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[WCS] Spring Championships 2016 - Page 66

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 64 65 66 67 68 259 Next
Ej_
Profile Blog Joined January 2013
47656 Posts
May 14 2016 16:30 GMT
#1301
hahah the pre-split on adepts
"Technically the dictionary has zero authority on the meaning or words" - Rodya
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 14 2016 16:31 GMT
#1302
On May 15 2016 01:29 royalroadweed wrote:
Polt is winning this tournament. After that kind of deus ex machina plot armor Polt is obviously the main character and everyone else is just there to make him look good.

Polt is clearly the hero in an anime.
kiss kiss fall in love
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:31 GMT
#1303
That was sortof easy
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Elentos
Profile Blog Joined February 2015
55551 Posts
May 14 2016 16:31 GMT
#1304
On May 15 2016 01:28 The_Red_Viper wrote:
Show nested quote +
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
[quote]

http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place.

Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient.
Every 60 seconds in Africa, a minute passes.
KtJ
Profile Joined October 2014
United States3514 Posts
May 14 2016 16:31 GMT
#1305
On May 15 2016 01:30 Ej_ wrote:
hahah the pre-split on adepts

looks like something out of the campaign
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Musicus
Profile Joined August 2011
Germany23576 Posts
May 14 2016 16:31 GMT
#1306
I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least.
Maru and Serral are probably top 5.
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
May 14 2016 16:31 GMT
#1307
Have to commend Incontrol and Tasteless' casting. they're both always good, but I'm really enjoying them together.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
May 14 2016 16:31 GMT
#1308
Ufff, OK, 5th game ... but unfortunately, on stream B, Has is going to play now ... so sorry Showtime, sorry Sortof ...
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:32 GMT
#1309
On May 15 2016 01:31 Musicus wrote:
I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least.

Can't believe Mill did something as stupid as signing a non french player.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Elentos
Profile Blog Joined February 2015
55551 Posts
May 14 2016 16:32 GMT
#1310
On May 15 2016 01:31 Musicus wrote:
I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least.

Yeah if you're on Millenium you're quasi-French. Like ForGG. A Korean living in Germany was thought of as a Frenchman.
Every 60 seconds in Africa, a minute passes.
ossavi09
Profile Joined October 2014
Germany441 Posts
May 14 2016 16:32 GMT
#1311
I don't see how showtime beats SorOf on his mappick, but I still have hope
[PkF] Wire
Profile Joined March 2013
France24203 Posts
May 14 2016 16:32 GMT
#1312
On May 15 2016 01:30 Ej_ wrote:
hahah the pre-split on adepts

he ended up bunching them all together during the attack anyway, but that was sexy
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 14 2016 16:33 GMT
#1313
On May 15 2016 01:31 Elentos wrote:
Show nested quote +
On May 15 2016 01:28 The_Red_Viper wrote:
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
[quote]

that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place.

Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient.


Well yeah sure, but as i said i don't think the draw mechanic is something terran really needs so why not remove it?
Are there really any other situations where a draw can realistically happen? I don't think so, at least not on maps without islands
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Makro
Profile Joined March 2011
France16890 Posts
May 14 2016 16:34 GMT
#1314
On May 15 2016 01:32 GumBa wrote:
Show nested quote +
On May 15 2016 01:31 Musicus wrote:
I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least.

Can't believe Mill did something as stupid as signing a non french player.

in the long run thanks to this we now had the holy alliance aka firegod and godchio together in a team
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Elentos
Profile Blog Joined February 2015
55551 Posts
May 14 2016 16:34 GMT
#1315
On May 15 2016 01:32 ossavi09 wrote:
I don't see how showtime beats SorOf on his mappick, but I still have hope

Is Invader SortOf's pick, or the map neither of them wanted but couldn't veto?
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 14 2016 16:35 GMT
#1316
On May 15 2016 01:34 Elentos wrote:
Show nested quote +
On May 15 2016 01:32 ossavi09 wrote:
I don't see how showtime beats SorOf on his mappick, but I still have hope

Is Invader SortOf's pick, or the map neither of them wanted but couldn't veto?

it's a good map for the cancer queen/ravager all-ins on the 3rd but SortOf didn't do 1 even on Ulrena
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55551 Posts
May 14 2016 16:35 GMT
#1317
On May 15 2016 01:33 The_Red_Viper wrote:
Show nested quote +
On May 15 2016 01:31 Elentos wrote:
On May 15 2016 01:28 The_Red_Viper wrote:
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
[quote]

NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place.

Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient.


Well yeah sure, but as i said i don't think the draw mechanic is something terran really needs so why not remove it?
Are there really any other situations where a draw can realistically happen? I don't think so, at least not on maps without islands

Theoretically there could be draws in any matchup on any map, but yeah, when no Terran is playing, it's extremely unrealistic.
Every 60 seconds in Africa, a minute passes.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 14 2016 16:36 GMT
#1318
On May 15 2016 01:33 The_Red_Viper wrote:
Show nested quote +
On May 15 2016 01:31 Elentos wrote:
On May 15 2016 01:28 The_Red_Viper wrote:
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
[quote]

NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place.

Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient.


Well yeah sure, but as i said i don't think the draw mechanic is something terran really needs so why not remove it?
Are there really any other situations where a draw can realistically happen? I don't think so, at least not on maps without islands


There is sort of strange situation when you have only cannon or spine and the other guy don't have enough unit, or you have only phenix and kill all the other guy unit
Writerhttp://i.imgur.com/9p6ufcB.jpg
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 14 2016 16:37 GMT
#1319
On May 15 2016 01:31 BrodiaQ wrote:
Have to commend Incontrol and Tasteless' casting. they're both always good, but I'm really enjoying them together.

I was just about to comment that I'm surprised by their lack of chemistry. Maybe that's just me though
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:39 GMT
#1320
It's gonna sad France gets a dh at the same time their stranglehold on the sc2 scene collapses with their top players WIN TRADING and practicing Overwatch and losing.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
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