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[WCS] Spring Championships 2016 - Page 65

Forum Index > StarCraft 2 Tournaments
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Musicus
Profile Joined August 2011
Germany23579 Posts
May 14 2016 16:23 GMT
#1281
On May 15 2016 01:21 Elentos wrote:
Show nested quote +
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
On May 15 2016 00:54 Sogetsu wrote:
On May 15 2016 00:49 FlashVanMaster wrote:
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf


#STRANGE WON



lol nope. Poltimus won, deal with it =P


http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55587 Posts
May 14 2016 16:25 GMT
#1282
On May 15 2016 01:23 Musicus wrote:
Show nested quote +
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
On May 15 2016 00:54 Sogetsu wrote:
[quote]


lol nope. Poltimus won, deal with it =P


http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

But what if free units?
Every 60 seconds in Africa, a minute passes.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:25 GMT
#1283
Isn't this event basically Nerchios to lose?
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
munch
Profile Joined July 2014
Mute City2363 Posts
May 14 2016 16:25 GMT
#1284
On May 15 2016 01:25 Elentos wrote:
Show nested quote +
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
[quote]

http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

But what if free units?

Just enable it for kills on non-free units then
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
Musicus
Profile Joined August 2011
Germany23579 Posts
May 14 2016 16:25 GMT
#1285
On May 15 2016 01:25 Elentos wrote:
Show nested quote +
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
[quote]

http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

But what if free units?


Yeah they don't count. Any unit on a timer has to be excluded. Not sure about shield damage.
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55587 Posts
May 14 2016 16:26 GMT
#1286
On May 15 2016 01:25 thecrazymunchkin wrote:
Show nested quote +
On May 15 2016 01:25 Elentos wrote:
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
[quote]

that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

But what if free units?

Just enable it for kills on non-free units then

I wonder if that works as easily as we're all hoping.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 14 2016 16:26 GMT
#1287
On May 15 2016 01:25 GumBa wrote:
Isn't this event basically Nerchios to lose?

isnt it always the case
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55587 Posts
May 14 2016 16:26 GMT
#1288
On May 15 2016 01:25 GumBa wrote:
Isn't this event basically Nerchios to lose?

Well Hydra just won DH Austin a week ago against Neeb, those are also favorites. Or rather, whoever wins is a favorite.
Every 60 seconds in Africa, a minute passes.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
Last Edited: 2016-05-14 16:28:41
May 14 2016 16:26 GMT
#1289
On May 15 2016 01:25 Elentos wrote:
Show nested quote +
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
[quote]

http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

But what if free units?


Well they could at least solve the building burning down problem, but ya free unit are a problem.
Just don't use timer in tournament game I guess

By the way on the plus side all that made obvious the flaw of the timer system, so they could be patch.
Writerhttp://i.imgur.com/9p6ufcB.jpg
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:27 GMT
#1290
Thats quite a few adepts
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Musicus
Profile Joined August 2011
Germany23579 Posts
May 14 2016 16:27 GMT
#1291
lol, without F2 those lings would've killed a lot more in the main
Maru and Serral are probably top 5.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:27 GMT
#1292
On May 15 2016 01:26 Ej_ wrote:
Show nested quote +
On May 15 2016 01:25 GumBa wrote:
Isn't this event basically Nerchios to lose?

isnt it always the case

Pretty much.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 14 2016 16:28 GMT
#1293
i dont understand why SortOf is playing ling/bane on Ulrean over some kind of ravager/queen pressure
"Technically the dictionary has zero authority on the meaning or words" - Rodya
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 14 2016 16:28 GMT
#1294
On May 15 2016 01:23 Musicus wrote:
Show nested quote +
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
On May 15 2016 00:56 FlashVanMaster wrote:
On May 15 2016 00:54 Sogetsu wrote:
[quote]


lol nope. Poltimus won, deal with it =P


http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

See rules of the DRAW in the WCS

there cant be draw in 5th game

#STRANGE WON


that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
May 14 2016 16:28 GMT
#1295
Woooow, Showtime dead man walking?
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
Elentos
Profile Blog Joined February 2015
55587 Posts
May 14 2016 16:28 GMT
#1296
On May 15 2016 01:25 Musicus wrote:
Show nested quote +
On May 15 2016 01:25 Elentos wrote:
On May 15 2016 01:23 Musicus wrote:
On May 15 2016 01:21 Elentos wrote:
On May 15 2016 01:20 Musicus wrote:
On May 15 2016 01:17 Elentos wrote:
On May 15 2016 01:14 Musicus wrote:
On May 15 2016 01:10 Elentos wrote:
On May 15 2016 01:04 FlashVanMaster wrote:
On May 15 2016 01:02 Incognoto wrote:
[quote]

that's 2015

this is 2016, someone else linked the relevant handbook

please stop


NO

#Strange WON
give me current rules about the draw like this
http://media.blizzard.com/wcs/wcs-player-handbook-v1.1.0.pdf

Each WCS Event may require players to comply with additional tournament-specific rules and
regulations. Such rules and regulations are incorporated by reference herein, and you agree as a
condition to participating in any WCS Event that you will read and adhere to any event-specific
WCS rules and regulations that may apply to you.

WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of:

If there is a natural stalemate the game will be replayed.

is law.


Well it was anything, but a natural stalement. It was literally the most exciting phase of the game.

The timer did not prevent a stalemate it prevented a win.

No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though.


I think a stalemate refers to the ingame situation, not to a tie or a draw.

Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games.

Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.


Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.

But what if free units?


Yeah they don't count. Any unit on a timer has to be excluded. Not sure about shield damage.

I'm trying to think if there's a situation where these changes would actually make it worse for those few ladder games that reach the stalemate detection. Haven't come up with anything yet.
Every 60 seconds in Africa, a minute passes.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 14 2016 16:28 GMT
#1297
PROTOSS DID THE IMPOSSIBLE AND IS WINNING
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
May 14 2016 16:29 GMT
#1298
On May 15 2016 01:27 Musicus wrote:
lol, without F2 those lings would've killed a lot more in the main

Even Rickard 'Mechanics' Bergman cannot overcome the lure of the F2 key
Innovation | Flash | Mvp | Byun | TY
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 14 2016 16:29 GMT
#1299
On May 15 2016 01:23 GumBa wrote:
What game was lilbow practicing for this event? Overwatch?

Why do you hate Freedom? Clearly the power of freedom overcame baguettes.
kiss kiss fall in love
royalroadweed
Profile Joined April 2013
United States8301 Posts
May 14 2016 16:29 GMT
#1300
Polt is winning this tournament. After that kind of deus ex machina plot armor Polt is obviously the main character and everyone else is just there to make him look good.
"Nerfing Toss can just make them stronger"
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