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[WCS] Premier Ro32 Group E - Season 1 2015 - Page 118

Forum Index > StarCraft 2 Tournaments
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caznitch
Profile Joined July 2012
Canada645 Posts
February 22 2015 00:38 GMT
#2341
From one of the most exciting final series yesterday to one of the most snooze-worthy today.
why?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19371 Posts
February 22 2015 00:41 GMT
#2342
On February 22 2015 09:21 Big J wrote:
Show nested quote +
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
hborrgg
Profile Joined February 2015
United States888 Posts
February 22 2015 00:48 GMT
#2343
On February 22 2015 09:06 Vanadiel wrote:
Show nested quote +
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

If turtling didn't exist then the only viable playstyle would be rushing, it also adds variety to the game when a player on fewer bases actually can win occasionally due to efficient trades. The problem is when the turtling continues for over an hour.

I'm pretty sure the swarmhost changes are going to greatly reduce turtling for non-zerg. Stronger locusts + flying over flash damage and chokepoints means that every wave is almost guaranteed to do some damage. Long respawn time means that inbetween waves the opponent can push out and counter-attack.
Deathstar
Profile Blog Joined May 2010
9150 Posts
February 22 2015 00:59 GMT
#2344
I'd rather watch games that last 10-20 minutes full of all ins, timing attacks, and swiss cheese, than these SH games
rip passion
Fluffboll
Profile Joined May 2011
Sweden516 Posts
February 22 2015 01:31 GMT
#2345
As soon as the first Swarm Host was made I stopped watching. It just isn't worth it to sit through the boring ass games that SH makes. Even when a player is "active" with them the game is stalled out and boring to watch.
You need to construct additional pylons.
hborrgg
Profile Joined February 2015
United States888 Posts
Last Edited: 2015-02-22 01:32:12
February 22 2015 01:31 GMT
#2346
Guess what everybody! Those games bumped ForGG's aligulac rating up 11 points. He's now listed as the best terran in the world above Maru.
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
February 22 2015 01:56 GMT
#2347
soOjwa has returned to smite all that stand in his way
geokilla
Profile Joined May 2011
Canada8254 Posts
February 22 2015 01:57 GMT
#2348
How did Sen not advance?!
WombaT
Profile Blog Joined May 2010
Northern Ireland27228 Posts
February 22 2015 01:58 GMT
#2349
On February 22 2015 10:57 geokilla wrote:
How did Sen not advance?!

Not sure really, only getting to watch the forGG series just there but he got stomped hardcore
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Big J
Profile Joined March 2011
Austria16289 Posts
February 22 2015 02:01 GMT
#2350
On February 22 2015 09:41 BisuDagger wrote:
Show nested quote +
On February 22 2015 09:21 Big J wrote:
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.

BW runs on a different engine and with other unit interactions. I don't think endlessly bringing up how people enjoyed Mech in Broodwar makes it any more legit in SC2.
But the tank is probably the most exciting artillery in the game (maybe the only exciting one to begin with), due to many cool weaknesses (e.g. siege mechanic, minimum range, friendly splash).
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 22 2015 02:08 GMT
#2351
On February 22 2015 10:57 geokilla wrote:
How did Sen not advance?!

he always bombs out in WCS
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 22 2015 02:35 GMT
#2352
On February 22 2015 10:57 geokilla wrote:
How did Sen not advance?!

Let's say he didn't play at his best level.
Former SC2 writer for Millenium - twitter.com/Boucot
ilovegroov
Profile Joined January 2015
357 Posts
February 22 2015 02:53 GMT
#2353
On February 22 2015 10:56 AWalker9 wrote:
https://twitter.com/SKT1soO/status/569306638869356545


them english skills
Ace Frehley
Profile Joined December 2012
2030 Posts
February 22 2015 03:05 GMT
#2354
On February 22 2015 10:56 AWalker9 wrote:
https://twitter.com/SKT1soO/status/569306638869356545


Firecake confirmed better than Parting
...
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
February 22 2015 04:14 GMT
#2355
On February 22 2015 11:01 Big J wrote:
Show nested quote +
On February 22 2015 09:41 BisuDagger wrote:
On February 22 2015 09:21 Big J wrote:
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.

BW runs on a different engine and with other unit interactions. I don't think endlessly bringing up how people enjoyed Mech in Broodwar makes it any more legit in SC2.
But the tank is probably the most exciting artillery in the game (maybe the only exciting one to begin with), due to many cool weaknesses (e.g. siege mechanic, minimum range, friendly splash).


People didn't even like mech in Brood War as much as you would be led to believe. Mech was mandatory in TvT and TvP, but in TvZ you had the option of going bio, and you could usually hear quite a bit of complaining when someone went mech instead, at least after the thrill of novelty wore off.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 22 2015 06:59 GMT
#2356
I tuned out before watching puck vs firecake and just reading the LR thread the day after is more than entertaining enough for me.

low-tier foreign starcraft, heh
maru lover forever
w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
February 22 2015 07:08 GMT
#2357
Omg FireCake... NOOOOO!
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
Enstein
Profile Joined April 2013
Russian Federation134 Posts
February 22 2015 07:11 GMT
#2358
Please, anything.. even a TL teamkill, but not Firecake v MaNa in RO16
Rooting for MaNa, Snute and Bunny. Europe holds!
gDPhantom
Profile Joined January 2015
New Zealand162 Posts
February 22 2015 07:16 GMT
#2359
On February 22 2015 09:21 Big J wrote:
Show nested quote +
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

Reduce range on collosus? toss struggle vs SH enough...

The game is balanced enough atm, its just that it often divulges into boring play style. You dont need slight tweaks to units stats, you need a complete redesign.
YNWA
10bulgares
Profile Joined September 2013
352 Posts
February 22 2015 08:08 GMT
#2360
I really enjoyed those games.
Prev 1 116 117 118 119 120 Next
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