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[WCS] Montreal 2017 - Championship Sunday - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 60 Next
Topin
Profile Blog Joined December 2010
Peru10046 Posts
September 10 2017 16:52 GMT
#301
wow
i would define my style between a mix of ByuN, Maru and MKP
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 10 2017 16:53 GMT
#302
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 10 2017 16:53 GMT
#303
You think he was worried about BL tech taking too long? he already invested into 2 air upgrades and had shit for ultras
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15884 Posts
September 10 2017 16:53 GMT
#304
Ultras winning a ZvZ
Many of the coolest moments in sc2 happen due to worker harassment
Rehio
Profile Joined March 2011
United States1718 Posts
September 10 2017 16:54 GMT
#305
Even if that was an Elazer win, I feel like Snute did amazingly. I have confidence in Snute. <3
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 16:54 GMT
#306
On September 11 2017 01:53 Fango wrote:
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?


Yes. Though if they're close enough to be in melee range the angle of the spikes is basically random.
Topin
Profile Blog Joined December 2010
Peru10046 Posts
September 10 2017 16:54 GMT
#307
nice ZvZ tha mu is getting better
i would define my style between a mix of ByuN, Maru and MKP
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 10 2017 16:54 GMT
#308
On September 11 2017 01:53 Fango wrote:
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?

Probably :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Charoisaur
Profile Joined August 2014
Germany15884 Posts
September 10 2017 16:54 GMT
#309
On September 11 2017 01:53 Fango wrote:
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?

that's actually an interesting question
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
September 10 2017 16:55 GMT
#310
The game was 90% over after the early game but he lost
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
September 10 2017 16:55 GMT
#311
On September 11 2017 01:53 Shellshock wrote:
You think he was worried about BL tech taking too long? he already invested into 2 air upgrades and had shit for ultras

brood lords are generally sucky on big maps, because they are super slow. They are better in 200 vs 200 roach/ravager games where you can break stallmates with them
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 10 2017 16:55 GMT
#312
On September 11 2017 01:54 ZigguratOfUr wrote:
Show nested quote +
On September 11 2017 01:53 Fango wrote:
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?


Yes. Though if they're close enough to be in melee range the angle of the spikes is basically random.


Ahh. Because it looked he blinding clouded the lurkers, but they were firing at lings ontop of them and basically working anyway
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 10 2017 16:56 GMT
#313
On September 11 2017 01:55 Fango wrote:
Show nested quote +
On September 11 2017 01:54 ZigguratOfUr wrote:
On September 11 2017 01:53 Fango wrote:
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?


Yes. Though if they're close enough to be in melee range the angle of the spikes is basically random.


Ahh. Because it looked he blinding clouded the lurkers, but they were firing at lings ontop of them and basically working anyway

So one should probably abduct the lurkers, seems way better anyway?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Olli
Profile Blog Joined February 2012
Austria24417 Posts
September 10 2017 16:58 GMT
#314
It's kinda silly that abduct works on burrowed units, logically speaking
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 16:59 GMT
#315
On September 11 2017 01:56 The_Red_Viper wrote:
Show nested quote +
On September 11 2017 01:55 Fango wrote:
On September 11 2017 01:54 ZigguratOfUr wrote:
On September 11 2017 01:53 Fango wrote:
If you blinding cloud a lurker, and it attacks a unit within melee range, does the aoe from the spikes still hit all units in front of it?


Yes. Though if they're close enough to be in melee range the angle of the spikes is basically random.


Ahh. Because it looked he blinding clouded the lurkers, but they were firing at lings ontop of them and basically working anyway

So one should probably abduct the lurkers, seems way better anyway?


If your army is ling heavy I think so.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 10 2017 16:59 GMT
#316
On September 11 2017 01:58 Olli wrote:
It's kinda silly that abduct works on burrowed units, logically speaking

Vipers are just really, really strong
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 16:59 GMT
#317
On September 11 2017 01:58 Olli wrote:
It's kinda silly that abduct works on burrowed units, logically speaking


It makes more sense to be able to abduct lurkers than lurkers being affected by a blinding cloud tbh.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 10 2017 17:00 GMT
#318
On September 11 2017 01:58 Olli wrote:
It's kinda silly that abduct works on burrowed units, logically speaking

less silly than tunneling roaches going under lowered supply depots
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
September 10 2017 17:00 GMT
#319
What is silly is that neural parasite works on robots.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany15884 Posts
September 10 2017 17:00 GMT
#320
On September 11 2017 01:58 Olli wrote:
It's kinda silly that abduct works on burrowed units, logically speaking

If abduct can abduct a mothership it should be easily able to tear units out of the ground
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 14 15 16 17 18 60 Next
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