On October 28 2017 07:05 Charoisaur wrote:
It's just so unfortunate that he has to play Stats in the losers match
It's just so unfortunate that he has to play Stats in the losers match
i think it would be much closer vs Major, i feel bad for Snute
Forum Index > StarCraft 2 Tournaments |
starkiller123
United States4029 Posts
On October 28 2017 07:05 Charoisaur wrote: It's just so unfortunate that he has to play Stats in the losers match i think it would be much closer vs Major, i feel bad for Snute | ||
Morbidius
Brazil3449 Posts
On October 28 2017 07:05 Fango wrote: I feel for Snute. He's not even underperforming he's just against Stats and TY. Hope he isn't too hurt by this result I'm not even a fan, but he seems like such a humble and nice guy. I feel bad. | ||
Morbidius
Brazil3449 Posts
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blooblooblahblah
Australia4163 Posts
On October 28 2017 07:05 Fango wrote: I feel for Snute. He's not even underperforming he's just against Stats and TY. Hope he isn't too hurt by this result His ZvP is honestly atrocious though and it really looked like he hasn't played the matchup in months. I would say he's underperforming in this match. | ||
leublix
493 Posts
On October 28 2017 06:56 Zaros wrote: Show nested quote + On October 28 2017 06:53 Penev wrote: On October 28 2017 06:53 Zaros wrote: On October 28 2017 06:52 Penev wrote: Here is an attempt for a productive discussion: How to prevent this PvZ patience fest from happening? How about outplay your opponent hmm disappoint, I was hoping for a "don't let them get there" I think its inherent in the design of Protoss, Rogue got out positioned throughout the game and as neeb said in the interview Rogue went with Broodlords which is probably the wrong composition and he had very few vipers all game. I enjoyed the game a lot and I don't see any reason to design it out of the game. Dark used a lot of ultra, corrupter, spellcasters spores and it looked a lot better in the long run to skip the brood lords. I think rogue did the same in other series. | ||
Zealously
East Gorteau22261 Posts
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slavetomalal
9 Posts
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Charoisaur
Germany15828 Posts
On October 28 2017 07:08 leublix wrote: Show nested quote + On October 28 2017 06:56 Zaros wrote: On October 28 2017 06:53 Penev wrote: On October 28 2017 06:53 Zaros wrote: On October 28 2017 06:52 Penev wrote: Here is an attempt for a productive discussion: How to prevent this PvZ patience fest from happening? How about outplay your opponent hmm disappoint, I was hoping for a "don't let them get there" I think its inherent in the design of Protoss, Rogue got out positioned throughout the game and as neeb said in the interview Rogue went with Broodlords which is probably the wrong composition and he had very few vipers all game. I enjoyed the game a lot and I don't see any reason to design it out of the game. Dark used a lot of ultra, corrupter, spellcasters spores and it looked a lot better in the long run to skip the brood lords. I think rogue did the same in other series. Skipping broodlords lost him the game against Dear where he destroyed the air army and died to the ground remax because he made mass ultras instead of broods. | ||
Wintex
Norway16834 Posts
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Morbidius
Brazil3449 Posts
On October 28 2017 07:09 Zealously wrote: Incontrol strategically mentioning 3 out of 3 EG players lol The eternal retirement home of Sc2. | ||
Zzzapper
1790 Posts
On October 28 2017 07:09 Zealously wrote: Incontrol strategically mentioning 3 out of 3 EG players lol Huk was that guy when he was on Liquid, not EG | ||
Shellshock
United States97274 Posts
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ZigguratOfUr
Iraq16955 Posts
On October 28 2017 07:10 slavetomalal wrote: How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game) Battlecruiser teleport onto opponent's air unit new meta. | ||
Penev
28440 Posts
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Wintex
Norway16834 Posts
On October 28 2017 07:12 Penev wrote: I'm in a LR with Zealously and Wintex, wtf year is this!? i remember ur name | ||
Musicus
Germany23570 Posts
On October 28 2017 07:10 slavetomalal wrote: How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game) I think that would be crazy with how sc2 units tend to stack up. So much control to keep them away from each other. You could increase the collusion radius of air units though I guess, that would help ground units like hydras to fight air units for sure. Although splash damage will get weaker vs air units. | ||
Nebuchad
Switzerland11798 Posts
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DBooN
Germany2727 Posts
On October 28 2017 07:13 Musicus wrote: Show nested quote + On October 28 2017 07:10 slavetomalal wrote: How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game) I think that would be crazy with how sc2 units tend to stack up. So much control to keep them away from each other. You could increase the collusion radius of air units though I guess, that would help ground units like hydras to fight air units for sure. Although splash damage will get weaker vs air units. That would kill mutas for good. | ||
Musicus
Germany23570 Posts
13 drones lost? | ||
Penev
28440 Posts
On October 28 2017 07:12 Wintex wrote: Show nested quote + On October 28 2017 07:12 Penev wrote: I'm in a LR with Zealously and Wintex, wtf year is this!? i remember ur name you should, I made hilarious comments when you broke a whine bottle once | ||
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