the build with the higher win percentage.

Play to win.
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
Last Edited: 2019-06-07 09:26:50
June 07 2019 09:25 GMT
#362
On June 07 2019 02:49 Wombat_NI wrote:
Show nested quote +
On June 07 2019 01:15 deacon.frost wrote:
On June 06 2019 22:28 Moonerz wrote:
One of the weirdest things to me is that Zest and Stats arguably two of the best Toss to ever do it haven't made any results this year (in Korea).

Without a league like Proleague giving us constant games it is so hard to get an accurate picture of what is really going on in terms of balance.

Stats got 2nd place at IEM? And this season the group of death. Also it seems the cheesy toss is on a rise more than standard toss.

Not sure what happened to Zest, maybe he stopped taking SC2 seriously? But his fall from the top is a long term thing now.

On June 06 2019 21:22 Wombat_NI wrote:
On June 06 2019 16:21 deacon.frost wrote:
On June 06 2019 14:42 Anc13nt wrote:
On June 06 2019 13:50 ZigguratOfUr wrote:
On June 06 2019 08:41 Anc13nt wrote:
Honestly, I don't think Protoss is that op. It's more like Zerg and Protoss are strong while Terran is bad. Terran was great in 2017 but PvT has been bad for Terran since 2018. Zerg never did well in GSL so I wouldn't blame poor Zerg performance purely on balance. If Maru didn't exist, Terran would be so bad it's hilarious whereas Protoss without Stats and Zerg without Dark would suffer badly but would still have a few top players.


Why do you think Zerg is strong? If you look solely at this GSL and other recent results PvZ seems harder for zerg than PvT is for terran.


honestly, I'm mainly basing it off of Aligulac stats. Korean zerg have been historically at GSL so I don't think it's the best indication of zerg doing bad. In WESG and IEM they are still doing fine. Also, while WCS is not as competitive, I think foreign zerg like Reynor and Serral are at a comparable skill level with other Korean zerg so if you include the foreigners into the discussion of racial balance, the zerg race gets the biggest boost. Rogue might have fallen off but there's still Dark, soO and Serral (maybe also Reynor) doing very well. Whereas for terran only top 10 player I'd argue is Maru. Gumiho, TY and Inno are still good but i'm reluctant to consider them as top 10 players.

Overall, I admit Zerg is only doing ok whereas Protoss is doing the best so I will walk back on saying both Zerg and Protoss are strong. I still believe the balance isn't much worse than 2017 when terran dominated or in 2018 when zerg seemed to be the best race overall.

Yeah, when the qualifiers have mostly zergs then it looks like zergs are doing fine(WESG). The next time we can use some Zerg weekly - look, Zerg won, everything's fine.

FYI The last international result with Koreans allowed made Reynor place 29-36 at Katowice. He's not exactly the good Zerg you're looking for in the terms of comparison to Koreans considering soO won the whole thing and how far Dark & Solar get. Maybe in the future when he's more stable in the result department.

Zerg is underrepresented in the Korean competition for more than 2 seasons. And the Terrans were underrepresented recently too but since MAru was winning Code S titles nobody cared. The game isn't balanced, if you don't play enough PvT the numbers can pretend they're balanced.

If you go from the premise the game is balanced then there should be equal-ish balance of players. And sorry not sorry, but if you would name to many people some of the RO16 Protosses and over whom they advanced many people would tell you it's impossible.

It's not just maps(previous map pool was very anti-terran), it's the game desibgn and balance. Aligulac isn't allpowerful tool. And you're rather to dismiss good players as being bad and bad players as miraculously getting good than going into - something is wrong? Seriously? Even when you look at the state of the current PvZ? (also WCS doesn't have that good Protosses so it may shift the global numbers)

Edit> Also I don't know what were Zergs historically at GSL, but let me introduce to soO with his multiple final appearances in a row which was just quite recently beaten by Maru. It held for years... He is zerg. So I guess historically they were strong?

In theory yes, if Korea had a more vibrant scene with new blood and new talent coming through. Some people will say that and be wrong and would have you think all these long standing title winning Protoss players with good pro league records all suck and Protoss their opponents.

Distribution isn’t that terrible at the Ro32 anyway, but for it to be good down the line Terrans really need their ‘big 4’ to all be in shape at the same time, which never seems to happen, or have some of the next tier of Terrans have really good runs and a few of the big guys to be in shape.

There’s nothing that really stands out reading over the results and having watched the games as crazy, Patience coming out first and Rogue and Ty losing first on paper yeah but they seemed reasonably watching how everyone played on the day.

Protoss are a daunting gauntlet to run for sure though, it’s also the most varied race in styles by a distance. Cure is kind of like Maru, just a bit worse (who isn’t?), Patience does not play like Stats but worse, it’s like playing two totally different players. So groups with multiple Protoss become really difficult to prep for.

PvZ seems to have the most actual issues, or at least has the most underwhelming matches, but I don’t see how you fix those without making Zerg just straight up too strong. Classic has been winning vZs these last two seasons vs good Zergs with really tight prepped builds to the maps laid out in advance. If Zergs can more reliably play reactively against the tightest prepped builds, or even worse be blindly safe to most, then the less tight versions that don’t cut every corner you see in weekenders they’ll absolutely crush those.

I’d absolutely like things to be more competitive and have Zergs break their GSL duck for sure, I’m just wary of making them too outright strong.

The fact that ZErgs in Korea are punished because of WCS split - that's accepted.

The issue is when good players are defeated by players who are worse and it's not just one loss. It was seen at IEM. It was seen at ST. It was seen at Code S. Yes, it doesn't seem as Protoss being OP but at the same time it appears as it's mostly Protoss who gets the benefit. So there is an issue, the question is how to fix and where it is.

And Terran numbers are not good at any competition. Sure, Maru may have fallen asleep on his money, but TY? Gumi? Inno? Every Terran gone bad at the same time? What a coincidence (I don't believe in coincidence that much)

2/2 from Korea at WESG were Terran, WCS distribution isn’t that bad. Terran winning GSL isn’t that bad either.

Protoss can lose Zest, sOs, Dear and Stats before the playoff bracket and still be doing pretty well for themselves, Terran does not have a similar luxury

Without most of their current big 4 firing on all cylinders in the same season, or players below that stepping up, or a mix of the two I don’t see Terrans having much luck on the distribution side of things.

You do realize the Korean qualifier for WESG was November 2018, do you? And we're back to "Mvp was winning during BL/infestor, everything is fine" counter argument? AGAIN?

Edit> and yes, Korean qualifier Nov2018, Tournament March2019. Think about it.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Snakestyle11
Profile Joined December 2018
191 Posts
June 07 2019 11:58 GMT
#363
To me, the most frustrating game in the Classic vs soO series was the game Classic went warp prism harass opening on a build that looks to be a fast Immortal push, into two stargates mass phenixes ( At this point soO expects immortal rush, so he spread ovies for vision, cuts drone count low to make some roaches and ravagers to defend all-in, slows down queen production, delays lair..)

Then the 2 stargate pheonix does insane damage obviously, renders ravagers useless and can kill them for free, so soO cant really invest in more ravagers, making more spores destroys his already low drone count, he loses ovies and more drones to pheonixes, hes forced to remake drones and tech to something that will allow him to breathe against phoenixes.

At this point, he has almost no vision on the map, 2 stargate pheonixes make the zerg completely blind.
soO then assumes classic will probably take a third base and tech to colossus to counter the hydras mass pheonixes force, but you cant really scout to be sure as the zerg at that point with all those pheonixes, he takes a gamble and goes corruptors to counter pheonixes/colossus; he needs something to come back any ways, hes behind from all these misreads.

Nah, protoss goes sentry immortal all-in anyways, with tons of built up sentry energy, tons of pheonixes to completely negate ravagers and i mean.. what are corruptors gonna do against sentry/immortal?

I truly believe after the 2 stargate pheonixes, Classic couldve done any sort of 2 base push and won, or went into a third base and won any ways, he was too far ahead.

All of this is because how powerful warp-prism/immortal centric 2 base all-ins are against zerg. You HAVE to cut drones early and mass ravagers ( or ling bane, depending on version, or rush hydras to defend another version..). If you just take a small risk and drone a bit too hard in the chance that they just take a late third and macro, you lose to an all-in.

Every Zerg in Korea is playing from behind in ZvP because they have to blind counter well executed immortal/warp prism all-ins.

I really dont know how soO was supposed to play that game. How could he know it would go this way? Protoss can do way too many things and transition on 2 base. Should he have called the bluff and kept massing drones and rushed to hydras after the first warp prism? Should he just not fear the 2 base immortal sentry all-in and just make more drones every game?

Its very hard right now in ZvP to make a good decision, it usually feels like a gamble no matter what. It feels like queens need hallucination phoenix type of thing to make the match-up easier to read right now.. Ovie speed can help, until you scout the chargelots/immortal all-in that is hitting you in 10 seconds. Grats, you invested 100/100 early, delayed lair and get a 10seconds heads-up against one of the strongest all-in in the game.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
June 07 2019 14:24 GMT
#364
On June 07 2019 20:58 Snakestyle11 wrote:
To me, the most frustrating game in the Classic vs soO series was the game Classic went warp prism harass opening on a build that looks to be a fast Immortal push, into two stargates mass phenixes ( At this point soO expects immortal rush, so he spread ovies for vision, cuts drone count low to make some roaches and ravagers to defend all-in, slows down queen production, delays lair..)

Then the 2 stargate pheonix does insane damage obviously, renders ravagers useless and can kill them for free, so soO cant really invest in more ravagers, making more spores destroys his already low drone count, he loses ovies and more drones to pheonixes, hes forced to remake drones and tech to something that will allow him to breathe against phoenixes.

At this point, he has almost no vision on the map, 2 stargate pheonixes make the zerg completely blind.
soO then assumes classic will probably take a third base and tech to colossus to counter the hydras mass pheonixes force, but you cant really scout to be sure as the zerg at that point with all those pheonixes, he takes a gamble and goes corruptors to counter pheonixes/colossus; he needs something to come back any ways, hes behind from all these misreads.

Nah, protoss goes sentry immortal all-in anyways, with tons of built up sentry energy, tons of pheonixes to completely negate ravagers and i mean.. what are corruptors gonna do against sentry/immortal?

I truly believe after the 2 stargate pheonixes, Classic couldve done any sort of 2 base push and won, or went into a third base and won any ways, he was too far ahead.

All of this is because how powerful warp-prism/immortal centric 2 base all-ins are against zerg. You HAVE to cut drones early and mass ravagers ( or ling bane, depending on version, or rush hydras to defend another version..). If you just take a small risk and drone a bit too hard in the chance that they just take a late third and macro, you lose to an all-in.

Every Zerg in Korea is playing from behind in ZvP because they have to blind counter well executed immortal/warp prism all-ins.

I really dont know how soO was supposed to play that game. How could he know it would go this way? Protoss can do way too many things and transition on 2 base. Should he have called the bluff and kept massing drones and rushed to hydras after the first warp prism? Should he just not fear the 2 base immortal sentry all-in and just make more drones every game?

Its very hard right now in ZvP to make a good decision, it usually feels like a gamble no matter what. It feels like queens need hallucination phoenix type of thing to make the match-up easier to read right now.. Ovie speed can help, until you scout the chargelots/immortal all-in that is hitting you in 10 seconds. Grats, you invested 100/100 early, delayed lair and get a 10seconds heads-up against one of the strongest all-in in the game.

Bingo.

I’d still like to see a prism pickup range nerf just because it’s a bit silly, I don’t actually think Immortal juggling makes a huge difference. Certainly a nerf I don’t think will make PvZ much better, it’s rare that I see a push where I feel juggling makes the difference, usually I feel the Zerg is either dead or going to crush the push before the engage and that instinct is usually on the money.

There is no ‘push’, there’s a giant gameshow wheel of similar looking pushes. Plus the transition to taking a third base and playing into +2 or +3 chargelot/Immortal with storm.

Zerg can’t overdrone if it’s an aggressive push, they have to time their droning/army balance on a knife edge, if it’s a fake or you just misread and they’re going to 3 base early and you underdrone you just die to a later attack.

Then you have to get the composition right too, banes can do work against adepts, really not very good against forcefields. Delay for hydras and be weaker to things that hit earlier, or crank out roaches and get shredded by a later one with more immortals?

It’s a tough one, the higher starting workers in Legacy really don’t seem to help in regards to Zergs scouting these out. Also ifnZerg can scout too well the matchup could flip in the other direction. But yes it is definitely a problem.

Alternatively I’d like a nerf to the prism as it pertains i warp ins. At least experimented with. Perhaps a cost increase for prism warpins, maybe warpgare cooldowns increases when used with a prism, maybe warping in takes longer.

See if hitting slightly less hard with slightly fewer units, or pushes having slightly less staying power through slower second waves makes them more holdable.

The normal prism we have now could be restored with an upgrade as I think we Protoss kind of need it in its current form in the lategame.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
June 07 2019 14:42 GMT
#365
Juggling makes a huge difference as you can place the WP in a safe spot and save any immortal in troubles which makes them to live very long. All this while the WP is in its warping mode. If you have to decided whether to warp in units or save units it would be a different story. It's all about the WP micro, if Zerg snipes the WP the push is over, yet even ravagers with their bile attack are not enough.

Also nerfing the cost of wapring makes the game just a mess.

There are multiple nerfs possible
- lower the cost of WP, make warp ins/pick up range an upgrade
- disable the shield regen inside of the WP
- obvious nerf the pick up range
- nerf the warp in area/time(slower warp in would weaken these pushes too, easier to kill the wp)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 07 2019 15:26 GMT
#366
On June 07 2019 23:42 deacon.frost wrote:
Juggling makes a huge difference as you can place the WP in a safe spot and save any immortal in troubles which makes them to live very long. All this while the WP is in its warping mode. If you have to decided whether to warp in units or save units it would be a different story. It's all about the WP micro, if Zerg snipes the WP the push is over, yet even ravagers with their bile attack are not enough.

Also nerfing the cost of wapring makes the game just a mess.

There are multiple nerfs possible
- lower the cost of WP, make warp ins/pick up range an upgrade
- disable the shield regen inside of the WP
- obvious nerf the pick up range
- nerf the warp in area/time(slower warp in would weaken these pushes too, easier to kill the wp)


Juggling doesnt matter if the Zerg player executes the proper response.

For example, see Classic vs Soo game 2, where Classic's massive immortal chargelot army evaporated despite warp prism support. a Warp prism + a few immortals doesnt mean anything if the rest of the army just melts (which Zerg armies are capable of doing to protoss armies if the engagement is good)

This highlights the fact that the problem is not that individual units are too good vs Zerg, but, as Wombat stated, that it is too difficult for zerg to respond properly to the vast variation of builds available to protoss at that point in the game.

Nerfing the warp prism would be a huge mistake. It is trying to fix the mistake of the Queen + creep nerf, which, along with the cheaper robo, is the obvious cause of the state of PvZ, by tinkering with another dynamic which has been perfectly fine all this time.

TL+ Member
Xain0n
Profile Joined November 2018
Italy3963 Posts
June 08 2019 23:16 GMT
#367
On June 06 2019 07:38 NbaLover wrote:
Show nested quote +
On June 06 2019 06:53 Xain0n wrote:
On June 06 2019 06:09 NbaLover wrote:
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.


That's the current mindset of the Protoss haters / Terran whiners.

Any non bias fan can see that currently Classic is the best player in Korea, but since he plays Protoss he will never get that respect.

Inno has always been average in TVP, but easier to blame Trap and "PROTOSSED" rather than admitting Inno didn't play well in G5 where he stacked 4 libs into storm



To be honest, I'm not convinced that Classic is the best player in Korea; he is the most consistent and he is having the best results, for sure.


Based on 2019 result and current form, we can only assume he is the "currently" the best at this very moment.

Dark is a close 2nd for me. We all know he is great and consistent but god damn it I just want him to start winning something instead of all these Top 4, Top 2 finishes. Such a fun trash talking personality.


Classic has been clutch but super cheesy in PvZ, I feel this could be exploited in a bo7 finals.
He surely has one of the best PvP in Korea, but he didn't get to play the ones who could stop him, Stats and Zest(actually taken down by sOs who Classic proceeded to slay 3-1).
Classic's PvT didn't seem convincing to me: Maru beat him quite convincingly(ok, it's Maru), Gumiho threw very hard and Inno nomatched him.

Classic is among the best in Korea and had the best results in GSL this year. He is, however, venerated as being evidently better than his peers, which doesn't really seem me to be the case.
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