• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:09
CET 07:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1180 users

[WCS] Premier Ro32 Group E - Season 1 2015 - Page 118

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 116 117 118 119 120 Next
caznitch
Profile Joined July 2012
Canada645 Posts
February 22 2015 00:38 GMT
#2341
From one of the most exciting final series yesterday to one of the most snooze-worthy today.
why?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
February 22 2015 00:41 GMT
#2342
On February 22 2015 09:21 Big J wrote:
Show nested quote +
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
hborrgg
Profile Joined February 2015
United States888 Posts
February 22 2015 00:48 GMT
#2343
On February 22 2015 09:06 Vanadiel wrote:
Show nested quote +
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

If turtling didn't exist then the only viable playstyle would be rushing, it also adds variety to the game when a player on fewer bases actually can win occasionally due to efficient trades. The problem is when the turtling continues for over an hour.

I'm pretty sure the swarmhost changes are going to greatly reduce turtling for non-zerg. Stronger locusts + flying over flash damage and chokepoints means that every wave is almost guaranteed to do some damage. Long respawn time means that inbetween waves the opponent can push out and counter-attack.
Deathstar
Profile Blog Joined May 2010
9150 Posts
February 22 2015 00:59 GMT
#2344
I'd rather watch games that last 10-20 minutes full of all ins, timing attacks, and swiss cheese, than these SH games
rip passion
Fluffboll
Profile Joined May 2011
Sweden516 Posts
February 22 2015 01:31 GMT
#2345
As soon as the first Swarm Host was made I stopped watching. It just isn't worth it to sit through the boring ass games that SH makes. Even when a player is "active" with them the game is stalled out and boring to watch.
You need to construct additional pylons.
hborrgg
Profile Joined February 2015
United States888 Posts
Last Edited: 2015-02-22 01:32:12
February 22 2015 01:31 GMT
#2346
Guess what everybody! Those games bumped ForGG's aligulac rating up 11 points. He's now listed as the best terran in the world above Maru.
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
February 22 2015 01:56 GMT
#2347
soOjwa has returned to smite all that stand in his way
geokilla
Profile Joined May 2011
Canada8244 Posts
February 22 2015 01:57 GMT
#2348
How did Sen not advance?!
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
February 22 2015 01:58 GMT
#2349
On February 22 2015 10:57 geokilla wrote:
How did Sen not advance?!

Not sure really, only getting to watch the forGG series just there but he got stomped hardcore
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Big J
Profile Joined March 2011
Austria16289 Posts
February 22 2015 02:01 GMT
#2350
On February 22 2015 09:41 BisuDagger wrote:
Show nested quote +
On February 22 2015 09:21 Big J wrote:
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.

BW runs on a different engine and with other unit interactions. I don't think endlessly bringing up how people enjoyed Mech in Broodwar makes it any more legit in SC2.
But the tank is probably the most exciting artillery in the game (maybe the only exciting one to begin with), due to many cool weaknesses (e.g. siege mechanic, minimum range, friendly splash).
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 22 2015 02:08 GMT
#2351
On February 22 2015 10:57 geokilla wrote:
How did Sen not advance?!

he always bombs out in WCS
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 22 2015 02:35 GMT
#2352
On February 22 2015 10:57 geokilla wrote:
How did Sen not advance?!

Let's say he didn't play at his best level.
Former SC2 writer for Millenium - twitter.com/Boucot
ilovegroov
Profile Joined January 2015
357 Posts
February 22 2015 02:53 GMT
#2353
On February 22 2015 10:56 AWalker9 wrote:
https://twitter.com/SKT1soO/status/569306638869356545


them english skills
Ace Frehley
Profile Joined December 2012
2030 Posts
February 22 2015 03:05 GMT
#2354
On February 22 2015 10:56 AWalker9 wrote:
https://twitter.com/SKT1soO/status/569306638869356545


Firecake confirmed better than Parting
...
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
February 22 2015 04:14 GMT
#2355
On February 22 2015 11:01 Big J wrote:
Show nested quote +
On February 22 2015 09:41 BisuDagger wrote:
On February 22 2015 09:21 Big J wrote:
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

The terran tank is awesome in BW. It has the perfect mix of strengths and weaknesses in combination with its surrounding units. If anything, tanks need a better support cast that make them even more usable in SC2.

BW runs on a different engine and with other unit interactions. I don't think endlessly bringing up how people enjoyed Mech in Broodwar makes it any more legit in SC2.
But the tank is probably the most exciting artillery in the game (maybe the only exciting one to begin with), due to many cool weaknesses (e.g. siege mechanic, minimum range, friendly splash).


People didn't even like mech in Brood War as much as you would be led to believe. Mech was mandatory in TvT and TvP, but in TvZ you had the option of going bio, and you could usually hear quite a bit of complaining when someone went mech instead, at least after the thrill of novelty wore off.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 22 2015 06:59 GMT
#2356
I tuned out before watching puck vs firecake and just reading the LR thread the day after is more than entertaining enough for me.

low-tier foreign starcraft, heh
maru lover forever
w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
February 22 2015 07:08 GMT
#2357
Omg FireCake... NOOOOO!
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
Enstein
Profile Joined April 2013
Russian Federation134 Posts
February 22 2015 07:11 GMT
#2358
Please, anything.. even a TL teamkill, but not Firecake v MaNa in RO16
Rooting for MaNa, Snute and Bunny. Europe holds!
gDPhantom
Profile Joined January 2015
New Zealand162 Posts
February 22 2015 07:16 GMT
#2359
On February 22 2015 09:21 Big J wrote:
Show nested quote +
On February 22 2015 09:06 Vanadiel wrote:
On February 22 2015 09:01 boxerfred wrote:
The swarm host is a unit that decreases my lust of watching a game. The concept of turtling swarm hosts PvZ is just bad for watching. Yeah, Puck didn't play great against the style. But those games were awful.


The whole concept of turtling is bad, what is true for swarmhost is also true for mech and skytoss. I am afraid that a weaker swarmhost will push protoss and terran toward these playstyle, which would be horrible both to play against and watch.

It's not just skytoss, it's the whole concept of artillery units as defensive army units. Artillery should first and foremost be there to kill and prevent static D abuse, enforce offensive positions and therby prevent turtling. It should not be a good tool to turtle on. Much less it should be a good tool to kill other artillery, that's what has brought us here.
Swarm Hosts so that Zerg can outrange the already overly prevalent artillery units of Protoss (Colossus) and Terran (Tank). Tempests to kill Zerg (Broodlord) and Protoss (Colossus) artillery units.

Though blizzard might be fixing that a bit for Legacy. Colossus range down (though I'd prefer a general redesign of that piece of crap), low range splash for Protoss instead, the will to change SHs and Tempests (even if I don't like their redesign). Some stuff looks good. Though they also add another 15range Terran unit so who knows what's going on in their minds...

Reduce range on collosus? toss struggle vs SH enough...

The game is balanced enough atm, its just that it often divulges into boring play style. You dont need slight tweaks to units stats, you need a complete redesign.
YNWA
10bulgares
Profile Joined September 2013
352 Posts
February 22 2015 08:08 GMT
#2360
I really enjoyed those games.
Prev 1 116 117 118 119 120 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft539
StarCraft: Brood War
GuemChi 1473
Shuttle 469
Snow 229
Mong 163
ZergMaN 87
sorry 30
Nal_rA 23
Bale 17
Noble 13
Icarus 6
Dota 2
XaKoH 658
NeuroSwarm134
League of Legends
JimRising 884
Counter-Strike
m0e_tv575
Super Smash Bros
hungrybox1377
C9.Mang0638
Mew2King27
Other Games
minikerr1821
ViBE146
Fuzer 48
Organizations
Other Games
gamesdonequick38085
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 28
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1715
• Stunt487
Upcoming Events
OSC
7h 52m
Classic vs Krystianer
Solar vs TBD
ShoWTimE vs TBD
MaxPax vs TBD
MaNa vs MilkiCow
GgMaChine vs Mixu
SOOP
1d 21h
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.