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hahah the pre-split on adepts
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On May 15 2016 01:29 royalroadweed wrote: Polt is winning this tournament. After that kind of deus ex machina plot armor Polt is obviously the main character and everyone else is just there to make him look good. Polt is clearly the hero in an anime.
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United Kingdom31935 Posts
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On May 15 2016 01:28 The_Red_Viper wrote:Show nested quote +On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place. Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient.
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On May 15 2016 01:30 Ej_ wrote: hahah the pre-split on adepts looks like something out of the campaign
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I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least.
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Have to commend Incontrol and Tasteless' casting. they're both always good, but I'm really enjoying them together.
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Ufff, OK, 5th game ... but unfortunately, on stream B, Has is going to play now ... so sorry Showtime, sorry Sortof ...
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United Kingdom31935 Posts
On May 15 2016 01:31 Musicus wrote: I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least. Can't believe Mill did something as stupid as signing a non french player.
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On May 15 2016 01:31 Musicus wrote: I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least. Yeah if you're on Millenium you're quasi-French. Like ForGG. A Korean living in Germany was thought of as a Frenchman.
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I don't see how showtime beats SorOf on his mappick, but I still have hope
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On May 15 2016 01:30 Ej_ wrote: hahah the pre-split on adepts he ended up bunching them all together during the attack anyway, but that was sexy
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On May 15 2016 01:31 Elentos wrote:Show nested quote +On May 15 2016 01:28 The_Red_Viper wrote:On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place. Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient.
Well yeah sure, but as i said i don't think the draw mechanic is something terran really needs so why not remove it? Are there really any other situations where a draw can realistically happen? I don't think so, at least not on maps without islands
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On May 15 2016 01:32 GumBa wrote:Show nested quote +On May 15 2016 01:31 Musicus wrote: I guess Showtime counts as half french for this tournament since he is on Millenium? The crowd seems to like him at least. Can't believe Mill did something as stupid as signing a non french player. in the long run thanks to this we now had the holy alliance aka firegod and godchio together in a team
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On May 15 2016 01:32 ossavi09 wrote: I don't see how showtime beats SorOf on his mappick, but I still have hope Is Invader SortOf's pick, or the map neither of them wanted but couldn't veto?
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On May 15 2016 01:34 Elentos wrote:Show nested quote +On May 15 2016 01:32 ossavi09 wrote: I don't see how showtime beats SorOf on his mappick, but I still have hope Is Invader SortOf's pick, or the map neither of them wanted but couldn't veto? it's a good map for the cancer queen/ravager all-ins on the 3rd but SortOf didn't do 1 even on Ulrena
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On May 15 2016 01:33 The_Red_Viper wrote:Show nested quote +On May 15 2016 01:31 Elentos wrote:On May 15 2016 01:28 The_Red_Viper wrote:On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place. Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient. Well yeah sure, but as i said i don't think the draw mechanic is something terran really needs so why not remove it? Are there really any other situations where a draw can realistically happen? I don't think so, at least not on maps without islands Theoretically there could be draws in any matchup on any map, but yeah, when no Terran is playing, it's extremely unrealistic.
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Canada8989 Posts
On May 15 2016 01:33 The_Red_Viper wrote:Show nested quote +On May 15 2016 01:31 Elentos wrote:On May 15 2016 01:28 The_Red_Viper wrote:On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place. Needs to be a while though. There's only limited space for production buildings on the map, and if you fly a building you don't need for making units but for making other buildings away, (e.g. you float a barracks when you're going mech) and then it dies after 2 minutes, that's inconvenient. Well yeah sure, but as i said i don't think the draw mechanic is something terran really needs so why not remove it? Are there really any other situations where a draw can realistically happen? I don't think so, at least not on maps without islands
There is sort of strange situation when you have only cannon or spine and the other guy don't have enough unit, or you have only phenix and kill all the other guy unit
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On May 15 2016 01:31 BrodiaQ wrote: Have to commend Incontrol and Tasteless' casting. they're both always good, but I'm really enjoying them together. I was just about to comment that I'm surprised by their lack of chemistry. Maybe that's just me though
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United Kingdom31935 Posts
It's gonna sad France gets a dh at the same time their stranglehold on the sc2 scene collapses with their top players WIN TRADING and practicing Overwatch and losing.
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