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On November 05 2016 09:32 Hider wrote:Show nested quote +On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place.
I'm glad you've explained to us how easy game design is. How much experience do you have with it?
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Canada8157 Posts
stats is going HAM on scouting for the oracle
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On November 05 2016 09:33 Ej_ wrote:it's an actual term in FGC i know, that's why it's cool to see it used by tasteless :D
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Blizzard - "Huehuehue we're gonna fuck over EU viewers by scheduling everything so all the good stuff happens late at night."
Koreans - "Fuck that shit we're speed running."
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On November 05 2016 09:32 Hider wrote:Show nested quote +On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.
Thats exactly what they were talking about, though. Though they focused more about unit overlap instead of dynamics, which I think is an important point you bring up. It sounded more like "this unit feels too much like X." and then the follow-up should be "is X more fun, or the new unit?", instead they went with "lets just keep what we have"
But yeah, the general idea you had was what they talked about. And they apparently spent a lot of time on this.
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On November 05 2016 09:34 Elentos wrote: Blizzard - "Huehuehue we're gonna fuck over EU viewers by scheduling everything so all the good stuff happens late at night."
Koreans - "Fuck that shit we're speed running." yea conspiracy against europeans
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United States97274 Posts
On November 05 2016 09:34 Makro wrote:Show nested quote +On November 05 2016 09:34 Elentos wrote: Blizzard - "Huehuehue we're gonna fuck over EU viewers by scheduling everything so all the good stuff happens late at night."
Koreans - "Fuck that shit we're speed running." yea conspiracy against europeans I always knew California was anti EU
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On November 05 2016 09:35 Shellshock wrote:Show nested quote +On November 05 2016 09:34 Makro wrote:On November 05 2016 09:34 Elentos wrote: Blizzard - "Huehuehue we're gonna fuck over EU viewers by scheduling everything so all the good stuff happens late at night."
Koreans - "Fuck that shit we're speed running." yea conspiracy against europeans I always knew California was anti EU
Definitely. Who thought putting it in the Pacific Time Zone was a good idea?
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France12738 Posts
On November 05 2016 09:33 ZigguratOfUr wrote:Show nested quote +On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Why not bet some money on it?
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your Country52796 Posts
On November 05 2016 09:31 The_Red_Viper wrote:Show nested quote +On November 05 2016 09:30 The_Templar wrote:On November 05 2016 09:30 Olli wrote:On November 05 2016 09:29 The_Templar wrote:On November 05 2016 09:29 FueledUpAndReadyToGo wrote:Poll: Recommend Zest versus Stats game 2?★★★★★ A Must Watch (8) 26% ★★★★ Fantastic Game (0) 0% ★★★ Fun Game (3) 10% ★★ Not that interesting (13) 42% ★ Just no (7) 23% 31 total votes Your vote: Recommend Zest versus Stats game 2? (Vote): ★★★★★ A Must Watch (Vote): ★★★★ Fantastic Game (Vote): ★★★ Fun Game (Vote): ★★ Not that interesting (Vote): ★ Just no
Who is voting 5 stars? Make an educated guess Zest fans? You are too slow for me, old man I have a headache and I was watching the game.
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On November 05 2016 09:33 ZigguratOfUr wrote:Show nested quote +On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it?
Thousands of hours.
Also had a track record of predicting multiple errors in advance the Sc2 team has made over the last 4 years. And I don't think I have made a single statement about the future balance/design that has turned out to be incorrect.
E.g. when the LOTV team thought Swarm Hots/Cyclones could work well in LOTV. Or like when they nerfed the Widow Mine back in HOTS based on the logic that they wanted bio players to mix in Tanks and Widow Mines. I then said exactly why that would not be able to work and later the HOTS team had to acknowledge the error.
My post history is there to prove it. If you don't belive me, look through it.
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i'm sure poopi had an argument with half the LR thread
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On November 05 2016 09:36 The_Templar wrote:Show nested quote +On November 05 2016 09:31 The_Red_Viper wrote:On November 05 2016 09:30 The_Templar wrote:On November 05 2016 09:30 Olli wrote:On November 05 2016 09:29 The_Templar wrote:On November 05 2016 09:29 FueledUpAndReadyToGo wrote:Poll: Recommend Zest versus Stats game 2?★★★★★ A Must Watch (8) 26% ★★★★ Fantastic Game (0) 0% ★★★ Fun Game (3) 10% ★★ Not that interesting (13) 42% ★ Just no (7) 23% 31 total votes Your vote: Recommend Zest versus Stats game 2? (Vote): ★★★★★ A Must Watch (Vote): ★★★★ Fantastic Game (Vote): ★★★ Fun Game (Vote): ★★ Not that interesting (Vote): ★ Just no
Who is voting 5 stars? Make an educated guess Zest fans? You are too slow for me, old man I have a headache and I was watching the game. Excuses, you simply have no passion
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On November 05 2016 09:36 Hider wrote:Show nested quote +On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours.
Nice.
Working for which company?
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Oh god that blink forward to get the prism could have gone so wrong with no high ground vision
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Yes disruptor wars please
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i'm amazed by the capacity of zest of being somewhat a bit behind each time
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First Winter asked a question about newbie stuff, now Tempo.
And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?" Answer sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.
Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time? Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will find broken stuff there, so that they can fix them before they go live.
Temp0 to the rescue \o/
Q&A closes with that
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On November 05 2016 09:37 ZigguratOfUr wrote:Show nested quote +On November 05 2016 09:36 Hider wrote:On November 05 2016 09:33 ZigguratOfUr wrote:On November 05 2016 09:32 Hider wrote:On November 05 2016 09:28 KeksX wrote:On November 05 2016 09:28 Hider wrote:On November 05 2016 09:26 KeksX wrote:Multiplayer panel was a huge disappointment. Basically just "we thought about new units, but then did a balance patch instead. here's the patch thats known for months already." Also someone just asked if there will be new unit skins lol Always amuses me how little David Kim and his balance/design colleagues actually do. All the work he has done could be done in in the last five years could be done in like 200 hours. To be fair they clarified that they actually tried out all these units themselves. I just wish they'd push them on PTR for us to try out as well. Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it. What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics. You should not be spending time working on units that never had any chance of fitting into the game in the first place. I'm glad you've explained to us how easy game design is. How much experience do you have with it? Thousands of hours. Nice. Working for which company? digital homicide
i wonder who gets this reference
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United States97274 Posts
woohoo go Stats! give me 5 points
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