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[GSL 2019] Season 2 - Quarterfinals Day 1 - Page 17

Forum Index > StarCraft 2 Tournaments
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Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2019-06-05 15:11:15
June 05 2019 15:10 GMT
#321
On June 05 2019 21:08 Anc13nt wrote:
if Inno doesn't make Blizzcon again that would suck

What will suck more is that we are probably getting 5/8 Protoss at Blizzcon. Dark and soO are locked in, but for another Zerg to do it they would probably need to win Season 3 or get a miracle run in the remaining tournaments. Gumiho might get surpassed by Parting soon, and then he and Inno will really need something special to get in too.
Has foreign StarCraft hit rock bottom?
Moonerz
Profile Joined March 2014
United States469 Posts
June 05 2019 15:37 GMT
#322
Soo v Classic was a terrible series.

Inno v Trap was super close, could have gone either way. Warp prism looking super strong as always and the harass really dictated the series. Terran really can't afford to let those in and get a full warp in round. Feel like in general Terran doesn't have the leeway to make as many mistakes as protoss.
Xain0n
Profile Joined November 2018
Italy3963 Posts
June 05 2019 15:39 GMT
#323
On June 06 2019 00:10 Morbidius wrote:
Show nested quote +
On June 05 2019 21:08 Anc13nt wrote:
if Inno doesn't make Blizzcon again that would suck

What will suck more is that we are probably getting 5/8 Protoss at Blizzcon. Dark and soO are locked in, but for another Zerg to do it they would probably need to win Season 3 or get a miracle run in the remaining tournaments. Gumiho might get surpassed by Parting soon, and then he and Inno will really need something special to get in too.


Either Hurricane or PartinG will necessarily surpass Gumiho, but he could still be in a good spot to make BlizzCon if he puts up good results again.

GSL sent four Protoss already in 2016 and 2018, and Korean Protoss were always the relative majority at BlizzCon with the only exceptions being 2017(GSL sent two) and 2013(there were eight Terran).
IshinShishi
Profile Joined April 2012
Japan6156 Posts
Last Edited: 2019-06-05 16:47:48
June 05 2019 16:43 GMT
#324
Cobalt is the silliest map Ive ever seen, hoping someone makes a map with multiple ledges that fit one or two siege tanks hidden by fog and call it Reverse Cobalt, god thats a garbage map, anyways, really sad for Inno, he played really well today. I cant see Trap ever beating Classic with this level of play, at least its fine if Classic wins it all, he is a great player.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
June 05 2019 16:44 GMT
#325
On June 05 2019 05:50 AzAlexZ wrote:
(P)Classic 3:1 (Z)soO
(P)Trap 3:2 (T)INnoVation

Although Trap vs Inno could go both ways, so I wouldn't be surprised if any of the two takes it

XD
Faker is the GOAT!
kajtarp
Profile Joined April 2011
Hungary492 Posts
June 05 2019 17:09 GMT
#326
I would like to blame balance, because i think Immortals and prisms are a bit op, but why on earth is soO not researching overlord speed? Hes so bad with the scouting almost every time with his slowass overlords...
Why so serious?
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
June 05 2019 18:09 GMT
#327
Lol innovation
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
June 05 2019 19:00 GMT
#328
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.
M2
Profile Joined December 2002
Bulgaria4186 Posts
June 05 2019 20:10 GMT
#329
I dont know, somehow I dont think that the protosses won these two particular series based on imbalances, in my opinion they won by abusing the shit that are supposed to be abused by protosses to win by design.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
NbaLover
Profile Joined May 2019
24 Posts
June 05 2019 21:09 GMT
#330
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.


That's the current mindset of the Protoss haters / Terran whiners.

Any non bias fan can see that currently Classic is the best player in Korea, but since he plays Protoss he will never get that respect.

Inno has always been average in TVP, but easier to blame Trap and "PROTOSSED" rather than admitting Inno didn't play well in G5 where he stacked 4 libs into storm

Moonerz
Profile Joined March 2014
United States469 Posts
June 05 2019 21:47 GMT
#331
On June 06 2019 06:09 NbaLover wrote:
Show nested quote +
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.


That's the current mindset of the Protoss haters / Terran whiners.

Any non bias fan can see that currently Classic is the best player in Korea, but since he plays Protoss he will never get that respect.

Inno has always been average in TVP, but easier to blame Trap and "PROTOSSED" rather than admitting Inno didn't play well in G5 where he stacked 4 libs into storm



Basically everyone says Classic is the best player atm. Hes the favorite to win the tournament....
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
June 05 2019 21:49 GMT
#332
On June 06 2019 06:47 Moonerz wrote:
Show nested quote +
On June 06 2019 06:09 NbaLover wrote:
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.


That's the current mindset of the Protoss haters / Terran whiners.

Any non bias fan can see that currently Classic is the best player in Korea, but since he plays Protoss he will never get that respect.

Inno has always been average in TVP, but easier to blame Trap and "PROTOSSED" rather than admitting Inno didn't play well in G5 where he stacked 4 libs into storm



Basically everyone says Classic is the best player atm. Hes the favorite to win the tournament....

But that doesn't fit his story about whiners
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
June 05 2019 21:52 GMT
#333
On June 06 2019 02:09 kajtarp wrote:
I would like to blame balance, because i think Immortals and prisms are a bit op, but why on earth is soO not researching overlord speed? Hes so bad with the scouting almost every time with his slowass overlords...


You should go watch In-Dept episode(s) about robo opening vs zerg, they talked a lot about the pro and cons of getting overlord speed. Basically the con was that the 100 gas can in certain scenario make it impossible to defend some attack so maybe it's better to have sub part scouting but make a guts call with what you saw than invest 100 gas to scout what's gonna kill you.

They explained it with way more details than me
Writerhttp://i.imgur.com/9p6ufcB.jpg
Xain0n
Profile Joined November 2018
Italy3963 Posts
June 05 2019 21:53 GMT
#334
On June 06 2019 06:09 NbaLover wrote:
Show nested quote +
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.


That's the current mindset of the Protoss haters / Terran whiners.

Any non bias fan can see that currently Classic is the best player in Korea, but since he plays Protoss he will never get that respect.

Inno has always been average in TVP, but easier to blame Trap and "PROTOSSED" rather than admitting Inno didn't play well in G5 where he stacked 4 libs into storm



To be honest, I'm not convinced that Classic is the best player in Korea; he is the most consistent and he is having the best results, for sure.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
June 05 2019 22:19 GMT
#335
It's hard to evaluate with the game in its current state, but Classic is for sure the best toss player.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
June 05 2019 22:21 GMT
#336
On June 06 2019 06:52 Nakajin wrote:
Show nested quote +
On June 06 2019 02:09 kajtarp wrote:
I would like to blame balance, because i think Immortals and prisms are a bit op, but why on earth is soO not researching overlord speed? Hes so bad with the scouting almost every time with his slowass overlords...


You should go watch In-Dept episode(s) about robo opening vs zerg, they talked a lot about the pro and cons of getting overlord speed. Basically the con was that the 100 gas can in certain scenario make it impossible to defend some attack so maybe it's better to have sub part scouting but make a guts call with what you saw than invest 100 gas to scout what's gonna kill you.

They explained it with way more details than me

I think NoRegret said ‘you just get to see what is about to kill you a little before it does’ or something like that.

Some of the speedier timings hit before you can get your speed ovies in and react to that information, as you say.

It definitely does look useful for sniffing out some other builds or ones that hit a bit later, as shown in some other games from that In Depth episode.

Perhaps Zergs will figure out some kind of scouting flow chart that works for them, I can’t really figure out a way for the. To reliably do it though. I’d personally like to see slightly faster base speed for overlords, not by a huge amount but how many times do they just miss the scout barely?

Zerg need a stock unit that isn’t hard countered by Protoss as hard in that phase of the game.

I mean they don’t need anything, those are my personal preferences but I think PvZ is by a distance the worst matchup in the game because of hard counters.

It’s a matchup where (almost always) Protoss tries to disguise or fake out some funky all in, then the Zerg has to figure a response, if they pick wrong they die pretty hard, if they pick right they usually win pretty hard.

Banes can shred Protoss melee, but are terrible if it’s actually a sentry heavy push, Roaches do well enough against melee but get shredded by Immortals. Hydras are decent but you usually don’t have enough units if it’s a real early push. But if you misread and don’t tech to hydras and go roach heavy Immortals destroy you.

Much respect to Classic for some really crisp and smart builds for sure, but the matchup really isn’t in a satisfying place for me as a viewer. It usually comes down to a single push, and I’m not a soothsayer but I’ve watched enough Starcraft to know before the push even hits who is going to win, about 90% of the time.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Xain0n
Profile Joined November 2018
Italy3963 Posts
June 05 2019 22:27 GMT
#337
On June 06 2019 07:21 Wombat_NI wrote:
Show nested quote +
On June 06 2019 06:52 Nakajin wrote:
On June 06 2019 02:09 kajtarp wrote:
I would like to blame balance, because i think Immortals and prisms are a bit op, but why on earth is soO not researching overlord speed? Hes so bad with the scouting almost every time with his slowass overlords...


You should go watch In-Dept episode(s) about robo opening vs zerg, they talked a lot about the pro and cons of getting overlord speed. Basically the con was that the 100 gas can in certain scenario make it impossible to defend some attack so maybe it's better to have sub part scouting but make a guts call with what you saw than invest 100 gas to scout what's gonna kill you.

They explained it with way more details than me

I think NoRegret said ‘you just get to see what is about to kill you a little before it does’ or something like that.

Some of the speedier timings hit before you can get your speed ovies in and react to that information, as you say.

It definitely does look useful for sniffing out some other builds or ones that hit a bit later, as shown in some other games from that In Depth episode.

Perhaps Zergs will figure out some kind of scouting flow chart that works for them, I can’t really figure out a way for the. To reliably do it though. I’d personally like to see slightly faster base speed for overlords, not by a huge amount but how many times do they just miss the scout barely?

Zerg need a stock unit that isn’t hard countered by Protoss as hard in that phase of the game.

I mean they don’t need anything, those are my personal preferences but I think PvZ is by a distance the worst matchup in the game because of hard counters.

It’s a matchup where (almost always) Protoss tries to disguise or fake out some funky all in, then the Zerg has to figure a response, if they pick wrong they die pretty hard, if they pick right they usually win pretty hard.

Banes can shred Protoss melee, but are terrible if it’s actually a sentry heavy push, Roaches do well enough against melee but get shredded by Immortals. Hydras are decent but you usually don’t have enough units if it’s a real early push. But if you misread and don’t tech to hydras and go roach heavy Immortals destroy you.

Much respect to Classic for some really crisp and smart builds for sure, but the matchup really isn’t in a satisfying place for me as a viewer. It usually comes down to a single push, and I’m not a soothsayer but I’ve watched enough Starcraft to know before the push even hits who is going to win, about 90% of the time.


The matchup was much more enjoyable before 2019(Nyduses first and Immortal pushes this last patch made TvZ a cheese/all in fest).
NbaLover
Profile Joined May 2019
24 Posts
June 05 2019 22:38 GMT
#338
On June 06 2019 06:53 Xain0n wrote:
Show nested quote +
On June 06 2019 06:09 NbaLover wrote:
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.


That's the current mindset of the Protoss haters / Terran whiners.

Any non bias fan can see that currently Classic is the best player in Korea, but since he plays Protoss he will never get that respect.

Inno has always been average in TVP, but easier to blame Trap and "PROTOSSED" rather than admitting Inno didn't play well in G5 where he stacked 4 libs into storm



To be honest, I'm not convinced that Classic is the best player in Korea; he is the most consistent and he is having the best results, for sure.


Based on 2019 result and current form, we can only assume he is the "currently" the best at this very moment.

Dark is a close 2nd for me. We all know he is great and consistent but god damn it I just want him to start winning something instead of all these Top 4, Top 2 finishes. Such a fun trash talking personality.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
June 05 2019 22:40 GMT
#339
On June 06 2019 04:00 youngjiddle wrote:
Honestly, I'm just sad that players like Classic and Trap don't get credit for their wins.

Classic just outplayed and out strategized soO, he mind gamed him so hard. Great starcraft.

Trap easily countered and outmicro'd Inno's stale builds. Both played well and it was a close 2-3.

Put yourself in their shoes and imagine you start winning, then people call your accomplishments moot.

Would be nice yeah. Classic against soO wasn’t enjoyable, but I found it an admirable series for the reasons you said. Trap Inno were pretty good macro PvT games and pretty back and forth too

Trap’s hold and counter was great play in game 5, I would have brought my prism and those units back to hold, but he made a great call, held narrowly and did a lot of counter damage.

I’m not sure if people are unaware at this stage or just wilfully ignore how hard Protoss lategame armies are to control and split in PvT, but yeah the chats will just be full of ‘A move Protoss’
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
June 05 2019 22:48 GMT
#340
On June 06 2019 07:27 Xain0n wrote:
Show nested quote +
On June 06 2019 07:21 Wombat_NI wrote:
On June 06 2019 06:52 Nakajin wrote:
On June 06 2019 02:09 kajtarp wrote:
I would like to blame balance, because i think Immortals and prisms are a bit op, but why on earth is soO not researching overlord speed? Hes so bad with the scouting almost every time with his slowass overlords...


You should go watch In-Dept episode(s) about robo opening vs zerg, they talked a lot about the pro and cons of getting overlord speed. Basically the con was that the 100 gas can in certain scenario make it impossible to defend some attack so maybe it's better to have sub part scouting but make a guts call with what you saw than invest 100 gas to scout what's gonna kill you.

They explained it with way more details than me

I think NoRegret said ‘you just get to see what is about to kill you a little before it does’ or something like that.

Some of the speedier timings hit before you can get your speed ovies in and react to that information, as you say.

It definitely does look useful for sniffing out some other builds or ones that hit a bit later, as shown in some other games from that In Depth episode.

Perhaps Zergs will figure out some kind of scouting flow chart that works for them, I can’t really figure out a way for the. To reliably do it though. I’d personally like to see slightly faster base speed for overlords, not by a huge amount but how many times do they just miss the scout barely?

Zerg need a stock unit that isn’t hard countered by Protoss as hard in that phase of the game.

I mean they don’t need anything, those are my personal preferences but I think PvZ is by a distance the worst matchup in the game because of hard counters.

It’s a matchup where (almost always) Protoss tries to disguise or fake out some funky all in, then the Zerg has to figure a response, if they pick wrong they die pretty hard, if they pick right they usually win pretty hard.

Banes can shred Protoss melee, but are terrible if it’s actually a sentry heavy push, Roaches do well enough against melee but get shredded by Immortals. Hydras are decent but you usually don’t have enough units if it’s a real early push. But if you misread and don’t tech to hydras and go roach heavy Immortals destroy you.

Much respect to Classic for some really crisp and smart builds for sure, but the matchup really isn’t in a satisfying place for me as a viewer. It usually comes down to a single push, and I’m not a soothsayer but I’ve watched enough Starcraft to know before the push even hits who is going to win, about 90% of the time.


The matchup was much more enjoyable before 2019(Nyduses first and Immortal pushes this last patch made TvZ a cheese/all in fest).

It absolutely sucks to my tastes anyway, I think PvZ on balance has been my most disliked matchup for most of SC2, bar some small periods.

I’ve only seen real top level games of the game last patch, it many aside from that, actually quite liked the state of the matchup there. Ok so maybe Serral v Stats etc are a small sample size where I haven’t maybe seen games below that level and what they looked like, seemed pretty decent. Maybe it lead to many terrible games too in other tournies I haven’t seen.



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
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