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[IEM Season IX] Taipei - Day 2 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 36 Next All
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 29 2015 03:39 GMT
#161
On January 29 2015 12:38 KingofdaHipHop wrote:
so since we're all GM here, how is this map?


To quote Oz, "The map makers and editors should be arrested and put on trial."
Moderator
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
January 29 2015 03:39 GMT
#162
On January 29 2015 12:38 Grizvok wrote:
Show nested quote +
On January 29 2015 12:33 TheLordofAwesome wrote:
polt played really standard, even forgot some things like upgrades for a while. I thought hero's plan was really weird though, can anyone shed some light on it.


He didn't really have one. His blink aggression got shut down really hard and perhaps he knew he was behind. Hidden bases are so gimmicky though...

I expect a much more normal game from herO here

so do i and i think he will play much better because of it.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 29 2015 03:39 GMT
#163
On January 29 2015 12:37 vult wrote:
Show nested quote +
On January 29 2015 12:34 KingofdaHipHop wrote:
secret bases seem to hurt more often than help


I think they are good to have to make your opponent think you are still on two-base, but he got his standard third (a fourth) and didnt have optimum mining in time because of it.

it takes a significant amount of time before it actually pays for itself because it puts you behind in a lot of other things like army and tech
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
mikumegurine
Profile Joined May 2013
Canada3145 Posts
January 29 2015 03:39 GMT
#164
Hyun taking out Snute, next was Sen

taking out the foreighners in a row
vult
Profile Blog Joined February 2012
United States9400 Posts
January 29 2015 03:39 GMT
#165
On January 29 2015 12:38 KingofdaHipHop wrote:
so since we're all GM here, how is this map?


Daisy took an island expand as a Protoss, and thats about all i know about it (i have it vetoed )
I used to play random, but for you I play very specifically.
Lexender
Profile Joined September 2013
Mexico2662 Posts
January 29 2015 03:39 GMT
#166
its not a ToD cast without the mild-viewer-friendly balance whine
Grizvok
Profile Joined August 2014
United States711 Posts
January 29 2015 03:39 GMT
#167
On January 29 2015 12:37 vult wrote:
Show nested quote +
On January 29 2015 12:34 KingofdaHipHop wrote:
secret bases seem to hurt more often than help


I think they are good to have to make your opponent think you are still on two-base, but he got his standard third (a fourth) and didnt have optimum mining in time because of it.


Eh. Not many people play around having a hidden base. Not really a solid plan.
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
January 29 2015 03:39 GMT
#168
On January 29 2015 12:38 KingofdaHipHop wrote:
so since we're all GM here, how is this map?

horrible horrible horrible, so short by one position and so BIG by another.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 29 2015 03:40 GMT
#169
On January 29 2015 12:39 mikumegurine wrote:
Hyun taking out Snute, next was Sen

taking out the foreighners in a row

'He gave foreigners life in 2014, now he gives us death.
Moderator
vult
Profile Blog Joined February 2012
United States9400 Posts
January 29 2015 03:40 GMT
#170
On January 29 2015 12:39 KingofdaHipHop wrote:
Show nested quote +
On January 29 2015 12:37 vult wrote:
On January 29 2015 12:34 KingofdaHipHop wrote:
secret bases seem to hurt more often than help


I think they are good to have to make your opponent think you are still on two-base, but he got his standard third (a fourth) and didnt have optimum mining in time because of it.

it takes a significant amount of time before it actually pays for itself because it puts you behind in a lot of other things like army and tech


Yeah, and when you build it and then build ANOTHER expand, its wayyyy too greedy to work.
I used to play random, but for you I play very specifically.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 29 2015 03:40 GMT
#171
we should have daeduls point esque sized ramps
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
vult
Profile Blog Joined February 2012
United States9400 Posts
January 29 2015 03:42 GMT
#172
On January 29 2015 12:39 Grizvok wrote:
Show nested quote +
On January 29 2015 12:37 vult wrote:
On January 29 2015 12:34 KingofdaHipHop wrote:
secret bases seem to hurt more often than help


I think they are good to have to make your opponent think you are still on two-base, but he got his standard third (a fourth) and didnt have optimum mining in time because of it.


Eh. Not many people play around having a hidden base. Not really a solid plan.


Its not a great plan to have going into a game, but grabbing one when you are being aggressive and preventing your opponent's map presence sometimes works out well.
I used to play random, but for you I play very specifically.
Grizvok
Profile Joined August 2014
United States711 Posts
January 29 2015 03:42 GMT
#173
Well never mind... Here comes the all in.
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
January 29 2015 03:43 GMT
#174
Polt is dead......
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 29 2015 03:43 GMT
#175
Poll: Polt vs herO Game 2?

★★★★★ - One of the best games this season (1)
 
17%

★★★★ - Highly recommended game (0)
 
0%

★★★ - Good game (1)
 
17%

★★ - Not recommended unless you have nothing better to do (2)
 
33%

★ - Do not see this game no matter what (2)
 
33%

6 total votes

Your vote: Polt vs herO Game 2?

(Vote): ★★★★★ - One of the best games this season
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Topin
Profile Blog Joined December 2010
Peru10128 Posts
January 29 2015 03:43 GMT
#176
who said Polt didnt pull the boys xD
i would define my style between a mix of ByuN, Maru and MKP
Grizvok
Profile Joined August 2014
United States711 Posts
January 29 2015 03:44 GMT
#177
On January 29 2015 12:42 vult wrote:
Show nested quote +
On January 29 2015 12:39 Grizvok wrote:
On January 29 2015 12:37 vult wrote:
On January 29 2015 12:34 KingofdaHipHop wrote:
secret bases seem to hurt more often than help


I think they are good to have to make your opponent think you are still on two-base, but he got his standard third (a fourth) and didnt have optimum mining in time because of it.


Eh. Not many people play around having a hidden base. Not really a solid plan.


Its not a great plan to have going into a game, but grabbing one when you are being aggressive and preventing your opponent's map presence sometimes works out well.


The problem is when your aggression falls flat on its face like herO's did.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 29 2015 03:44 GMT
#178
Wouldn't be surprised if they remove horizontal spawns tbh. Successful 7rr and now this.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
vult
Profile Blog Joined February 2012
United States9400 Posts
January 29 2015 03:44 GMT
#179
Gahhh, Colossus warp prism micro is so frustrating to play against.

Also lag on low quality wtf........ -_-;;
I used to play random, but for you I play very specifically.
vult
Profile Blog Joined February 2012
United States9400 Posts
January 29 2015 03:45 GMT
#180
On January 29 2015 12:44 Grizvok wrote:
Show nested quote +
On January 29 2015 12:42 vult wrote:
On January 29 2015 12:39 Grizvok wrote:
On January 29 2015 12:37 vult wrote:
On January 29 2015 12:34 KingofdaHipHop wrote:
secret bases seem to hurt more often than help


I think they are good to have to make your opponent think you are still on two-base, but he got his standard third (a fourth) and didnt have optimum mining in time because of it.


Eh. Not many people play around having a hidden base. Not really a solid plan.


Its not a great plan to have going into a game, but grabbing one when you are being aggressive and preventing your opponent's map presence sometimes works out well.


The problem is when your aggression falls flat on its face like herO's did.


Oh yeah, in his position it wasn't a great idea.
I used to play random, but for you I play very specifically.
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