HTC: Best of 69 Live Report Thread - Page 39
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showstealer1829
Australia3123 Posts
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DarkPlasmaBall
United States44253 Posts
"YOU SHUT YOUR MOUTH." | ||
Noonius
Estonia17413 Posts
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The_Templar
your Country52797 Posts
On June 03 2015 02:59 The_Templar wrote: 6:00 Reapers + hellions go to work on Snute's third. Snute is already getting a third. Snute is sending units across the map. Fortunately, Bunny keeps hellions at home after the first two. 8:00 ![]() ![]() Two evolution chambers for snute. Snute getting five more extractors. Two engineering bays are on the way. 10:00 ![]() ![]() Both players getting +1/1. Lair is half done for Snute. Bunny getting two more barracks. Bunny's banshee with 7 kills is driven away. Snute is spreading creep pretty quickly. 11:00 ![]() ![]() Bunny going for Snute's new fourth. Bunny is pushed back after trying to lift to the main base. Baneling speed is finishing. 13:00 ![]() ![]() +2 attack for Bunny. Another one of Bunny's drops is found. Bunny backs off and settles on three bases. 14:00 ![]() ![]() Rifkin is drawing on the minimap.. but gives up. Snute goes for an attack on Bunny's third base but he's deflected on two fronts, just barely. +2/2 finishes for both players. Fifth base for Snute. Snute harasses the fourth base. | ||
SetGuitarsToKill
Canada28396 Posts
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virpi
Germany3598 Posts
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KtJ
United States3514 Posts
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The_Templar
your Country52797 Posts
On June 03 2015 03:03 The_Templar wrote: 11:00 ![]() ![]() Bunny going for Snute's new fourth. Bunny is pushed back after trying to lift to the main base. Baneling speed is finishing. 13:00 ![]() ![]() +2 attack for Bunny. Another one of Bunny's drops is found. Bunny backs off and settles on three bases. 14:00 ![]() ![]() Rifkin is drawing on the minimap.. but gives up. Snute goes for an attack on Bunny's third base but he's deflected on two fronts, just barely. +2/2 finishes for both players. Fifth base for Snute. Snute harasses the fourth base. 17:00 ![]() ![]() Snute tries the third base but fails to do anything. +3 armor starting for Bunny, +3 is 2/3 done. Bunny moves onto creep and loses a bunch of units. 19:00 ![]() ![]() Hive for Snute. Bunny is not in a terrible position, but he's behind in army and workers. 20:00 ![]() ![]() Sensor tower for Bunny. Snute taking a 6th base near the top right. | ||
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BisuDagger
Bisutopia19230 Posts
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Ej_
47656 Posts
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ilovegroov
357 Posts
- proceeds to waste 15 blings into marauders top casting | ||
Ej_
47656 Posts
On June 03 2015 03:08 ilovegroov wrote: SNUTE IS A GOD OF BANELINGS - proceeds to waste 15 blings into marauders top casting I mean the only god of people still decided to make all o them but Noah's family drown. | ||
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Shellshock
United States97276 Posts
On June 03 2015 03:07 Ej_ wrote: see Paralda was a legit contender for TLMC winner ![]() did anyone see the game on Ganymede? I remember voting for that in a TLMC | ||
virpi
Germany3598 Posts
On June 03 2015 03:04 KtJ wrote: Are they drunk yet? If they were, they wouldn't last long. They're casting for 11 hours and started in the middle of the night. | ||
Ej_
47656 Posts
On June 03 2015 03:10 Shellshock wrote: did anyone see the game on Ganymede? I remember voting for that in a TLMC nope but that map is the sickest as well! | ||
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The_Templar
your Country52797 Posts
On June 03 2015 03:06 The_Templar wrote: 17:00 ![]() ![]() Snute tries the third base but fails to do anything. +3 armor starting for Bunny, +3 is 2/3 done. Bunny moves onto creep and loses a bunch of units. 19:00 ![]() ![]() Hive for Snute. Bunny is not in a terrible position, but he's behind in army and workers. 20:00 ![]() ![]() Sensor tower for Bunny. Snute taking a 6th base near the top right. 21:00 ![]() ![]() +3/3 starts for Snute. Bunny is going after the 6th with a marauder. Baneling mines are planted. Bunny goes for a push and steps onto the mine multiple times before it detonates. 23:00 ![]() ![]() Bunny's reinforcements and superior upgrades/comp allow him to get a better engagement. Both players back off. Army compositions aren't changing too much, although Bunny is going a little more marauder-heavy. 25:00 ![]() ![]() Bunny pushing towards the sixth. Snute manages to get a great position and attack the army from all sides. Ultralisks have finished. Bunny losing a lot in the big battle. | ||
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The_Templar
your Country52797 Posts
On June 03 2015 03:07 BisuDagger wrote: Just coming here to cheer on The_Templar! Keep it up dude! 15 pages of LR-ing already completed. I'm TIRED | ||
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The_Templar
your Country52797 Posts
On June 03 2015 03:11 The_Templar wrote: 21:00 ![]() ![]() +3/3 starts for Snute. Bunny is going after the 6th with a marauder. Baneling mines are planted. Bunny goes for a push and steps onto the mine multiple times before it detonates. 23:00 ![]() ![]() Bunny's reinforcements and superior upgrades/comp allow him to get a better engagement. Both players back off. Army compositions aren't changing too much, although Bunny is going a little more marauder-heavy. 25:00 ![]() ![]() Bunny pushing towards the sixth. Snute manages to get a great position and attack the army from all sides. Ultralisks have finished. Bunny losing a lot in the big battle. 28:00 ![]() ![]() Snute's mutalisks catch Bunny's sixth base before it lands, but the CC survives. Snute's old sixth died, but he took one at 9 o'clock. +1 air armor is finally being researched for Snute. 29:00 ![]() ![]() Bunny pushing towards the right hand side.... except there isn't really anything there. Some of Snute's banelings run into the army of Bunny and cause the widow mines to kill the medics. 30:00 ![]() ![]() Snute rolls some of his mutalisks and banelings with a few ultralisks into Bunny's army, killing a number of marines. Mutalisks head towards the natural of Bunny. +2 air armor starting for Snute. Bunny getting +1 mech armor. Bunny scans the 6th base. Snute taking a 7th below the 9 o'clock base. | ||
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TheNewEra
Germany3128 Posts
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Olli
Austria24417 Posts
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