|
|
On November 05 2016 09:39 Penev wrote:Show nested quote +On November 05 2016 09:37 ZigguratOfUr wrote:On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide i wonder who gets this reference
I know who's going to get sued
|
so zest plan is to push before the first disruptor then die ?
|
Next time Zest, maybe try some target firing on something or something like that
|
|
On November 05 2016 09:38 KeksX wrote: First Winter asked a question about newbie stuff, now Tempo.
And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?" Answer is basically they want to do it year-to-year. Sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.
Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time? Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will fix broken stuff there, so that they can fix them before they go live.
Temp0 to the rescue \o/
Q&A closes with that More of the same, I guess. Yaaaaayyyy.
|
Austria24416 Posts
I don't like what Zest is doing at all. Robo bay would be so much better every time.
|
On November 05 2016 09:39 KeksX wrote:Show nested quote +On November 05 2016 09:39 Penev wrote:On November 05 2016 09:37 ZigguratOfUr wrote:On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide i wonder who gets this reference I know who's going to get sued
|
On November 05 2016 09:38 KeksX wrote: First Winter asked a question about newbie stuff, now Tempo.
And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?" Answer is basically they want to do it year-to-year. Sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.
Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time? Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will fix broken stuff there, so that they can fix them before they go live.
Temp0 to the rescue \o/
Q&A closes with that disappointed. I hoped they wouldn't give in to the icefrog model
|
On November 05 2016 09:39 Penev wrote:Show nested quote +On November 05 2016 09:37 ZigguratOfUr wrote:On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide i wonder who gets this reference Does that make Ziggurat Jim Fucking Sterling, Son?
|
On November 05 2016 09:39 Penev wrote:Show nested quote +On November 05 2016 09:37 ZigguratOfUr wrote:On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide i wonder who gets this reference all 10/10 games
|
On November 05 2016 09:39 Penev wrote:Show nested quote +On November 05 2016 09:37 ZigguratOfUr wrote:On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide i wonder who gets this reference lol that's mean
|
On November 05 2016 09:39 Penev wrote:Show nested quote +On November 05 2016 09:37 ZigguratOfUr wrote:On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide i wonder who gets this reference
I would be offended it that was about me. Yes, I got it.
|
teamkills are always weird
|
Canada8157 Posts
|
zest refuse to go further than the third base
|
On November 05 2016 09:33 Shellshock wrote: liquibetted Stats. Going to go 1/4 xD But wait. There's still hope.
|
No wonder Zest left all games against Stats on ladder in the first minute, can definitely spend 10 minutes doing better things than that.
|
Kinda don't understand some of Zest decisions. Guess this is Stats turn get further.
|
United States97274 Posts
On November 05 2016 09:42 Kerence wrote:Show nested quote +On November 05 2016 09:33 Shellshock wrote: liquibetted Stats. Going to go 1/4 xD But wait. There's still hope. At least I didn't pick Neeblet
|
Fuck. I don't like this. Stats' chances of derping against Byun is extremely high.
|
|
|
|