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[BlizzCon 2016] WCS Global Finals - Page 184

Forum Index > StarCraft 2 Tournaments
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His ID is still Neeblet

Passionboard
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 05 2016 00:39 GMT
#3661
On November 05 2016 09:39 Penev wrote:
Show nested quote +
On November 05 2016 09:37 ZigguratOfUr wrote:
On November 05 2016 09:36 Hider wrote:
On November 05 2016 09:33 ZigguratOfUr wrote:
On November 05 2016 09:32 Hider wrote:
On November 05 2016 09:28 KeksX wrote:
On November 05 2016 09:28 Hider wrote:
On November 05 2016 09:26 KeksX wrote:
Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already."


Also someone just asked if there will be new unit skins lol


Always amuses me how little David Kim and his balance/design colleagues actually do.

All the work he has done could be done in in the last five years could be done in like 200 hours.

To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.

You should not be spending time working on units that never had any chance of fitting into the game in the first place.


I'm glad you've explained to us how easy game design is. How much experience do you have with it?


Thousands of hours.


Nice.

Working for which company?

digital homicide

i wonder who gets this reference



I know who's going to get sued
Makro
Profile Joined March 2011
France16890 Posts
November 05 2016 00:39 GMT
#3662
so zest plan is to push before the first disruptor then die ?
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Elentos
Profile Blog Joined February 2015
55594 Posts
November 05 2016 00:40 GMT
#3663
Next time Zest, maybe try some target firing on something or something like that
Every 60 seconds in Africa, a minute passes.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 05 2016 00:40 GMT
#3664
Zest is not best
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Solar424
Profile Blog Joined June 2013
United States4001 Posts
November 05 2016 00:40 GMT
#3665
On November 05 2016 09:38 KeksX wrote:
First Winter asked a question about newbie stuff, now Tempo.

And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?"
Answer is basically they want to do it year-to-year. Sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.


Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time?
Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will fix broken stuff there, so that they can fix them before they go live.

Temp0 to the rescue \o/

Q&A closes with that

More of the same, I guess. Yaaaaayyyy.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 05 2016 00:40 GMT
#3666
I don't like what Zest is doing at all. Robo bay would be so much better every time.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Penev
Profile Joined October 2012
28536 Posts
November 05 2016 00:40 GMT
#3667
On November 05 2016 09:39 KeksX wrote:
Show nested quote +
On November 05 2016 09:39 Penev wrote:
On November 05 2016 09:37 ZigguratOfUr wrote:
On November 05 2016 09:36 Hider wrote:
On November 05 2016 09:33 ZigguratOfUr wrote:
On November 05 2016 09:32 Hider wrote:
On November 05 2016 09:28 KeksX wrote:
On November 05 2016 09:28 Hider wrote:
On November 05 2016 09:26 KeksX wrote:
Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already."


Also someone just asked if there will be new unit skins lol


Always amuses me how little David Kim and his balance/design colleagues actually do.

All the work he has done could be done in in the last five years could be done in like 200 hours.

To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.

You should not be spending time working on units that never had any chance of fitting into the game in the first place.


I'm glad you've explained to us how easy game design is. How much experience do you have with it?


Thousands of hours.


Nice.

Working for which company?

digital homicide

i wonder who gets this reference



I know who's going to get sued

I Protoss winner, could it be?
Ej_
Profile Blog Joined January 2013
47656 Posts
November 05 2016 00:40 GMT
#3668
On November 05 2016 09:38 KeksX wrote:
First Winter asked a question about newbie stuff, now Tempo.

And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?"
Answer is basically they want to do it year-to-year. Sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.


Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time?
Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will fix broken stuff there, so that they can fix them before they go live.

Temp0 to the rescue \o/

Q&A closes with that

disappointed. I hoped they wouldn't give in to the icefrog model
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
November 05 2016 00:40 GMT
#3669
On November 05 2016 09:39 Penev wrote:
Show nested quote +
On November 05 2016 09:37 ZigguratOfUr wrote:
On November 05 2016 09:36 Hider wrote:
On November 05 2016 09:33 ZigguratOfUr wrote:
On November 05 2016 09:32 Hider wrote:
On November 05 2016 09:28 KeksX wrote:
On November 05 2016 09:28 Hider wrote:
On November 05 2016 09:26 KeksX wrote:
Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already."


Also someone just asked if there will be new unit skins lol


Always amuses me how little David Kim and his balance/design colleagues actually do.

All the work he has done could be done in in the last five years could be done in like 200 hours.

To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.

You should not be spending time working on units that never had any chance of fitting into the game in the first place.


I'm glad you've explained to us how easy game design is. How much experience do you have with it?


Thousands of hours.


Nice.

Working for which company?

digital homicide

i wonder who gets this reference


Does that make Ziggurat Jim Fucking Sterling, Son?
Every 60 seconds in Africa, a minute passes.
ramon
Profile Joined April 2011
Germany4842 Posts
November 05 2016 00:40 GMT
#3670
On November 05 2016 09:39 Penev wrote:
Show nested quote +
On November 05 2016 09:37 ZigguratOfUr wrote:
On November 05 2016 09:36 Hider wrote:
On November 05 2016 09:33 ZigguratOfUr wrote:
On November 05 2016 09:32 Hider wrote:
On November 05 2016 09:28 KeksX wrote:
On November 05 2016 09:28 Hider wrote:
On November 05 2016 09:26 KeksX wrote:
Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already."


Also someone just asked if there will be new unit skins lol


Always amuses me how little David Kim and his balance/design colleagues actually do.

All the work he has done could be done in in the last five years could be done in like 200 hours.

To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.

You should not be spending time working on units that never had any chance of fitting into the game in the first place.


I'm glad you've explained to us how easy game design is. How much experience do you have with it?


Thousands of hours.


Nice.

Working for which company?

digital homicide

i wonder who gets this reference


all 10/10 games
bisu
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 05 2016 00:40 GMT
#3671
On November 05 2016 09:39 Penev wrote:
Show nested quote +
On November 05 2016 09:37 ZigguratOfUr wrote:
On November 05 2016 09:36 Hider wrote:
On November 05 2016 09:33 ZigguratOfUr wrote:
On November 05 2016 09:32 Hider wrote:
On November 05 2016 09:28 KeksX wrote:
On November 05 2016 09:28 Hider wrote:
On November 05 2016 09:26 KeksX wrote:
Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already."


Also someone just asked if there will be new unit skins lol


Always amuses me how little David Kim and his balance/design colleagues actually do.

All the work he has done could be done in in the last five years could be done in like 200 hours.

To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.

You should not be spending time working on units that never had any chance of fitting into the game in the first place.


I'm glad you've explained to us how easy game design is. How much experience do you have with it?


Thousands of hours.


Nice.

Working for which company?

digital homicide

i wonder who gets this reference


lol that's mean
Neosteel Enthusiast
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
November 05 2016 00:40 GMT
#3672
On November 05 2016 09:39 Penev wrote:
Show nested quote +
On November 05 2016 09:37 ZigguratOfUr wrote:
On November 05 2016 09:36 Hider wrote:
On November 05 2016 09:33 ZigguratOfUr wrote:
On November 05 2016 09:32 Hider wrote:
On November 05 2016 09:28 KeksX wrote:
On November 05 2016 09:28 Hider wrote:
On November 05 2016 09:26 KeksX wrote:
Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already."


Also someone just asked if there will be new unit skins lol


Always amuses me how little David Kim and his balance/design colleagues actually do.

All the work he has done could be done in in the last five years could be done in like 200 hours.

To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.

You should not be spending time working on units that never had any chance of fitting into the game in the first place.


I'm glad you've explained to us how easy game design is. How much experience do you have with it?


Thousands of hours.


Nice.

Working for which company?

digital homicide

i wonder who gets this reference



I would be offended it that was about me.
Yes, I got it.
Twitter: @osaxnymloth
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 05 2016 00:41 GMT
#3673
teamkills are always weird
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
November 05 2016 00:41 GMT
#3674
stats is pretty good
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Makro
Profile Joined March 2011
France16890 Posts
November 05 2016 00:42 GMT
#3675
zest refuse to go further than the third base
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Kerence
Profile Joined May 2011
Sweden1817 Posts
November 05 2016 00:42 GMT
#3676
On November 05 2016 09:33 Shellshock wrote:
liquibetted Stats. Going to go 1/4 xD

But wait. There's still hope.
I am here in the shadows.
Elentos
Profile Blog Joined February 2015
55594 Posts
November 05 2016 00:42 GMT
#3677
No wonder Zest left all games against Stats on ladder in the first minute, can definitely spend 10 minutes doing better things than that.
Every 60 seconds in Africa, a minute passes.
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
November 05 2016 00:42 GMT
#3678
Kinda don't understand some of Zest decisions. Guess this is Stats turn get further.
Twitter: @osaxnymloth
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
November 05 2016 00:42 GMT
#3679
On November 05 2016 09:42 Kerence wrote:
Show nested quote +
On November 05 2016 09:33 Shellshock wrote:
liquibetted Stats. Going to go 1/4 xD

But wait. There's still hope.

At least I didn't pick Neeblet
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
usopsama
Profile Joined April 2008
6502 Posts
November 05 2016 00:42 GMT
#3680
Fuck. I don't like this. Stats' chances of derping against Byun is extremely high.
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