• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:35
CEST 09:35
KST 16:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th93Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs)
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1583 users

Scarlett vs PartinG - Double Harvest Mod Bo7 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 Next All
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 27 2015 20:59 GMT
#161
Thanks. I need replays though for things like income and production tabs.
coolman123123
Profile Joined August 2013
146 Posts
April 27 2015 21:17 GMT
#162
On April 27 2015 23:17 Barrin wrote:
Show nested quote +
On April 27 2015 23:02 Thieving Magpie wrote:
So was there enough improvement to convince Blizzard executives to spend money on engineers to make changes to what they already considered a finished game?

They already have the staff in place, and it would take 1 of them less than an hour to implement such a change.


Ha, if only it were that simple. Yes, they could make the change, but do they have time to, as DK said, "iterate and polish" it? Do we even know it's better than the current model? This is why there has been no chance from the start that this change will be implemented, and worse yet public opinion seems to have turned quite a bit on this as the bandwagoners have left. DH is dead, move on please.
Bacon_Infinity
Profile Blog Joined September 2014
Canada212 Posts
April 27 2015 22:06 GMT
#163
On April 28 2015 04:57 Deathstar wrote:
They said they'd upload the stream at least on their YT page, but it's not up yet (are they doing a lot of editing or something LOL)
https://www.youtube.com/channel/UCz5RrInxbPBbX9zfTscLvcw/videos

replays haven't been posted


Sorry, we have been trying but YouTube keeps rejecting the uploads. Instead we made highlights and they will be saved on our twitch page
www.twitch.tv/bacon_infinity @Bacon_Infinity
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 27 2015 22:39 GMT
#164
On April 28 2015 06:17 coolman123123 wrote:
Show nested quote +
On April 27 2015 23:17 Barrin wrote:
On April 27 2015 23:02 Thieving Magpie wrote:
So was there enough improvement to convince Blizzard executives to spend money on engineers to make changes to what they already considered a finished game?

They already have the staff in place, and it would take 1 of them less than an hour to implement such a change.


Ha, if only it were that simple. Yes, they could make the change, but do they have time to, as DK said, "iterate and polish" it? Do we even know it's better than the current model? This is why there has been no chance from the start that this change will be implemented, and worse yet public opinion seems to have turned quite a bit on this as the bandwagoners have left. DH is dead, move on please.


Please, that isn't helpful.

We all know that it isn't a problem with staffing or not having the skills to staff but more appropriately--can we get the guys who signs the developers paychecks to agree. I'm sure the team is talented enough to scrap the code to nothing, start from scratch, and have a better RTS than anything else on the market--but will they still be payed by blizzards or will they have to leave and start up a new company since they can't get approval.

The DH system definitely had potential, but since I didn't see the games I was asking if it was good enough to at least maintain the conversation or would David Kim be all "see, this is why it wouldn't have done much at all to do this."
Hark, what baseball through yonder window breaks?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 27 2015 23:34 GMT
#165
On April 28 2015 07:39 Thieving Magpie wrote:
Show nested quote +
On April 28 2015 06:17 coolman123123 wrote:
On April 27 2015 23:17 Barrin wrote:
On April 27 2015 23:02 Thieving Magpie wrote:
So was there enough improvement to convince Blizzard executives to spend money on engineers to make changes to what they already considered a finished game?

They already have the staff in place, and it would take 1 of them less than an hour to implement such a change.


Ha, if only it were that simple. Yes, they could make the change, but do they have time to, as DK said, "iterate and polish" it? Do we even know it's better than the current model? This is why there has been no chance from the start that this change will be implemented, and worse yet public opinion seems to have turned quite a bit on this as the bandwagoners have left. DH is dead, move on please.


Please, that isn't helpful.

We all know that it isn't a problem with staffing or not having the skills to staff but more appropriately--can we get the guys who signs the developers paychecks to agree. I'm sure the team is talented enough to scrap the code to nothing, start from scratch, and have a better RTS than anything else on the market--but will they still be payed by blizzards or will they have to leave and start up a new company since they can't get approval.

The DH system definitely had potential, but since I didn't see the games I was asking if it was good enough to at least maintain the conversation or would David Kim be all "see, this is why it wouldn't have done much at all to do this."


It's hard to say. David Kim said the system might be too harsh in his official post but the show match showed that it may be too mild. The community bandwagon is starting to shift away from DH because it doesn't turn everything upside down (it was never meant to). I think it's important at this point to more deeply analyse the matches and explain some of the subtle changes that may not be so apparent to win back some community favor.
Bacon_Infinity
Profile Blog Joined September 2014
Canada212 Posts
April 28 2015 03:10 GMT
#166
Here are the replays from yesterday's games for anyone who wants to do some economy analysis!

http://drop.sc/398189
http://drop.sc/398190
http://drop.sc/398191
http://drop.sc/398192
http://drop.sc/398193
www.twitch.tv/bacon_infinity @Bacon_Infinity
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-04-28 06:38:34
April 28 2015 06:36 GMT
#167
On April 28 2015 12:10 Bacon_Infinity wrote:
Here are the replays from yesterday's games for anyone who wants to do some economy analysis!


I know the showmatch was done in the name of science, but did both pros agree to have them shared like this?

Especially with them having upcoming tournaments
Life - forever the Legend in my heart
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 28 2015 08:00 GMT
#168
I think their DH builds are still safe don't worry.
Hark, what baseball through yonder window breaks?
MaximilianKohler
Profile Joined August 2011
122 Posts
April 28 2015 21:26 GMT
#169
On April 28 2015 08:34 knyttym wrote:David Kim said the system might be too harsh in his official post but the show match showed that it may be too mild.

Where did he post that?
masters zerg
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 29 2015 05:49 GMT
#170
On April 29 2015 06:26 MaximilianKohler wrote:
Show nested quote +
On April 28 2015 08:34 knyttym wrote:David Kim said the system might be too harsh in his official post but the show match showed that it may be too mild.

Where did he post that?


The infamous resourcing thread:
http://us.battle.net/sc2/en/forum/topic/17085919227
[MOD]Economy - Hot Mineral Harvesting
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 29 2015 17:13 GMT
#171
On April 29 2015 14:49 BlackLilium wrote:
Show nested quote +
On April 29 2015 06:26 MaximilianKohler wrote:
On April 28 2015 08:34 knyttym wrote:David Kim said the system might be too harsh in his official post but the show match showed that it may be too mild.

Where did he post that?


The infamous resourcing thread:
http://us.battle.net/sc2/en/forum/topic/17085919227


The problem was that this test does not prove enough difference to convince Kim's side to change stance.

He had fears it was too strong.
But it turns out it's about the same.

If it's about the same--then he has nothing to bring up the chain of command to prove to them it's worth changing their minds.
Hark, what baseball through yonder window breaks?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 29 2015 17:44 GMT
#172
It was about the same cause nobody had actual builds for this economy.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Bacon_Infinity
Profile Blog Joined September 2014
Canada212 Posts
April 29 2015 18:34 GMT
#173
On April 30 2015 02:44 The_Red_Viper wrote:
It was about the same cause nobody had actual builds for this economy.


We can vouch that Scarlett had at the very least spent a good amount of time theorycrafting what would work best and was adjusting her builds accordingly. We were talking to her before the show started about what she thought.

The changes also seem to be a lot more subtle than people were expecting, it's nowhere near as radical as the 12 worker start and all the other changes that were made in LotV
www.twitch.tv/bacon_infinity @Bacon_Infinity
MaximilianKohler
Profile Joined August 2011
122 Posts
April 30 2015 22:13 GMT
#174
Are there any negative outcomes from a more drastic change that would make 1 drone on each mineral vs 2 drones, equal to the current comparison between 2 & 3?
masters zerg
BlackLilium
Profile Joined April 2011
Poland426 Posts
May 01 2015 08:25 GMT
#175
On May 01 2015 07:13 MaximilianKohler wrote:
Are there any negative outcomes from a more drastic change that would make 1 drone on each mineral vs 2 drones, equal to the current comparison between 2 & 3?

If I understand correctly - you are asking how it would be if 8 was an optimal point and at 16 we would achieve full saturation?

It would turn Starcraft upside down. Either 8-worker income would be way too high, or 16-worker income too low. If saturating was so easy, it would probably also reduce the tactic of "cutting of workers". The difference between cutting off or not would be smaller, since everyone would be above 8 worker anyway.

8-worker too high overbufs early game: all-in one-base play. By the time you have your expo up, enemy is hitting you with something worse than a 4-gate we know so well from WoL...

16-worker too low would slow down overall game. We would see smaller battles, and slower progression. This would be a deflation of minerals: everything would feel more expensive for the same nominal cost. It would make raising another base more difficult, because 400 minerals would mean much more to you.
It would also debalance mineral-to-gas ration. Mining gas would have to be nerfed as well, or all prices rebalanced.

I don't say that this is not doable. It would require much serious balancing though. Double Harvest tries to introduce the concept of diminishing returns, without putting other aspects of the game completely off balance.
[MOD]Economy - Hot Mineral Harvesting
MaximilianKohler
Profile Joined August 2011
122 Posts
May 01 2015 16:10 GMT
#176
Maybe you misunderstood me, because I don't see any of those being real possibilities.

What I mean is that currently 2 workers per mineral is optimal, and 3 per is full saturation. So what if we buffed the TL proposal so that 1 per mineral is optimal, and 2 per is full saturation. You could do it simply by increasing the time they spend on each mineral and increasing the amount of minerals they bring back.
masters zerg
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-02 17:02:47
May 02 2015 17:01 GMT
#177
On May 02 2015 01:10 MaximilianKohler wrote:
Maybe you misunderstood me, because I don't see any of those being real possibilities.

What I mean is that currently 2 workers per mineral is optimal, and 3 per is full saturation. So what if we buffed the TL proposal so that 1 per mineral is optimal, and 2 per is full saturation. You could do it simply by increasing the time they spend on each mineral and increasing the amount of minerals they bring back.

That's how I understood.
The problems I see are not on the technical side: yes we can do it.
The question is what would be the outcome? I think the list I gave in previous point may be problematic. Getting workers to saturate base would be way too easy and the only limiting factor would be the number of bases.
[MOD]Economy - Hot Mineral Harvesting
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
Last Edited: 2015-05-02 17:35:01
May 02 2015 17:30 GMT
#178
On May 03 2015 02:01 BlackLilium wrote:
Show nested quote +
On May 02 2015 01:10 MaximilianKohler wrote:
Maybe you misunderstood me, because I don't see any of those being real possibilities.

What I mean is that currently 2 workers per mineral is optimal, and 3 per is full saturation. So what if we buffed the TL proposal so that 1 per mineral is optimal, and 2 per is full saturation. You could do it simply by increasing the time they spend on each mineral and increasing the amount of minerals they bring back.

That's how I understood.
The problems I see are not on the technical side: yes we can do it.
The question is what would be the outcome? I think the list I gave in previous point may be problematic. Getting workers to saturate base would be way too easy and the only limiting factor would be the number of bases.


This is why I keep reiterating that the expansion model is arbitrary. All models have their drawbacks and gains, but for the most part, so long as maps fit whatever model is present, players will figure out how to play in that economic model.

What tools they have to play in that economic model will determine style of game play much more than how much minerals are picked up in X seconds over Y trips.

EDIT:

A great example of this is WoL's economic model in WoL's early map designs.

WoL's economic model had 3base saturation as the optimal number. So the map design made it so that getting more than one base was extremely difficult with lots of openings for aggression. This made the games very 1-2 base focused, with "late game armies" being very 3 base focused.

They then made maps easier to defend and 3base play became standard. Suddenly people are complaining that extra bases don't matter. Well of course they don't matter--the econ was made with 1 base map designs as the norm. When that economic model was forced into maps it was not designed for, it broke.
Hark, what baseball through yonder window breaks?
MaximilianKohler
Profile Joined August 2011
122 Posts
May 02 2015 21:32 GMT
#179
It would make the game more like broodwar, which most people seem to prefer.

IE: smaller, constant battles.
masters zerg
Vexon
Profile Joined December 2014
United States23 Posts
May 02 2015 22:13 GMT
#180
Hey - will the vod for this be posted on your Youtube? I saw the PiLiPiLi games go up, but have yet to find the Parting showmatch, and I heard good things about the games.
Scarlett/soO/PiG/Rotti
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 5: Playoffs Day 6
Clem vs Rogue
herO vs TBD
Tasteless799
IntoTheiNu 626
Ryung 298
3DClanTV 77
Rex74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 799
Ryung 298
Rex 74
Livibee 46
StarCraft: Brood War
firebathero 2077
GuemChi 557
Larva 261
JulyZerg 52
Noble 18
League of Legends
JimRising 760
Counter-Strike
Stewie2K1372
Other Games
summit1g7397
Mew2King95
RuFF_SC243
Organizations
Counter-Strike
PGL237
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH133
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1309
• Stunt900
Upcoming Events
Maestros of the Game
5h 25m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
5h 25m
IPSL
8h 25m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
8h 25m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
11h 25m
Wardi Open
1d 4h
Monday Night Weeklies
1d 8h
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
[ Show More ]
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.