Can anybody who is an expert in this matchup estimate the chance of a DT coming into play. Just realized EGB has odds on that and usually they suck at setting odds, so there is a good chance for a profit if one knows what he is doing.
On September 11 2017 20:01 seemsgood wrote: Can't blame dark about zealot harrassment tbh.His broodlords take 4ever to move.
Why dont he make some zergling?
Because zealots rekt zerglings.
Not really late game. Zerglings don't get 2 shot anymore at 3/3 and they have adrenal so they're actually a lot better vs. zealots than early game. It only becomes problematic if protoss warps in something crazy like 15 zealots but then he's dumped 30 supply into harassment
On September 11 2017 20:01 seemsgood wrote: Can't blame dark about zealot harrassment tbh.His broodlords take 4ever to move.
Why dont he make some zergling?
Because zealots rekt zerglings.
Not really late game. Zerglings don't get 2 shot anymore at 3/3 and they have adrenal so they're actually a lot better vs. zealots than early game. It only becomes problematic if protoss warps in something crazy like 15 zealots but then he's dumped 30 supply into harassment
And that usually happens when Zerg is maxed out and doesn't have the correct response to that. Zealot harass in lategame is a powerful tool and classic did it well, not over committing or doing it too many times but always when the main army gravitates towards the other side of the map and Dark moves towards it as response.
On September 11 2017 20:01 seemsgood wrote: Can't blame dark about zealot harrassment tbh.His broodlords take 4ever to move.
Why dont he make some zergling?
Because zealots rekt zerglings.
Not really late game. Zerglings don't get 2 shot anymore at 3/3 and they have adrenal so they're actually a lot better vs. zealots than early game. It only becomes problematic if protoss warps in something crazy like 15 zealots but then he's dumped 30 supply into harassment
And that usually happens when Zerg is maxed out and doesn't have the correct response to that. Zealot harass in lategame is a powerful tool and classic did it well, not over committing or doing it too many times but always when the main army gravitates towards the other side of the map and Dark moves towards it as response.
Absolutely but zerg can keep supply free just like toss can, there's no reason not to have an ultra or 2 and some lings to help out the spines. If protoss doesn't harass, you can just harass him instead
You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
A big enough ball of zealots becomes cost efficient but if they're in a ball they're not killing your base anyway
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
So zealots, probes and cannons
Dark templars also because how in the name of fuck can they cost so little gas?!
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them.
Which you have no reason not to do because they also bust cannons like crazy and can kill bases.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
So zealots, probes and cannons
Dark templars also because how in the name of fuck can they cost so little gas?!
only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low?
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
So zealots, probes and cannons
Dark templars also because how in the name of fuck can they cost so little gas?!
only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low?
Well they are invisible and can spawn with either a blade or a scythe.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
So zealots, probes and cannons
Dark templars also because how in the name of fuck can they cost so little gas?!
only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low?
Well they are invisible and can spawn with either a blade or a scythe.
Ghosts are invisible too and they have guns which is stronger also, they're the only units that can put their weapons away which is extremely op
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
So zealots, probes and cannons
Dark templars also because how in the name of fuck can they cost so little gas?!
only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low?
Well they are invisible and can spawn with either a blade or a scythe.
Ghosts are invisible too and they have guns which is stronger also, they're the only units that can put their weapons away which is extremely op
Crazy how Terrans can recruit Nova in a multiplayer game and complain about balance.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
So zealots, probes and cannons
Dark templars also because how in the name of fuck can they cost so little gas?!
only one non-caster unit costs more mineral than gas, how is 1:1 gas to mineral ratio low?
Well they are invisible and can spawn with either a blade or a scythe.
Ghosts are invisible too and they have guns which is stronger also, they're the only units that can put their weapons away which is extremely op
Crazy how Terrans can recruit Nova in a multiplayer game and complain about balance.
Nova can't even hold fire, regular ghosts are stronger
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them.
Which you have no reason not to do because they also bust cannons like crazy and can kill bases.
Only good for mineral dump.But no one wants to do that cluelessly against fucking air toss.You don't want to reduce your main army supply for harrassment against fucking air toss.GeeZ!
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them.
Which you have no reason not to do because they also bust cannons like crazy and can kill bases.
Only good for mineral dump.But no one wants to do that cluelessly against fucking air toss.You don't want to reduce your main army supply for harrassment against fucking air toss.GeeZ!
Funnily enough, crackling/ultra attacks is how Dark routinely wins 30min ZvPs versus the best Protosses in Korea.
On September 11 2017 20:14 seemsgood wrote: You also need a fuck ton of zerglings to hold zealot harrass anyway while protoss attacking other place with golden fleet.The power of golden fleet is protosse doesn't need to invest all supply for it in order to beat max army of other race.
Cracklings are cost efficient vs every Protoss thing that doesn't cost gas.
They are cost efficient vs almost every protoss ground units and but only when u heavily invest in them.
Which you have no reason not to do because they also bust cannons like crazy and can kill bases.
Only good for mineral dump.But no one wants to do that cluelessly against fucking air toss.You don't want to reduce your main army supply for harrassment against fucking air toss.GeeZ!
Funnily enough, crackling/ultra attacks is how Dark routinely wins 30min ZvPs versus the best Protosses in Korea.
GeeZ!
But not Classic case cause he defended perfectly.Stop committing in ultra/lings harrass was good decision for Dark tbh.Keep doing it only killing him faster.
On September 11 2017 20:33 djraphi23 wrote: The idea was really good but the attack execution ...
It was good to, but his defense execution was diamond league :D
Can't exactly call it good when the first wave where Dark didn't even know there would be a colossus did no damage at all
I think he would have eventually won if he had kept trading zealots for ling/bane and sending in more collossi, but obviously didn't have the money after bane bombs.
On September 12 2017 00:15 Fango wrote: Classics PvZ has been lacking for a while now. Ez win for Dark
Unrelated but the wcs standings on liquipedia are incorrect right? herO and sOs aren't garanteed spots and Gumi isn't garanteed 6th place I think?
Gumi won gsl. He is guarenteed into blizzcon through that alone.
The only unknowns are 7th and 8th. sOs winning gsl locks him in. Otherwise it all comes down to the super tournament.
Gumi is guaranteed a spot, but not necessarily the 6th spot. WCS KR is not yet finalized, there are still points to be awarded and the seedings can change. 6 spots are locked, yes, but the order of the specific players in those spots is still undetermined. Unlike WCS Circuit, which has all 8 spots locked as as they are.
Stats is guaranteed 1st and INnoVation is guaranteed 2nd. TY, soO, Dark, and Gumiho are guaranteed some spot from #2-#8. herO and sOs can still be replaced. Liquipedia is correct, if perhaps unclear.
On September 12 2017 00:15 Fango wrote: Classics PvZ has been lacking for a while now. Ez win for Dark
Unrelated but the wcs standings on liquipedia are incorrect right? herO and sOs aren't garanteed spots and Gumi isn't garanteed 6th place I think?
Gumi won gsl. He is guarenteed into blizzcon through that alone.
The only unknowns are 7th and 8th. sOs winning gsl locks him in. Otherwise it all comes down to the super tournament.
Yes I know. But on liquipedia it said gumi was garanteed the sixth spot specifically, and herO and sOs were garanteed spots at blizzcon. Which isn't true
(this has been corrected on LP since I wrote that original comment)