On February 22 2015 06:09 Musicus wrote:
Kinda funny how some people still blame the zergs for this
.
Kinda funny how some people still blame the zergs for this

Meh, they even did it with Reality vs Soulkey.
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HellHound
Bulgaria5962 Posts
On February 22 2015 06:09 Musicus wrote: Kinda funny how some people still blame the zergs for this ![]() Meh, they even did it with Reality vs Soulkey. | ||
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Shellshock
United States97276 Posts
On February 22 2015 06:10 SetGuitarsToKill wrote: should show the resource collection rate graph | ||
Videoboysayscube
51 Posts
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Fecalfeast
Canada11355 Posts
On February 22 2015 06:07 Ramiz1989 wrote: IS THAT WHY HE PAUSED? YOU FU... I mean fine. That's fine. Totally cool. | ||
Heartland
Sweden24587 Posts
On February 22 2015 06:11 Videoboysayscube wrote: I think it's just safe to say that mech vs zerg just isn't viable in SC2. Once you reach that giant ball of SH and Viper, there's nothing the meching player can do. If you don't end it right away, you might as well tap out. Haha. No. | ||
Makro
France16890 Posts
On February 22 2015 06:09 Nerchio wrote: Show nested quote + On February 22 2015 06:08 Deathstar wrote: I hope firecake loses to puck these disgusting zergs need to be sent out The only disgusting thing here is Forgg TEAM NERCHIO | ||
KingofdaHipHop
United States25602 Posts
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Fecalfeast
Canada11355 Posts
From crowd: AHAHAHAHAHA | ||
FrostedMiniWheats
United States30730 Posts
Deadwing -_- | ||
Hypertension
United States802 Posts
On February 22 2015 06:09 Ketch wrote: Show nested quote + On February 22 2015 06:08 KelsierSC wrote: what team is firecake on remind me to never get any product that sponsors them. forGG is on Millenium http://www.millenium.org/starcraft-2/fOrGG/ Some day we will see an 1000 minute game out of him. | ||
FeyFey
Germany10114 Posts
On February 22 2015 06:09 Musicus wrote: Kinda funny how some people still blame the zergs for this ![]() of course I blame Zerg for this, winning with swarmhosts against mech with siege tanks and ravens shouldn't take longer then 10 minutes. | ||
KingofdaHipHop
United States25602 Posts
On February 22 2015 06:11 Videoboysayscube wrote: I think it's just safe to say that mech vs zerg just isn't viable in SC2. Once you reach that giant ball of SH and Viper, there's nothing the meching player can do. If you don't end it right away, you might as well tap out. well no, the move is to transition to the sky like Happy did. Unfortunately, ForGG didn't do that. | ||
Circumstance
United States11403 Posts
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Rustug
1488 Posts
On February 22 2015 06:06 KingAlphard wrote: Show nested quote + On February 22 2015 06:05 Tenks wrote: On February 22 2015 06:04 Rustug wrote: For a Stalemate, must the map be completely mined-out of Minerals and Gas, or just one of the two? Units are dying. Mining isn't the only condition for a draw. Units dying don't reset the timer. Soooo, hypothetically could ForGG have scanned for left-over mineral patches,bombed those few patches of minerals with Mules and created a stalemate condition by clearing the map of minerals. ![]() Yes, I know silly strategy, but this whole game was silly. | ||
KingofdaHipHop
United States25602 Posts
On February 22 2015 06:12 FeyFey wrote: Show nested quote + On February 22 2015 06:09 Musicus wrote: Kinda funny how some people still blame the zergs for this ![]() of course I blame Zerg for this, winning with swarmhosts against mech with siege tanks and ravens shouldn't take longer then 10 minutes. that is one of the most delusional things i've heard in a while. | ||
KelsierSC
United Kingdom10443 Posts
gg forgg likes mocha latte | ||
Big J
Austria16289 Posts
On February 22 2015 06:12 Rustug wrote: Show nested quote + On February 22 2015 06:06 KingAlphard wrote: On February 22 2015 06:05 Tenks wrote: On February 22 2015 06:04 Rustug wrote: For a Stalemate, must the map be completely mined-out of Minerals and Gas, or just one of the two? Units are dying. Mining isn't the only condition for a draw. Units dying don't reset the timer. Soooo, hypothetically could ForGG have scanned for left-over mineral patches,bombed those few patches of minerals with Mules and created a stalemate condition by clearing the map of minerals. ![]() Yes, I know silly strategy, but this whole game was silly. That's what he tried and why firecake positioned those hydras in the mineral lines to begin with ![]() | ||
UberNuB
United States365 Posts
On February 22 2015 06:11 Videoboysayscube wrote: I think it's just safe to say that mech vs zerg just isn't viable in SC2. Once you reach that giant ball of SH and Viper, there's nothing the meching player can do. If you don't end it right away, you might as well tap out. ForGG lost the game at like the 15 minute mark, but FC couldn't attack into him to kill him; then lost a ton of drones, then made SH and had some awesome Hydra/Viper play. | ||
Zzzapper
1797 Posts
On February 22 2015 06:12 FeyFey wrote: Show nested quote + On February 22 2015 06:09 Musicus wrote: Kinda funny how some people still blame the zergs for this ![]() of course I blame Zerg for this, winning with swarmhosts against mech with siege tanks and ravens shouldn't take longer then 10 minutes. It's impossible to do it that fast without playing super riskily or the terran fucking up | ||
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stuchiu
Fiddler's Green42661 Posts
On February 22 2015 06:13 KingofdaHipHop wrote: Show nested quote + On February 22 2015 06:12 FeyFey wrote: On February 22 2015 06:09 Musicus wrote: Kinda funny how some people still blame the zergs for this ![]() of course I blame Zerg for this, winning with swarmhosts against mech with siege tanks and ravens shouldn't take longer then 10 minutes. that is one of the most delusional things i've heard in a while. I think that was sarcasm | ||
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