[WCS] Montreal 2017 - Championship Sunday - Page 16
Forum Index > StarCraft 2 Tournaments |
Topin
Peru10038 Posts
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Fango
United Kingdom8987 Posts
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Shellshock
United States97274 Posts
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Charoisaur
Germany15868 Posts
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Rehio
United States1718 Posts
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ZigguratOfUr
Iraq16955 Posts
On September 11 2017 01:53 Fango wrote: If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it? Yes. Though if they're close enough to be in melee range the angle of the spikes is basically random. | ||
Topin
Peru10038 Posts
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The_Red_Viper
19533 Posts
On September 11 2017 01:53 Fango wrote: If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it? Probably :D | ||
Charoisaur
Germany15868 Posts
On September 11 2017 01:53 Fango wrote: If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it? that's actually an interesting question | ||
DieuCure
France3713 Posts
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Ej_
47656 Posts
On September 11 2017 01:53 Shellshock wrote: You think he was worried about BL tech taking too long? he already invested into 2 air upgrades and had shit for ultras brood lords are generally sucky on big maps, because they are super slow. They are better in 200 vs 200 roach/ravager games where you can break stallmates with them | ||
Fango
United Kingdom8987 Posts
On September 11 2017 01:54 ZigguratOfUr wrote: Yes. Though if they're close enough to be in melee range the angle of the spikes is basically random. Ahh. Because it looked he blinding clouded the lurkers, but they were firing at lings ontop of them and basically working anyway | ||
The_Red_Viper
19533 Posts
On September 11 2017 01:55 Fango wrote: Ahh. Because it looked he blinding clouded the lurkers, but they were firing at lings ontop of them and basically working anyway So one should probably abduct the lurkers, seems way better anyway? | ||
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Olli
Austria24417 Posts
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ZigguratOfUr
Iraq16955 Posts
On September 11 2017 01:56 The_Red_Viper wrote: So one should probably abduct the lurkers, seems way better anyway? If your army is ling heavy I think so. | ||
SetGuitarsToKill
Canada28396 Posts
On September 11 2017 01:58 Olli wrote: It's kinda silly that abduct works on burrowed units, logically speaking Vipers are just really, really strong | ||
ZigguratOfUr
Iraq16955 Posts
On September 11 2017 01:58 Olli wrote: It's kinda silly that abduct works on burrowed units, logically speaking It makes more sense to be able to abduct lurkers than lurkers being affected by a blinding cloud tbh. | ||
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Shellshock
United States97274 Posts
On September 11 2017 01:58 Olli wrote: It's kinda silly that abduct works on burrowed units, logically speaking less silly than tunneling roaches going under lowered supply depots | ||
Ej_
47656 Posts
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Charoisaur
Germany15868 Posts
On September 11 2017 01:58 Olli wrote: It's kinda silly that abduct works on burrowed units, logically speaking If abduct can abduct a mothership it should be easily able to tear units out of the ground | ||
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