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[GSL] 2018 Code S Season 2 - Grand Finals - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 24 25 26 All
Charoisaur
Profile Joined August 2014
Germany16044 Posts
June 25 2018 13:42 GMT
#501
On June 25 2018 22:04 The_Red_Viper wrote:
Show nested quote +
On June 25 2018 21:51 Fango wrote:
On June 25 2018 09:20 IshinShishi wrote:
Watched it. This finals doesn't come even close to changing anything, such overhype, Mvp still goat etc. Somehow people can compare dominance in what would be the Champions League in terms of hype and competition (just use the search bar and see how many comments and views we had in the first GSLs) to dominance in Mid-Sussex Football League Division Nine era.

Viewership = skill

Fortnite = highest skilled game

In general the competition is harder the more people play the game, the more new players join the scene and therefore push the status quo.

It's not as easy as that. If 100000 casual players join the scene it has nothing to do with the skill level at the top.
Or would you say the SC2 Pro scene got more competitive with all the f2p players starting sc2?
I wouldn't say sc2 is the game that requires the most skill but I'd guess the percentage of hardcore vs casual players is higher than in other games which makes up for the lower player numbers.
Many of the coolest moments in sc2 happen due to worker harassment
Ej_
Profile Blog Joined January 2013
47656 Posts
June 25 2018 13:46 GMT
#502
It is very easy. The bigger turnover in tournaments, the more competitive it is. Atm there's almost no change season-to-season in GSL ro16. Every half-decent player is on their way to PartinG award.
The overall number of players doesn't matter. The number of players who can beat each other in tournaments does.
Absolute skill level is a different matter, but SC2 is nowhere near as competitive as it was 3 years ago.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2018-06-25 14:11:01
June 25 2018 14:10 GMT
#503
On June 25 2018 22:42 Charoisaur wrote:
Show nested quote +
On June 25 2018 22:04 The_Red_Viper wrote:
On June 25 2018 21:51 Fango wrote:
On June 25 2018 09:20 IshinShishi wrote:
Watched it. This finals doesn't come even close to changing anything, such overhype, Mvp still goat etc. Somehow people can compare dominance in what would be the Champions League in terms of hype and competition (just use the search bar and see how many comments and views we had in the first GSLs) to dominance in Mid-Sussex Football League Division Nine era.

Viewership = skill

Fortnite = highest skilled game

In general the competition is harder the more people play the game, the more new players join the scene and therefore push the status quo.

It's not as easy as that. If 100000 casual players join the scene it has nothing to do with the skill level at the top.
Or would you say the SC2 Pro scene got more competitive with all the f2p players starting sc2?
I wouldn't say sc2 is the game that requires the most skill but I'd guess the percentage of hardcore vs casual players is higher than in other games which makes up for the lower player numbers.

Well ofc a new player won't instantly increase the competitive lvl at the very top, but that is not the point really. It's about the potential, the talent pool. If you search for the next big star it's more likely to find him in a bigger pool. And yes ofc this is simplified, you could have less players but still be a more competitive scene because there are other factors as well, but i don't think that these factors are that different between the scenes to really matter most of the time. You say there are more hardcore players relatively, but that's just a guess and i wouldn't really see why that is tbh, quite the opposite actually because one big factor for this is the motivation to even become pro. In a new scene which has a lot of money on the line it seems more likely that people would wanna tryhard to get to the financial reward.

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
June 25 2018 16:34 GMT
#504
Maru what a GOD
Community News
TL+ Member
RampancyTW
Profile Joined August 2010
United States577 Posts
June 25 2018 18:32 GMT
#505
On June 25 2018 23:10 The_Red_Viper wrote:
Show nested quote +
On June 25 2018 22:42 Charoisaur wrote:
On June 25 2018 22:04 The_Red_Viper wrote:
On June 25 2018 21:51 Fango wrote:
On June 25 2018 09:20 IshinShishi wrote:
Watched it. This finals doesn't come even close to changing anything, such overhype, Mvp still goat etc. Somehow people can compare dominance in what would be the Champions League in terms of hype and competition (just use the search bar and see how many comments and views we had in the first GSLs) to dominance in Mid-Sussex Football League Division Nine era.

Viewership = skill

Fortnite = highest skilled game

In general the competition is harder the more people play the game, the more new players join the scene and therefore push the status quo.

It's not as easy as that. If 100000 casual players join the scene it has nothing to do with the skill level at the top.
Or would you say the SC2 Pro scene got more competitive with all the f2p players starting sc2?
I wouldn't say sc2 is the game that requires the most skill but I'd guess the percentage of hardcore vs casual players is higher than in other games which makes up for the lower player numbers.

Well ofc a new player won't instantly increase the competitive lvl at the very top, but that is not the point really. It's about the potential, the talent pool. If you search for the next big star it's more likely to find him in a bigger pool. And yes ofc this is simplified, you could have less players but still be a more competitive scene because there are other factors as well, but i don't think that these factors are that different between the scenes to really matter most of the time. You say there are more hardcore players relatively, but that's just a guess and i wouldn't really see why that is tbh, quite the opposite actually because one big factor for this is the motivation to even become pro. In a new scene which has a lot of money on the line it seems more likely that people would wanna tryhard to get to the financial reward.


Current players are far more skilled than players of any other era and it isn't even close. Top player vs. top player will often have engagements in three different places with both players exhibiting excellent control on all three fronts. Watching games from 3+ years ago tends to be boring AF because the players aren't anywhere near the same caliber.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-06-25 20:30:49
June 25 2018 20:27 GMT
#506
On June 25 2018 22:04 The_Red_Viper wrote:
Show nested quote +
On June 25 2018 21:51 Fango wrote:
On June 25 2018 09:20 IshinShishi wrote:
Watched it. This finals doesn't come even close to changing anything, such overhype, Mvp still goat etc. Somehow people can compare dominance in what would be the Champions League in terms of hype and competition (just use the search bar and see how many comments and views we had in the first GSLs) to dominance in Mid-Sussex Football League Division Nine era.

Viewership = skill

Fortnite = highest skilled game

I always find it funny when people use their imaginery concept of skill to play elitist. In general the competition is harder the more people play the game, the more new players join the scene and therefore push the status quo. You play vs other humans, not the game itself. But yeah starcraft people like to boast "hurr durr highest skill game hurr durr", nothing new.


Probably not the right thread for this argument though, gz to maru. I only catched the vods but this finals wasn't competitive at all sadly. I hope he can go for the 3rd in a row now, there aren't a lot of peope who can really challenge him atm i think, though his tvt is quite the mystery tbf.

It's not as straight forward as # of competitors = more competitive. Let alone # of viewers like the poster above was saying. A lot of the pros that retired were the ones who were unable to make much of impact. Retiring after failing to qualify for GSL etc. Having fewer new talents of time is certainly a factor though.

Over the last 2-3 years WCS circuit has more competitors entering it, as well as much more new talent. But in terms of skill it's clearly behind GSL. I don't think they'll catch up any time soon.

In terms of a subjective/arbitary view of the skill level. I would the past year or so as by far the highest. WoL being the lowest. Of course this is just an opinion and there's no real way to quantify it.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
JimmyJRaynor
Profile Blog Joined April 2010
Canada17267 Posts
June 25 2018 21:18 GMT
#507
WCS is to SC2 what the Canadian Football League is to tackle football. Both are very entertaining and both are a substantial step down from the world's best league.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 26 2018 00:28 GMT
#508
On June 26 2018 06:18 JimmyJRaynor wrote:
WCS is to SC2 what the Canadian Football League is to tackle football. Both are very entertaining and both are a substantial step down from the world's best league.

I can't remember the last time I heard something good about the CFL, it's pretty widely seen as joke league.

I guess it is like WCS
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-06-26 05:16:24
June 26 2018 05:16 GMT
#509
On June 26 2018 03:32 RampancyTW wrote:
Show nested quote +
On June 25 2018 23:10 The_Red_Viper wrote:
On June 25 2018 22:42 Charoisaur wrote:
On June 25 2018 22:04 The_Red_Viper wrote:
On June 25 2018 21:51 Fango wrote:
On June 25 2018 09:20 IshinShishi wrote:
Watched it. This finals doesn't come even close to changing anything, such overhype, Mvp still goat etc. Somehow people can compare dominance in what would be the Champions League in terms of hype and competition (just use the search bar and see how many comments and views we had in the first GSLs) to dominance in Mid-Sussex Football League Division Nine era.

Viewership = skill

Fortnite = highest skilled game

In general the competition is harder the more people play the game, the more new players join the scene and therefore push the status quo.

It's not as easy as that. If 100000 casual players join the scene it has nothing to do with the skill level at the top.
Or would you say the SC2 Pro scene got more competitive with all the f2p players starting sc2?
I wouldn't say sc2 is the game that requires the most skill but I'd guess the percentage of hardcore vs casual players is higher than in other games which makes up for the lower player numbers.

Well ofc a new player won't instantly increase the competitive lvl at the very top, but that is not the point really. It's about the potential, the talent pool. If you search for the next big star it's more likely to find him in a bigger pool. And yes ofc this is simplified, you could have less players but still be a more competitive scene because there are other factors as well, but i don't think that these factors are that different between the scenes to really matter most of the time. You say there are more hardcore players relatively, but that's just a guess and i wouldn't really see why that is tbh, quite the opposite actually because one big factor for this is the motivation to even become pro. In a new scene which has a lot of money on the line it seems more likely that people would wanna tryhard to get to the financial reward.


Current players are far more skilled than players of any other era and it isn't even close. Top player vs. top player will often have engagements in three different places with both players exhibiting excellent control on all three fronts. Watching games from 3+ years ago tends to be boring AF because the players aren't anywhere near the same caliber.

Again, the ability of the best of the players has very little to do with the game being more or less competitive if there is barely enough progamersnto fill Code S, let alone allow a major turn over (~50%) in ro16
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany16044 Posts
June 28 2018 20:34 GMT
#510
On June 26 2018 03:32 RampancyTW wrote:
Show nested quote +
On June 25 2018 23:10 The_Red_Viper wrote:
On June 25 2018 22:42 Charoisaur wrote:
On June 25 2018 22:04 The_Red_Viper wrote:
On June 25 2018 21:51 Fango wrote:
On June 25 2018 09:20 IshinShishi wrote:
Watched it. This finals doesn't come even close to changing anything, such overhype, Mvp still goat etc. Somehow people can compare dominance in what would be the Champions League in terms of hype and competition (just use the search bar and see how many comments and views we had in the first GSLs) to dominance in Mid-Sussex Football League Division Nine era.

Viewership = skill

Fortnite = highest skilled game

In general the competition is harder the more people play the game, the more new players join the scene and therefore push the status quo.

It's not as easy as that. If 100000 casual players join the scene it has nothing to do with the skill level at the top.
Or would you say the SC2 Pro scene got more competitive with all the f2p players starting sc2?
I wouldn't say sc2 is the game that requires the most skill but I'd guess the percentage of hardcore vs casual players is higher than in other games which makes up for the lower player numbers.

Well ofc a new player won't instantly increase the competitive lvl at the very top, but that is not the point really. It's about the potential, the talent pool. If you search for the next big star it's more likely to find him in a bigger pool. And yes ofc this is simplified, you could have less players but still be a more competitive scene because there are other factors as well, but i don't think that these factors are that different between the scenes to really matter most of the time. You say there are more hardcore players relatively, but that's just a guess and i wouldn't really see why that is tbh, quite the opposite actually because one big factor for this is the motivation to even become pro. In a new scene which has a lot of money on the line it seems more likely that people would wanna tryhard to get to the financial reward.


Current players are far more skilled than players of any other era and it isn't even close. Top player vs. top player will often have engagements in three different places with both players exhibiting excellent control on all three fronts. Watching games from 3+ years ago tends to be boring AF because the players aren't anywhere near the same caliber.

I can't put in words how much I disagree with that.
Many of the coolest moments in sc2 happen due to worker harassment
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