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On April 27 2015 10:43 Deathstar wrote:Show nested quote +On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol
tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken)
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On April 27 2015 10:43 Deathstar wrote:Show nested quote +On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol
8 work at 100% effciency in theory. But even the 9th should work at basically 100% efficiency. It's when you go beyond 10 that it would be really better to transfer. Basically the efficiency per worker gets worse with every worker after the 9th. 53workers on 4bases is quite a good representation. And the fact that she can keep up with "so few" drones showcases the power of the economy.
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On April 27 2015 10:46 ossavi09 wrote:Show nested quote +On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken)
Your workers mine longer on a patch but return much more resources. Therefore low amounts of workers get you more income than low amount of workers in normal HotS. But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from.
--> Having more bases with low amounts of workers is better than having few bases with high amounts of workers.
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On April 27 2015 10:47 Big J wrote:Show nested quote +On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol 8 work at 100% effciency in theory. But even the 9th should work at basically 100% efficiency. It's when you go beyond 10 that it would be really better to transfer. Basically the efficiency per worker gets worse with every worker after the 9th. 53workers on 4bases is quite a good representation. And the fact that she can keep up with "so few" drones showcases the power of the economy.
Yeah. In many ways the effect of the DH mod is very similar to broodwars economic system.
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On April 27 2015 10:51 Big J wrote:Show nested quote +On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from.
What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?!
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On April 27 2015 10:54 graNite wrote:Show nested quote +On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?!
No, double harvesting means each worker mines 2x the normal trip in HOTS (with more time on the patch).
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ugh I just hope they upload the replays and someone else cast the games, because both the production and the casting is subpar.
Your intention was good, but the execution on the other hand...
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This isn't a miraculous game, but it's a pretty darn good game.
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On April 27 2015 10:54 graNite wrote:Show nested quote +On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?! No, it is called double harvest because a worker will literally mine twice. It takes 5minerals, puts it in its backpack and then mines another 4 or 5minerals. Only then it goes home and returns the 9-10minerals. (9 or 10 is the difference between DH10 or DH9, two different models. This match is being played on DH9)
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Yo how about everyone stop shitting on the casters for a while. they aren't pros and they are fairly new to this. Give them advice and feedback but calm down a little okay?
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On April 27 2015 10:57 Big J wrote:Show nested quote +On April 27 2015 10:54 graNite wrote:On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?! No, it is called double harvest because a worker will literally mine twice. It takes 5minerals, puts it in its backpack and then mines another 4 or 5minerals. Only then it goes home and returns the 9-10minerals. (9 or 10 is the difference between DH10 or DH9, two different models. This match is being played on DH9) Ah, so it's 5 first and then 4. That somehow feels more right.
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On April 27 2015 10:57 Big J wrote:Show nested quote +On April 27 2015 10:54 graNite wrote:On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?! No, it is called double harvest because a worker will literally mine twice. It takes 5minerals, puts it in its backpack and then mines another 4 or 5minerals. Only then it goes home and returns the 9-10minerals. (9 or 10 is the difference between DH10 or DH9, two different models. This match is being played on DH9) Watching at the first game of this series, 2 workers can DEFINITELY mine from the same patch at the same time... Maybe it isn't intended but that's what I've seen couple of times when they were focusing camera on workers mining.
I am off to bed, hopefully the rest of the games will be better and won't be slow-paced HOTS(it looked like it so far) but I seriously doubt it.
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On April 27 2015 11:02 Pontius Pirate wrote:Show nested quote +On April 27 2015 10:57 Big J wrote:On April 27 2015 10:54 graNite wrote:On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?! No, it is called double harvest because a worker will literally mine twice. It takes 5minerals, puts it in its backpack and then mines another 4 or 5minerals. Only then it goes home and returns the 9-10minerals. (9 or 10 is the difference between DH10 or DH9, two different models. This match is being played on DH9) Ah, so it's 5 first and then 4. That somehow feels more right.
To be quite honest, I have no clue how they implemented it and 5+4 is totally made up by me.  I know it is 9overall in two trips of mining. And I know that it is impossible to do 4.5+4.5, it has to be integers. So 5+4 is just my guess how they implemented it.
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On April 27 2015 11:03 Ramiz1989 wrote:Show nested quote +On April 27 2015 10:57 Big J wrote:On April 27 2015 10:54 graNite wrote:On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?! No, it is called double harvest because a worker will literally mine twice. It takes 5minerals, puts it in its backpack and then mines another 4 or 5minerals. Only then it goes home and returns the 9-10minerals. (9 or 10 is the difference between DH10 or DH9, two different models. This match is being played on DH9) Watching at the first game of this series, 2 workers can DEFINITELY mine from the same patch at the same time... Maybe it isn't intended but that's what I've seen couple of times when they were focusing camera on workers mining. I am off to bed, hopefully the rest of the games will be better and won't be slow-paced HOTS(it looked like it so far) but I seriously doubt it.
The worker AI makes it so that after the first worker has finished his mining, if there is a second worker already waiting to mine, the second one will mine before the first one goes again. Only then the first one will mine his second time and return the minerals, and then the second one will mine its second time and return it home. That also answers the question from a few pages back why there is so little worker bouncing. The workers don't bounce, but they wait at the patches - unless there is really a free patch. Which with the longer mining time is rarely the case once you are past 10workers.
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please Scarlett take some maps, I want 6 or 7 games!
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Bacon is on tilt or something lol.
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What the guy left the game thinking he didn't load the income mod but he actually did load the income mod
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On April 27 2015 11:08 Deathstar wrote: Bacon is on tilt or something lol. I would be too
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On April 27 2015 11:04 Big J wrote:Show nested quote +On April 27 2015 11:02 Pontius Pirate wrote:On April 27 2015 10:57 Big J wrote:On April 27 2015 10:54 graNite wrote:On April 27 2015 10:51 Big J wrote:On April 27 2015 10:46 ossavi09 wrote:On April 27 2015 10:43 Deathstar wrote:On April 27 2015 10:42 Alucen-Will- wrote:On April 27 2015 10:42 Deathstar wrote: so 12 mins, scarlett has 4 running bases with 53 workers. Is this better representation of optimal saturation? Optimal saturation is 8 workers per base daaaang 8????? Yeah they def don't know then lol tbh, noone knows, except some TL readers who spent days reading that super long explanation on that mode =P Atleast I don't know anyone who read that thread including myself, and noone ever tried to sum it up in a few words anywhere ( if I'm not mistaken) But the mining efficiency decreases with every worker past the first 8 or 9 because additional workers have to wait for free patches to mine from. What? I thought two workers can mine on a single patch at the same time, thats why it is called double harvesting?! No, it is called double harvest because a worker will literally mine twice. It takes 5minerals, puts it in its backpack and then mines another 4 or 5minerals. Only then it goes home and returns the 9-10minerals. (9 or 10 is the difference between DH10 or DH9, two different models. This match is being played on DH9) Ah, so it's 5 first and then 4. That somehow feels more right. To be quite honest, I have no clue how they implemented it and 5+4 is totally made up by me.  I know it is 9overall in two trips of mining. And I know that it is impossible to do 4.5+4.5, it has to be integers. So 5+4 is just my guess how they implemented it.
I thought they responded saying 5+4 was not possible, and D9 instead was simply shortening the duration mining required at the patch ever so slightly to mimic what it would be? Or was the person who said that incorrect?
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