Two qualifiers will take place on the European server to determine the four players who will join them and the eight invited players in London on May 1-3.
Interesting to note no KeSPa players in any of the qualifiers. I'm not surprised considering the drop in performance Rogue had in Starleague and the adjustments teams have had to make in Proleague.
On April 13 2015 02:15 Alucen-Will- wrote: Interesting to note no KeSPa players in any of the qualifiers. I'm not surprised considering the drop in performance Rogue had in Starleague and the adjustments teams have had to make in Proleague.
On April 13 2015 02:15 Alucen-Will- wrote: Interesting to note no KeSPa players in any of the qualifiers. I'm not surprised considering the drop in performance Rogue had in Starleague and the adjustments teams have had to make in Proleague.
TY and Sleep from KT Rolster are there.
So is StarTale Daisy, and YFW San qualified already.
On April 13 2015 02:15 Alucen-Will- wrote: Interesting to note no KeSPa players in any of the qualifiers. I'm not surprised considering the drop in performance Rogue had in Starleague and the adjustments teams have had to make in Proleague.
TY and Sleep from KT Rolster are there.
So is StarTale Daisy, and YFW San qualified already.
I think Alucen-Will- was talking about "pure" KeSPA teams (KT, SKT, Samsung, Jin Air, CJ).
On April 13 2015 02:15 Alucen-Will- wrote: Interesting to note no KeSPa players in any of the qualifiers. I'm not surprised considering the drop in performance Rogue had in Starleague and the adjustments teams have had to make in Proleague.
TY and Sleep from KT Rolster are there.
So is StarTale Daisy, and YFW San qualified already.
These are non-KeSPA scrubs who betrayed the Glorious Association.
On April 13 2015 02:15 Alucen-Will- wrote: Interesting to note no KeSPa players in any of the qualifiers. I'm not surprised considering the drop in performance Rogue had in Starleague and the adjustments teams have had to make in Proleague.
TY and Sleep from KT Rolster are there.
So is StarTale Daisy, and YFW San qualified already.
I think Alucen-Will- was talking about "pure" KeSPA teams (KT, SKT, Samsung, Jin Air, CJ).
Yeah, the other 3 organizations are not KeSPa teams, they just associate with KeSPa for proleague
Is that unrealistic for organizers to seed players based on aligulac ?
There is no perfect way to seed, but this could be usefull for most of the qualifiers that does not have any large record of players performing in their tournament previously.
On April 13 2015 02:38 Ppjack wrote: Is that unrealistic for organizers to seed players based on aligulac ?
There is no perfect way to seed, but this could be usefull for most of the qualifiers that does not have any large record of players performing in their tournament previously.
Go TargA !
They need to do this kind of thing in almost all tournaments if possible. Imagine if Code A did a better job of matching up players fairly. Then we don't have to see Rain v Cure in Code A, and a lesser player making it through. etc
On April 13 2015 02:52 Elentos wrote: So, is this a scheduling thing or why do the EU and NA qualifiers have more Korean (and KeSPA) players than the KR qualifiers?
almost nobody knew the KR qualifiers were happening :p
On April 13 2015 02:38 Ppjack wrote: Is that unrealistic for organizers to seed players based on aligulac ?
There is no perfect way to seed, but this could be usefull for most of the qualifiers that does not have any large record of players performing in their tournament previously.
Go TargA !
They need to do this kind of thing in almost all tournaments if possible. Imagine if Code A did a better job of matching up players fairly. Then we don't have to see Rain v Cure in Code A, and a lesser player making it through. etc
If Code A matched by Aligulac, imagine this scenario: Hydra returns to Korea, gets into Code A. Aligulac would then seed Hydra above players like INnoVation. Or with an example that's more likely right now, Aligulac would rank notorious Koreigner and slayer of foreign scrubs HyuN above for example Stats or ByuL. That's not much fairer to be honest.
On April 13 2015 02:57 OtherWorld wrote: PtitDrogo and MarineLord to qualify
On April 13 2015 02:38 Ppjack wrote: Is that unrealistic for organizers to seed players based on aligulac ?
There is no perfect way to seed, but this could be usefull for most of the qualifiers that does not have any large record of players performing in their tournament previously.
Go TargA !
They need to do this kind of thing in almost all tournaments if possible. Imagine if Code A did a better job of matching up players fairly. Then we don't have to see Rain v Cure in Code A, and a lesser player making it through. etc
If Code A matched by Aligulac, imagine this scenario: Hydra returns to Korea, gets into Code A. Aligulac would then seed Hydra above players like INnoVation. Or with an example that's more likely right now, Aligulac would rank notorious Koreigner and slayer of foreign scrubs HyuN above for example Stats or ByuL. That's not much fairer to be honest.
I didn't mean to specifically use aliguilac, only to have a more reasonable seeding process. I just used aliguilac as one of the tools they could use
Edit:
I'd like to see a ranking like they use in sports like Golf/Tennis or even like KeSPa did in Broodwar. Also SPOTV seeding in players seems like a smart idea; there seems to be at least some lack of congruence between qualifiers and televised matches
Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On April 13 2015 03:23 Elentos wrote: Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On a bit of an aside, I dislike the change in format for Code A and the one SSL uses for Ro32. Group play double elim has always been preferable to a single BO5 in my book.
I'd like to see 16 players seeded into Code S. Maybe 8 players from the previous season (top 8). 8 Invites + 16 qualifiers. I think this gives the best balance for new + older players.
I would also revert Code A to the previous format and have the seeding in Code S/Code A done with some sort of ranking
On April 13 2015 03:23 Elentos wrote: Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On a bit of an aside, I dislike the change in format for Code A and the one SSL uses for Ro32. Group play double elim has always been preferable to a single BO5 in my book.
I'd like to see 16 players seeded into Code S. Maybe 8 players from the previous season (top 8). 8 Invites + 16 qualifiers. I think this gives the best balance for new + older players.
I would also revert Code A to the previous format and have the seeding in Code S/Code A done with some sort of ranking
But invited on what basis? Like, popularity? WCS standings? Proleague, SSL and KeSPA Cup results?
On April 13 2015 03:23 Elentos wrote: Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On a bit of an aside, I dislike the change in format for Code A and the one SSL uses for Ro32. Group play double elim has always been preferable to a single BO5 in my book.
I'd like to see 16 players seeded into Code S. Maybe 8 players from the previous season (top 8). 8 Invites + 16 qualifiers. I think this gives the best balance for new + older players.
I would also revert Code A to the previous format and have the seeding in Code S/Code A done with some sort of ranking
But invited on what basis? Like, popularity? WCS standings? Proleague, SSL and KeSPA Cup results?
First I'd like to create a more robust ranking system (something like Golf + Tennis use) and have invites based on merit from other tournaments (proleague+majors, even foreign tournaments). And maybe 1 or 2 invites from WCS standings.
On April 13 2015 03:23 Elentos wrote: Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On a bit of an aside, I dislike the change in format for Code A and the one SSL uses for Ro32. Group play double elim has always been preferable to a single BO5 in my book.
I'd like to see 16 players seeded into Code S. Maybe 8 players from the previous season (top 8). 8 Invites + 16 qualifiers. I think this gives the best balance for new + older players.
I would also revert Code A to the previous format and have the seeding in Code S/Code A done with some sort of ranking
But invited on what basis? Like, popularity? WCS standings? Proleague, SSL and KeSPA Cup results?
First I'd like to create a more robust ranking system (something like Golf + Tennis use) and have invites based on merit from other tournaments (proleague+majors, even foreign tournaments). And maybe 1 or 2 invites from WCS standings.
But then KeSPA teams would have to let their players attend more foreign tournaments *gasp*. Honestly their current system with seeding the previous top 8 into Code S and the other 24 into Code A while having qualifiers for 24 Code A spots isn't even that bad. They just kinda bonked it with removing the double elimination in Code S.
But I guess they could introduce KeSPA points for Korean tournaments and SPL and then invite players based on that.
On April 13 2015 03:23 Elentos wrote: Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On a bit of an aside, I dislike the change in format for Code A and the one SSL uses for Ro32. Group play double elim has always been preferable to a single BO5 in my book.
I'd like to see 16 players seeded into Code S. Maybe 8 players from the previous season (top 8). 8 Invites + 16 qualifiers. I think this gives the best balance for new + older players.
I would also revert Code A to the previous format and have the seeding in Code S/Code A done with some sort of ranking
But invited on what basis? Like, popularity? WCS standings? Proleague, SSL and KeSPA Cup results?
First I'd like to create a more robust ranking system (something like Golf + Tennis use) and have invites based on merit from other tournaments (proleague+majors, even foreign tournaments). And maybe 1 or 2 invites from WCS standings.
But then KeSPA teams would have to let their players attend more foreign tournaments *gasp*. Honestly their current system with seeding the previous top 8 into Code S and the other 24 into Code A while having qualifiers for 24 Code A spots isn't even that bad. They just kinda bonked it with removing the double elimination in Code S.
But I guess they could introduce KeSPA points for Korean tournaments and SPL and then invite players based on that.
They need to have some way to give credit for players participating in Proleague at least. I would probably invite the top 4 from proleague + maybe the highest ranking 2 players not already qualified + 2 extra by virtue of wcs points/discretional merit from gomtv, etc.
On April 13 2015 03:23 Elentos wrote: Mainly advertised stream run by Pughy has least amount of views. RIP.
When doing seeding, you have to keep fairness in mind. Do we wish to purposely deny "lesser" players access by giving them opponents they are unlikely to beat? Do we want to throw out players from the previous season we consider to be "worse than others" by giving them very strong opponents? If the seeding is changed so that the opponents are assigned less... randomly, will we find ourselves watching Code S play out in similar fashion the entire year?
It's kinda one of the reasons I like how GSL does the group selection - the players choose the opponents in their groups, with the highest seeded player of them all having one change/veto that can again change everything. It creates an interesting dynamic with rivalries and potential upsets. One thing that comes to mind is from last season where Dark was in a group with Terminator, MMA and INnoVation. He refused to switch groups, fully confident he would advance alongside INnoVation. He ended up in last place of that group.
That's also why I feel the WCS "Premier Pick" system where players seeded into Challenger by being in the previous Premier League season get to choose their opponents has a lot of potential. Depending on the picks, of course. So maybe what GSL should do for Code A is having the Code S players choose their opponents. Would sure as hell make for a funny bonus event GOM could hide behind their paywall <.<
On a bit of an aside, I dislike the change in format for Code A and the one SSL uses for Ro32. Group play double elim has always been preferable to a single BO5 in my book.
I'd like to see 16 players seeded into Code S. Maybe 8 players from the previous season (top 8). 8 Invites + 16 qualifiers. I think this gives the best balance for new + older players.
I would also revert Code A to the previous format and have the seeding in Code S/Code A done with some sort of ranking
But invited on what basis? Like, popularity? WCS standings? Proleague, SSL and KeSPA Cup results?
First I'd like to create a more robust ranking system (something like Golf + Tennis use) and have invites based on merit from other tournaments (proleague+majors, even foreign tournaments). And maybe 1 or 2 invites from WCS standings.
But then KeSPA teams would have to let their players attend more foreign tournaments *gasp*. Honestly their current system with seeding the previous top 8 into Code S and the other 24 into Code A while having qualifiers for 24 Code A spots isn't even that bad. They just kinda bonked it with removing the double elimination in Code S.
But I guess they could introduce KeSPA points for Korean tournaments and SPL and then invite players based on that.
They need to have some way to give credit for players participating in Proleague at least. I would probably invite the top 4 from proleague + maybe the highest ranking 2 players not already qualified + 2 extra by virtue of wcs points/discretional merit from gomtv, etc.
Then again, I don't know the details of the intricate politics involving GSL, SSL and SPL. SPL is closely associated with SSL, would GSL therefore be reluctant to use those as rating tools? I mean, they are kinda side by side but also kinda rivaling each other. <.<
On April 13 2015 03:58 ossavi09 wrote: There is noone here talking about Petraeus - Gungfubanda game 3 =O? I mean it was the first sick swarmhost game I've seen so far since the new patch^^
I think Gungfubanda played it really oddly/badly. He just strolled around without committing to a defence or attack against those first 5-6 SH that harassed his main. It´s probably gonna take some weeks to people figure out what to do on both sides with the new SH.
On April 13 2015 05:17 Boucot wrote: I hope MaNa qualifies. He did it last time but couldn't attend Gfinity because he was ill. I really thought he would be invited this time.
Speaking of invites, will PartinG be invited? He won the last one and I didn't see him in any of the qualifiers but it also doesn't say on the Liquipedia page :S
On April 13 2015 05:17 Boucot wrote: I hope MaNa qualifies. He did it last time but couldn't attend Gfinity because he was ill. I really thought he would be invited this time.
Speaking of invites, will PartinG be invited? He won the last one and I didn't see him in any of the qualifiers but it also doesn't say on the Liquipedia page :S
I don't know when they will release the player list. It seems logical to invite PartinG indeed as he won the last one, I guess ForGG will be invited too as he couldn't attend the last one for the same reasons as MaNa.
On April 15 2015 02:37 Boucot wrote: Would it be enough to separate air and mech upgrades ? If things keep being worse for Zergs I mean. Not necessarily right now.
These two should never have been merged in the first place.
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
Well as much as I want to like jjakji he's probably the former WCS EU/AM who had the worst results since the switch. He seemed to play well up until BlizzCon, and then he disappeared.
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
Well as much as I want to like jjakji he's probably the former WCS EU/AM who had the worst results since the switch. He seemed to play well up until BlizzCon, and then he disappeared.
He played well for s1 of wcs and that was it. Literally only first quater of 2014
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
Well as much as I want to like jjakji he's probably the former WCS EU/AM who had the worst results since the switch. He seemed to play well up until BlizzCon, and then he disappeared.
He played well for s1 of wcs and that was it. Literally only first quater of 2014
He played well until IEM Katowice where sOs mentally destroyed him by killing him with carriers.
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
Well as much as I want to like jjakji he's probably the former WCS EU/AM who had the worst results since the switch. He seemed to play well up until BlizzCon, and then he disappeared.
He played well for s1 of wcs and that was it. Literally only first quater of 2014
shit yeah I totally forgot that he went out in the Ro32 in S2 and S3. Literally worst than Mvp
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
Well as much as I want to like jjakji he's probably the former WCS EU/AM who had the worst results since the switch. He seemed to play well up until BlizzCon, and then he disappeared.
He played well for s1 of wcs and that was it. Literally only first quater of 2014
shit yeah I totally forgot that he went out in the Ro32 in S2 and S3. Literally worst than Mvp
I'm tellin' ya, all because $O$ beat him with carriers at Katowice.
On April 15 2015 02:53 Inflicted wrote: jjakji first round for Petraeus and Bunny in his bracket. don't think he's qualifying for this
Jjakji is currently struggling to make mech work vs Zerg. :S
Well I mean, some people sucked at BL-Infestor too
But I mean... it's jjakji. A Korean pro. Playing vs Petraeus. A foreigner. Jjakji must be in maximum slump mode to struggle since we all know foreigners aren't good and Koreans are by default. Also it's on Deadwing :S
Well as much as I want to like jjakji he's probably the former WCS EU/AM who had the worst results since the switch. He seemed to play well up until BlizzCon, and then he disappeared.
He played well for s1 of wcs and that was it. Literally only first quater of 2014
shit yeah I totally forgot that he went out in the Ro32 in S2 and S3. Literally worst than Mvp
I'm tellin' ya, all because $O$ beat him with carriers at Katowice.
Well I admit that it must be a traumatizing experience
Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
On April 15 2015 03:05 Elentos wrote: Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
I think Jjakji doesn't understand how to play mech properly
On April 15 2015 03:05 Elentos wrote: Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
I think Jjakji doesn't understand how to play mech properly
That's prooobably more likely, yeah. But he's pretty stable now, will be difficult to beat him regardless.
On April 15 2015 03:05 Elentos wrote: Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
I think Jjakji doesn't understand how to play mech properly
Nah to me it looks like the lag makes him a bit scared, maybe rightfully so.
On April 15 2015 03:05 Elentos wrote: Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
I think Jjakji doesn't understand how to play mech properly
Nah to me it looks like the lag makes him a bit scared, maybe rightfully so.
Does the lag really impact a mech vZ game that much ? Isn't it far, far worse in PvP, TvP for example ?
On April 15 2015 03:05 Elentos wrote: Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
I think Jjakji doesn't understand how to play mech properly
Nah to me it looks like the lag makes him a bit scared, maybe rightfully so.
Does the lag really impact a mech vZ game that much ? Isn't it far, far worse in PvP, TvP for example ?
On April 15 2015 03:05 Elentos wrote: Maybe we're wrong though and Petraeus is the next ZvMech banjo. After all, jjakji did play decent at his last offline event (either Gfinity or CG, don't remember -.-)
I think Jjakji doesn't understand how to play mech properly
Nah to me it looks like the lag makes him a bit scared, maybe rightfully so.
Does the lag really impact a mech vZ game that much ? Isn't it far, far worse in PvP, TvP for example ?
Yeah for sure. It's things like big fungals onto the air army, slow/weak reactions to runbys and surprise attacks that really shows. While jjakji has somewhat prefered mech lately, playing it with delay is a smart choice imo.
On April 15 2015 03:16 Elentos wrote: The worst would be bio vZ because banelings :S
On April 15 2015 04:06 Elentos wrote: hydra up 1-0 vs Snute, Snute's blinding cloud shenanigans didn't really work :S.
Yeah the blinding clouds seem to have backfired big time? He blinded his own units when they advanced or what exactly happened there? His roaches kind of melted away in a strange way compared to Hydra's...
On April 15 2015 04:06 Elentos wrote: hydra up 1-0 vs Snute, Snute's blinding cloud shenanigans didn't really work :S.
Yeah the blinding clouds seem to have backfired big time? He blinded his own units when they advanced or what exactly happened there? His roaches kind of melted away in a strange way compared to Hydra's...
Yeah it looked like as hydra moved out of the clouds to dodge, Snute got a bit caught in them when trying to adjust his own position.
On April 15 2015 05:06 GumBa wrote: Inferno Pools. What.The.Fuck
Why they didn't veto this map is beyond me :S
How it survived into the next season of ladder baffles me
Well, they wanted to remove the old maps (Deadwing, Overgrowth) and maps that aren't really liked (Secret Spring) but they wanted to keep relatively new maps that people at least have experience on. So they decided to keep this abomination.
On April 15 2015 05:53 Ej_ wrote: Bunny's mech is lackluster
Comes from always playing bio before the patch I reckon. Him switching is a bit ludicrous, he had the best TvZ in Europe even with bio while his mech is shaky at best <.< No harm in throwing it in, but he's gone mech on 2 out of 3 maps now.
On April 15 2015 05:53 Ej_ wrote: Bunny's mech is lackluster
Comes from always playing bio before the patch I reckon. Him switching is a bit ludicrous, he had the best TvZ in Europe even with bio while his mech is shaky at best <.< No harm in throwing it in, but he's gone mech on 2 out of 3 maps now.
Bunny's mech isn't that bad. Symbol is just an old school WOL zerg who knows how to beat mech without swarmhosts.
On April 15 2015 05:53 Ej_ wrote: Bunny's mech is lackluster
Comes from always playing bio before the patch I reckon. Him switching is a bit ludicrous, he had the best TvZ in Europe even with bio while his mech is shaky at best <.< No harm in throwing it in, but he's gone mech on 2 out of 3 maps now.
Bunny's mech isn't that bad. Symbol is just an old school WOL zerg who knows how to beat mech without swarmhosts.
Everyone knows you can beat mech as Zerg without swarmhosts. With an all-in. The difficult thing is beating mech in the late game.