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On May 15 2016 01:21 Elentos wrote:Show nested quote +On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate.
Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer.
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On May 15 2016 01:23 Musicus wrote:Show nested quote +On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. But what if free units?
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United Kingdom31935 Posts
Isn't this event basically Nerchios to lose?
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Mute City2363 Posts
On May 15 2016 01:25 Elentos wrote:Show nested quote +On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. But what if free units? Just enable it for kills on non-free units then
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On May 15 2016 01:25 Elentos wrote:Show nested quote +On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. But what if free units?
Yeah they don't count. Any unit on a timer has to be excluded. Not sure about shield damage.
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On May 15 2016 01:25 thecrazymunchkin wrote:Show nested quote +On May 15 2016 01:25 Elentos wrote:On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. But what if free units? Just enable it for kills on non-free units then I wonder if that works as easily as we're all hoping.
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On May 15 2016 01:25 GumBa wrote: Isn't this event basically Nerchios to lose?
isnt it always the case
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On May 15 2016 01:25 GumBa wrote: Isn't this event basically Nerchios to lose?
Well Hydra just won DH Austin a week ago against Neeb, those are also favorites. Or rather, whoever wins is a favorite.
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Canada8989 Posts
On May 15 2016 01:25 Elentos wrote:Show nested quote +On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. But what if free units?
Well they could at least solve the building burning down problem, but ya free unit are a problem. Just don't use timer in tournament game I guess
By the way on the plus side all that made obvious the flaw of the timer system, so they could be patch.
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United Kingdom31935 Posts
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lol, without F2 those lings would've killed a lot more in the main
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United Kingdom31935 Posts
On May 15 2016 01:26 Ej_ wrote:Show nested quote +On May 15 2016 01:25 GumBa wrote: Isn't this event basically Nerchios to lose?
isnt it always the case Pretty much.
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i dont understand why SortOf is playing ling/bane on Ulrean over some kind of ravager/queen pressure
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On May 15 2016 01:23 Musicus wrote:Show nested quote +On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. They should just implement that terran buildings lose hp after a certain amount of time while flying. I don't see why terran needs this draw mechanic in the first place.
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Woooow, Showtime dead man walking?
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On May 15 2016 01:25 Musicus wrote:Show nested quote +On May 15 2016 01:25 Elentos wrote:On May 15 2016 01:23 Musicus wrote:On May 15 2016 01:21 Elentos wrote:On May 15 2016 01:20 Musicus wrote:On May 15 2016 01:17 Elentos wrote:On May 15 2016 01:14 Musicus wrote:On May 15 2016 01:10 Elentos wrote:Each WCS Event may require players to comply with additional tournament-specific rules and regulations. Such rules and regulations are incorporated by reference herein, and you agree as a condition to participating in any WCS Event that you will read and adhere to any event-specific WCS rules and regulations that may apply to you. WCS Handbook this year. Meaning, Dreamhack's rule set counts. Meaning that Dreamhack's rule of: If there is a natural stalemate the game will be replayed.
is law. Well it was anything, but a natural stalement. It was literally the most exciting phase of the game. The timer did not prevent a stalemate it prevented a win. No, that's what a natural stalemate is, one decided by the game itself, not by players or admins. Granted, in this very specific circumstance, it was unfortunate, but it's within the rules everyone accepted to play under. Might need tweaking for the future though. I think a stalemate refers to the ingame situation, not to a tie or a draw. Agree on the rest that the right call was made and it just has to be changed for the future. I don't think the rules needs to be changed though, the timer just has to be removed from custom games. Well, the mechanism in itself is called "Stalemate Detection", so I reckon that's what they mean. Because there's no other way to really define "natural" stalemate. Yeah and that's exactly why the timer is flawed, it detected a stalmate where there wasn't one. In the future it has to be removed for tournaments and improved for the ladder, namely killing or damaging a unit has to reset the timer. But what if free units? Yeah they don't count. Any unit on a timer has to be excluded. Not sure about shield damage. I'm trying to think if there's a situation where these changes would actually make it worse for those few ladder games that reach the stalemate detection. Haven't come up with anything yet.
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United Kingdom31935 Posts
PROTOSS DID THE IMPOSSIBLE AND IS WINNING
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On May 15 2016 01:27 Musicus wrote: lol, without F2 those lings would've killed a lot more in the main Even Rickard 'Mechanics' Bergman cannot overcome the lure of the F2 key
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On May 15 2016 01:23 GumBa wrote: What game was lilbow practicing for this event? Overwatch? Why do you hate Freedom? Clearly the power of freedom overcame baguettes.
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Polt is winning this tournament. After that kind of deus ex machina plot armor Polt is obviously the main character and everyone else is just there to make him look good.
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