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[WCS] Premier Ro32 Group E - Season 1 2015 - Page 120

Forum Index > StarCraft 2 Tournaments
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
Last Edited: 2015-02-22 20:39:04
February 22 2015 20:21 GMT
#2381
edit: wrong thread
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
February 23 2015 01:55 GMT
#2382
just watching the vods right now. Firecake vs ForGG game 1 and I am screaming at my screen (in my head) why isnt ForGG mining his own bases instead of insisting on the gold ones? they are completely uncontested and he is broke.. I simply don't understand...
"Right on" - Morrow
chambertin
Profile Joined August 2011
United States1704 Posts
February 23 2015 07:33 GMT
#2383
On February 22 2015 05:44 FueledUpAndReadyToGo wrote:
There should seriously be a sudden death mode that activates after 1hour15min of gameplay. The game is not designed to go longer than that.

Just drop increasing numbers of neutral nukes until 1 player dies


this is hilarious...

god i wish some of these games were worth watching... 120pages of LR for this and 4 for OlimoLeague...
"I know one thing, that I know nothing" - Socrates?
sharkie
Profile Blog Joined April 2012
Austria18561 Posts
February 23 2015 07:47 GMT
#2384
On February 22 2015 09:41 BisuDagger wrote:
Show nested quote +
On February 22 2015 09:21 Big J wrote:
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.


BW tank was overpowered.
One tank alone should not be able to hold everything
Prev 1 118 119 120
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