lol
Balance Test Map Extension Showmatches - Page 3
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Heinsenzerg
Argentina2279 Posts
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Lexender
Mexico2652 Posts
On February 17 2015 02:55 cakemonster wrote: This is more exciting than normal SH play against mech. Both sides aren't just having a stalemate fight. Of course with mass Ravens that might change. Ravens are pretty much useless now I doubt anybody will make them, a mech army is too expensive to spend 200 gas for a few auto turrets or a HSM that won't hit anything (specially with SH being this fast) | ||
Big J
Austria16289 Posts
On February 17 2015 03:33 Lexender wrote: Ravens are pretty much useless now I doubt anybody will make them, a mech army is too expensive to spend 200 gas for a few auto turrets or a HSM that won't hit anything (specially with SH being this fast) They're probably still amazing if you take the skies because they still make you win every fight against zerg antiair besides infestors. But yeah, the only reason for them to be built against ground armies was the old swarm host to begin with, so the cause to add Ravens to a ground army isn't there anymore to begin with. I really want to see someone who plays like Gumiho or Mvp and just masses BCs in the lategame and see how well it works now, given that SHs camping within spore walls probably isn't viable anymore with the new cooldown. Or just someone skipping tanks completely. And also a Zerg who doesn't open with a Mech blindcounter strategy right from the start, but actually opens without the advantage of having roaches instead of zerglings+speed+melee upgrades in production. | ||
Ramiz1989
12124 Posts
On February 17 2015 03:33 Lexender wrote: Ravens are pretty much useless now I doubt anybody will make them, a mech army is too expensive to spend 200 gas for a few auto turrets or a HSM that won't hit anything (specially with SH being this fast) To be honest, I think that you might want to add few Ravens to these pushes. You are acting like PDD is non-existent anymore and it is not, it just lasts a lot less and it lasts enough for one Locust wave to be absorbed without you taking much damage. If you are in front of Zerg's base that might as well be end for him since next Locust wave won't come for like next 30-50 seconds. | ||
opisska
Poland8852 Posts
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OtherWorld
France17333 Posts
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Ramiz1989
12124 Posts
On February 17 2015 03:51 OtherWorld wrote: Damn Snute is permanently gas-starved Well, 200 gas Swarm Hosts can do that to you. :D | ||
KingofdaHipHop
United States25602 Posts
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OtherWorld
France17333 Posts
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Big J
Austria16289 Posts
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Ramiz1989
12124 Posts
On February 17 2015 03:57 KingofdaHipHop wrote: i dont know why everybody is complaining about "the game is gonna die and the buffed SH's killed them" these changes don't feel like a buff in anyways Because people always look at the things in a vacuum, which is bad. They are redesigned, they are different, you can't say that they are better or worse because their role has changed. You can't even judge anything based on these games because Snute still plays with them similarly to how he is playing the old Swarm Hosts, he is defending a lot, massing Queens and Swarm Hosts mostly etc. | ||
KingofdaHipHop
United States25602 Posts
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Ej_
47656 Posts
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KingofdaHipHop
United States25602 Posts
On February 17 2015 04:06 Ej_ wrote: I think the counter-clockwise 3rd on Catallena sucks and nobody should ever take it ZvT tho. | ||
Ej_
47656 Posts
I have easier time attacking the forward base and defending the 1 tucked in as Zerg. True story | ||
Ramiz1989
12124 Posts
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Ej_
47656 Posts
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DJHelium
Sweden13480 Posts
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KingofdaHipHop
United States25602 Posts
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SetGuitarsToKill
Canada28396 Posts
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