[SSL 2017] Season 2 Postseason - Playoff Round 2 - Page 5
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Argonauta
Spain4902 Posts
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ghostmaster93
155 Posts
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Pandemona
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Charlie Sheens House51449 Posts
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Argonauta
Spain4902 Posts
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seemsgood
5527 Posts
Because zealots rekt zerglings. | ||
djraphi23
France2262 Posts
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Zzzapper
1790 Posts
Not really late game. Zerglings don't get 2 shot anymore at 3/3 and they have adrenal so they're actually a lot better vs. zealots than early game. It only becomes problematic if protoss warps in something crazy like 15 zealots but then he's dumped 30 supply into harassment | ||
Argonauta
Spain4902 Posts
On September 11 2017 20:08 Zzzapper wrote: Not really late game. Zerglings don't get 2 shot anymore at 3/3 and they have adrenal so they're actually a lot better vs. zealots than early game. It only becomes problematic if protoss warps in something crazy like 15 zealots but then he's dumped 30 supply into harassment And that usually happens when Zerg is maxed out and doesn't have the correct response to that. Zealot harass in lategame is a powerful tool and classic did it well, not over committing or doing it too many times but always when the main army gravitates towards the other side of the map and Dark moves towards it as response. | ||
Zzzapper
1790 Posts
On September 11 2017 20:11 Argonauta wrote: And that usually happens when Zerg is maxed out and doesn't have the correct response to that. Zealot harass in lategame is a powerful tool and classic did it well, not over committing or doing it too many times but always when the main army gravitates towards the other side of the map and Dark moves towards it as response. Absolutely but zerg can keep supply free just like toss can, there's no reason not to have an ultra or 2 and some lings to help out the spines. If protoss doesn't harass, you can just harass him instead | ||
seemsgood
5527 Posts
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Ej_
47656 Posts
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race. Cracklings are cost efficient vs every Protoss thing that doesn't cost gas. | ||
Elentos
55456 Posts
On September 11 2017 20:15 Ej_ wrote: Cracklings are cost efficient vs every Protoss thing that doesn't cost gas. So zealots, probes and cannons | ||
Zzzapper
1790 Posts
On September 11 2017 20:15 Ej_ wrote: Cracklings are cost efficient vs every Protoss thing that doesn't cost gas. A big enough ball of zealots becomes cost efficient but if they're in a ball they're not killing your base anyway | ||
Ej_
47656 Posts
Dark templars also because how in the name of fuck can they cost so little gas?! | ||
seemsgood
5527 Posts
On September 11 2017 20:15 Ej_ wrote: Cracklings are cost efficient vs every Protoss thing that doesn't cost gas. They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them. | ||
Ej_
47656 Posts
On September 11 2017 20:19 seemsgood wrote: They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them. Which you have no reason not to do because they also bust cannons like crazy and can kill bases. | ||
Zzzapper
1790 Posts
On September 11 2017 20:18 Ej_ wrote: Dark templars also because how in the name of fuck can they cost so little gas?! only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low? | ||
Ej_
47656 Posts
On September 11 2017 20:21 Zzzapper wrote: only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low? Well they are invisible and can spawn with either a blade or a scythe. | ||
Elentos
55456 Posts
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Argonauta
Spain4902 Posts
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