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[WCS 2017] Global Finals - Day 1 - Page 81

Forum Index > StarCraft 2 Tournaments
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starkiller123
Profile Joined January 2016
United States4030 Posts
October 27 2017 22:06 GMT
#1601
On October 28 2017 07:05 Charoisaur wrote:
It's just so unfortunate that he has to play Stats in the losers match


i think it would be much closer vs Major, i feel bad for Snute
Morbidius
Profile Joined November 2010
Brazil3449 Posts
October 27 2017 22:06 GMT
#1602
On October 28 2017 07:05 Fango wrote:
I feel for Snute. He's not even underperforming he's just against Stats and TY. Hope he isn't too hurt by this result

I'm not even a fan, but he seems like such a humble and nice guy. I feel bad.
Has foreign StarCraft hit rock bottom?
Morbidius
Profile Joined November 2010
Brazil3449 Posts
October 27 2017 22:08 GMT
#1603
Lilbow cannot be riduculed enough for that garbage.
Has foreign StarCraft hit rock bottom?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 27 2017 22:08 GMT
#1604
On October 28 2017 07:05 Fango wrote:
I feel for Snute. He's not even underperforming he's just against Stats and TY. Hope he isn't too hurt by this result


His ZvP is honestly atrocious though and it really looked like he hasn't played the matchup in months. I would say he's underperforming in this match.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
leublix
Profile Joined May 2017
493 Posts
October 27 2017 22:08 GMT
#1605
On October 28 2017 06:56 Zaros wrote:
Show nested quote +
On October 28 2017 06:53 Penev wrote:
On October 28 2017 06:53 Zaros wrote:
On October 28 2017 06:52 Penev wrote:
Here is an attempt for a productive discussion: How to prevent this PvZ patience fest from happening?


How about outplay your opponent

hmm disappoint, I was hoping for a "don't let them get there"


I think its inherent in the design of Protoss, Rogue got out positioned throughout the game and as neeb said in the interview Rogue went with Broodlords which is probably the wrong composition and he had very few vipers all game. I enjoyed the game a lot and I don't see any reason to design it out of the game.

Dark used a lot of ultra, corrupter, spellcasters spores and it looked a lot better in the long run to skip the brood lords. I think rogue did the same in other series.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
October 27 2017 22:09 GMT
#1606
Incontrol strategically mentioning 3 out of 3 EG players lol
AdministratorBreak the chains
slavetomalal
Profile Joined October 2017
9 Posts
Last Edited: 2017-10-27 22:10:47
October 27 2017 22:10 GMT
#1607
How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game)
Charoisaur
Profile Joined August 2014
Germany15961 Posts
October 27 2017 22:10 GMT
#1608
On October 28 2017 07:08 leublix wrote:
Show nested quote +
On October 28 2017 06:56 Zaros wrote:
On October 28 2017 06:53 Penev wrote:
On October 28 2017 06:53 Zaros wrote:
On October 28 2017 06:52 Penev wrote:
Here is an attempt for a productive discussion: How to prevent this PvZ patience fest from happening?


How about outplay your opponent

hmm disappoint, I was hoping for a "don't let them get there"


I think its inherent in the design of Protoss, Rogue got out positioned throughout the game and as neeb said in the interview Rogue went with Broodlords which is probably the wrong composition and he had very few vipers all game. I enjoyed the game a lot and I don't see any reason to design it out of the game.

Dark used a lot of ultra, corrupter, spellcasters spores and it looked a lot better in the long run to skip the brood lords. I think rogue did the same in other series.

Skipping broodlords lost him the game against Dear where he destroyed the air army and died to the ground remax because he made mass ultras instead of broods.

Many of the coolest moments in sc2 happen due to worker harassment
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2017-10-27 22:11:08
October 27 2017 22:10 GMT
#1609
wtf catallena? these are the first games i am watching this year pretty much what up
The Bomber boy
Morbidius
Profile Joined November 2010
Brazil3449 Posts
October 27 2017 22:10 GMT
#1610
On October 28 2017 07:09 Zealously wrote:
Incontrol strategically mentioning 3 out of 3 EG players lol

The eternal retirement home of Sc2.
Has foreign StarCraft hit rock bottom?
Zzzapper
Profile Joined September 2011
1796 Posts
October 27 2017 22:11 GMT
#1611
On October 28 2017 07:09 Zealously wrote:
Incontrol strategically mentioning 3 out of 3 EG players lol

Huk was that guy when he was on Liquid, not EG
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 27 2017 22:11 GMT
#1612
Lmao knew rogue was super overrated
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2017 22:11 GMT
#1613
On October 28 2017 07:10 slavetomalal wrote:
How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game)


Battlecruiser teleport onto opponent's air unit new meta.
Penev
Profile Joined October 2012
28478 Posts
October 27 2017 22:12 GMT
#1614
I'm in a LR with Zealously and Wintex, wtf year is this!?
I Protoss winner, could it be?
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
October 27 2017 22:12 GMT
#1615
On October 28 2017 07:12 Penev wrote:
I'm in a LR with Zealously and Wintex, wtf year is this!?

i remember ur name
The Bomber boy
Musicus
Profile Joined August 2011
Germany23576 Posts
October 27 2017 22:13 GMT
#1616
On October 28 2017 07:10 slavetomalal wrote:
How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game)

I think that would be crazy with how sc2 units tend to stack up. So much control to keep them away from each other.

You could increase the collusion radius of air units though I guess, that would help ground units like hydras to fight air units for sure. Although splash damage will get weaker vs air units.
Maru and Serral are probably top 5.
Nebuchad
Profile Blog Joined December 2012
Switzerland12177 Posts
October 27 2017 22:14 GMT
#1617
This is the least close series so far unfortunately
No will to live, no wish to die
DBooN
Profile Joined May 2011
Germany2727 Posts
October 27 2017 22:14 GMT
#1618
On October 28 2017 07:13 Musicus wrote:
Show nested quote +
On October 28 2017 07:10 slavetomalal wrote:
How about making it so that massive air units damage other air when they collide? (I say this even though I loved that Neeb-Rogue game)

I think that would be crazy with how sc2 units tend to stack up. So much control to keep them away from each other.

You could increase the collusion radius of air units though I guess, that would help ground units like hydras to fight air units for sure. Although splash damage will get weaker vs air units.

That would kill mutas for good.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 27 2017 22:14 GMT
#1619
And this game feels over already :/.

13 drones lost?
Maru and Serral are probably top 5.
Penev
Profile Joined October 2012
28478 Posts
October 27 2017 22:14 GMT
#1620
On October 28 2017 07:12 Wintex wrote:
Show nested quote +
On October 28 2017 07:12 Penev wrote:
I'm in a LR with Zealously and Wintex, wtf year is this!?

i remember ur name

you should, I made hilarious comments when you broke a whine bottle once
I Protoss winner, could it be?
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