• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:05
CEST 19:05
KST 02:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32394 users

[GSL 2019] Season 2 - Ro32 Group G - Page 10

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 8 9 10 All
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 09 2019 21:30 GMT
#181
On May 10 2019 05:22 Nerchio wrote:
Show nested quote +
On May 10 2019 04:58 deacon.frost wrote:
On May 10 2019 04:52 Nerchio wrote:
On May 10 2019 03:22 Ej_ wrote:
On May 10 2019 01:25 Nerchio wrote:
On May 10 2019 01:24 terribleplayer1 wrote:
I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.

So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).

You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p

That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least

I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build.
However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D

E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins).

Yeah but overlord drop also got removed etc.

I actually think that both Nydus and Ovie drops were too powerfull and they didn't find any way how to do them less powerfull but nerf them into the ground. No offense, but immortal nydus was an utter nonsense. (edit> similarly nydus getting killed by probes was an utter BS)

Sure but how is warp prism not utter nonsense

It became way too strong, I agree.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2019-05-09 23:02:47
May 09 2019 23:01 GMT
#182
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
May 09 2019 23:17 GMT
#183
On May 10 2019 06:07 Wombat_NI wrote:
Pickup range is just silly, I don’t think it needs pulled back THAT much, but people can get away with relative sloppiness in warp prism positioning and still benefit from the lift micro.

I actually really like some of the juggling it’s pretty cool, but if it was made that bit harder it’d make those pushes harder to execute and easier to appreciate.

I can’t see the top Protoss players actually struggling to micro with a change, but I think it may add an extra difficulty when it comes to taking the camera away from the push too.

I dunno, it’s the proposed change I’d want to see first, the prism gives so many divergent aggressive and hard to prepare for pressures vT, and pushes vZ that even Zergs that know it’s coming struggle to stop.

If pickup range was an upgrade, maybe combo with speed, it would nerf the push timing and still be worthwhile to get. Range is great to see but it is what makes the immortals stay alive forever so early in PvZ.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WombaT
Profile Blog Joined May 2010
Northern Ireland24924 Posts
May 09 2019 23:19 GMT
#184
On May 10 2019 08:01 M2 wrote:
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.

I quite like creep and vision, maybe I’m just used to it I just feel it fits Zerg being this ever-expanding organism, so I feel it kind of fits.

Point on balance absolutely taken though I know you’re not talking about that, but Zerg can’t stop some timings when they see it move out 3/4 of the map away, they’re really going to have a rough time

Warp prism I don’t like because there isn’t counter-play. Creep I like that players have to actively push it out and clear out t, there’s something going on there.

I love both games, game flow, gradual buildup vs fast maxes, 12 unit selection vs unlimited, they’re just so massively different in how they play out. Brood War has its share of completely insanely overpowered abilities, they’re just very hard to deploy to their full power. Maelstrom/storm, storm in general, stasis and recall, swarm, etc etc would be crazy frustratingly broken if directly transposed into SC2 too.

I really love all of BW, SC2 and WC3 for different reasons.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Dave4
Profile Joined August 2018
494 Posts
May 10 2019 00:54 GMT
#185
On May 10 2019 08:19 Wombat_NI wrote:
Show nested quote +
On May 10 2019 08:01 M2 wrote:
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.

I quite like creep and vision, maybe I’m just used to it I just feel it fits Zerg being this ever-expanding organism, so I feel it kind of fits.

Point on balance absolutely taken though I know you’re not talking about that, but Zerg can’t stop some timings when they see it move out 3/4 of the map away, they’re really going to have a rough time

Warp prism I don’t like because there isn’t counter-play. Creep I like that players have to actively push it out and clear out t, there’s something going on there.

I love both games, game flow, gradual buildup vs fast maxes, 12 unit selection vs unlimited, they’re just so massively different in how they play out. Brood War has its share of completely insanely overpowered abilities, they’re just very hard to deploy to their full power. Maelstrom/storm, storm in general, stasis and recall, swarm, etc etc would be crazy frustratingly broken if directly transposed into SC2 too.

I really love all of BW, SC2 and WC3 for different reasons.

Agree I don't think there's much point comparing BW mechanics to SC2 mechanics anymore. They're two completely different games and the centre of balance is so far away. WC3 is closer to BW than SC2 is.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 10 2019 01:43 GMT
#186
will agree that warp prism does feel too strong right now. The micro players did before they gave it the range was super cool and i truly miss that
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
Last Edited: 2019-05-10 09:15:59
May 10 2019 09:15 GMT
#187
On May 10 2019 08:01 M2 wrote:
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.


Creep is pretty awesome actually:

You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P
Go Serral! GG EZ for Ence. Flashbang dance FTW
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2019-05-10 10:04:44
May 10 2019 09:57 GMT
#188
On May 10 2019 18:15 Harris1st wrote:
Show nested quote +
On May 10 2019 08:01 M2 wrote:
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.


Creep is pretty awesome actually:

You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P

No, you did not understand me, I like the creep and its design and the bonuses it gives, I think its a pretty neat concept. I only disapprove the vision part, somehow I feel that its not aligned with starcraft core concepts. More so since zerg actually has means (overlords) to see and intercept T&P movements, however, in comparison with the creep, the overlords need planning&timing, they are at risk and require a trade off to spread around the map, additionally, they can be outplayed and worked around.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
Last Edited: 2019-05-10 11:36:28
May 10 2019 11:32 GMT
#189
On May 10 2019 18:57 M2 wrote:
Show nested quote +
On May 10 2019 18:15 Harris1st wrote:
On May 10 2019 08:01 M2 wrote:
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.


Creep is pretty awesome actually:

You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P

No, you did not understand me, I like the creep and its design and the bonuses it gives, I think its a pretty neat concept. I only disapprove the vision part, somehow I feel that its not aligned with starcraft core concepts. More so since zerg actually has means (overlords) to see and intercept T&P movements, however, in comparison with the creep, the overlords need planning&timing, they are at risk and require a trade off to spread around the map, additionally, they can be outplayed and worked around.


Ah okay I think I understand what you mean. I have to disagree regardless:

Reason beeing:

Terran has Scan. Can't do shit about it (besides proxy / hiding structures)
Protoss has Hallucination. Sure you can kill them, but they can send an almost endless wave of Hallu Phoenix at you.
Zerg has Overlord/ Overseer. Overlords are denied pretty easy before speed upgrade. Overseer are expensive

Edit: Scans and Halluc can follow army movement. Overlords can't. Thats where creep comes in
Edit2: Also Protoss has Oracle -> Reveal
Go Serral! GG EZ for Ence. Flashbang dance FTW
M2
Profile Joined December 2002
Bulgaria4115 Posts
May 10 2019 12:24 GMT
#190
Something else I wonder regarding the prism and zerg, arent couple infestors with the tentacle upgrade be able to interrupt/steal the prism or the immortals, mostly the prism?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
May 10 2019 12:46 GMT
#191
On May 10 2019 21:24 M2 wrote:
Something else I wonder regarding the prism and zerg, arent couple infestors with the tentacle upgrade be able to interrupt/steal the prism or the immortals, mostly the prism?


They could. But that tech is waaaaaay down the line and nowhere near ready when 2-base/3 base pushes normally kill you
Go Serral! GG EZ for Ence. Flashbang dance FTW
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 10 2019 13:02 GMT
#192
On May 10 2019 20:32 Harris1st wrote:
Show nested quote +
On May 10 2019 18:57 M2 wrote:
On May 10 2019 18:15 Harris1st wrote:
On May 10 2019 08:01 M2 wrote:
As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.


Creep is pretty awesome actually:

You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P

No, you did not understand me, I like the creep and its design and the bonuses it gives, I think its a pretty neat concept. I only disapprove the vision part, somehow I feel that its not aligned with starcraft core concepts. More so since zerg actually has means (overlords) to see and intercept T&P movements, however, in comparison with the creep, the overlords need planning&timing, they are at risk and require a trade off to spread around the map, additionally, they can be outplayed and worked around.


Ah okay I think I understand what you mean. I have to disagree regardless:

Reason beeing:

Terran has Scan. Can't do shit about it (besides proxy / hiding structures)
Protoss has Hallucination. Sure you can kill them, but they can send an almost endless wave of Hallu Phoenix at you.
Zerg has Overlord/ Overseer. Overlords are denied pretty easy before speed upgrade. Overseer are expensive

Edit: Scans and Halluc can follow army movement. Overlords can't. Thats where creep comes in
Edit2: Also Protoss has Oracle -> Reveal

There's nothing about balancing. Creep vision is a legal maphack and nothing else. Scan costs 320 minerals, back with the old economics it was a viable strat to lose a DT to a scan if Terran was one-basing(WoL maps mostly) because - surprise surprise, it was worth it. There's a reason why Terrans try to use the reaper scout as much as possible... compared to other scouting methods scan is probably the most expensive.

If you use the observer - you lose the robo time(which is the biggest cost of observer similarly to scan being a MULE). On the other hand you can get huge information and it's hard to miss something, especially now with the siege technology. If you scan 2 pylons out of 3 and the tech is at the 3rd, well, sad story, really.

You can scout shit ton with even slow ovies - nat timing, add ons, gas timings at natural, most of these are pretty safe scouts.

Hallucination - probably the best scout. Force field - awesome think to have at most of the game. Guardian shield - same. So the only price you pay is bad scouting at the early game to baneling bust(e.g.)

Zerg has changelings... but most importantly, Zerg has speedlings, just place one speedling in the key locations, BAM, now you know they're doing something there.

Not that I want to nerf it, but Zergs can safely play without the vission, the issues are elsewhere(also if the creep tumors will alarm about their clearing as they do now why do you need the vision? Who is stupid enough to stand 3 miles into the creep and attack? )


On May 10 2019 21:24 M2 wrote:
Something else I wonder regarding the prism and zerg, arent couple infestors with the tentacle upgrade be able to interrupt/steal the prism or the immortals, mostly the prism?

Before you get it you die.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 453
ProTech91
UpATreeSC 88
Vindicta 48
StarCraft: Brood War
Britney 32209
Rain 3711
Jaedong 1472
EffOrt 1065
Horang2 601
Stork 526
Snow 447
Soulkey 420
hero 312
Mong 119
[ Show more ]
sSak 56
Barracks 42
Terrorterran 26
Backho 19
GoRush 15
yabsab 12
Dota 2
qojqva2989
XcaliburYe272
League of Legends
Dendi1397
Counter-Strike
olofmeister2453
edward261
Other Games
Beastyqt464
Lowko385
C9.Mang0305
ArmadaUGS172
Hui .171
Trikslyr82
QueenE42
KnowMe32
NarutO 14
Organizations
Other Games
WardiTV502
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3850
• Ler127
League of Legends
• Nemesis31031
• TFBlade1051
Upcoming Events
Replay Cast
6h 55m
OSC
6h 55m
RSL Revival
16h 55m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
21h 55m
Replay Cast
1d 8h
SOOP
1d 15h
Cure vs Zoun
SC Evo League
1d 18h
Road to EWC
1d 20h
SOOP Global
1d 21h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.